Partially revert commit and fix wrong partymode table for good

This commit is contained in:
Flamefire committed 2014-10-15 17:57:15 +02:00
1 parent b988d5f0fe
commit 98601bd7b1
4 files changed
+11 -15

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@@ -431,8 +431,6 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
private void _BuildRoundsTable()
{
if (_RoundsTable.Count == 0)
return;
_RoundsTableScrollArea = new SRectF();
const int numPlayerInOneRow = 3;
@@ -441,14 +439,14 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
if (_NumRoundsVisible > _GameState.Combs.Count)
_NumRoundsVisible = _GameState.Combs.Count;
float numberX = _RoundsTable[0].Number.X;
float numberY = _RoundsTable[0].Number.Y;
float numberX = _Texts[_TextRoundNumber].X;
float numberY = _Texts[_TextRoundNumber].Y;
_RoundsTableScrollArea.X = numberX;
_RoundsTableScrollArea.Y = numberY;
_RoundsTableScrollArea.W = CBase.Settings.GetRenderW() - _RoundsTable[0].Number.X - 20;
_RoundsTableScrollArea.W = CBase.Settings.GetRenderW() - _Texts[_TextRoundNumber].X - 20;
float delta = _RoundsTable[0].Number.Rect.H;
float delta = _Texts[_TextRoundNumber].Rect.H;
//Update statics and texts for rounds
foreach (CRoundsTableRow roundRow in _RoundsTable)