Renamed texture members to more appropriate ones
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292f6119fd
commit
cdad90a93d
4 files changed
+71
-71
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@@ -678,8 +678,8 @@ namespace Vocaluxe.Lib.Draw
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backbufferSurface.Dispose();
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lock (_MutexTexture)
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{
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texture.Index = _IDs.Dequeue();
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_D3DTextures.Add(texture.Index, tex);
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texture.ID = _IDs.Dequeue();
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_D3DTextures.Add(texture.ID, tex);
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return texture;
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}
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@@ -700,7 +700,7 @@ namespace Vocaluxe.Lib.Draw
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else
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{
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Surface backbufferSurface = _Device.GetBackBuffer(0, 0);
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Surface textureSurface = _D3DTextures[texture.Index].GetSurfaceLevel(0);
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Surface textureSurface = _D3DTextures[texture.ID].GetSurfaceLevel(0);
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Surface.FromSurface(textureSurface, backbufferSurface, Filter.Default, 0);
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}
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}
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@@ -894,8 +894,8 @@ namespace Vocaluxe.Lib.Draw
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lock (_MutexTexture)
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{
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texture.Index = _IDs.Dequeue();
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_D3DTextures.Add(texture.Index, t);
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texture.ID = _IDs.Dequeue();
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_D3DTextures.Add(texture.ID, t);
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}
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return texture;
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}
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@@ -935,9 +935,9 @@ namespace Vocaluxe.Lib.Draw
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lock (_MutexTexture)
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{
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texture.Index = _IDs.Dequeue();
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_D3DTextures.Add(texture.Index, null);
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STextureQueue queue = new STextureQueue(texture.Index, texture.W2, texture.H2, w, h, data);
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texture.ID = _IDs.Dequeue();
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_D3DTextures.Add(texture.ID, null);
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STextureQueue queue = new STextureQueue(texture.ID, texture.W2, texture.H2, w, h, data);
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_Queue.Add(queue);
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}
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return texture;
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@@ -965,7 +965,7 @@ namespace Vocaluxe.Lib.Draw
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return false;
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lock (_MutexTexture)
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{
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_WriteDataToTexture(_D3DTextures[texture.Index], w, data);
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_WriteDataToTexture(_D3DTextures[texture.ID], w, data);
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}
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return true;
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}
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@@ -990,7 +990,7 @@ namespace Vocaluxe.Lib.Draw
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{
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lock (_MutexTexture)
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{
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return texture != null && _D3DTextures.ContainsKey(texture.Index);
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return texture != null && _D3DTextures.ContainsKey(texture.ID);
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}
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}
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@@ -1004,9 +1004,9 @@ namespace Vocaluxe.Lib.Draw
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{
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lock (_MutexTexture)
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{
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_D3DTextures[texture.Index].Dispose();
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_D3DTextures.Remove(texture.Index);
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_IDs.Enqueue(texture.Index);
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_D3DTextures[texture.ID].Dispose();
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_D3DTextures.Remove(texture.ID);
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_IDs.Enqueue(texture.ID);
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}
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}
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texture = null;
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@@ -1060,7 +1060,7 @@ namespace Vocaluxe.Lib.Draw
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{
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if (!_TextureExists(texture))
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return;
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if (_D3DTextures[texture.Index] == null)
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if (_D3DTextures[texture.ID] == null)
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return;
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//Calculate the position
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@@ -1125,7 +1125,7 @@ namespace Vocaluxe.Lib.Draw
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vert[1] = new STexturedColoredVertex(new Vector3(rx1, -ry2, rect.Z + CGraphics.ZOffset), new Vector2(x1, y2), c.ToArgb());
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vert[2] = new STexturedColoredVertex(new Vector3(rx2, -ry2, rect.Z + CGraphics.ZOffset), new Vector2(x2, y2), c.ToArgb());
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vert[3] = new STexturedColoredVertex(new Vector3(rx2, -ry1, rect.Z + CGraphics.ZOffset), new Vector2(x2, y1), c.ToArgb());
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_AddToVertexBuffer(vert, _D3DTextures[texture.Index], _CalculateRotationMatrix(rect.Rotation, rx1, rx2, ry1, ry2));
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_AddToVertexBuffer(vert, _D3DTextures[texture.ID], _CalculateRotationMatrix(rect.Rotation, rx1, rx2, ry1, ry2));
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}
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else
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{
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@@ -1134,7 +1134,7 @@ namespace Vocaluxe.Lib.Draw
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vert[1] = new STexturedColoredVertex(new Vector3(rx1, -ry2, rect.Z + CGraphics.ZOffset), new Vector2(x1, -y2), c.ToArgb());
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vert[2] = new STexturedColoredVertex(new Vector3(rx2, -ry2, rect.Z + CGraphics.ZOffset), new Vector2(x2, -y2), c.ToArgb());
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vert[3] = new STexturedColoredVertex(new Vector3(rx2, -ry1, rect.Z + CGraphics.ZOffset), new Vector2(x2, -y1), c.ToArgb());
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_AddToVertexBuffer(vert, _D3DTextures[texture.Index], _CalculateRotationMatrix(rect.Rotation, rx1, rx2, ry1, ry2));
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_AddToVertexBuffer(vert, _D3DTextures[texture.ID], _CalculateRotationMatrix(rect.Rotation, rx1, rx2, ry1, ry2));
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}
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}
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@@ -1150,7 +1150,7 @@ namespace Vocaluxe.Lib.Draw
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{
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if (!_TextureExists(texture))
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return;
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if (_D3DTextures[texture.Index] == null)
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if (_D3DTextures[texture.ID] == null)
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return;
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float x1 = 0f + begin * texture.WidthRatio;
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@@ -1178,7 +1178,7 @@ namespace Vocaluxe.Lib.Draw
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vert[1] = new STexturedColoredVertex(new Vector3(rx1, -ry2, rect.Z + CGraphics.ZOffset), new Vector2(x1, y2), c.ToArgb());
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vert[2] = new STexturedColoredVertex(new Vector3(rx2, -ry2, rect.Z + CGraphics.ZOffset), new Vector2(x2, y2), c.ToArgb());
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vert[3] = new STexturedColoredVertex(new Vector3(rx2, -ry1, rect.Z + CGraphics.ZOffset), new Vector2(x2, y1), c.ToArgb());
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_AddToVertexBuffer(vert, _D3DTextures[texture.Index], _CalculateRotationMatrix(rect.Rotation, rx1, rx2, ry1, ry2));
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_AddToVertexBuffer(vert, _D3DTextures[texture.ID], _CalculateRotationMatrix(rect.Rotation, rx1, rx2, ry1, ry2));
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}
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/// <summary>
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@@ -1194,7 +1194,7 @@ namespace Vocaluxe.Lib.Draw
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{
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if (!_TextureExists(texture))
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return;
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if (_D3DTextures[texture.Index] == null)
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if (_D3DTextures[texture.ID] == null)
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return;
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if (Math.Abs(rect.W) < float.Epsilon || Math.Abs(rect.H) < float.Epsilon || Math.Abs(bounds.H) < float.Epsilon || Math.Abs(bounds.W) < float.Epsilon ||
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@@ -1261,7 +1261,7 @@ namespace Vocaluxe.Lib.Draw
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vert[1] = new STexturedColoredVertex(new Vector3(rx1, -ry2, rect.Z + CGraphics.ZOffset), new Vector2(x1, y1), transparent.ToArgb());
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vert[2] = new STexturedColoredVertex(new Vector3(rx2, -ry2, rect.Z + CGraphics.ZOffset), new Vector2(x2, y1), transparent.ToArgb());
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vert[3] = new STexturedColoredVertex(new Vector3(rx2, -ry1, rect.Z + CGraphics.ZOffset), new Vector2(x2, y2), c.ToArgb());
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_AddToVertexBuffer(vert, _D3DTextures[texture.Index], _CalculateRotationMatrix(rect.Rotation, rx1, rx2, ry1, ry2));
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_AddToVertexBuffer(vert, _D3DTextures[texture.ID], _CalculateRotationMatrix(rect.Rotation, rx1, rx2, ry1, ry2));
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}
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#endregion drawing
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@@ -1274,11 +1274,11 @@ namespace Vocaluxe.Lib.Draw
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STextureQueue q = _Queue[0];
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_Queue.RemoveAt(0);
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Texture t;
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if (_D3DTextures.TryGetValue(q.Index, out t) && t != null)
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if (_D3DTextures.TryGetValue(q.ID, out t) && t != null)
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continue;
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t = _CreateTexture(q.TextureWidth, q.TextureHeight, q.DataWidth, q.Data);
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_D3DTextures[q.Index] = t;
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_D3DTextures[q.ID] = t;
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}
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}
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}
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@@ -294,7 +294,7 @@ namespace Vocaluxe.Lib.Draw
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CTexture texture = _GetNewTexture(bmp.Width, bmp.Height);
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// Add to Texture List
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_Textures[texture.Index] = texture;
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_Textures[texture.ID] = texture;
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return texture;
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}
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@@ -307,7 +307,7 @@ namespace Vocaluxe.Lib.Draw
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texture = CopyScreen();
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}
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else
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_Bitmaps[texture.Index] = new Bitmap(_Backbuffer);
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_Bitmaps[texture.ID] = new Bitmap(_Backbuffer);
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}
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public void MakeScreenShot()
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@@ -338,14 +338,14 @@ namespace Vocaluxe.Lib.Draw
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CTexture texture = _GetNewTexture(bmp.Width, bmp.Height);
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// Add to Texture List
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_Textures[texture.Index] = texture;
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_Textures[texture.ID] = texture;
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return texture;
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}
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private CTexture _GetNewTexture(int w, int h)
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{
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return new CTexture(w, h) {Index = _Bitmaps.Count - 1};
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return new CTexture(w, h) {ID = _Bitmaps.Count - 1};
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}
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public CTexture AddTexture(string texturePath)
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@@ -369,15 +369,15 @@ namespace Vocaluxe.Lib.Draw
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private bool _TextureExists(CTexture texture)
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{
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return texture != null && _Textures.ContainsKey(texture.Index);
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return texture != null && _Textures.ContainsKey(texture.ID);
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}
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public void RemoveTexture(ref CTexture texture)
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{
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if (_TextureExists(texture))
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{
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_Bitmaps[texture.Index].Dispose();
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_Textures.Remove(texture.Index);
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_Bitmaps[texture.ID].Dispose();
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_Textures.Remove(texture.ID);
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}
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texture = null;
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}
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@@ -402,10 +402,10 @@ namespace Vocaluxe.Lib.Draw
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{
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if (_TextureExists(texture))
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{
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BitmapData bmpData = _Bitmaps[texture.Index].LockBits(new Rectangle(0, 0, _Bitmaps[texture.Index].Width, _Bitmaps[texture.Index].Height),
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ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
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BitmapData bmpData = _Bitmaps[texture.ID].LockBits(new Rectangle(0, 0, _Bitmaps[texture.ID].Width, _Bitmaps[texture.ID].Height),
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ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
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Marshal.Copy(data, 0, bmpData.Scan0, data.Length);
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_Bitmaps[texture.Index].UnlockBits(bmpData);
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_Bitmaps[texture.ID].UnlockBits(bmpData);
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return true;
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}
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return false;
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@@ -443,7 +443,7 @@ namespace Vocaluxe.Lib.Draw
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{
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if (!_TextureExists(texture))
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return;
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Bitmap coloredBitmap = _ColorizeBitmap(_Bitmaps[texture.Index], color);
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Bitmap coloredBitmap = _ColorizeBitmap(_Bitmaps[texture.ID], color);
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_G.DrawImage(coloredBitmap, new RectangleF(rect.X, rect.Y, rect.W, rect.H));
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coloredBitmap.Dispose();
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}
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@@ -65,16 +65,16 @@ namespace Vocaluxe.Lib.Draw
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struct STextureQueue
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{
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public int Index;
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public int TextureWidth;
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public int TextureHeight;
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public int DataWidth;
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public int DataHeight;
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public byte[] Data;
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public readonly int ID;
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public readonly int TextureWidth;
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public readonly int TextureHeight;
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public readonly int DataWidth;
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public readonly int DataHeight;
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public readonly byte[] Data;
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public STextureQueue(int index, int textureWidth, int textureHeight, int dataWidth, int dataHeight, byte[] data)
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public STextureQueue(int id, int textureWidth, int textureHeight, int dataWidth, int dataHeight, byte[] data)
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{
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Index = index;
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ID = id;
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TextureWidth = textureWidth;
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TextureHeight = textureHeight;
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DataWidth = dataWidth;
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@@ -502,8 +502,8 @@ namespace Vocaluxe.Lib.Draw
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{
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CTexture texture = _GetNewTexture(_W, _H);
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texture.ID = GL.GenTexture();
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GL.BindTexture(TextureTarget.Texture2D, texture.ID);
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texture.Name = GL.GenTexture();
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GL.BindTexture(TextureTarget.Texture2D, texture.Name);
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GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, texture.W2, texture.H2, 0, PixelFormat.Bgra, PixelType.UnsignedByte, IntPtr.Zero);
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GL.CopyTexSubImage2D(TextureTarget.Texture2D, 0, 0, 0, _X, _Y, _W, _H);
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@@ -517,8 +517,8 @@ namespace Vocaluxe.Lib.Draw
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lock (_MutexTexture)
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{
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texture.Index = _IDs.Dequeue();
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_Textures[texture.Index] = texture;
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texture.ID = _IDs.Dequeue();
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_Textures[texture.ID] = texture;
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}
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return texture;
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@@ -534,7 +534,7 @@ namespace Vocaluxe.Lib.Draw
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}
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else
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{
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GL.BindTexture(TextureTarget.Texture2D, texture.ID);
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GL.BindTexture(TextureTarget.Texture2D, texture.Name);
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GL.CopyTexSubImage2D(TextureTarget.Texture2D, 0, 0, 0, 0, 0, GetScreenWidth(), GetScreenHeight());
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@@ -709,10 +709,9 @@ namespace Vocaluxe.Lib.Draw
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w = MathHelper.NextPowerOfTwo(w);
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h = MathHelper.NextPowerOfTwo(h);
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CTexture texture = new CTexture(bmp.Width, bmp.Height, w, h, true);
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CTexture texture = new CTexture(bmp.Width, bmp.Height, w, h, true) {Name = GL.GenTexture()};
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texture.ID = GL.GenTexture();
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GL.BindTexture(TextureTarget.Texture2D, texture.ID);
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GL.BindTexture(TextureTarget.Texture2D, texture.Name);
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Bitmap bmp2 = null;
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try
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{
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@@ -754,8 +753,8 @@ namespace Vocaluxe.Lib.Draw
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lock (_MutexTexture)
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{
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texture.Index = _IDs.Dequeue();
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_Textures[texture.Index] = texture;
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texture.ID = _IDs.Dequeue();
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_Textures[texture.ID] = texture;
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}
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return texture;
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@@ -769,8 +768,8 @@ namespace Vocaluxe.Lib.Draw
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lock (_MutexTexture)
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{
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texture.Index = _IDs.Dequeue();
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_Textures[texture.Index] = texture;
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texture.ID = _IDs.Dequeue();
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_Textures[texture.ID] = texture;
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}
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return texture;
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@@ -794,8 +793,8 @@ namespace Vocaluxe.Lib.Draw
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}
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}
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texture.ID = GL.GenTexture();
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GL.BindTexture(TextureTarget.Texture2D, texture.ID);
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texture.Name = GL.GenTexture();
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GL.BindTexture(TextureTarget.Texture2D, texture.Name);
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GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, texture.W2, texture.H2, 0, PixelFormat.Bgra, PixelType.UnsignedByte, IntPtr.Zero);
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GL.TexSubImage2D(TextureTarget.Texture2D, 0, 0, 0, w, h, PixelFormat.Bgra, PixelType.UnsignedByte, data);
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@@ -815,10 +814,10 @@ namespace Vocaluxe.Lib.Draw
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lock (_MutexTexture)
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{
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texture.Index = _IDs.Dequeue();
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STextureQueue queue = new STextureQueue(texture.Index, texture.W2, texture.H2, w, h, data);
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texture.ID = _IDs.Dequeue();
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STextureQueue queue = new STextureQueue(texture.ID, texture.W2, texture.H2, w, h, data);
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_Queue.Add(queue);
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_Textures[texture.Index] = texture;
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_Textures[texture.ID] = texture;
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}
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return texture;
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@@ -845,7 +844,7 @@ namespace Vocaluxe.Lib.Draw
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GL.UnmapBuffer(BufferTarget.PixelUnpackBuffer);
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GL.BindTexture(TextureTarget.Texture2D, texture.ID);
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GL.BindTexture(TextureTarget.Texture2D, texture.Name);
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GL.TexSubImage2D(TextureTarget.Texture2D, 0, 0, 0, w, h, PixelFormat.Bgra, PixelType.UnsignedByte, IntPtr.Zero);
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@@ -857,7 +856,7 @@ namespace Vocaluxe.Lib.Draw
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return true;
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}
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GL.BindTexture(TextureTarget.Texture2D, texture.ID);
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GL.BindTexture(TextureTarget.Texture2D, texture.Name);
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GL.TexSubImage2D(TextureTarget.Texture2D, 0, 0, 0, w, h, PixelFormat.Bgra, PixelType.UnsignedByte, data);
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@@ -885,11 +884,11 @@ namespace Vocaluxe.Lib.Draw
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{
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lock (_MutexTexture)
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{
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_IDs.Enqueue(texture.Index);
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GL.DeleteTexture(texture.ID);
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_IDs.Enqueue(texture.ID);
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GL.DeleteTexture(texture.Name);
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if (texture.PBO > 0)
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GL.DeleteBuffers(1, ref texture.PBO);
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_Textures.Remove(texture.Index);
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_Textures.Remove(texture.ID);
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}
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}
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texture = null;
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@@ -899,9 +898,9 @@ namespace Vocaluxe.Lib.Draw
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{
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lock (_MutexTexture)
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{
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if (texture != null && _Textures.ContainsKey(texture.Index))
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if (texture != null && _Textures.ContainsKey(texture.ID))
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{
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if (!checkIfLoaded || _Textures[texture.Index].ID > 0)
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if (!checkIfLoaded || _Textures[texture.ID].Name > 0)
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return true;
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}
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}
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@@ -943,7 +942,7 @@ namespace Vocaluxe.Lib.Draw
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if (bounds.Y > rect.Y + rect.H || bounds.Y + bounds.H < rect.Y)
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return;
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GL.BindTexture(TextureTarget.Texture2D, texture.ID);
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GL.BindTexture(TextureTarget.Texture2D, texture.Name);
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float x1 = (bounds.X - rect.X) / rect.W * texture.WidthRatio;
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float x2 = (bounds.X + bounds.W - rect.X) / rect.W * texture.WidthRatio;
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@@ -1040,7 +1039,7 @@ namespace Vocaluxe.Lib.Draw
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{
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if (!_TextureExists(texture))
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return;
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GL.BindTexture(TextureTarget.Texture2D, texture.ID);
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GL.BindTexture(TextureTarget.Texture2D, texture.Name);
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GL.Enable(EnableCap.Blend);
|
||||
GL.Color4(color.R, color.G, color.B, color.A * CGraphics.GlobalAlpha);
|
||||
@@ -1085,7 +1084,7 @@ namespace Vocaluxe.Lib.Draw
|
||||
if (height > bounds.H)
|
||||
height = bounds.H;
|
||||
|
||||
GL.BindTexture(TextureTarget.Texture2D, texture.ID);
|
||||
GL.BindTexture(TextureTarget.Texture2D, texture.Name);
|
||||
|
||||
float x1 = (bounds.X - rect.X) / rect.W * texture.WidthRatio;
|
||||
float x2 = (bounds.X + bounds.W - rect.X) / rect.W * texture.WidthRatio;
|
||||
@@ -1177,7 +1176,7 @@ namespace Vocaluxe.Lib.Draw
|
||||
STextureQueue q = _Queue[0];
|
||||
_Queue.RemoveAt(0);
|
||||
CTexture texture;
|
||||
if (!_Textures.TryGetValue(q.Index, out texture))
|
||||
if (!_Textures.TryGetValue(q.ID, out texture))
|
||||
continue;
|
||||
|
||||
_CreateTexture(texture, q.DataWidth, q.DataHeight, q.Data);
|
||||
|
||||
@@ -5,9 +5,10 @@ namespace VocaluxeLib.Draw
|
||||
{
|
||||
public class CTexture
|
||||
{
|
||||
public int Index = -1;
|
||||
public int PBO;
|
||||
public int ID = -1;
|
||||
public int PBO;
|
||||
//Only used by OpenGL (the texture "name" according to the specs)
|
||||
public int Name = -1;
|
||||
|
||||
public string TexturePath = "";
|
||||
|
||||
|
||||
Reference in new issue
Block a user