Added some stuff to challenge-names. Still a lot to do (fix NameSelection-Element for party-mode!)
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2 files changed
+417
-45
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@@ -16,10 +16,20 @@ namespace Vocaluxe.PartyModes
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const string ButtonBack = "ButtonBack";
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const string NameSelection = "NameSelection";
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private CStatic chooseAvatarStatic;
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private List<string> PlayerButtons;
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private bool SelectingMouseActive = false;
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private bool SelectingKeyboardActive = false;
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private bool SelectingKeyboardUnendless = false;
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private int OldMouseX = 0;
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private int OldMouseY = 0;
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private int SelectedPlayerNr = -1;
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private int SelectingKeyboardPlayerNr = -1;
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//TODO: Get this data from party-mode!
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private int NumPlayers = 10;
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private int NumPlayers = 5;
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private int[] ProfileIDs;
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private DataFromScreen Data;
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@@ -31,6 +41,9 @@ namespace Vocaluxe.PartyModes
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{
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base.Init();
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chooseAvatarStatic = GetNewStatic();
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chooseAvatarStatic.Visible = false;
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PlayerButtons = new List<string>();
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for (int i = 1; i <= _PartyMode.GetMaxPlayer(); i++)
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{
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@@ -63,29 +76,111 @@ namespace Vocaluxe.PartyModes
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{
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base.HandleInput(KeyEvent);
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if (KeyEvent.KeyPressed)
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{
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}
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else
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/**
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//Check if selecting with keyboard is active
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if (SelectingKeyboardActive)
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{
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//Handle left/right/up/down
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//TODO: Fix NameSelection for PartyMode
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NameSelections[htNameSelections(NameSelection)].HandleInput(KeyEvent);
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switch (KeyEvent.Key)
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{
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case Keys.Back:
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case Keys.Escape:
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Back();
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break;
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case Keys.Enter:
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if (Buttons[htButtons(ButtonBack)].Selected)
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Back();
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if (Buttons[htButtons(ButtonNext)].Selected)
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Next();
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break;
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}
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//Check, if a player is selected
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if (NameSelections[htNameSelections(NameSelection)].Selection > -1)
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{
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SelectedPlayerNr = NameSelections[htNameSelections(NameSelection)].Selection;
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//TODO: Update texture and name
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//Buttons[htButtons(PlayerButtons[i])]. = chooseAvatarStatic.Texture;
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//Buttons[htButtons(PlayerButtons[i])].Text.Text = CProfiles.Profiles[SelectedPlayerNr].PlayerName;
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//Add Player-ID to list.
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ProfileIDs[SelectingKeyboardPlayerNr] = SelectedPlayerNr;
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UpdateNextButton();
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//Update Tiles-List
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NameSelections[htNameSelections(NameSelection)].UpdateList();
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if(PlayerButtons.Count > SelectingKeyboardPlayerNr)
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SetInteractionToButton(Buttons[htButtons(PlayerButtons[SelectingKeyboardPlayerNr + 1])]);
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}
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//Started selecting with 'P'
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if (SelectingKeyboardUnendless)
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{
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if (SelectingKeyboardPlayerNr == NumPlayers)
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{
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//Reset all values
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SelectingKeyboardPlayerNr = 0;
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SelectingKeyboardActive = false;
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NameSelections[htNameSelections(NameSelection)].KeyboardSelection(false, -1);
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}
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else
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{
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SelectingKeyboardPlayerNr++;
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NameSelections[htNameSelections(NameSelection)].KeyboardSelection(true, SelectingKeyboardPlayerNr);
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}
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}
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else
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{
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//Reset all values
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SelectingKeyboardPlayerNr = 0;
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SelectingKeyboardActive = false;
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NameSelections[htNameSelections(NameSelection)].KeyboardSelection(false, -1);
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}
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break;
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}
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else
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{
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**/
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if (KeyEvent.KeyPressed)
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{
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}
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else
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{
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switch (KeyEvent.Key)
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{
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case Keys.Back:
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case Keys.Escape:
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Back();
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break;
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case Keys.Enter:
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if (Buttons[htButtons(ButtonBack)].Selected)
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Back();
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if (Buttons[htButtons(ButtonNext)].Selected)
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Next();
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for (int i = 0; i < PlayerButtons.Count; i++)
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{
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if (Buttons[htButtons(PlayerButtons[i])].Selected)
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{
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//KeyboardSelectPlayerNr = i;
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//selectingKeyboardActive = true;
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//NameSelections[htNameSelections(NameSelection)].KeyboardSelection(true, i);
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}
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}
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break;
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/**
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case Keys.P:
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if (!SelectingKeyboardActive)
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{
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SelectingKeyboardPlayerNr = 1;
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SelectingKeyboardUnendless = true;
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}
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else
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{
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if (SelectingKeyboardPlayerNr + 1 <= NumPlayers)
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SelectingKeyboardPlayerNr++;
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else
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SelectingKeyboardPlayerNr = 1;
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NameSelections[htNameSelections(NameSelection)].KeyboardSelection(true, SelectingKeyboardPlayerNr);
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}
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break;
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**/
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}
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}
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//}
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return true;
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}
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@@ -93,6 +188,78 @@ namespace Vocaluxe.PartyModes
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{
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base.HandleMouse(MouseEvent);
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//Check if LeftButton is hold and Select-Mode inactive
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if (MouseEvent.LBH && !SelectingMouseActive)
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{
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//Save mouse-coords
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OldMouseX = MouseEvent.X;
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OldMouseY = MouseEvent.Y;
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//Check if mouse if over tile
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if (NameSelections[htNameSelections(NameSelection)].isOverTile(MouseEvent))
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{
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//Get player-number of tile
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SelectedPlayerNr = NameSelections[htNameSelections(NameSelection)].TilePlayerNr(MouseEvent);
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if (SelectedPlayerNr != -1)
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{
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//Activate mouse-selecting
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SelectingMouseActive = true;
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//Update of Drag/Drop-Texture
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CStatic SelectedPlayer = NameSelections[htNameSelections(NameSelection)].TilePlayerAvatar(MouseEvent);
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chooseAvatarStatic.Visible = true;
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chooseAvatarStatic.Rect = SelectedPlayer.Rect;
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//TODO: Get nearest z-value!
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//chooseAvatarStatic.Rect.Z = CSettings.zNear;
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chooseAvatarStatic.Rect.Z = -100;
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chooseAvatarStatic.Color = new SColorF(1, 1, 1, 1);
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chooseAvatarStatic.Texture = SelectedPlayer.Texture;
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}
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}
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}
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//Check if LeftButton is hold and Select-Mode active
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if (MouseEvent.LBH && SelectingMouseActive)
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{
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//Update coords for Drag/Drop-Texture
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chooseAvatarStatic.Rect.X += (MouseEvent.X - OldMouseX);
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chooseAvatarStatic.Rect.Y += (MouseEvent.Y - OldMouseY);
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OldMouseX = MouseEvent.X;
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OldMouseY = MouseEvent.Y;
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}
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// LeftButton isn't hold anymore, but Selec-Mode is still active -> "Drop" of Avatar
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else if (SelectingMouseActive)
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{
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//Check if really a player was selected
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if (SelectedPlayerNr != -1)
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{
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//Foreach Drop-Area
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for (int i = 0; i < PlayerButtons.Count; i++)
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{
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//Check first, if area is "active"
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if (Buttons[htButtons(PlayerButtons[i])].Visible == true)
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{
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//Check if Mouse is in area
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if (CHelper.IsInBounds(Buttons[htButtons(PlayerButtons[i])].Rect, MouseEvent))
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{
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//Add Player-ID to list.
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ProfileIDs[i] = SelectedPlayerNr;
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UpdateNextButton();
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//TODO: Update texture and name
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//Buttons[htButtons(PlayerButtons[i])]. = chooseAvatarStatic.Texture;
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//Buttons[htButtons(PlayerButtons[i])].Text.Text = CProfiles.Profiles[SelectedPlayerNr].PlayerName;
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Buttons[htButtons(PlayerButtons[i])].Text.Text = "Gesetzt";
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//Update Tiles-List
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NameSelections[htNameSelections(NameSelection)].UpdateList();
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}
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}
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}
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SelectedPlayerNr = -1;
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}
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//Reset variables
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SelectingMouseActive = false;
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chooseAvatarStatic.Visible = false;
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}
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if (MouseEvent.LB && IsMouseOver(MouseEvent))
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{
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if (Buttons[htButtons(ButtonBack)].Selected)
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@@ -113,9 +280,12 @@ namespace Vocaluxe.PartyModes
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public override void OnShow()
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{
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base.OnShow();
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Buttons[htButtons(ButtonBack)].Text.Text = _PartyMode.GetMaxPlayer().ToString();
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/**
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for (int i = 1; i <= _PartyMode.GetMaxPlayer(); i++)
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ProfileIDs = new int[NumPlayers];
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for (int i = 0; i < ProfileIDs.Length; i++ )
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ProfileIDs[i] = -1;
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for (int i = 1; i <= PlayerButtons.Count; i++)
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{
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Buttons[htButtons("ButtonPlayer" + i)].Text.Text = "Player " + i;
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if (i <= NumPlayers)
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@@ -123,8 +293,10 @@ namespace Vocaluxe.PartyModes
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else
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Buttons[htButtons("ButtonPlayer" + i)].Visible = false;
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}
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**/
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NameSelections[htNameSelections(NameSelection)].Init();
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UpdateNextButton();
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}
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public override bool UpdateGame()
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@@ -135,6 +307,8 @@ namespace Vocaluxe.PartyModes
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public override bool Draw()
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{
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base.Draw();
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if (chooseAvatarStatic.Visible)
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chooseAvatarStatic.Draw();
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return true;
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}
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@@ -150,8 +324,19 @@ namespace Vocaluxe.PartyModes
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_PartyMode.DataFromScreen(_ThemeName, Data);
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}
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private void UpdateNextButton()
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{
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Buttons[htButtons(ButtonNext)].Visible = true;
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for (int i = 0; i < ProfileIDs.Length; i++)
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if (ProfileIDs[i] == -1)
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Buttons[htButtons(ButtonNext)].Visible = false;
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}
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private void Next()
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{
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List<int> list = new List<int>();
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list.AddRange(ProfileIDs);
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Data.ScreenNames.ProfileIDs = list;
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Data.ScreenNames.FadeToConfig = false;
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Data.ScreenNames.FadeToMain = true;
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_PartyMode.DataFromScreen(_ThemeName, Data);
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@@ -16,10 +16,20 @@ namespace Vocaluxe.PartyModes
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const string ButtonBack = "ButtonBack";
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const string NameSelection = "NameSelection";
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private CStatic chooseAvatarStatic;
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private List<string> PlayerButtons;
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private bool SelectingMouseActive = false;
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private bool SelectingKeyboardActive = false;
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private bool SelectingKeyboardUnendless = false;
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private int OldMouseX = 0;
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private int OldMouseY = 0;
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private int SelectedPlayerNr = -1;
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private int SelectingKeyboardPlayerNr = -1;
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//TODO: Get this data from party-mode!
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private int NumPlayers = 10;
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private int NumPlayers = 5;
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private int[] ProfileIDs;
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private DataFromScreen Data;
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@@ -31,6 +41,9 @@ namespace Vocaluxe.PartyModes
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{
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base.Init();
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chooseAvatarStatic = GetNewStatic();
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chooseAvatarStatic.Visible = false;
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PlayerButtons = new List<string>();
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for (int i = 1; i <= _PartyMode.GetMaxPlayer(); i++)
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{
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@@ -63,29 +76,111 @@ namespace Vocaluxe.PartyModes
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{
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base.HandleInput(KeyEvent);
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if (KeyEvent.KeyPressed)
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{
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}
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else
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/**
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//Check if selecting with keyboard is active
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if (SelectingKeyboardActive)
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{
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//Handle left/right/up/down
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//TODO: Fix NameSelection for PartyMode
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NameSelections[htNameSelections(NameSelection)].HandleInput(KeyEvent);
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switch (KeyEvent.Key)
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{
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case Keys.Back:
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case Keys.Escape:
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Back();
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break;
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case Keys.Enter:
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if (Buttons[htButtons(ButtonBack)].Selected)
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Back();
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if (Buttons[htButtons(ButtonNext)].Selected)
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Next();
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break;
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}
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//Check, if a player is selected
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if (NameSelections[htNameSelections(NameSelection)].Selection > -1)
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{
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SelectedPlayerNr = NameSelections[htNameSelections(NameSelection)].Selection;
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//TODO: Update texture and name
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//Buttons[htButtons(PlayerButtons[i])]. = chooseAvatarStatic.Texture;
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//Buttons[htButtons(PlayerButtons[i])].Text.Text = CProfiles.Profiles[SelectedPlayerNr].PlayerName;
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//Add Player-ID to list.
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ProfileIDs[SelectingKeyboardPlayerNr] = SelectedPlayerNr;
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UpdateNextButton();
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//Update Tiles-List
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NameSelections[htNameSelections(NameSelection)].UpdateList();
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if(PlayerButtons.Count > SelectingKeyboardPlayerNr)
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SetInteractionToButton(Buttons[htButtons(PlayerButtons[SelectingKeyboardPlayerNr + 1])]);
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}
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//Started selecting with 'P'
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if (SelectingKeyboardUnendless)
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{
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if (SelectingKeyboardPlayerNr == NumPlayers)
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{
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//Reset all values
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SelectingKeyboardPlayerNr = 0;
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SelectingKeyboardActive = false;
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NameSelections[htNameSelections(NameSelection)].KeyboardSelection(false, -1);
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}
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else
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{
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SelectingKeyboardPlayerNr++;
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NameSelections[htNameSelections(NameSelection)].KeyboardSelection(true, SelectingKeyboardPlayerNr);
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}
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}
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else
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{
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//Reset all values
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SelectingKeyboardPlayerNr = 0;
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SelectingKeyboardActive = false;
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NameSelections[htNameSelections(NameSelection)].KeyboardSelection(false, -1);
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}
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break;
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}
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else
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{
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**/
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if (KeyEvent.KeyPressed)
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{
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}
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else
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{
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switch (KeyEvent.Key)
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{
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case Keys.Back:
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case Keys.Escape:
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Back();
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break;
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case Keys.Enter:
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if (Buttons[htButtons(ButtonBack)].Selected)
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Back();
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if (Buttons[htButtons(ButtonNext)].Selected)
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Next();
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for (int i = 0; i < PlayerButtons.Count; i++)
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{
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if (Buttons[htButtons(PlayerButtons[i])].Selected)
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{
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//KeyboardSelectPlayerNr = i;
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//selectingKeyboardActive = true;
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//NameSelections[htNameSelections(NameSelection)].KeyboardSelection(true, i);
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}
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}
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break;
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/**
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case Keys.P:
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if (!SelectingKeyboardActive)
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{
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SelectingKeyboardPlayerNr = 1;
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SelectingKeyboardUnendless = true;
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}
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else
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{
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if (SelectingKeyboardPlayerNr + 1 <= NumPlayers)
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SelectingKeyboardPlayerNr++;
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else
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SelectingKeyboardPlayerNr = 1;
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NameSelections[htNameSelections(NameSelection)].KeyboardSelection(true, SelectingKeyboardPlayerNr);
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}
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break;
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**/
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}
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}
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//}
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return true;
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}
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@@ -93,6 +188,79 @@ namespace Vocaluxe.PartyModes
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{
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base.HandleMouse(MouseEvent);
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//Check if LeftButton is hold and Select-Mode inactive
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if (MouseEvent.LBH && !SelectingMouseActive)
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{
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//Save mouse-coords
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OldMouseX = MouseEvent.X;
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OldMouseY = MouseEvent.Y;
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//Check if mouse if over tile
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if (NameSelections[htNameSelections(NameSelection)].isOverTile(MouseEvent))
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{
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//Get player-number of tile
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SelectedPlayerNr = NameSelections[htNameSelections(NameSelection)].TilePlayerNr(MouseEvent);
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if (SelectedPlayerNr != -1)
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{
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//Activate mouse-selecting
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SelectingMouseActive = true;
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//Update of Drag/Drop-Texture
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CStatic SelectedPlayer = NameSelections[htNameSelections(NameSelection)].TilePlayerAvatar(MouseEvent);
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chooseAvatarStatic.Visible = true;
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chooseAvatarStatic.Rect = SelectedPlayer.Rect;
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//TODO: Get nearest z-value!
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//chooseAvatarStatic.Rect.Z = CSettings.zNear;
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chooseAvatarStatic.Rect.Z = -100;
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chooseAvatarStatic.Color = new SColorF(1, 1, 1, 1);
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chooseAvatarStatic.Texture = SelectedPlayer.Texture;
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}
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}
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}
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//Check if LeftButton is hold and Select-Mode active
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if (MouseEvent.LBH && SelectingMouseActive)
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{
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//Update coords for Drag/Drop-Texture
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chooseAvatarStatic.Rect.X += (MouseEvent.X - OldMouseX);
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chooseAvatarStatic.Rect.Y += (MouseEvent.Y - OldMouseY);
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OldMouseX = MouseEvent.X;
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OldMouseY = MouseEvent.Y;
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}
|
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// LeftButton isn't hold anymore, but Selec-Mode is still active -> "Drop" of Avatar
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||||
else if (SelectingMouseActive)
|
||||
{
|
||||
//Check if really a player was selected
|
||||
if (SelectedPlayerNr != -1)
|
||||
{
|
||||
//Foreach Drop-Area
|
||||
for (int i = 0; i < PlayerButtons.Count; i++)
|
||||
{
|
||||
//Check first, if area is "active"
|
||||
if (Buttons[htButtons(PlayerButtons[i])].Visible == true)
|
||||
{
|
||||
//Check if Mouse is in area
|
||||
if (CHelper.IsInBounds(Buttons[htButtons(PlayerButtons[i])].Rect, MouseEvent))
|
||||
{
|
||||
//Add Player-ID to list.
|
||||
ProfileIDs[i] = SelectedPlayerNr;
|
||||
UpdateNextButton();
|
||||
//TODO: Update texture and name
|
||||
//Buttons[htButtons(PlayerButtons[i])]. = chooseAvatarStatic.Texture;
|
||||
//Buttons[htButtons(PlayerButtons[i])].Text.Text = CProfiles.Profiles[SelectedPlayerNr].PlayerName;
|
||||
//TODO: Just for testing, remove.
|
||||
Buttons[htButtons(PlayerButtons[i])].Text.Text = "Gesetzt";
|
||||
//Update Tiles-List
|
||||
NameSelections[htNameSelections(NameSelection)].UpdateList();
|
||||
}
|
||||
}
|
||||
}
|
||||
SelectedPlayerNr = -1;
|
||||
}
|
||||
//Reset variables
|
||||
SelectingMouseActive = false;
|
||||
chooseAvatarStatic.Visible = false;
|
||||
}
|
||||
|
||||
if (MouseEvent.LB && IsMouseOver(MouseEvent))
|
||||
{
|
||||
if (Buttons[htButtons(ButtonBack)].Selected)
|
||||
@@ -113,8 +281,12 @@ namespace Vocaluxe.PartyModes
|
||||
public override void OnShow()
|
||||
{
|
||||
base.OnShow();
|
||||
/**
|
||||
for (int i = 1; i <= _PartyMode.GetMaxPlayer(); i++)
|
||||
|
||||
ProfileIDs = new int[NumPlayers];
|
||||
for (int i = 0; i < ProfileIDs.Length; i++ )
|
||||
ProfileIDs[i] = -1;
|
||||
|
||||
for (int i = 1; i <= PlayerButtons.Count; i++)
|
||||
{
|
||||
Buttons[htButtons("ButtonPlayer" + i)].Text.Text = "Player " + i;
|
||||
if (i <= NumPlayers)
|
||||
@@ -122,8 +294,10 @@ namespace Vocaluxe.PartyModes
|
||||
else
|
||||
Buttons[htButtons("ButtonPlayer" + i)].Visible = false;
|
||||
}
|
||||
**/
|
||||
|
||||
NameSelections[htNameSelections(NameSelection)].Init();
|
||||
|
||||
UpdateNextButton();
|
||||
}
|
||||
|
||||
public override bool UpdateGame()
|
||||
@@ -134,6 +308,8 @@ namespace Vocaluxe.PartyModes
|
||||
public override bool Draw()
|
||||
{
|
||||
base.Draw();
|
||||
if (chooseAvatarStatic.Visible)
|
||||
chooseAvatarStatic.Draw();
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -149,8 +325,19 @@ namespace Vocaluxe.PartyModes
|
||||
_PartyMode.DataFromScreen(_ThemeName, Data);
|
||||
}
|
||||
|
||||
private void UpdateNextButton()
|
||||
{
|
||||
Buttons[htButtons(ButtonNext)].Visible = true;
|
||||
for (int i = 0; i < ProfileIDs.Length; i++)
|
||||
if (ProfileIDs[i] == -1)
|
||||
Buttons[htButtons(ButtonNext)].Visible = false;
|
||||
}
|
||||
|
||||
private void Next()
|
||||
{
|
||||
List<int> list = new List<int>();
|
||||
list.AddRange(ProfileIDs);
|
||||
Data.ScreenNames.ProfileIDs = list;
|
||||
Data.ScreenNames.FadeToConfig = false;
|
||||
Data.ScreenNames.FadeToMain = true;
|
||||
_PartyMode.DataFromScreen(_ThemeName, Data);
|
||||
|
||||
Reference in new issue
Block a user