Merge branch 'release-0.4.1' into develop

This commit is contained in:
Florian Küpper committed 2017-12-26 15:46:34 +01:00
commit 80f7cd1dfe
1 file changed
+24 -3
@@ -20,6 +20,7 @@ using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Runtime.InteropServices;
using VocaluxeLib.Game;
using VocaluxeLib.Menu;
using VocaluxeLib.Songs;
@@ -534,13 +535,33 @@ namespace VocaluxeLib.PartyModes.TicTacToe
if (!GameData.Rounds[GameData.FieldNr].Finished)
GameData.CurrentRoundNr++;
CPoints points = CBase.Game.GetPoints();
SPlayer[] results = CBase.Game.GetPlayers();
if (results == null)
if (results == null || results.Length < 2)
return;
if (results.Length < 2)
return;
//Sum up all points
for (int r = 0; r < points.NumRounds; r++)
{
SPlayer[] player = points.GetPlayer(r, 2);
for (int i = 0; i < 2; i++)
{
results[i].Points += player[i].Points;
results[i].PointsGoldenNotes += player[i].PointsGoldenNotes;
results[i].PointsLineBonus += player[i].PointsLineBonus;
}
}
//Calc average of points
for (int i = 0; i < 2; i++)
{
results[i].Points /= points.NumRounds;
results[i].PointsGoldenNotes /= points.NumRounds;
results[i].PointsLineBonus /= points.NumRounds;
}
//Decide who has won
GameData.Rounds[GameData.FieldNr].PointsTeam1 = (int)Math.Round(results[0].Points);
GameData.Rounds[GameData.FieldNr].PointsTeam2 = (int)Math.Round(results[1].Points);
GameData.Rounds[GameData.FieldNr].Finished = true;