Partially revert commit and fix wrong partymode table for good

This commit is contained in:
Flamefire committed 2014-10-15 17:57:15 +02:00
1 parent b988d5f0fe
commit 98601bd7b1
4 files changed
+11 -15

No files matched your search

@@ -431,8 +431,6 @@ namespace VocaluxeLib.PartyModes.Challenge
private void _BuildRoundsTable()
{
if (_RoundsTable.Count == 0)
return;
_RoundsTableScrollArea = new SRectF();
const int numPlayerInOneRow = 3;
@@ -441,14 +439,14 @@ namespace VocaluxeLib.PartyModes.Challenge
if (_NumRoundsVisible > _GameState.Combs.Count)
_NumRoundsVisible = _GameState.Combs.Count;
float numberX = _RoundsTable[0].Number.X;
float numberY = _RoundsTable[0].Number.Y;
float numberX = _Texts[_TextRoundNumber].X;
float numberY = _Texts[_TextRoundNumber].Y;
_RoundsTableScrollArea.X = numberX;
_RoundsTableScrollArea.Y = numberY;
_RoundsTableScrollArea.W = CBase.Settings.GetRenderW() - _RoundsTable[0].Number.X - 20;
_RoundsTableScrollArea.W = CBase.Settings.GetRenderW() - _Texts[_TextRoundNumber].X - 20;
float delta = _RoundsTable[0].Number.Rect.H;
float delta = _Texts[_TextRoundNumber].Rect.H;
//Update statics and texts for rounds
foreach (CRoundsTableRow roundRow in _RoundsTable)
@@ -481,7 +479,7 @@ namespace VocaluxeLib.PartyModes.Challenge
roundRow.TextScores[column].Y = numberY + delta;
roundRow.TextScores[column].MaxWidth = maxw;
}
numberY = numberY + 2 * delta;
numberY = numberY + 2*delta;
}
numberY = numberY + delta / 2;
}
@@ -431,8 +431,6 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
private void _BuildRoundsTable()
{
if (_RoundsTable.Count == 0)
return;
_RoundsTableScrollArea = new SRectF();
const int numPlayerInOneRow = 3;
@@ -441,14 +439,14 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
if (_NumRoundsVisible > _GameState.Combs.Count)
_NumRoundsVisible = _GameState.Combs.Count;
float numberX = _RoundsTable[0].Number.X;
float numberY = _RoundsTable[0].Number.Y;
float numberX = _Texts[_TextRoundNumber].X;
float numberY = _Texts[_TextRoundNumber].Y;
_RoundsTableScrollArea.X = numberX;
_RoundsTableScrollArea.Y = numberY;
_RoundsTableScrollArea.W = CBase.Settings.GetRenderW() - _RoundsTable[0].Number.X - 20;
_RoundsTableScrollArea.W = CBase.Settings.GetRenderW() - _Texts[_TextRoundNumber].X - 20;
float delta = _RoundsTable[0].Number.Rect.H;
float delta = _Texts[_TextRoundNumber].Rect.H;
//Update statics and texts for rounds
foreach (CRoundsTableRow roundRow in _RoundsTable)