Partially revert commit and fix wrong partymode table for good
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@@ -379,7 +379,7 @@
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<ResizeAlign>Center</ResizeAlign>
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<Style>Bold</Style>
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<Font>Outline</Font>
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<Text />
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<Text>1)</Text>
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<Reflection Enabled="false" />
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</Text>
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<Text Name="TextRoundPlayer">
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+1
-1
@@ -379,7 +379,7 @@
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<ResizeAlign>Center</ResizeAlign>
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<Style>Bold</Style>
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<Font>Outline</Font>
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<Text />
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<Text>1)</Text>
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<Reflection Enabled="false" />
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</Text>
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<Text Name="TextRoundPlayer">
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@@ -431,8 +431,6 @@ namespace VocaluxeLib.PartyModes.Challenge
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private void _BuildRoundsTable()
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{
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if (_RoundsTable.Count == 0)
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return;
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_RoundsTableScrollArea = new SRectF();
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const int numPlayerInOneRow = 3;
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@@ -441,14 +439,14 @@ namespace VocaluxeLib.PartyModes.Challenge
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if (_NumRoundsVisible > _GameState.Combs.Count)
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_NumRoundsVisible = _GameState.Combs.Count;
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float numberX = _RoundsTable[0].Number.X;
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float numberY = _RoundsTable[0].Number.Y;
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float numberX = _Texts[_TextRoundNumber].X;
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float numberY = _Texts[_TextRoundNumber].Y;
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_RoundsTableScrollArea.X = numberX;
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_RoundsTableScrollArea.Y = numberY;
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_RoundsTableScrollArea.W = CBase.Settings.GetRenderW() - _RoundsTable[0].Number.X - 20;
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_RoundsTableScrollArea.W = CBase.Settings.GetRenderW() - _Texts[_TextRoundNumber].X - 20;
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float delta = _RoundsTable[0].Number.Rect.H;
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float delta = _Texts[_TextRoundNumber].Rect.H;
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//Update statics and texts for rounds
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foreach (CRoundsTableRow roundRow in _RoundsTable)
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@@ -481,7 +479,7 @@ namespace VocaluxeLib.PartyModes.Challenge
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roundRow.TextScores[column].Y = numberY + delta;
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roundRow.TextScores[column].MaxWidth = maxw;
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}
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numberY = numberY + 2 * delta;
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numberY = numberY + 2*delta;
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}
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numberY = numberY + delta / 2;
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}
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@@ -431,8 +431,6 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
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private void _BuildRoundsTable()
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{
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if (_RoundsTable.Count == 0)
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return;
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_RoundsTableScrollArea = new SRectF();
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const int numPlayerInOneRow = 3;
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@@ -441,14 +439,14 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
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if (_NumRoundsVisible > _GameState.Combs.Count)
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_NumRoundsVisible = _GameState.Combs.Count;
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float numberX = _RoundsTable[0].Number.X;
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float numberY = _RoundsTable[0].Number.Y;
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float numberX = _Texts[_TextRoundNumber].X;
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float numberY = _Texts[_TextRoundNumber].Y;
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_RoundsTableScrollArea.X = numberX;
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_RoundsTableScrollArea.Y = numberY;
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_RoundsTableScrollArea.W = CBase.Settings.GetRenderW() - _RoundsTable[0].Number.X - 20;
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_RoundsTableScrollArea.W = CBase.Settings.GetRenderW() - _Texts[_TextRoundNumber].X - 20;
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float delta = _RoundsTable[0].Number.Rect.H;
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float delta = _Texts[_TextRoundNumber].Rect.H;
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//Update statics and texts for rounds
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foreach (CRoundsTableRow roundRow in _RoundsTable)
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