More error handling in CDirect3D.cs

This commit is contained in:
Stephan Sundermann committed 2012-03-22 22:47:06 +01:00
1 parent f31fdd4668
commit bdf02e6525
1 file changed
+14 -9
+14 -9
View File
@@ -422,8 +422,6 @@ namespace Vocaluxe.Lib.Draw
Matrix projection = Matrix.OrthoOffCenterLH(-CSettings.iRenderW / 2, CSettings.iRenderW / 2, -CSettings.iRenderH / 2, CSettings.iRenderH / 2, CSettings.zNear, CSettings.zFar);
_VertexBuffer = new VertexBuffer(_Device, CSettings.iVertexBufferElements * (4 * Marshal.SizeOf(typeof(TexturedColoredVertex))), Usage.WriteOnly | Usage.Dynamic, VertexFormat.Position | VertexFormat.Texture1 | VertexFormat.Diffuse, Pool.Default);
Capabilities caps = _D3D.GetDeviceCaps(_D3D.Adapters.DefaultAdapter.Adapter, DeviceType.Hardware);
if (_Device.SetStreamSource(0, _VertexBuffer, 0, Marshal.SizeOf(typeof(TexturedColoredVertex))).IsFailure)
CLog.LogError("Failed to set stream source");
_Device.VertexDeclaration = TexturedColoredVertex.GetDeclaration(_Device);
@@ -516,12 +514,14 @@ namespace Vocaluxe.Lib.Draw
//Clear the previous Frame
ClearScreen();
//We want to begin drawing
_Device.BeginScene();
if (_Device.BeginScene().IsFailure)
CLog.LogError("Failed to begin scene");
CheckQueque();
_Run = _Run && CGraphics.Draw();
RenderVertexBuffer();
//We finished drawing the frame
_Device.EndScene();
if (_Device.EndScene().IsFailure)
CLog.LogError("Failed to end scene");
_Run = CGraphics.UpdateGameLogic(_Keys, _Mouse);
try
{
@@ -571,7 +571,8 @@ namespace Vocaluxe.Lib.Draw
TexturedColoredVertex.GetDeclaration(_Device).Dispose();
_VertexBuffer.Dispose();
_IndexBuffer.Dispose();
_Device.Reset(_PresentParameters);
if (_Device.Reset(_PresentParameters).IsFailure)
CLog.LogError("Failed to reset the device");
}
/// <summary>
@@ -671,11 +672,14 @@ namespace Vocaluxe.Lib.Draw
for (int i = 0; i < _Vertices.Count; i += 4)
{
//Apply rotation
_Device.SetTransform(TransformState.World, _VerticesRotationMatrices.Dequeue());
if (_Device.SetTransform(TransformState.World, _VerticesRotationMatrices.Dequeue()).IsFailure)
CLog.LogError("Failed to set world transformation");
//Apply texture
_Device.SetTexture(0, _VerticesTextures.Dequeue());
if (_Device.SetTexture(0, _VerticesTextures.Dequeue()).IsFailure)
CLog.LogError("Failed to set texture");
//Draw 2 triangles from vertexbuffer
_Device.DrawIndexedPrimitives(PrimitiveType.TriangleList, i, 0, 4, 0, 2);
if (_Device.DrawIndexedPrimitives(PrimitiveType.TriangleList, i, 0, 4, 0, 2).IsFailure)
CLog.LogError("Failed to draw quad");
}
//Clear the queues for the next frame
_Vertices.Clear();
@@ -692,7 +696,8 @@ namespace Vocaluxe.Lib.Draw
/// </summary>
public void ClearScreen()
{
_Device.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.Black, 1.0f, 0);
if (_Device.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.Black, 1.0f, 0).IsFailure)
CLog.LogError("Failed to clear the backbuffer");
}
/// <summary>