diff --git a/Vocaluxe/Lib/Draw/CDirect3D.cs b/Vocaluxe/Lib/Draw/CDirect3D.cs index 880edf2a..9745fa92 100644 --- a/Vocaluxe/Lib/Draw/CDirect3D.cs +++ b/Vocaluxe/Lib/Draw/CDirect3D.cs @@ -422,8 +422,6 @@ namespace Vocaluxe.Lib.Draw Matrix projection = Matrix.OrthoOffCenterLH(-CSettings.iRenderW / 2, CSettings.iRenderW / 2, -CSettings.iRenderH / 2, CSettings.iRenderH / 2, CSettings.zNear, CSettings.zFar); _VertexBuffer = new VertexBuffer(_Device, CSettings.iVertexBufferElements * (4 * Marshal.SizeOf(typeof(TexturedColoredVertex))), Usage.WriteOnly | Usage.Dynamic, VertexFormat.Position | VertexFormat.Texture1 | VertexFormat.Diffuse, Pool.Default); - Capabilities caps = _D3D.GetDeviceCaps(_D3D.Adapters.DefaultAdapter.Adapter, DeviceType.Hardware); - if (_Device.SetStreamSource(0, _VertexBuffer, 0, Marshal.SizeOf(typeof(TexturedColoredVertex))).IsFailure) CLog.LogError("Failed to set stream source"); _Device.VertexDeclaration = TexturedColoredVertex.GetDeclaration(_Device); @@ -516,12 +514,14 @@ namespace Vocaluxe.Lib.Draw //Clear the previous Frame ClearScreen(); //We want to begin drawing - _Device.BeginScene(); + if (_Device.BeginScene().IsFailure) + CLog.LogError("Failed to begin scene"); CheckQueque(); _Run = _Run && CGraphics.Draw(); RenderVertexBuffer(); //We finished drawing the frame - _Device.EndScene(); + if (_Device.EndScene().IsFailure) + CLog.LogError("Failed to end scene"); _Run = CGraphics.UpdateGameLogic(_Keys, _Mouse); try { @@ -571,7 +571,8 @@ namespace Vocaluxe.Lib.Draw TexturedColoredVertex.GetDeclaration(_Device).Dispose(); _VertexBuffer.Dispose(); _IndexBuffer.Dispose(); - _Device.Reset(_PresentParameters); + if (_Device.Reset(_PresentParameters).IsFailure) + CLog.LogError("Failed to reset the device"); } /// @@ -671,11 +672,14 @@ namespace Vocaluxe.Lib.Draw for (int i = 0; i < _Vertices.Count; i += 4) { //Apply rotation - _Device.SetTransform(TransformState.World, _VerticesRotationMatrices.Dequeue()); + if (_Device.SetTransform(TransformState.World, _VerticesRotationMatrices.Dequeue()).IsFailure) + CLog.LogError("Failed to set world transformation"); //Apply texture - _Device.SetTexture(0, _VerticesTextures.Dequeue()); + if (_Device.SetTexture(0, _VerticesTextures.Dequeue()).IsFailure) + CLog.LogError("Failed to set texture"); //Draw 2 triangles from vertexbuffer - _Device.DrawIndexedPrimitives(PrimitiveType.TriangleList, i, 0, 4, 0, 2); + if (_Device.DrawIndexedPrimitives(PrimitiveType.TriangleList, i, 0, 4, 0, 2).IsFailure) + CLog.LogError("Failed to draw quad"); } //Clear the queues for the next frame _Vertices.Clear(); @@ -692,7 +696,8 @@ namespace Vocaluxe.Lib.Draw /// public void ClearScreen() { - _Device.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.Black, 1.0f, 0); + if (_Device.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.Black, 1.0f, 0).IsFailure) + CLog.LogError("Failed to clear the backbuffer"); } ///