Merge branch 'release-0.4.1' into develop

This commit is contained in:
Florian Küpper committed 2017-12-26 15:26:13 +01:00
commit c9059a78b1
1 file changed
+39 -15
@@ -20,6 +20,7 @@ using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Runtime.InteropServices;
using VocaluxeLib.Game;
using VocaluxeLib.Menu;
using VocaluxeLib.Songs;
@@ -601,39 +602,62 @@ namespace VocaluxeLib.PartyModes.Challenge
private void _UpdateScores()
{
//Prepare results table
if (GameData.ResultTable.Count == 0)
{
for (int i = 0; i < GameData.NumPlayer; i++)
{
var row = new CResultTableRow {PlayerID = GameData.ProfileIDs[i], NumPlayed = 0, NumWon = 0, NumSingPoints = 0, NumGamePoints = 0};
var row = new CResultTableRow { PlayerID = GameData.ProfileIDs[i], NumPlayed = 0, NumWon = 0, NumSingPoints = 0, NumGamePoints = 0 };
GameData.ResultTable.Add(row);
}
GameData.Results = new int[GameData.NumRounds,GameData.NumPlayerAtOnce];
GameData.Results = new int[GameData.NumRounds, GameData.NumPlayerAtOnce];
for (int i = 0; i < GameData.NumRounds; i++)
{
for (int j = 0; j < GameData.NumPlayerAtOnce; j++)
GameData.Results[i, j] = 0;
}
}
SPlayer[] results = CBase.Game.GetPlayers();
if (results == null)
return;
if (results.Length < GameData.NumPlayerAtOnce)
return;
//Get points from game
CPoints points = CBase.Game.GetPoints();
SPlayer[] players = CBase.Game.GetPlayers();
for (int j = 0; j < GameData.NumPlayerAtOnce; j++)
GameData.Results[GameData.CurrentRoundNr - 2, j] = (int)Math.Round(results[j].Points);
//Go over all rounds and sum up points
for (int round = 0; round < points.NumRounds; round++)
{
SPlayer[] res = points.GetPlayer(round, GameData.NumPlayerAtOnce);
List<SStats> points = _GetPointsForPlayer(results);
if (res == null || res.Length < GameData.NumPlayerAtOnce)
return;
for (int p = 0; p < GameData.NumPlayerAtOnce; p++)
{
players[p].Points += res[p].Points;
players[p].PointsGoldenNotes += res[p].PointsGoldenNotes;
players[p].PointsLineBonus += res[p].PointsLineBonus;
}
}
//Calculate average points
for (int p = 0; p < GameData.NumPlayerAtOnce; p++)
{
players[p].Points /= points.NumRounds;
players[p].PointsGoldenNotes /= points.NumRounds;
players[p].PointsLineBonus /= points.NumRounds;
//Save points in GameData
GameData.Results[GameData.CurrentRoundNr - 2, p] = (int)Math.Round(players[p].Points);
}
List<SStats> stats = _GetPointsForPlayer(players);
for (int i = 0; i < GameData.NumPlayerAtOnce; i++)
{
//Find matching row in results table
int index = -1;
for (int j = 0; j < GameData.ResultTable.Count; j++)
{
if (points[i].ProfileID == GameData.ResultTable[j].PlayerID)
if (stats[i].ProfileID == GameData.ResultTable[j].PlayerID)
{
index = j;
break;
@@ -644,14 +668,14 @@ namespace VocaluxeLib.PartyModes.Challenge
continue;
CResultTableRow row = GameData.ResultTable[index];
//Update results entry
row.NumPlayed++;
row.NumWon += points[i].Won;
row.NumSingPoints += points[i].SingPoints;
row.NumGamePoints += points[i].GamePoints;
row.NumWon += stats[i].Won;
row.NumSingPoints += stats[i].SingPoints;
row.NumGamePoints += stats[i].GamePoints;
GameData.ResultTable[index] = row;
}
GameData.ResultTable.Sort();