Removed unused code lines

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Stefan authored and GitHub committed 2020-01-12 15:13:54 +01:00
1 parent cfec2d940b
commit a26d3aae2a
1 file changed
-4
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@@ -1066,7 +1066,6 @@ namespace Vocaluxe.Screens
searchString = letter.ToString();
int start = 0;
int curSelected = CSongs.IsInCategory ? _SongMenu.GetSelectedSongNr() : _SongMenu.GetSelectedCategory();
bool firstLevel = CConfig.Config.Game.Tabs == EOffOn.TR_CONFIG_OFF && CSongs.IsInCategory;
bool secondSort = CConfig.Config.Game.Tabs == EOffOn.TR_CONFIG_ON &&
(CConfig.Config.Game.SongSorting == ESongSorting.TR_CONFIG_ARTIST ||
@@ -1078,7 +1077,6 @@ namespace Vocaluxe.Screens
//TODO: What's to do with multiple tags?
//Flamefire: What? We only sorted by one tag, sorting by multiple tags (e.g. Album) will be by e.g. the first entry. That can be used here too as otherwhise it will confuse users because it jumps randomly
ReadOnlyCollection<CSong> songs = CSongs.VisibleSongs;
int ct = songs.Count;
int visibleID = -1;
switch (CConfig.Config.Game.SongSorting)
{
@@ -1106,7 +1104,6 @@ namespace Vocaluxe.Screens
else if (secondSort && CSongs.IsInCategory)
{
ReadOnlyCollection<CSong> songs = CSongs.VisibleSongs;
int ct = songs.Count;
int visibleID = -1;
switch (CConfig.Config.Game.SongSorting)
{
@@ -1126,7 +1123,6 @@ namespace Vocaluxe.Screens
else if (!CSongs.IsInCategory)
{
ReadOnlyCollection<CCategory> categories = CSongs.Categories;
int ct = categories.Count;
int visibleID = _FindIndex(categories, start, element => element.Name.StartsWith(searchString, StringComparison.OrdinalIgnoreCase));
if (visibleID > -1)
_SongMenu.SetSelectedCategory(visibleID);