More error handling in CDirect3D.cs
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f31fdd4668
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1 file changed
+14
-9
@@ -422,8 +422,6 @@ namespace Vocaluxe.Lib.Draw
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Matrix projection = Matrix.OrthoOffCenterLH(-CSettings.iRenderW / 2, CSettings.iRenderW / 2, -CSettings.iRenderH / 2, CSettings.iRenderH / 2, CSettings.zNear, CSettings.zFar);
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_VertexBuffer = new VertexBuffer(_Device, CSettings.iVertexBufferElements * (4 * Marshal.SizeOf(typeof(TexturedColoredVertex))), Usage.WriteOnly | Usage.Dynamic, VertexFormat.Position | VertexFormat.Texture1 | VertexFormat.Diffuse, Pool.Default);
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Capabilities caps = _D3D.GetDeviceCaps(_D3D.Adapters.DefaultAdapter.Adapter, DeviceType.Hardware);
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if (_Device.SetStreamSource(0, _VertexBuffer, 0, Marshal.SizeOf(typeof(TexturedColoredVertex))).IsFailure)
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CLog.LogError("Failed to set stream source");
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_Device.VertexDeclaration = TexturedColoredVertex.GetDeclaration(_Device);
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@@ -516,12 +514,14 @@ namespace Vocaluxe.Lib.Draw
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//Clear the previous Frame
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ClearScreen();
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//We want to begin drawing
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_Device.BeginScene();
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if (_Device.BeginScene().IsFailure)
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CLog.LogError("Failed to begin scene");
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CheckQueque();
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_Run = _Run && CGraphics.Draw();
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RenderVertexBuffer();
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//We finished drawing the frame
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_Device.EndScene();
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if (_Device.EndScene().IsFailure)
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CLog.LogError("Failed to end scene");
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_Run = CGraphics.UpdateGameLogic(_Keys, _Mouse);
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try
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{
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@@ -571,7 +571,8 @@ namespace Vocaluxe.Lib.Draw
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TexturedColoredVertex.GetDeclaration(_Device).Dispose();
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_VertexBuffer.Dispose();
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_IndexBuffer.Dispose();
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_Device.Reset(_PresentParameters);
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if (_Device.Reset(_PresentParameters).IsFailure)
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CLog.LogError("Failed to reset the device");
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}
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/// <summary>
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@@ -671,11 +672,14 @@ namespace Vocaluxe.Lib.Draw
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for (int i = 0; i < _Vertices.Count; i += 4)
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{
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//Apply rotation
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_Device.SetTransform(TransformState.World, _VerticesRotationMatrices.Dequeue());
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if (_Device.SetTransform(TransformState.World, _VerticesRotationMatrices.Dequeue()).IsFailure)
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CLog.LogError("Failed to set world transformation");
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//Apply texture
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_Device.SetTexture(0, _VerticesTextures.Dequeue());
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if (_Device.SetTexture(0, _VerticesTextures.Dequeue()).IsFailure)
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CLog.LogError("Failed to set texture");
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//Draw 2 triangles from vertexbuffer
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_Device.DrawIndexedPrimitives(PrimitiveType.TriangleList, i, 0, 4, 0, 2);
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if (_Device.DrawIndexedPrimitives(PrimitiveType.TriangleList, i, 0, 4, 0, 2).IsFailure)
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CLog.LogError("Failed to draw quad");
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}
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//Clear the queues for the next frame
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_Vertices.Clear();
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@@ -692,7 +696,8 @@ namespace Vocaluxe.Lib.Draw
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/// </summary>
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public void ClearScreen()
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{
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_Device.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.Black, 1.0f, 0);
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if (_Device.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.Black, 1.0f, 0).IsFailure)
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CLog.LogError("Failed to clear the backbuffer");
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}
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/// <summary>
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