From a26d3aae2aa81a1345cb4d6bf9a6a3603ad75892 Mon Sep 17 00:00:00 2001 From: Stefan Date: Sun, 12 Jan 2020 15:13:54 +0100 Subject: [PATCH] Removed unused code lines --- Vocaluxe/Screens/CScreenSong.cs | 4 ---- 1 file changed, 4 deletions(-) diff --git a/Vocaluxe/Screens/CScreenSong.cs b/Vocaluxe/Screens/CScreenSong.cs index beb6a19d..f4aed971 100644 --- a/Vocaluxe/Screens/CScreenSong.cs +++ b/Vocaluxe/Screens/CScreenSong.cs @@ -1066,7 +1066,6 @@ namespace Vocaluxe.Screens searchString = letter.ToString(); int start = 0; - int curSelected = CSongs.IsInCategory ? _SongMenu.GetSelectedSongNr() : _SongMenu.GetSelectedCategory(); bool firstLevel = CConfig.Config.Game.Tabs == EOffOn.TR_CONFIG_OFF && CSongs.IsInCategory; bool secondSort = CConfig.Config.Game.Tabs == EOffOn.TR_CONFIG_ON && (CConfig.Config.Game.SongSorting == ESongSorting.TR_CONFIG_ARTIST || @@ -1078,7 +1077,6 @@ namespace Vocaluxe.Screens //TODO: What's to do with multiple tags? //Flamefire: What? We only sorted by one tag, sorting by multiple tags (e.g. Album) will be by e.g. the first entry. That can be used here too as otherwhise it will confuse users because it jumps randomly ReadOnlyCollection songs = CSongs.VisibleSongs; - int ct = songs.Count; int visibleID = -1; switch (CConfig.Config.Game.SongSorting) { @@ -1106,7 +1104,6 @@ namespace Vocaluxe.Screens else if (secondSort && CSongs.IsInCategory) { ReadOnlyCollection songs = CSongs.VisibleSongs; - int ct = songs.Count; int visibleID = -1; switch (CConfig.Config.Game.SongSorting) { @@ -1126,7 +1123,6 @@ namespace Vocaluxe.Screens else if (!CSongs.IsInCategory) { ReadOnlyCollection categories = CSongs.Categories; - int ct = categories.Count; int visibleID = _FindIndex(categories, start, element => element.Name.StartsWith(searchString, StringComparison.OrdinalIgnoreCase)); if (visibleID > -1) _SongMenu.SetSelectedCategory(visibleID);