Merge remote-tracking branch 'remotes/Darkice/release-0.1' into release-0.1
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commit
ae399da933
1 file changed
+52
-26
@@ -179,7 +179,6 @@ namespace Vocaluxe.Lib.Draw
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try
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{
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_Device = new Device(_D3D, _D3D.Adapters.DefaultAdapter.Adapter, DeviceType.Hardware, Handle, flags, _PresentParameters);
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//_Device.Dispose();
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}
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catch (Exception e)
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{
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@@ -422,25 +421,45 @@ namespace Vocaluxe.Lib.Draw
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Matrix translate = Matrix.Translation(new Vector3(-CSettings.iRenderW / 2, CSettings.iRenderH / 2, 0));
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Matrix projection = Matrix.OrthoOffCenterLH(-CSettings.iRenderW / 2, CSettings.iRenderW / 2, -CSettings.iRenderH / 2, CSettings.iRenderH / 2, CSettings.zNear, CSettings.zFar);
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_VertexBuffer = new VertexBuffer(_Device, CSettings.iVertexBufferElements * (4 * Marshal.SizeOf(typeof(TexturedColoredVertex))), Usage.WriteOnly | Usage.Dynamic, VertexFormat.Position | VertexFormat.Texture1 | VertexFormat.Diffuse, Pool.Default);
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_Device.SetStreamSource(0, _VertexBuffer, 0, Marshal.SizeOf(typeof(TexturedColoredVertex)));
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if (_Device.SetStreamSource(0, _VertexBuffer, 0, Marshal.SizeOf(typeof(TexturedColoredVertex))).IsFailure)
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CLog.LogError("Failed to set stream source");
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_Device.VertexDeclaration = TexturedColoredVertex.GetDeclaration(_Device);
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_Device.SetTransform(TransformState.Projection, projection);
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_Device.SetTransform(TransformState.World, translate);
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_Device.SetRenderState(RenderState.CullMode, Cull.None);
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_Device.SetRenderState(RenderState.AlphaBlendEnable, true);
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_Device.SetRenderState(RenderState.Lighting, false);
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_Device.SetRenderState(RenderState.DestinationBlend, Blend.InverseSourceAlpha);
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_Device.SetRenderState(RenderState.SourceBlend, Blend.SourceAlpha);
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if(_Device.SetTransform(TransformState.Projection, projection).IsFailure)
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CLog.LogError("Failed to set orthogonal matrix");
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if(_Device.SetTransform(TransformState.World, translate).IsFailure)
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CLog.LogError("Failed to set translation matrix");
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if(_Device.SetRenderState(RenderState.CullMode, Cull.None).IsFailure)
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CLog.LogError("Failed to set cull mode");
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if(_Device.SetRenderState(RenderState.AlphaBlendEnable, true).IsFailure)
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CLog.LogError("Failed to enable alpha blending");
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if(_Device.SetRenderState(RenderState.Lighting, false).IsFailure)
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CLog.LogError("Failed to disable lighting");
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if(_Device.SetRenderState(RenderState.DestinationBlend, Blend.InverseSourceAlpha).IsFailure)
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CLog.LogError("Failed to set destination blend");
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if(_Device.SetRenderState(RenderState.SourceBlend, Blend.SourceAlpha).IsFailure)
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CLog.LogError("Failed to set source blend");
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if (_PresentParameters.Multisample != MultisampleType.None)
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_Device.SetRenderState(RenderState.MultisampleAntialias, true);
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_Device.SetSamplerState(0, SamplerState.MinFilter, TextureFilter.Linear);
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_Device.SetSamplerState(0, SamplerState.MagFilter, TextureFilter.Linear);
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_Device.SetSamplerState(0, SamplerState.MipFilter, TextureFilter.Linear);
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_Device.SetSamplerState(0, SamplerState.AddressU, TextureAddress.Clamp);
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_Device.SetSamplerState(0, SamplerState.AddressV, TextureAddress.Clamp);
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_Device.SetTextureStageState(0, TextureStage.AlphaArg1, TextureArgument.Texture);
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_Device.SetTextureStageState(0, TextureStage.AlphaArg2, TextureArgument.Diffuse);
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_Device.SetTextureStageState(0, TextureStage.AlphaOperation, TextureOperation.Modulate);
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{
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if(_Device.SetRenderState(RenderState.MultisampleAntialias, true).IsFailure)
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CLog.LogError("Failed to set antialiasing");
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}
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if(_Device.SetSamplerState(0, SamplerState.MinFilter, TextureFilter.Linear).IsFailure)
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CLog.LogError("Failed to set min filter");
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if(_Device.SetSamplerState(0, SamplerState.MagFilter, TextureFilter.Linear).IsFailure)
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CLog.LogError("Failed to set mag filter");
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if(_Device.SetSamplerState(0, SamplerState.MipFilter, TextureFilter.Linear).IsFailure)
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CLog.LogError("Failed to set mip filter");
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if(_Device.SetSamplerState(0, SamplerState.AddressU, TextureAddress.Clamp).IsFailure)
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CLog.LogError("Failed to set clamping on u");
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if(_Device.SetSamplerState(0, SamplerState.AddressV, TextureAddress.Clamp).IsFailure)
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CLog.LogError("Failed to set claming on v");
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if(_Device.SetTextureStageState(0, TextureStage.AlphaArg1, TextureArgument.Texture).IsFailure)
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CLog.LogError("Failed to set alpha argument 1");
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if(_Device.SetTextureStageState(0, TextureStage.AlphaArg2, TextureArgument.Diffuse).IsFailure)
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CLog.LogError("Failed to set alpha argument 2");
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if(_Device.SetTextureStageState(0, TextureStage.AlphaOperation, TextureOperation.Modulate).IsFailure)
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CLog.LogError("Failed to set alpha operation");
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Int16[] indices = new Int16[6];
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indices[0] = 0;
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@@ -450,7 +469,7 @@ namespace Vocaluxe.Lib.Draw
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indices[4] = 2;
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indices[5] = 3;
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_IndexBuffer = new IndexBuffer(_Device, 6 * sizeof(int), Usage.WriteOnly, Pool.Managed, true);
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_IndexBuffer = new IndexBuffer(_Device, 6 * sizeof(Int16), Usage.WriteOnly, Pool.Managed, true);
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DataStream stream = _IndexBuffer.Lock(0, 0, LockFlags.None);
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stream.WriteRange(indices);
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@@ -495,12 +514,14 @@ namespace Vocaluxe.Lib.Draw
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//Clear the previous Frame
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ClearScreen();
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//We want to begin drawing
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_Device.BeginScene();
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if (_Device.BeginScene().IsFailure)
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CLog.LogError("Failed to begin scene");
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CheckQueque();
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_Run = _Run && CGraphics.Draw();
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RenderVertexBuffer();
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//We finished drawing the frame
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_Device.EndScene();
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if (_Device.EndScene().IsFailure)
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CLog.LogError("Failed to end scene");
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_Run = CGraphics.UpdateGameLogic(_Keys, _Mouse);
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try
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{
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@@ -550,7 +571,8 @@ namespace Vocaluxe.Lib.Draw
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TexturedColoredVertex.GetDeclaration(_Device).Dispose();
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_VertexBuffer.Dispose();
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_IndexBuffer.Dispose();
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_Device.Reset(_PresentParameters);
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if (_Device.Reset(_PresentParameters).IsFailure)
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CLog.LogError("Failed to reset the device");
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}
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/// <summary>
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@@ -650,11 +672,14 @@ namespace Vocaluxe.Lib.Draw
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for (int i = 0; i < _Vertices.Count; i += 4)
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{
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//Apply rotation
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_Device.SetTransform(TransformState.World, _VerticesRotationMatrices.Dequeue());
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if (_Device.SetTransform(TransformState.World, _VerticesRotationMatrices.Dequeue()).IsFailure)
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CLog.LogError("Failed to set world transformation");
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//Apply texture
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_Device.SetTexture(0, _VerticesTextures.Dequeue());
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if (_Device.SetTexture(0, _VerticesTextures.Dequeue()).IsFailure)
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CLog.LogError("Failed to set texture");
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//Draw 2 triangles from vertexbuffer
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_Device.DrawIndexedPrimitives(PrimitiveType.TriangleList, i, 0, 4, 0, 2);
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if (_Device.DrawIndexedPrimitives(PrimitiveType.TriangleList, i, 0, 4, 0, 2).IsFailure)
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CLog.LogError("Failed to draw quad");
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}
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//Clear the queues for the next frame
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_Vertices.Clear();
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@@ -671,7 +696,8 @@ namespace Vocaluxe.Lib.Draw
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/// </summary>
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public void ClearScreen()
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{
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_Device.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.Black, 1.0f, 0);
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if (_Device.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.Black, 1.0f, 0).IsFailure)
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CLog.LogError("Failed to clear the backbuffer");
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}
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/// <summary>
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