Added another debug flag for let player 1 win
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80f7cd1dfe
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+6
@@ -17,6 +17,8 @@
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//Uncomment to make the engine hit every note
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//#define DEBUG_HIT
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//Uncomment to only hit notes for player one
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//#define DEBUG_HIT_1
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using System;
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using System.Collections.Generic;
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@@ -280,6 +282,8 @@ namespace Vocaluxe.Base
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if (notes[note].PointsForBeat > 0 && (CRecord.ToneValid(p)
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#if DEBUG_HIT
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|| true
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#elif DEBUG_HIT_1
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|| (true && p == 0)
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#endif
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))
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{
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@@ -294,6 +298,8 @@ namespace Vocaluxe.Base
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#if DEBUG_HIT
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tonePlayer = tone;
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#elif DEBUG_HIT_1
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if(p == 0) tonePlayer = tone;
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#endif
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Players[p].NoteDiff = Math.Abs(tone - tonePlayer);
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