Files
Vocaluxe/Output/PartyModes/Challenge/Code/PartyScreenChallengeNames.cs
T

346 lines
13 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
using Vocaluxe.Menu;
namespace Vocaluxe.PartyModes
{
public class PartyScreenChallengeNames : CMenuParty
{
// Version number for theme files. Increment it, if you've changed something on the theme files!
const int ScreenVersion = 1;
const string ButtonNext = "ButtonNext";
const string ButtonBack = "ButtonBack";
const string NameSelection = "NameSelection";
private CStatic chooseAvatarStatic;
private List<string> PlayerButtons;
private bool SelectingMouseActive = false;
private bool SelectingKeyboardActive = false;
private bool SelectingKeyboardUnendless = false;
private int OldMouseX = 0;
private int OldMouseY = 0;
private int SelectedPlayerNr = -1;
private int SelectingKeyboardPlayerNr = -1;
//TODO: Get this data from party-mode!
private int NumPlayers = 5;
private int[] ProfileIDs;
private DataFromScreen Data;
public PartyScreenChallengeNames()
{
}
protected override void Init()
{
base.Init();
chooseAvatarStatic = GetNewStatic();
chooseAvatarStatic.Visible = false;
PlayerButtons = new List<string>();
for (int i = 1; i <= _PartyMode.GetMaxPlayer(); i++)
{
PlayerButtons.Add("ButtonPlayer" + i);
}
_ThemeName = "PartyScreenChallengeNames";
List<string> buttons = new List<string>();
buttons.Add(ButtonNext);
buttons.Add(ButtonBack);
buttons.AddRange(PlayerButtons);
_ThemeButtons = buttons.ToArray();
_ThemeNameSelections = new string[] { NameSelection };
_ScreenVersion = ScreenVersion;
Data = new DataFromScreen();
FromScreenNames names = new FromScreenNames();
names.FadeToConfig = false;
names.FadeToMain = false;
names.ProfileIDs = new List<int>();
Data.ScreenNames = names;
}
public override void LoadTheme(string XmlPath)
{
base.LoadTheme(XmlPath);
}
public override bool HandleInput(KeyEvent KeyEvent)
{
base.HandleInput(KeyEvent);
/**
//Check if selecting with keyboard is active
if (SelectingKeyboardActive)
{
//Handle left/right/up/down
//TODO: Fix NameSelection for PartyMode
NameSelections[htNameSelections(NameSelection)].HandleInput(KeyEvent);
switch (KeyEvent.Key)
{
case Keys.Enter:
//Check, if a player is selected
if (NameSelections[htNameSelections(NameSelection)].Selection > -1)
{
SelectedPlayerNr = NameSelections[htNameSelections(NameSelection)].Selection;
//TODO: Update texture and name
//Buttons[htButtons(PlayerButtons[i])]. = chooseAvatarStatic.Texture;
//Buttons[htButtons(PlayerButtons[i])].Text.Text = CProfiles.Profiles[SelectedPlayerNr].PlayerName;
//Add Player-ID to list.
ProfileIDs[SelectingKeyboardPlayerNr] = SelectedPlayerNr;
UpdateNextButton();
//Update Tiles-List
NameSelections[htNameSelections(NameSelection)].UpdateList();
if(PlayerButtons.Count > SelectingKeyboardPlayerNr)
SetInteractionToButton(Buttons[htButtons(PlayerButtons[SelectingKeyboardPlayerNr + 1])]);
}
//Started selecting with 'P'
if (SelectingKeyboardUnendless)
{
if (SelectingKeyboardPlayerNr == NumPlayers)
{
//Reset all values
SelectingKeyboardPlayerNr = 0;
SelectingKeyboardActive = false;
NameSelections[htNameSelections(NameSelection)].KeyboardSelection(false, -1);
}
else
{
SelectingKeyboardPlayerNr++;
NameSelections[htNameSelections(NameSelection)].KeyboardSelection(true, SelectingKeyboardPlayerNr);
}
}
else
{
//Reset all values
SelectingKeyboardPlayerNr = 0;
SelectingKeyboardActive = false;
NameSelections[htNameSelections(NameSelection)].KeyboardSelection(false, -1);
}
break;
}
else
{
**/
if (KeyEvent.KeyPressed)
{
}
else
{
switch (KeyEvent.Key)
{
case Keys.Back:
case Keys.Escape:
Back();
break;
case Keys.Enter:
if (Buttons[htButtons(ButtonBack)].Selected)
Back();
if (Buttons[htButtons(ButtonNext)].Selected)
Next();
for (int i = 0; i < PlayerButtons.Count; i++)
{
if (Buttons[htButtons(PlayerButtons[i])].Selected)
{
//KeyboardSelectPlayerNr = i;
//selectingKeyboardActive = true;
//NameSelections[htNameSelections(NameSelection)].KeyboardSelection(true, i);
}
}
break;
/**
case Keys.P:
if (!SelectingKeyboardActive)
{
SelectingKeyboardPlayerNr = 1;
SelectingKeyboardUnendless = true;
}
else
{
if (SelectingKeyboardPlayerNr + 1 <= NumPlayers)
SelectingKeyboardPlayerNr++;
else
SelectingKeyboardPlayerNr = 1;
NameSelections[htNameSelections(NameSelection)].KeyboardSelection(true, SelectingKeyboardPlayerNr);
}
break;
**/
}
}
//}
return true;
}
public override bool HandleMouse(MouseEvent MouseEvent)
{
base.HandleMouse(MouseEvent);
//Check if LeftButton is hold and Select-Mode inactive
if (MouseEvent.LBH && !SelectingMouseActive)
{
//Save mouse-coords
OldMouseX = MouseEvent.X;
OldMouseY = MouseEvent.Y;
//Check if mouse if over tile
if (NameSelections[htNameSelections(NameSelection)].isOverTile(MouseEvent))
{
//Get player-number of tile
SelectedPlayerNr = NameSelections[htNameSelections(NameSelection)].TilePlayerNr(MouseEvent);
if (SelectedPlayerNr != -1)
{
//Activate mouse-selecting
SelectingMouseActive = true;
//Update of Drag/Drop-Texture
CStatic SelectedPlayer = NameSelections[htNameSelections(NameSelection)].TilePlayerAvatar(MouseEvent);
chooseAvatarStatic.Visible = true;
chooseAvatarStatic.Rect = SelectedPlayer.Rect;
//TODO: Get nearest z-value!
//chooseAvatarStatic.Rect.Z = CSettings.zNear;
chooseAvatarStatic.Rect.Z = -100;
chooseAvatarStatic.Color = new SColorF(1, 1, 1, 1);
chooseAvatarStatic.Texture = SelectedPlayer.Texture;
}
}
}
//Check if LeftButton is hold and Select-Mode active
if (MouseEvent.LBH && SelectingMouseActive)
{
//Update coords for Drag/Drop-Texture
chooseAvatarStatic.Rect.X += (MouseEvent.X - OldMouseX);
chooseAvatarStatic.Rect.Y += (MouseEvent.Y - OldMouseY);
OldMouseX = MouseEvent.X;
OldMouseY = MouseEvent.Y;
}
// LeftButton isn't hold anymore, but Selec-Mode is still active -> "Drop" of Avatar
else if (SelectingMouseActive)
{
//Check if really a player was selected
if (SelectedPlayerNr != -1)
{
//Foreach Drop-Area
for (int i = 0; i < PlayerButtons.Count; i++)
{
//Check first, if area is "active"
if (Buttons[htButtons(PlayerButtons[i])].Visible == true)
{
//Check if Mouse is in area
if (CHelper.IsInBounds(Buttons[htButtons(PlayerButtons[i])].Rect, MouseEvent))
{
//Add Player-ID to list.
ProfileIDs[i] = SelectedPlayerNr;
UpdateNextButton();
//TODO: Update texture and name
//Buttons[htButtons(PlayerButtons[i])]. = chooseAvatarStatic.Texture;
//Buttons[htButtons(PlayerButtons[i])].Text.Text = CProfiles.Profiles[SelectedPlayerNr].PlayerName;
Buttons[htButtons(PlayerButtons[i])].Text.Text = "Gesetzt";
//Update Tiles-List
NameSelections[htNameSelections(NameSelection)].UpdateList();
}
}
}
SelectedPlayerNr = -1;
}
//Reset variables
SelectingMouseActive = false;
chooseAvatarStatic.Visible = false;
}
if (MouseEvent.LB && IsMouseOver(MouseEvent))
{
if (Buttons[htButtons(ButtonBack)].Selected)
Back();
if (Buttons[htButtons(ButtonNext)].Selected)
Next();
}
if (MouseEvent.RB)
{
Back();
}
return true;
}
public override void OnShow()
{
base.OnShow();
ProfileIDs = new int[NumPlayers];
for (int i = 0; i < ProfileIDs.Length; i++ )
ProfileIDs[i] = -1;
for (int i = 1; i <= PlayerButtons.Count; i++)
{
Buttons[htButtons("ButtonPlayer" + i)].Text.Text = "Player " + i;
if (i <= NumPlayers)
Buttons[htButtons("ButtonPlayer" + i)].Visible = true;
else
Buttons[htButtons("ButtonPlayer" + i)].Visible = false;
}
NameSelections[htNameSelections(NameSelection)].Init();
UpdateNextButton();
}
public override bool UpdateGame()
{
return true;
}
public override bool Draw()
{
base.Draw();
if (chooseAvatarStatic.Visible)
chooseAvatarStatic.Draw();
return true;
}
public override void OnClose()
{
base.OnClose();
}
private void Back()
{
Data.ScreenNames.FadeToConfig = true;
Data.ScreenNames.FadeToMain = false;
_PartyMode.DataFromScreen(_ThemeName, Data);
}
private void UpdateNextButton()
{
Buttons[htButtons(ButtonNext)].Visible = true;
for (int i = 0; i < ProfileIDs.Length; i++)
if (ProfileIDs[i] == -1)
Buttons[htButtons(ButtonNext)].Visible = false;
}
private void Next()
{
List<int> list = new List<int>();
list.AddRange(ProfileIDs);
Data.ScreenNames.ProfileIDs = list;
Data.ScreenNames.FadeToConfig = false;
Data.ScreenNames.FadeToMain = true;
_PartyMode.DataFromScreen(_ThemeName, Data);
}
}
}