added "Next Round" button to challenge main screen
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@@ -12,6 +12,8 @@ namespace Vocaluxe.PartyModes
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// Version number for theme files. Increment it, if you've changed something on the theme files!
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// Version number for theme files. Increment it, if you've changed something on the theme files!
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const int ScreenVersion = 1;
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const int ScreenVersion = 1;
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const string ButtonNextRound = "ButtonNextRound";
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public PartyScreenChallengeMain()
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public PartyScreenChallengeMain()
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{
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{
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}
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}
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@@ -21,6 +23,7 @@ namespace Vocaluxe.PartyModes
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base.Init();
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base.Init();
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_ThemeName = "PartyScreenChallengeMain";
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_ThemeName = "PartyScreenChallengeMain";
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_ThemeButtons = new string[] { "ButtonNextRound" };
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_ScreenVersion = ScreenVersion;
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_ScreenVersion = ScreenVersion;
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}
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}
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@@ -11,6 +11,7 @@
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<TR_BUTTON_NEXT>Weiter</TR_BUTTON_NEXT>
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<TR_BUTTON_NEXT>Weiter</TR_BUTTON_NEXT>
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<TR_BUTTON_BACK>Zurück</TR_BUTTON_BACK>
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<TR_BUTTON_BACK>Zurück</TR_BUTTON_BACK>
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<TR_BUTTON_START>Start</TR_BUTTON_START>
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<TR_BUTTON_START>Start</TR_BUTTON_START>
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<TR_BUTTON_NEXT_ROUND>Nächste Runde</TR_BUTTON_NEXT_ROUND>
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<!--ScreenConfig-->
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<!--ScreenConfig-->
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<TR_SCREENCONFIG_TITLE>Challenge Modus: Einstellungen</TR_SCREENCONFIG_TITLE>
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<TR_SCREENCONFIG_TITLE>Challenge Modus: Einstellungen</TR_SCREENCONFIG_TITLE>
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<TR_SCREENCONFIG_NUMPLAYERS>Anzahl der Spieler</TR_SCREENCONFIG_NUMPLAYERS>
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<TR_SCREENCONFIG_NUMPLAYERS>Anzahl der Spieler</TR_SCREENCONFIG_NUMPLAYERS>
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@@ -11,6 +11,7 @@
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<TR_BUTTON_NEXT>Next</TR_BUTTON_NEXT>
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<TR_BUTTON_NEXT>Next</TR_BUTTON_NEXT>
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<TR_BUTTON_BACK>Back</TR_BUTTON_BACK>
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<TR_BUTTON_BACK>Back</TR_BUTTON_BACK>
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<TR_BUTTON_START>Start</TR_BUTTON_START>
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<TR_BUTTON_START>Start</TR_BUTTON_START>
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<TR_BUTTON_NEXT_ROUND>Next Round</TR_BUTTON_NEXT_ROUND>
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<!--ScreenConfig-->
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<!--ScreenConfig-->
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<TR_SCREENCONFIG_TITLE>Challenge Mode: Configuration</TR_SCREENCONFIG_TITLE>
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<TR_SCREENCONFIG_TITLE>Challenge Mode: Configuration</TR_SCREENCONFIG_TITLE>
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<TR_SCREENCONFIG_NUMPLAYERS>Number of players</TR_SCREENCONFIG_NUMPLAYERS>
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<TR_SCREENCONFIG_NUMPLAYERS>Number of players</TR_SCREENCONFIG_NUMPLAYERS>
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@@ -11,6 +11,7 @@
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<TR_BUTTON_NEXT>TODO: Next</TR_BUTTON_NEXT>
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<TR_BUTTON_NEXT>TODO: Next</TR_BUTTON_NEXT>
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<TR_BUTTON_BACK>Retour</TR_BUTTON_BACK>
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<TR_BUTTON_BACK>Retour</TR_BUTTON_BACK>
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<TR_BUTTON_START>Démarrer</TR_BUTTON_START>
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<TR_BUTTON_START>Démarrer</TR_BUTTON_START>
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<TR_BUTTON_NEXT_ROUND>TODO: Next Round</TR_BUTTON_NEXT_ROUND>
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<!--ScreenConfig-->
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<!--ScreenConfig-->
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<TR_SCREENCONFIG_TITLE>TODO: Challenge Mode: Configuration</TR_SCREENCONFIG_TITLE>
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<TR_SCREENCONFIG_TITLE>TODO: Challenge Mode: Configuration</TR_SCREENCONFIG_TITLE>
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<TR_SCREENCONFIG_NUMPLAYERS>TODO: Number of players</TR_SCREENCONFIG_NUMPLAYERS>
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<TR_SCREENCONFIG_NUMPLAYERS>TODO: Number of players</TR_SCREENCONFIG_NUMPLAYERS>
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@@ -11,6 +11,7 @@
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<TR_BUTTON_NEXT>TODO: Next</TR_BUTTON_NEXT>
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<TR_BUTTON_NEXT>TODO: Next</TR_BUTTON_NEXT>
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<TR_BUTTON_BACK>Volver</TR_BUTTON_BACK>
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<TR_BUTTON_BACK>Volver</TR_BUTTON_BACK>
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<TR_BUTTON_START>Comenzar</TR_BUTTON_START>
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<TR_BUTTON_START>Comenzar</TR_BUTTON_START>
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<TR_BUTTON_NEXT_ROUND>TODO: Next Round</TR_BUTTON_NEXT_ROUND>
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<!--ScreenConfig-->
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<!--ScreenConfig-->
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<TR_SCREENCONFIG_TITLE>TODO: Challenge Mode: Configuration</TR_SCREENCONFIG_TITLE>
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<TR_SCREENCONFIG_TITLE>TODO: Challenge Mode: Configuration</TR_SCREENCONFIG_TITLE>
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<TR_SCREENCONFIG_NUMPLAYERS>TODO: Number of players</TR_SCREENCONFIG_NUMPLAYERS>
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<TR_SCREENCONFIG_NUMPLAYERS>TODO: Number of players</TR_SCREENCONFIG_NUMPLAYERS>
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@@ -58,5 +58,62 @@
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<!-- <Space>: Reflection Space-->
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<!-- <Space>: Reflection Space-->
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<!-- <Height>: Reflection Height-->
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<!-- <Height>: Reflection Height-->
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</Text1>
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</Text1>
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<ButtonNextRound>
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<!--<Skin>: Texture name-->
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<Skin>Button</Skin>
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<!--<SkinSelected>: Texture name for selected button-->
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<SkinSelected>Button</SkinSelected>
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<!--<X>, <Y>, <Z>, <W>, <H>: Button position, width and height-->
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<X>985</X>
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<Y>600</Y>
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<Z>0,00</Z>
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<W>150</W>
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<H>50</H>
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<!--<Color>: Button color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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<Color>ButtonColor</Color>
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<!--<SColor>: Selected button color from ColorScheme (high priority)-->
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<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
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<SColor>ButtonSColor</SColor>
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<Text>
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<!--<X>, <Y>: Text position-->
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<X>75</X>
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<Y>10</Y>
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<!--<H>: Text height-->
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<H>32</H>
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<!--<MaxW>: Maximum text width (if exists)-->
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<MaxW>142</MaxW>
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<!--<Color>: Text color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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<Color>ButtonTextColor</Color>
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<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
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<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
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<SColor>ButtonTextSColor</SColor>
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<!--<Align>: Text align horizontal: Left, Center, Right-->
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<Align>Center</Align>
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<!--<HAlign>: Text align vertical (on downsizing): Top, Center, Bottom-->
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<HAlign>Center</HAlign>
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<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
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<Style>Bold</Style>
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<!--<Font>: Text font name-->
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<Font>Outline</Font>
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<!--<Text>: Nothing or translation tag-->
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<Text>TR_BUTTON_NEXT_ROUND</Text>
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</Text>
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<!--<Reflection> If exists:-->
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<!-- <Space>: Reflection Space-->
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<!-- <Height>: Reflection Height-->
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<Reflection>
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<Space>10</Space>
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<Height>26</Height>
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</Reflection>
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<!--<SReflection> If exists:-->
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<!-- <Space>: Reflection Space of selected button-->
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<!-- <Height>: Reflection Height of selected button-->
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<SReflection>
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<Space>10</Space>
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<Height>26</Height>
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</SReflection>
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</ButtonNextRound>
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</PartyScreenChallengeMain>
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</PartyScreenChallengeMain>
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</root>
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</root>
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@@ -12,6 +12,8 @@ namespace Vocaluxe.PartyModes
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// Version number for theme files. Increment it, if you've changed something on the theme files!
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// Version number for theme files. Increment it, if you've changed something on the theme files!
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const int ScreenVersion = 1;
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const int ScreenVersion = 1;
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const string ButtonNextRound = "ButtonNextRound";
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public PartyScreenChallengeMain()
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public PartyScreenChallengeMain()
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{
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{
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}
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}
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@@ -21,6 +23,7 @@ namespace Vocaluxe.PartyModes
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base.Init();
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base.Init();
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_ThemeName = "PartyScreenChallengeMain";
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_ThemeName = "PartyScreenChallengeMain";
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_ThemeButtons = new string[] { "ButtonNextRound" };
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_ScreenVersion = ScreenVersion;
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_ScreenVersion = ScreenVersion;
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}
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}
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