This should fix issues while song reloading at short and medley game modes. In my opinion testing song txt file changes are in almost all cases only useful at normal game mode, so this change could be the final workaround. For checking different medley values in the txt file (MEDLEYSTARTBEAT / MEDLEYENDBEAT) you still have to restart the game.
Until now there was no song name text displayed, if lyrics position is set to top or a duet song was startet.
This change check, if there is enough time before the first lyrics will be displayed and show the song name text, if there is enough time. If necessary, the max display time of 10 seconds will be shortened down to a value between 10 to 4 seconds.
Just a workaround for issue #446
Known side effects: After some cover theme changes the garbage collector can slow down drawing the song screen for some seconds. But this work around was implemented at a code position, which will only affects cover theme changes. So this workaround is still better than without it.
If the orig aspect ratio (width / height) is below or equal to 1.5, switch to EAspect.LetterBox. If not, leave it at EAspect.Crop (like in Vocaluxe before).
Unfortunately the acinerella library, used by Vocaluxe, don't support reading of the DAR value of the video file. So the SAR value has to be correct in the video file, to see this automatic in action.
If background video and Vocaluxe have the same aspect ratio, switching to aspect ratio LetterBox would do a Pillarbox, so you can add 4:3 borders, if a video file has the wrong aspect ratio (maybe SAR value at 16:9, but a DAR value at 4:3). Without this change, LetterBox would do exactly the same as Crop in this special case.
If the orig aspect ratio (width / height) is below or equal to 1.5, switch to EAspect.LetterBox. If not, leave it at EAspect.Crop (like in Vocaluxe before).
Unfortunately the acinerella library, used by Vocaluxe, don't support reading of the DAR value of the video file. So the SAR value has to be correct in the video file, to see this automatic in action.