diff --git a/Vocaluxe/Screens/CScreenSong.cs b/Vocaluxe/Screens/CScreenSong.cs index beb6a19d..f4aed971 100644 --- a/Vocaluxe/Screens/CScreenSong.cs +++ b/Vocaluxe/Screens/CScreenSong.cs @@ -1066,7 +1066,6 @@ namespace Vocaluxe.Screens searchString = letter.ToString(); int start = 0; - int curSelected = CSongs.IsInCategory ? _SongMenu.GetSelectedSongNr() : _SongMenu.GetSelectedCategory(); bool firstLevel = CConfig.Config.Game.Tabs == EOffOn.TR_CONFIG_OFF && CSongs.IsInCategory; bool secondSort = CConfig.Config.Game.Tabs == EOffOn.TR_CONFIG_ON && (CConfig.Config.Game.SongSorting == ESongSorting.TR_CONFIG_ARTIST || @@ -1078,7 +1077,6 @@ namespace Vocaluxe.Screens //TODO: What's to do with multiple tags? //Flamefire: What? We only sorted by one tag, sorting by multiple tags (e.g. Album) will be by e.g. the first entry. That can be used here too as otherwhise it will confuse users because it jumps randomly ReadOnlyCollection songs = CSongs.VisibleSongs; - int ct = songs.Count; int visibleID = -1; switch (CConfig.Config.Game.SongSorting) { @@ -1106,7 +1104,6 @@ namespace Vocaluxe.Screens else if (secondSort && CSongs.IsInCategory) { ReadOnlyCollection songs = CSongs.VisibleSongs; - int ct = songs.Count; int visibleID = -1; switch (CConfig.Config.Game.SongSorting) { @@ -1126,7 +1123,6 @@ namespace Vocaluxe.Screens else if (!CSongs.IsInCategory) { ReadOnlyCollection categories = CSongs.Categories; - int ct = categories.Count; int visibleID = _FindIndex(categories, start, element => element.Name.StartsWith(searchString, StringComparison.OrdinalIgnoreCase)); if (visibleID > -1) _SongMenu.SetSelectedCategory(visibleID);