Update CScreenSong.cs

This commit is contained in:
Stefan authored and GitHub committed 2020-01-12 14:15:06 +01:00
1 parent 40bc4d62a6
commit a60247cc42
1 file changed
+4 -4
+4 -4
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@@ -1056,7 +1056,7 @@ namespace Vocaluxe.Screens
private void _JumpTo(char letter)
{
int start = 0;
//int curSelected = CSongs.IsInCategory ? _SongMenu.GetSelectedSongNr() : _SongMenu.GetSelectedCategory();
int curSelected = CSongs.IsInCategory ? _SongMenu.GetSelectedSongNr() : _SongMenu.GetSelectedCategory();
bool firstLevel = CConfig.Config.Game.Tabs == EOffOn.TR_CONFIG_OFF && CSongs.IsInCategory;
bool secondSort = CConfig.Config.Game.Tabs == EOffOn.TR_CONFIG_ON &&
(CConfig.Config.Game.SongSorting == ESongSorting.TR_CONFIG_ARTIST ||
@@ -1068,7 +1068,7 @@ namespace Vocaluxe.Screens
//TODO: What's to do with multiple tags?
//Flamefire: What? We only sorted by one tag, sorting by multiple tags (e.g. Album) will be by e.g. the first entry. That can be used here too as otherwhise it will confuse users because it jumps randomly
ReadOnlyCollection<CSong> songs = CSongs.VisibleSongs;
//int ct = songs.Count;
int ct = songs.Count;
int visibleID = -1;
switch (CConfig.Config.Game.SongSorting)
{
@@ -1104,7 +1104,7 @@ namespace Vocaluxe.Screens
else if (secondSort && CSongs.IsInCategory)
{
ReadOnlyCollection<CSong> songs = CSongs.VisibleSongs;
//int ct = songs.Count;
int ct = songs.Count;
int visibleID = -1;
switch (CConfig.Config.Game.SongSorting)
{
@@ -1128,7 +1128,7 @@ namespace Vocaluxe.Screens
else if (!CSongs.IsInCategory)
{
ReadOnlyCollection<CCategory> categories = CSongs.Categories;
//int ct = categories.Count;
int ct = categories.Count;
if (curSelected >= 0 && curSelected < ct - 1 && categories[curSelected].Name.StartsWith(letter.ToString(), StringComparison.OrdinalIgnoreCase))
start = curSelected + 1;
int visibleID = _FindIndex(categories, start, element => element.Name.StartsWith(letter.ToString(), StringComparison.OrdinalIgnoreCase));