Finished scrolling in tic-tac-toe-names.

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Florian Küpper committed 2013-01-06 15:25:13 +01:00
1 parent 0b47218bfb
commit dd68cc5dbf
2 files changed
+103 -3

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@@ -116,6 +116,104 @@
<!-- <Space>: Reflection Space-->
<!-- <Height>: Reflection Height-->
</Text3>
<ButtonPlayerChooseScrollUp>
<!--<Skin>: Texture name-->
<Skin>ScrollUp</Skin>
<!--<SkinSelected>: Texture name for selected button-->
<SkinSelected>ScrollUp</SkinSelected>
<!--<X>, <Y>, <Z>, <W>, <H>: Button position, width and height-->
<X>609</X>
<Y>90</Y>
<Z>-0,01</Z>
<W>28</W>
<H>15</H>
<!--<Color>: Button color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)-->
<Color>ButtonColor</Color>
<!--<SColor>: Selected button color from ColorScheme (high priority)-->
<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
<SColor>ButtonSColor</SColor>
<Text>
<!--<X>, <Y>: Text position-->
<X>75</X>
<Y>10</Y>
<!--<H>: Text height-->
<H>32</H>
<!--<MaxW>: Maximum text width (if exists)-->
<MaxW>142</MaxW>
<!--<Color>: Text color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)-->
<Color>ButtonTextColor</Color>
<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
<SColor>ButtonTextSColor</SColor>
<!--<Align>: Text align horizontal: Left, Center, Right-->
<Align>Center</Align>
<!--<HAlign>: Text align vertical (on downsizing): Top, Center, Bottom-->
<HAlign>Center</HAlign>
<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
<Style>Bold</Style>
<!--<Font>: Text font name-->
<Font>Outline</Font>
<!--<Text>: Nothing or translation tag-->
<Text />
</Text>
<!--<Reflection> If exists:-->
<!-- <Space>: Reflection Space-->
<!-- <Height>: Reflection Height-->
<!--<SReflection> If exists:-->
<!-- <Space>: Reflection Space of selected button-->
<!-- <Height>: Reflection Height of selected button-->
</ButtonPlayerChooseScrollUp>
<ButtonPlayerChooseScrollDown>
<!--<Skin>: Texture name-->
<Skin>ScrollDown</Skin>
<!--<SkinSelected>: Texture name for selected button-->
<SkinSelected>ScrollDown</SkinSelected>
<!--<X>, <Y>, <Z>, <W>, <H>: Button position, width and height-->
<X>609</X>
<Y>345</Y>
<Z>-0,01</Z>
<W>28</W>
<H>15</H>
<!--<Color>: Button color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)-->
<Color>ButtonColor</Color>
<!--<SColor>: Selected button color from ColorScheme (high priority)-->
<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
<SColor>ButtonSColor</SColor>
<Text>
<!--<X>, <Y>: Text position-->
<X>75</X>
<Y>10</Y>
<!--<H>: Text height-->
<H>32</H>
<!--<MaxW>: Maximum text width (if exists)-->
<MaxW>142</MaxW>
<!--<Color>: Text color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)-->
<Color>ButtonTextColor</Color>
<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
<SColor>ButtonTextSColor</SColor>
<!--<Align>: Text align horizontal: Left, Center, Right-->
<Align>Center</Align>
<!--<HAlign>: Text align vertical (on downsizing): Top, Center, Bottom-->
<HAlign>Center</HAlign>
<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
<Style>Bold</Style>
<!--<Font>: Text font name-->
<Font>Outline</Font>
<!--<Text>: Nothing or translation tag-->
<Text />
</Text>
<!--<Reflection> If exists:-->
<!-- <Space>: Reflection Space-->
<!-- <Height>: Reflection Height-->
<!--<SReflection> If exists:-->
<!-- <Space>: Reflection Space of selected button-->
<!-- <Height>: Reflection Height of selected button-->
</ButtonPlayerChooseScrollDown>
<ButtonNext>
<!--<Skin>: Texture name-->
<Skin>Button</Skin>
@@ -277,10 +277,10 @@ namespace Vocaluxe.PartyModes
if (Buttons[htButtons(ButtonNext)].Selected)
Next();
if (Buttons[htButtons(ButtonPlayerChooseScrollUp)].Selected))
if (Buttons[htButtons(ButtonPlayerChooseScrollUp)].Selected)
Scroll(-1);
if (Buttons[htButtons(ButtonPlayerChooseScrollDown)].Selected))
if (Buttons[htButtons(ButtonPlayerChooseScrollDown)].Selected)
Scroll(1);
}
@@ -339,7 +339,7 @@ namespace Vocaluxe.PartyModes
PlayerChooseButtonsOffset += Offset;
UpdateButtonPlayerChoose();
}
else if (PlayerChooseButtonsVisibleProfiles.Count > PlayerChooseButtons.Count + (PlayerChooseButtonsOffset + Offset) * PlayerChooseButtonsNumH)
else if (PlayerChooseButtonsVisibleProfiles.Count < PlayerChooseButtons.Count + (PlayerChooseButtonsOffset + Offset) * PlayerChooseButtonsNumH)
{
PlayerChooseButtonsOffset += Offset;
UpdateButtonPlayerChoose();
@@ -409,6 +409,8 @@ namespace Vocaluxe.PartyModes
{
UpdateButtonPlayerChoose(PlayerChooseButtonsOffset);
}
Buttons[htButtons(ButtonPlayerChooseScrollUp)].Enabled = PlayerChooseButtonsOffset > 0;
Buttons[htButtons(ButtonPlayerChooseScrollDown)].Enabled = PlayerChooseButtonsVisibleProfiles.Count > PlayerChooseButtons.Count + PlayerChooseButtonsOffset * PlayerChooseButtonsNumH;
}
private void UpdateButtonPlayerChoose(int Offset)