Partially revert commit and fix wrong partymode table for good
This commit is contained in:
1 parent
b988d5f0fe
commit
98601bd7b1
4 files changed
+11
-15
No files matched your search
@@ -431,8 +431,6 @@ namespace VocaluxeLib.PartyModes.Challenge
|
||||
|
||||
private void _BuildRoundsTable()
|
||||
{
|
||||
if (_RoundsTable.Count == 0)
|
||||
return;
|
||||
_RoundsTableScrollArea = new SRectF();
|
||||
|
||||
const int numPlayerInOneRow = 3;
|
||||
@@ -441,14 +439,14 @@ namespace VocaluxeLib.PartyModes.Challenge
|
||||
if (_NumRoundsVisible > _GameState.Combs.Count)
|
||||
_NumRoundsVisible = _GameState.Combs.Count;
|
||||
|
||||
float numberX = _RoundsTable[0].Number.X;
|
||||
float numberY = _RoundsTable[0].Number.Y;
|
||||
float numberX = _Texts[_TextRoundNumber].X;
|
||||
float numberY = _Texts[_TextRoundNumber].Y;
|
||||
|
||||
_RoundsTableScrollArea.X = numberX;
|
||||
_RoundsTableScrollArea.Y = numberY;
|
||||
_RoundsTableScrollArea.W = CBase.Settings.GetRenderW() - _RoundsTable[0].Number.X - 20;
|
||||
_RoundsTableScrollArea.W = CBase.Settings.GetRenderW() - _Texts[_TextRoundNumber].X - 20;
|
||||
|
||||
float delta = _RoundsTable[0].Number.Rect.H;
|
||||
float delta = _Texts[_TextRoundNumber].Rect.H;
|
||||
|
||||
//Update statics and texts for rounds
|
||||
foreach (CRoundsTableRow roundRow in _RoundsTable)
|
||||
@@ -481,7 +479,7 @@ namespace VocaluxeLib.PartyModes.Challenge
|
||||
roundRow.TextScores[column].Y = numberY + delta;
|
||||
roundRow.TextScores[column].MaxWidth = maxw;
|
||||
}
|
||||
numberY = numberY + 2 * delta;
|
||||
numberY = numberY + 2*delta;
|
||||
}
|
||||
numberY = numberY + delta / 2;
|
||||
}
|
||||
|
||||
@@ -431,8 +431,6 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
|
||||
|
||||
private void _BuildRoundsTable()
|
||||
{
|
||||
if (_RoundsTable.Count == 0)
|
||||
return;
|
||||
_RoundsTableScrollArea = new SRectF();
|
||||
|
||||
const int numPlayerInOneRow = 3;
|
||||
@@ -441,14 +439,14 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
|
||||
if (_NumRoundsVisible > _GameState.Combs.Count)
|
||||
_NumRoundsVisible = _GameState.Combs.Count;
|
||||
|
||||
float numberX = _RoundsTable[0].Number.X;
|
||||
float numberY = _RoundsTable[0].Number.Y;
|
||||
float numberX = _Texts[_TextRoundNumber].X;
|
||||
float numberY = _Texts[_TextRoundNumber].Y;
|
||||
|
||||
_RoundsTableScrollArea.X = numberX;
|
||||
_RoundsTableScrollArea.Y = numberY;
|
||||
_RoundsTableScrollArea.W = CBase.Settings.GetRenderW() - _RoundsTable[0].Number.X - 20;
|
||||
_RoundsTableScrollArea.W = CBase.Settings.GetRenderW() - _Texts[_TextRoundNumber].X - 20;
|
||||
|
||||
float delta = _RoundsTable[0].Number.Rect.H;
|
||||
float delta = _Texts[_TextRoundNumber].Rect.H;
|
||||
|
||||
//Update statics and texts for rounds
|
||||
foreach (CRoundsTableRow roundRow in _RoundsTable)
|
||||
|
||||
Reference in new issue
Block a user