diff --git a/Output/PartyModes/TicTacToe/Screens/PartyScreenTicTacToeNames.xml b/Output/PartyModes/TicTacToe/Screens/PartyScreenTicTacToeNames.xml
index 15071a58..ee4f79d1 100644
--- a/Output/PartyModes/TicTacToe/Screens/PartyScreenTicTacToeNames.xml
+++ b/Output/PartyModes/TicTacToe/Screens/PartyScreenTicTacToeNames.xml
@@ -116,6 +116,104 @@
+
+
+ ScrollUp
+
+ ScrollUp
+
+ 609
+ 90
+ -0,01
+ 28
+ 15
+
+
+ ButtonColor
+
+
+ ButtonSColor
+
+
+ 75
+ 10
+
+ 32
+
+ 142
+
+
+ ButtonTextColor
+
+
+ ButtonTextSColor
+
+ Center
+
+ Center
+
+
+
+ Outline
+
+
+
+
+
+
+
+
+
+
+
+
+ ScrollDown
+
+ ScrollDown
+
+ 609
+ 345
+ -0,01
+ 28
+ 15
+
+
+ ButtonColor
+
+
+ ButtonSColor
+
+
+ 75
+ 10
+
+ 32
+
+ 142
+
+
+ ButtonTextColor
+
+
+ ButtonTextSColor
+
+ Center
+
+ Center
+
+
+
+ Outline
+
+
+
+
+
+
+
+
+
+
Button
diff --git a/PartyModes/PartyModeTicTacToe/PartyScreenTicTacToeNames.cs b/PartyModes/PartyModeTicTacToe/PartyScreenTicTacToeNames.cs
index 14285d11..c850b723 100644
--- a/PartyModes/PartyModeTicTacToe/PartyScreenTicTacToeNames.cs
+++ b/PartyModes/PartyModeTicTacToe/PartyScreenTicTacToeNames.cs
@@ -277,10 +277,10 @@ namespace Vocaluxe.PartyModes
if (Buttons[htButtons(ButtonNext)].Selected)
Next();
- if (Buttons[htButtons(ButtonPlayerChooseScrollUp)].Selected))
+ if (Buttons[htButtons(ButtonPlayerChooseScrollUp)].Selected)
Scroll(-1);
- if (Buttons[htButtons(ButtonPlayerChooseScrollDown)].Selected))
+ if (Buttons[htButtons(ButtonPlayerChooseScrollDown)].Selected)
Scroll(1);
}
@@ -339,7 +339,7 @@ namespace Vocaluxe.PartyModes
PlayerChooseButtonsOffset += Offset;
UpdateButtonPlayerChoose();
}
- else if (PlayerChooseButtonsVisibleProfiles.Count > PlayerChooseButtons.Count + (PlayerChooseButtonsOffset + Offset) * PlayerChooseButtonsNumH)
+ else if (PlayerChooseButtonsVisibleProfiles.Count < PlayerChooseButtons.Count + (PlayerChooseButtonsOffset + Offset) * PlayerChooseButtonsNumH)
{
PlayerChooseButtonsOffset += Offset;
UpdateButtonPlayerChoose();
@@ -409,6 +409,8 @@ namespace Vocaluxe.PartyModes
{
UpdateButtonPlayerChoose(PlayerChooseButtonsOffset);
}
+ Buttons[htButtons(ButtonPlayerChooseScrollUp)].Enabled = PlayerChooseButtonsOffset > 0;
+ Buttons[htButtons(ButtonPlayerChooseScrollDown)].Enabled = PlayerChooseButtonsVisibleProfiles.Count > PlayerChooseButtons.Count + PlayerChooseButtonsOffset * PlayerChooseButtonsNumH;
}
private void UpdateButtonPlayerChoose(int Offset)