Removed unused code lines
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cfec2d940b
commit
a26d3aae2a
1 file changed
-4
@@ -1066,7 +1066,6 @@ namespace Vocaluxe.Screens
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searchString = letter.ToString();
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searchString = letter.ToString();
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int start = 0;
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int start = 0;
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int curSelected = CSongs.IsInCategory ? _SongMenu.GetSelectedSongNr() : _SongMenu.GetSelectedCategory();
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bool firstLevel = CConfig.Config.Game.Tabs == EOffOn.TR_CONFIG_OFF && CSongs.IsInCategory;
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bool firstLevel = CConfig.Config.Game.Tabs == EOffOn.TR_CONFIG_OFF && CSongs.IsInCategory;
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bool secondSort = CConfig.Config.Game.Tabs == EOffOn.TR_CONFIG_ON &&
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bool secondSort = CConfig.Config.Game.Tabs == EOffOn.TR_CONFIG_ON &&
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(CConfig.Config.Game.SongSorting == ESongSorting.TR_CONFIG_ARTIST ||
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(CConfig.Config.Game.SongSorting == ESongSorting.TR_CONFIG_ARTIST ||
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@@ -1078,7 +1077,6 @@ namespace Vocaluxe.Screens
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//TODO: What's to do with multiple tags?
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//TODO: What's to do with multiple tags?
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//Flamefire: What? We only sorted by one tag, sorting by multiple tags (e.g. Album) will be by e.g. the first entry. That can be used here too as otherwhise it will confuse users because it jumps randomly
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//Flamefire: What? We only sorted by one tag, sorting by multiple tags (e.g. Album) will be by e.g. the first entry. That can be used here too as otherwhise it will confuse users because it jumps randomly
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ReadOnlyCollection<CSong> songs = CSongs.VisibleSongs;
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ReadOnlyCollection<CSong> songs = CSongs.VisibleSongs;
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int ct = songs.Count;
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int visibleID = -1;
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int visibleID = -1;
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switch (CConfig.Config.Game.SongSorting)
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switch (CConfig.Config.Game.SongSorting)
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{
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{
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@@ -1106,7 +1104,6 @@ namespace Vocaluxe.Screens
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else if (secondSort && CSongs.IsInCategory)
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else if (secondSort && CSongs.IsInCategory)
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{
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{
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ReadOnlyCollection<CSong> songs = CSongs.VisibleSongs;
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ReadOnlyCollection<CSong> songs = CSongs.VisibleSongs;
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int ct = songs.Count;
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int visibleID = -1;
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int visibleID = -1;
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switch (CConfig.Config.Game.SongSorting)
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switch (CConfig.Config.Game.SongSorting)
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{
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{
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@@ -1126,7 +1123,6 @@ namespace Vocaluxe.Screens
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else if (!CSongs.IsInCategory)
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else if (!CSongs.IsInCategory)
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{
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{
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ReadOnlyCollection<CCategory> categories = CSongs.Categories;
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ReadOnlyCollection<CCategory> categories = CSongs.Categories;
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int ct = categories.Count;
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int visibleID = _FindIndex(categories, start, element => element.Name.StartsWith(searchString, StringComparison.OrdinalIgnoreCase));
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int visibleID = _FindIndex(categories, start, element => element.Name.StartsWith(searchString, StringComparison.OrdinalIgnoreCase));
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if (visibleID > -1)
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if (visibleID > -1)
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_SongMenu.SetSelectedCategory(visibleID);
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_SongMenu.SetSelectedCategory(visibleID);
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