added "Next Round" button to challenge main screen

This commit is contained in:
Alexander Eckart committed 2012-12-17 19:06:59 +01:00
1 parent d136621e8e
commit 99875f4293
7 files changed
+67

No files matched your search

@@ -12,6 +12,8 @@ namespace Vocaluxe.PartyModes
// Version number for theme files. Increment it, if you've changed something on the theme files!
const int ScreenVersion = 1;
const string ButtonNextRound = "ButtonNextRound";
public PartyScreenChallengeMain()
{
}
@@ -21,6 +23,7 @@ namespace Vocaluxe.PartyModes
base.Init();
_ThemeName = "PartyScreenChallengeMain";
_ThemeButtons = new string[] { "ButtonNextRound" };
_ScreenVersion = ScreenVersion;
}
@@ -11,6 +11,7 @@
<TR_BUTTON_NEXT>Weiter</TR_BUTTON_NEXT>
<TR_BUTTON_BACK>Zurück</TR_BUTTON_BACK>
<TR_BUTTON_START>Start</TR_BUTTON_START>
<TR_BUTTON_NEXT_ROUND>Nächste Runde</TR_BUTTON_NEXT_ROUND>
<!--ScreenConfig-->
<TR_SCREENCONFIG_TITLE>Challenge Modus: Einstellungen</TR_SCREENCONFIG_TITLE>
<TR_SCREENCONFIG_NUMPLAYERS>Anzahl der Spieler</TR_SCREENCONFIG_NUMPLAYERS>
@@ -11,6 +11,7 @@
<TR_BUTTON_NEXT>Next</TR_BUTTON_NEXT>
<TR_BUTTON_BACK>Back</TR_BUTTON_BACK>
<TR_BUTTON_START>Start</TR_BUTTON_START>
<TR_BUTTON_NEXT_ROUND>Next Round</TR_BUTTON_NEXT_ROUND>
<!--ScreenConfig-->
<TR_SCREENCONFIG_TITLE>Challenge Mode: Configuration</TR_SCREENCONFIG_TITLE>
<TR_SCREENCONFIG_NUMPLAYERS>Number of players</TR_SCREENCONFIG_NUMPLAYERS>
@@ -11,6 +11,7 @@
<TR_BUTTON_NEXT>TODO: Next</TR_BUTTON_NEXT>
<TR_BUTTON_BACK>Retour</TR_BUTTON_BACK>
<TR_BUTTON_START>Démarrer</TR_BUTTON_START>
<TR_BUTTON_NEXT_ROUND>TODO: Next Round</TR_BUTTON_NEXT_ROUND>
<!--ScreenConfig-->
<TR_SCREENCONFIG_TITLE>TODO: Challenge Mode: Configuration</TR_SCREENCONFIG_TITLE>
<TR_SCREENCONFIG_NUMPLAYERS>TODO: Number of players</TR_SCREENCONFIG_NUMPLAYERS>
@@ -11,6 +11,7 @@
<TR_BUTTON_NEXT>TODO: Next</TR_BUTTON_NEXT>
<TR_BUTTON_BACK>Volver</TR_BUTTON_BACK>
<TR_BUTTON_START>Comenzar</TR_BUTTON_START>
<TR_BUTTON_NEXT_ROUND>TODO: Next Round</TR_BUTTON_NEXT_ROUND>
<!--ScreenConfig-->
<TR_SCREENCONFIG_TITLE>TODO: Challenge Mode: Configuration</TR_SCREENCONFIG_TITLE>
<TR_SCREENCONFIG_NUMPLAYERS>TODO: Number of players</TR_SCREENCONFIG_NUMPLAYERS>
@@ -58,5 +58,62 @@
<!-- <Space>: Reflection Space-->
<!-- <Height>: Reflection Height-->
</Text1>
<ButtonNextRound>
<!--<Skin>: Texture name-->
<Skin>Button</Skin>
<!--<SkinSelected>: Texture name for selected button-->
<SkinSelected>Button</SkinSelected>
<!--<X>, <Y>, <Z>, <W>, <H>: Button position, width and height-->
<X>985</X>
<Y>600</Y>
<Z>0,00</Z>
<W>150</W>
<H>50</H>
<!--<Color>: Button color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)-->
<Color>ButtonColor</Color>
<!--<SColor>: Selected button color from ColorScheme (high priority)-->
<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
<SColor>ButtonSColor</SColor>
<Text>
<!--<X>, <Y>: Text position-->
<X>75</X>
<Y>10</Y>
<!--<H>: Text height-->
<H>32</H>
<!--<MaxW>: Maximum text width (if exists)-->
<MaxW>142</MaxW>
<!--<Color>: Text color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)-->
<Color>ButtonTextColor</Color>
<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
<SColor>ButtonTextSColor</SColor>
<!--<Align>: Text align horizontal: Left, Center, Right-->
<Align>Center</Align>
<!--<HAlign>: Text align vertical (on downsizing): Top, Center, Bottom-->
<HAlign>Center</HAlign>
<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
<Style>Bold</Style>
<!--<Font>: Text font name-->
<Font>Outline</Font>
<!--<Text>: Nothing or translation tag-->
<Text>TR_BUTTON_NEXT_ROUND</Text>
</Text>
<!--<Reflection> If exists:-->
<!-- <Space>: Reflection Space-->
<!-- <Height>: Reflection Height-->
<Reflection>
<Space>10</Space>
<Height>26</Height>
</Reflection>
<!--<SReflection> If exists:-->
<!-- <Space>: Reflection Space of selected button-->
<!-- <Height>: Reflection Height of selected button-->
<SReflection>
<Space>10</Space>
<Height>26</Height>
</SReflection>
</ButtonNextRound>
</PartyScreenChallengeMain>
</root>
@@ -12,6 +12,8 @@ namespace Vocaluxe.PartyModes
// Version number for theme files. Increment it, if you've changed something on the theme files!
const int ScreenVersion = 1;
const string ButtonNextRound = "ButtonNextRound";
public PartyScreenChallengeMain()
{
}
@@ -21,6 +23,7 @@ namespace Vocaluxe.PartyModes
base.Init();
_ThemeName = "PartyScreenChallengeMain";
_ThemeButtons = new string[] { "ButtonNextRound" };
_ScreenVersion = ScreenVersion;
}