Fix: Winner in challenge mode wasn't calculated properly
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@@ -18,6 +18,7 @@
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using VocaluxeLib.Game;
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using VocaluxeLib.Menu;
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[assembly: ComVisible(false)]
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@@ -430,39 +431,62 @@ namespace VocaluxeLib.PartyModes.Challenge
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private void _UpdateScores()
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{
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//Prepare results table
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if (GameData.ResultTable.Count == 0)
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{
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for (int i = 0; i < GameData.NumPlayer; i++)
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{
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var row = new CResultTableRow {PlayerID = GameData.ProfileIDs[i], NumPlayed = 0, NumWon = 0, NumSingPoints = 0, NumGamePoints = 0};
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var row = new CResultTableRow { PlayerID = GameData.ProfileIDs[i], NumPlayed = 0, NumWon = 0, NumSingPoints = 0, NumGamePoints = 0 };
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GameData.ResultTable.Add(row);
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}
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GameData.Results = new int[GameData.NumRounds,GameData.NumPlayerAtOnce];
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GameData.Results = new int[GameData.NumRounds, GameData.NumPlayerAtOnce];
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for (int i = 0; i < GameData.NumRounds; i++)
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{
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for (int j = 0; j < GameData.NumPlayerAtOnce; j++)
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GameData.Results[i, j] = 0;
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}
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}
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SPlayer[] results = CBase.Game.GetPlayers();
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if (results == null)
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return;
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if (results.Length < GameData.NumPlayerAtOnce)
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return;
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//Get points from game
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CPoints points = CBase.Game.GetPoints();
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SPlayer[] players = CBase.Game.GetPlayers();
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for (int j = 0; j < GameData.NumPlayerAtOnce; j++)
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GameData.Results[GameData.CurrentRoundNr - 2, j] = (int)Math.Round(results[j].Points);
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//Go over all rounds and sum up points
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for (int round = 0; round < points.NumRounds; round++)
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{
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SPlayer[] res = points.GetPlayer(round, GameData.NumPlayerAtOnce);
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List<SStats> points = _GetPointsForPlayer(results);
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if (res == null || res.Length < GameData.NumPlayerAtOnce)
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return;
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for (int p = 0; p < GameData.NumPlayerAtOnce; p++)
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{
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players[p].Points += res[p].Points;
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players[p].PointsGoldenNotes += res[p].PointsGoldenNotes;
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players[p].PointsLineBonus += res[p].PointsLineBonus;
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}
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}
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//Calculate average points
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for (int p = 0; p < GameData.NumPlayerAtOnce; p++)
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{
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players[p].Points /= points.NumRounds;
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players[p].PointsGoldenNotes /= points.NumRounds;
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players[p].PointsLineBonus /= points.NumRounds;
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//Save points in GameData
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GameData.Results[GameData.CurrentRoundNr - 2, p] = (int)Math.Round(players[p].Points);
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}
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List<SStats> stats = _GetPointsForPlayer(players);
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for (int i = 0; i < GameData.NumPlayerAtOnce; i++)
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{
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//Find matching row in results table
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int index = -1;
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for (int j = 0; j < GameData.ResultTable.Count; j++)
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{
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if (points[i].ProfileID == GameData.ResultTable[j].PlayerID)
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if (stats[i].ProfileID == GameData.ResultTable[j].PlayerID)
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{
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index = j;
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break;
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@@ -473,14 +497,14 @@ namespace VocaluxeLib.PartyModes.Challenge
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continue;
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CResultTableRow row = GameData.ResultTable[index];
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//Update results entry
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row.NumPlayed++;
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row.NumWon += points[i].Won;
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row.NumSingPoints += points[i].SingPoints;
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row.NumGamePoints += points[i].GamePoints;
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row.NumWon += stats[i].Won;
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row.NumSingPoints += stats[i].SingPoints;
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row.NumGamePoints += stats[i].GamePoints;
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GameData.ResultTable[index] = row;
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}
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GameData.ResultTable.Sort();
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@@ -411,74 +411,79 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
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private void _UpdateScores()
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{
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//Prepare results table
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if (GameData.ResultTable.Count == 0)
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{
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for (int i = 0; i < GameData.NumPlayer; i++)
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{
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CResultTableRow row = new CResultTableRow {PlayerID = GameData.ProfileIDs[i], NumPlayed = 0, NumWon = 0, NumSingPoints = 0, NumGamePoints = 0};
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var row = new CResultTableRow { PlayerID = GameData.ProfileIDs[i], NumPlayed = 0, NumWon = 0, NumSingPoints = 0, NumGamePoints = 0 };
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GameData.ResultTable.Add(row);
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}
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GameData.Results = new int[GameData.NumRounds,GameData.NumPlayerAtOnce];
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GameData.Results = new int[GameData.NumRounds, GameData.NumPlayerAtOnce];
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for (int i = 0; i < GameData.NumRounds; i++)
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{
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for (int j = 0; j < GameData.NumPlayerAtOnce; j++)
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GameData.Results[i, j] = 0;
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}
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}
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CPoints gamePoints = CBase.Game.GetPoints();
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if (gamePoints == null || gamePoints.NumPlayer < GameData.NumPlayerAtOnce)
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return;
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SPlayer[] results = gamePoints.GetPlayer(0, GameData.NumPlayerAtOnce);
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if (results == null)
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return;
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//Get points from game
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CPoints points = CBase.Game.GetPoints();
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SPlayer[] players = CBase.Game.GetPlayers();
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if (results.Length < GameData.NumPlayerAtOnce)
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return;
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if (gamePoints.NumRounds == 0)
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return;
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for (int i = 1; i < gamePoints.NumRounds; i++)
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//Go over all rounds and sum up points
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for (int round = 0; round < points.NumRounds; round++)
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{
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SPlayer[] temp = gamePoints.GetPlayer(i, GameData.NumPlayerAtOnce);
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SPlayer[] res = points.GetPlayer(round, GameData.NumPlayerAtOnce);
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if (res == null || res.Length < GameData.NumPlayerAtOnce)
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return;
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for (int p = 0; p < GameData.NumPlayerAtOnce; p++)
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results[p].Points += temp[p].Points;
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{
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players[p].Points += res[p].Points;
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players[p].PointsGoldenNotes += res[p].PointsGoldenNotes;
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players[p].PointsLineBonus += res[p].PointsLineBonus;
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}
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}
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for (int j = 0; j < GameData.NumPlayerAtOnce; j++)
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//Calculate average points
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for (int p = 0; p < GameData.NumPlayerAtOnce; p++)
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{
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results[j].Points = results[j].Points / gamePoints.NumRounds;
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GameData.Results[GameData.CurrentRoundNr - 2, j] = (int)Math.Round(results[j].Points);
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players[p].Points /= points.NumRounds;
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players[p].PointsGoldenNotes /= points.NumRounds;
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players[p].PointsLineBonus /= points.NumRounds;
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//Save points in GameData
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GameData.Results[GameData.CurrentRoundNr - 2, p] = (int)Math.Round(players[p].Points);
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}
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List<SStats> points = _GetPointsForPlayer(results);
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List<SStats> stats = _GetPointsForPlayer(players);
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for (int i = 0; i < GameData.NumPlayerAtOnce; i++)
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{
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//Find matching row in results table
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int index = -1;
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for (int j = 0; j < GameData.ResultTable.Count; j++)
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{
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if (points[i].ProfileID == GameData.ResultTable[j].PlayerID)
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if (stats[i].ProfileID == GameData.ResultTable[j].PlayerID)
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{
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index = j;
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break;
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}
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}
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if (index != -1)
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{
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CResultTableRow row = GameData.ResultTable[index];
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if (index == -1)
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continue;
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CResultTableRow row = GameData.ResultTable[index];
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row.NumPlayed++;
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row.NumWon += points[i].Won;
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row.NumSingPoints += points[i].SingPoints;
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row.NumGamePoints += points[i].GamePoints;
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//Update results entry
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row.NumPlayed++;
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row.NumWon += stats[i].Won;
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row.NumSingPoints += stats[i].SingPoints;
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row.NumGamePoints += stats[i].GamePoints;
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GameData.ResultTable[index] = row;
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}
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GameData.ResultTable[index] = row;
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}
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GameData.ResultTable.Sort();
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