20 Commits
Author SHA1 Message Date
Quentin Bray 6ffa63b923 Apply R# clean-up for reliability (#877)
* Apply R# clean-up for reliability

- Migrate to NUnit4 Assert.That
- Update dependencise versions
- Fix LangVersion to 9.0 (until net core migration)
- Reformat code
- Apply 'var' style (easier for refactoring)
- Remove redundant parentheses
- Add braces on every condition blocks (1 line)
- Uses new null checking patterns
- Uses AutoProperties when possible
- Uses string scalar type instead of class
- Clean usings
- Add .orig files in git ignore
- Rename some properties to respect defined conventions and US format definition
	- ID -> Id
	- BPM -> Bpm
	- Finish -> End

* Update R# settings according to the clean-up made
2026-06-22 19:52:06 +02:00
Flamefire ae8a3c61d5 Fix disposed exception on disposing a texture 2014-10-08 22:29:22 +02:00
Flamefire c9c907e3f0 Add more queue and update functions
Add CopyTexture function
Document CDraw
2014-09-22 15:08:45 +02:00
Flamefire be67b039d6 Unify and improve texture updating (Do not create new references) 2014-09-20 17:17:34 +02:00
Flamefire 1ce085b49f Use better references to a single texture and unify more stuff
Also encapsulate everything graphic related in the Texture classes and not in the references
2014-09-20 00:50:04 +02:00
Flamefire cfb6d09d06 Fix typo (leading to graphics bug) 2014-09-15 18:02:55 +02:00
Flamefire 3075006799 Add cache for loaded bitmaps (reduces amount of duplicate textures) 2014-09-13 18:11:08 +02:00
Flamefire 37aa8e5219 Remove textures with no references 2014-09-13 17:58:59 +02:00
Flamefire 7f8e974fe1 Rename CTexture to CTextureRef to reflect it is only a reference 2014-09-13 17:51:55 +02:00
Flamefire 3fe8cdf05c Workaround for OGL bug 2014-09-13 17:49:21 +02:00
Flamefire 76ededf9f3 Unify as much of D3D and OpenGL as possible 2014-09-11 21:58:30 +02:00
Flamefire ad18bec52c Improve CTexture and Drawing stuff related to that
(Don't use an ID queue, store DataSizes of texture data)
2014-09-10 20:58:35 +02:00
Flamefire 370964ee99 Fix file headers and indentations 2013-09-20 18:09:32 +02:00
Flamefire 11398dbb2f Cleanups after merge 2013-05-19 18:38:50 +02:00
Flamefire cdad90a93d Renamed texture members to more appropriate ones 2013-05-13 18:56:13 +02:00
Flamefire a2c1ee67ad Improved Texture update handling 2013-05-10 13:37:55 +02:00
Flamefire dd96b61cae Improved CTexture creation 2013-05-06 23:35:18 +02:00
Flamefire e43f5e7b0a Changed usage of CTexture.Index: You only need to check for null as of last commit 2013-05-06 20:18:17 +02:00
Flamefire 142a690cc6 Using null instead of CTexture(-1) for "no texture" 2013-05-05 20:02:28 +02:00
Flamefire f370693dde Convert STexture to class CTexture 2013-05-04 15:14:02 +02:00