Merge remote-tracking branch 'remotes/flokuep/develop' into develop
This commit is contained in:
commit
8772066ca2
8 files changed
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-32
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@@ -121,8 +121,8 @@
|
||||
</Text2>
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||||
<TextPosition>
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||||
<!--<X>, <Y>: Text position-->
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||||
<X>100</X>
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||||
<Y>100</Y>
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||||
<X>40</X>
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||||
<Y>102</Y>
|
||||
<!--<Z>: Text position-->
|
||||
<Z>0,00</Z>
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||||
<!--<H>: Text height-->
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||||
@@ -150,8 +150,8 @@
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||||
</TextPosition>
|
||||
<TextPlayerName>
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||||
<!--<X>, <Y>: Text position-->
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||||
<X>110</X>
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||||
<Y>100</Y>
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||||
<X>50</X>
|
||||
<Y>102</Y>
|
||||
<!--<Z>: Text position-->
|
||||
<Z>0,00</Z>
|
||||
<!--<H>: Text height-->
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||||
@@ -180,8 +180,8 @@
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||||
</TextPlayerName>
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||||
<TextNumPlayed>
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||||
<!--<X>, <Y>: Text position-->
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||||
<X>320</X>
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||||
<Y>100</Y>
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||||
<X>260</X>
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||||
<Y>102</Y>
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||||
<!--<Z>: Text position-->
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||||
<Z>0,00</Z>
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||||
<!--<H>: Text height-->
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||||
@@ -209,8 +209,8 @@
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||||
</TextNumPlayed>
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||||
<TextWon>
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||||
<!--<X>, <Y>: Text position-->
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||||
<X>400</X>
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||||
<Y>100</Y>
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||||
<X>340</X>
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||||
<Y>102</Y>
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||||
<!--<Z>: Text position-->
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||||
<Z>0,00</Z>
|
||||
<!--<H>: Text height-->
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||||
@@ -238,8 +238,8 @@
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||||
</TextWon>
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||||
<TextSingPoints>
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||||
<!--<X>, <Y>: Text position-->
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||||
<X>550</X>
|
||||
<Y>100</Y>
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||||
<X>490</X>
|
||||
<Y>102</Y>
|
||||
<!--<Z>: Text position-->
|
||||
<Z>0,00</Z>
|
||||
<!--<H>: Text height-->
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||||
@@ -267,8 +267,8 @@
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||||
</TextSingPoints>
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||||
<TextGamePoints>
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||||
<!--<X>, <Y>: Text position-->
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||||
<X>650</X>
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||||
<Y>100</Y>
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||||
<X>590</X>
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||||
<Y>102</Y>
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||||
<!--<Z>: Text position-->
|
||||
<Z>0,00</Z>
|
||||
<!--<H>: Text height-->
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||||
@@ -323,7 +323,94 @@
|
||||
<!--<Reflection> If exists:-->
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||||
<!-- <Space>: Reflection Space-->
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||||
<!-- <Height>: Reflection Height-->
|
||||
</TextNextPlayer>
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||||
</TextNextPlayer>
|
||||
<TextRoundPlayer>
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||||
<!--<X>, <Y>: Text position-->
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<!--<Z>: Text position-->
|
||||
<Z>0,00</Z>
|
||||
<!--<H>: Text height-->
|
||||
<H>32</H>
|
||||
<!--<MaxW>: Maximum text width (if exists)-->
|
||||
<!--<Color>: Text color from ColorScheme (high priority)-->
|
||||
<!--or <R>, <G>, <B>, <A> (lower priority)-->
|
||||
<Color>StaticColor</Color>
|
||||
<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
|
||||
<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
|
||||
<SColor>TextSColor</SColor>
|
||||
<!--<Align>: Text align horizontal: Left, Center, Right-->
|
||||
<Align>Center</Align>
|
||||
<!--<HAlign>: Text align vertical (on downsizing): Top, Center, Bottom-->
|
||||
<HAlign>Center</HAlign>
|
||||
<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
|
||||
<Style>Bold</Style>
|
||||
<!--<Font>: Text font name-->
|
||||
<Font>Outline</Font>
|
||||
<!--<Text>: Nothing or translation tag-->
|
||||
<Text />
|
||||
<!--<Reflection> If exists:-->
|
||||
<!-- <Space>: Reflection Space-->
|
||||
<!-- <Height>: Reflection Height-->
|
||||
</TextRoundPlayer>
|
||||
<TextRoundNumber>
|
||||
<!--<X>, <Y>: Text position-->
|
||||
<X>660</X>
|
||||
<Y>102</Y>
|
||||
<!--<Z>: Text position-->
|
||||
<Z>0,00</Z>
|
||||
<!--<H>: Text height-->
|
||||
<H>32</H>
|
||||
<!--<MaxW>: Maximum text width (if exists)-->
|
||||
<!--<Color>: Text color from ColorScheme (high priority)-->
|
||||
<!--or <R>, <G>, <B>, <A> (lower priority)-->
|
||||
<Color>StaticColor</Color>
|
||||
<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
|
||||
<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
|
||||
<SColor>TextSColor</SColor>
|
||||
<!--<Align>: Text align horizontal: Left, Center, Right-->
|
||||
<Align>Right</Align>
|
||||
<!--<HAlign>: Text align vertical (on downsizing): Top, Center, Bottom-->
|
||||
<HAlign>Center</HAlign>
|
||||
<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
|
||||
<Style>Bold</Style>
|
||||
<!--<Font>: Text font name-->
|
||||
<Font>Outline</Font>
|
||||
<!--<Text>: Nothing or translation tag-->
|
||||
<Text />
|
||||
<!--<Reflection> If exists:-->
|
||||
<!-- <Space>: Reflection Space-->
|
||||
<!-- <Height>: Reflection Height-->
|
||||
</TextRoundNumber>
|
||||
<TextRoundScore>
|
||||
<!--<X>, <Y>: Text position-->
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<!--<Z>: Text position-->
|
||||
<Z>0,00</Z>
|
||||
<!--<H>: Text height-->
|
||||
<H>32</H>
|
||||
<!--<MaxW>: Maximum text width (if exists)-->
|
||||
<!--<Color>: Text color from ColorScheme (high priority)-->
|
||||
<!--or <R>, <G>, <B>, <A> (lower priority)-->
|
||||
<Color>StaticColor</Color>
|
||||
<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
|
||||
<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
|
||||
<SColor>TextSColor</SColor>
|
||||
<!--<Align>: Text align horizontal: Left, Center, Right-->
|
||||
<Align>Center</Align>
|
||||
<!--<HAlign>: Text align vertical (on downsizing): Top, Center, Bottom-->
|
||||
<HAlign>Center</HAlign>
|
||||
<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
|
||||
<Style>Bold</Style>
|
||||
<!--<Font>: Text font name-->
|
||||
<Font>Outline</Font>
|
||||
<!--<Text>: Nothing or translation tag-->
|
||||
<Text />
|
||||
<!--<Reflection> If exists:-->
|
||||
<!-- <Space>: Reflection Space-->
|
||||
<!-- <Height>: Reflection Height-->
|
||||
</TextRoundScore>
|
||||
<TextPopupReallyExit>
|
||||
<!--<X>, <Y>: Text position-->
|
||||
<X>640</X>
|
||||
@@ -639,5 +726,103 @@
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||||
<Height>26</Height>
|
||||
</SReflection>
|
||||
</ButtonPopupNo>
|
||||
<ButtonPlayerScrollUp>
|
||||
<!--<Skin>: Texture name-->
|
||||
<Skin>ScrollUp</Skin>
|
||||
<!--<SkinSelected>: Texture name for selected button-->
|
||||
<SkinSelected>ScrollUp</SkinSelected>
|
||||
<!--<X>, <Y>, <Z>, <W>, <H>: Button position, width and height-->
|
||||
<X>281</X>
|
||||
<Y>94</Y>
|
||||
<Z>-0,01</Z>
|
||||
<W>28</W>
|
||||
<H>15</H>
|
||||
<!--<Color>: Button color from ColorScheme (high priority)-->
|
||||
<!--or <R>, <G>, <B>, <A> (lower priority)-->
|
||||
<Color>ButtonColor</Color>
|
||||
<!--<SColor>: Selected button color from ColorScheme (high priority)-->
|
||||
<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
|
||||
<SColor>ButtonSColor</SColor>
|
||||
<Text>
|
||||
<!--<X>, <Y>: Text position-->
|
||||
<X>75</X>
|
||||
<Y>10</Y>
|
||||
<!--<H>: Text height-->
|
||||
<H>32</H>
|
||||
<!--<MaxW>: Maximum text width (if exists)-->
|
||||
<MaxW>142</MaxW>
|
||||
<!--<Color>: Text color from ColorScheme (high priority)-->
|
||||
<!--or <R>, <G>, <B>, <A> (lower priority)-->
|
||||
<Color>ButtonTextColor</Color>
|
||||
<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
|
||||
<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
|
||||
<SColor>ButtonTextSColor</SColor>
|
||||
<!--<Align>: Text align horizontal: Left, Center, Right-->
|
||||
<Align>Center</Align>
|
||||
<!--<HAlign>: Text align vertical (on downsizing): Top, Center, Bottom-->
|
||||
<HAlign>Center</HAlign>
|
||||
<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
|
||||
<Style>Bold</Style>
|
||||
<!--<Font>: Text font name-->
|
||||
<Font>Outline</Font>
|
||||
<!--<Text>: Nothing or translation tag-->
|
||||
<Text />
|
||||
</Text>
|
||||
<!--<Reflection> If exists:-->
|
||||
<!-- <Space>: Reflection Space-->
|
||||
<!-- <Height>: Reflection Height-->
|
||||
<!--<SReflection> If exists:-->
|
||||
<!-- <Space>: Reflection Space of selected button-->
|
||||
<!-- <Height>: Reflection Height of selected button-->
|
||||
</ButtonPlayerScrollUp>
|
||||
<ButtonPlayerScrollDown>
|
||||
<!--<Skin>: Texture name-->
|
||||
<Skin>ScrollDown</Skin>
|
||||
<!--<SkinSelected>: Texture name for selected button-->
|
||||
<SkinSelected>ScrollDown</SkinSelected>
|
||||
<!--<X>, <Y>, <Z>, <W>, <H>: Button position, width and height-->
|
||||
<X>281</X>
|
||||
<Y>515</Y>
|
||||
<Z>-0,01</Z>
|
||||
<W>28</W>
|
||||
<H>15</H>
|
||||
<!--<Color>: Button color from ColorScheme (high priority)-->
|
||||
<!--or <R>, <G>, <B>, <A> (lower priority)-->
|
||||
<Color>ButtonColor</Color>
|
||||
<!--<SColor>: Selected button color from ColorScheme (high priority)-->
|
||||
<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
|
||||
<SColor>ButtonSColor</SColor>
|
||||
<Text>
|
||||
<!--<X>, <Y>: Text position-->
|
||||
<X>75</X>
|
||||
<Y>10</Y>
|
||||
<!--<H>: Text height-->
|
||||
<H>32</H>
|
||||
<!--<MaxW>: Maximum text width (if exists)-->
|
||||
<MaxW>142</MaxW>
|
||||
<!--<Color>: Text color from ColorScheme (high priority)-->
|
||||
<!--or <R>, <G>, <B>, <A> (lower priority)-->
|
||||
<Color>ButtonTextColor</Color>
|
||||
<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
|
||||
<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
|
||||
<SColor>ButtonTextSColor</SColor>
|
||||
<!--<Align>: Text align horizontal: Left, Center, Right-->
|
||||
<Align>Center</Align>
|
||||
<!--<HAlign>: Text align vertical (on downsizing): Top, Center, Bottom-->
|
||||
<HAlign>Center</HAlign>
|
||||
<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
|
||||
<Style>Bold</Style>
|
||||
<!--<Font>: Text font name-->
|
||||
<Font>Outline</Font>
|
||||
<!--<Text>: Nothing or translation tag-->
|
||||
<Text />
|
||||
</Text>
|
||||
<!--<Reflection> If exists:-->
|
||||
<!-- <Space>: Reflection Space-->
|
||||
<!-- <Height>: Reflection Height-->
|
||||
<!--<SReflection> If exists:-->
|
||||
<!-- <Space>: Reflection Space of selected button-->
|
||||
<!-- <Height>: Reflection Height of selected button-->
|
||||
</ButtonPlayerScrollDown>
|
||||
</PartyScreenChallengeMain>
|
||||
</root>
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 1.1 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 1.1 KiB |
@@ -337,6 +337,8 @@
|
||||
<Plus>Plus.png</Plus>
|
||||
<Random>Random.png</Random>
|
||||
<PopupBG>Popup.png</PopupBG>
|
||||
<ScrollUp>ScrollUp.png</ScrollUp>
|
||||
<ScrollDown>ScrollDown.png</ScrollDown>
|
||||
</Skins>
|
||||
<Videos>
|
||||
<BG_Video>[Blue]BG_Video.mp4</BG_Video>
|
||||
|
||||
@@ -330,7 +330,9 @@
|
||||
<Minus>Minus.png</Minus>
|
||||
<Plus>Plus.png</Plus>
|
||||
<Random>Random.png</Random>
|
||||
<PopupBG>Popup.png</PopupBG>
|
||||
<PopupBG>Popup.png</PopupBG>
|
||||
<ScrollUp>ScrollUp.png</ScrollUp>
|
||||
<ScrollDown>ScrollDown.png</ScrollDown>
|
||||
</Skins>
|
||||
<Videos>
|
||||
<BG_Video>[Green]BG_Video.mp4</BG_Video>
|
||||
|
||||
@@ -331,6 +331,8 @@
|
||||
<Plus>Plus.png</Plus>
|
||||
<Random>Random.png</Random>
|
||||
<PopupBG>Popup.png</PopupBG>
|
||||
<ScrollUp>ScrollUp.png</ScrollUp>
|
||||
<ScrollDown>ScrollDown.png</ScrollDown>
|
||||
</Skins>
|
||||
<Videos>
|
||||
<BG_Video>[Red]BG_Video.mp4</BG_Video>
|
||||
|
||||
@@ -331,6 +331,8 @@
|
||||
<Plus>Plus.png</Plus>
|
||||
<Random>Random.png</Random>
|
||||
<PopupBG>Popup.png</PopupBG>
|
||||
<ScrollUp>ScrollUp.png</ScrollUp>
|
||||
<ScrollDown>ScrollDown.png</ScrollDown>
|
||||
</Skins>
|
||||
<Videos>
|
||||
<BG_Video>[Yellow]BG_Video.mp4</BG_Video>
|
||||
|
||||
@@ -17,6 +17,13 @@ namespace Vocaluxe.PartyModes
|
||||
public CText GamePoints;
|
||||
}
|
||||
|
||||
class RoundsTableRow
|
||||
{
|
||||
public CText Number;
|
||||
public List<CText> TextPlayer;
|
||||
public List<CText> TextScores;
|
||||
}
|
||||
|
||||
|
||||
public class PartyScreenChallengeMain : CMenuParty
|
||||
{
|
||||
@@ -31,12 +38,18 @@ namespace Vocaluxe.PartyModes
|
||||
const string TextGamePoints = "TextGamePoints";
|
||||
const string TextNextPlayer = "TextNextPlayer";
|
||||
const string TextPopupReallyExit = "TextPopupReallyExit";
|
||||
const string TextRoundPlayer = "TextRoundPlayer";
|
||||
const string TextRoundScore = "TextRoundScore";
|
||||
const string TextRoundNumber = "TextRoundNumber";
|
||||
|
||||
const string ButtonNextRound = "ButtonNextRound";
|
||||
const string ButtonBack = "ButtonBack";
|
||||
const string ButtonExit = "ButtonExit";
|
||||
const string ButtonPopupYes = "ButtonPopupYes";
|
||||
const string ButtonPopupNo = "ButtonPopupNo";
|
||||
const string ButtonPlayerScrollUp = "ButtonPlayerScrollUp";
|
||||
const string ButtonPlayerScrollDown = "ButtonPlayerScrollDown";
|
||||
|
||||
|
||||
const string StaticPopupBG = "StaticPopupBG";
|
||||
const string StaticNextPlayer = "StaticNextPlayer";
|
||||
@@ -45,11 +58,17 @@ namespace Vocaluxe.PartyModes
|
||||
|
||||
private DataFromScreen Data;
|
||||
private DataToScreenMain GameState;
|
||||
private List<TableRow> Table;
|
||||
private List<TableRow> PlayerTable;
|
||||
private List<RoundsTableRow> RoundsTable;
|
||||
|
||||
private List<CText> NextPlayerTexts;
|
||||
private List<CStatic> NextPlayerStatics;
|
||||
|
||||
private SRectF RoundsTableScrollArea;
|
||||
private SRectF PlayerTableScrollArea;
|
||||
private int RoundsTableOffset = 0;
|
||||
private int PlayerTableOffset = 0;
|
||||
|
||||
public PartyScreenChallengeMain()
|
||||
{
|
||||
Data = new DataFromScreen();
|
||||
@@ -61,8 +80,8 @@ namespace Vocaluxe.PartyModes
|
||||
base.Init();
|
||||
|
||||
_ThemeName = "PartyScreenChallengeMain";
|
||||
_ThemeTexts = new string[] { TextPosition, TextPlayerName, TextNumPlayed, TextWon, TextSingPoints, TextGamePoints, TextNextPlayer, TextPopupReallyExit };
|
||||
_ThemeButtons = new string[] { ButtonNextRound, ButtonBack, ButtonExit, ButtonPopupYes, ButtonPopupNo };
|
||||
_ThemeTexts = new string[] { TextPosition, TextPlayerName, TextNumPlayed, TextWon, TextSingPoints, TextGamePoints, TextNextPlayer, TextPopupReallyExit, TextRoundNumber, TextRoundPlayer, TextRoundScore };
|
||||
_ThemeButtons = new string[] { ButtonNextRound, ButtonBack, ButtonExit, ButtonPopupYes, ButtonPopupNo, ButtonPlayerScrollDown, ButtonPlayerScrollUp };
|
||||
_ThemeStatics = new string[] { StaticPopupBG, StaticNextPlayer };
|
||||
_ScreenVersion = ScreenVersion;
|
||||
}
|
||||
@@ -72,7 +91,7 @@ namespace Vocaluxe.PartyModes
|
||||
base.LoadTheme(XmlPath);
|
||||
|
||||
GameState = new DataToScreenMain();
|
||||
BuildTable();
|
||||
BuildPlayerTable();
|
||||
|
||||
NextPlayerTexts = new List<CText>();
|
||||
NextPlayerStatics = new List<CStatic>();
|
||||
@@ -190,9 +209,12 @@ namespace Vocaluxe.PartyModes
|
||||
{
|
||||
base.OnShow();
|
||||
|
||||
Updatetable();
|
||||
UpdatePlayerTable(PlayerTableOffset);
|
||||
UpdateNextPlayerPositions();
|
||||
UpdateNextPlayerContents();
|
||||
if(GameState.CurrentRoundNr == 1 || RoundsTable == null)
|
||||
BuildRoundsTable();
|
||||
UpdateRoundsTable(RoundsTableOffset);
|
||||
|
||||
if (GameState.CurrentRoundNr == 1)
|
||||
{
|
||||
@@ -306,12 +328,101 @@ namespace Vocaluxe.PartyModes
|
||||
}
|
||||
}
|
||||
|
||||
private void BuildTable()
|
||||
private void BuildRoundsTable()
|
||||
{
|
||||
Table = new List<TableRow>();
|
||||
int NumRoundsVisible = 3;
|
||||
int NumPlayerInOneRow = 3;
|
||||
if (GameState.NumPlayerAtOnce <= NumPlayerInOneRow)
|
||||
NumRoundsVisible = 5;
|
||||
if (NumRoundsVisible > GameState.Combs.Count)
|
||||
NumRoundsVisible = GameState.Combs.Count;
|
||||
|
||||
float x = Texts[htTexts(TextRoundNumber)].X;
|
||||
float y = Texts[htTexts(TextRoundNumber)].Y;
|
||||
|
||||
float delta = Texts[htTexts(TextRoundNumber)].Height;
|
||||
|
||||
//Create lists
|
||||
RoundsTable = new List<RoundsTableRow>();
|
||||
for (int i = 0; i < NumRoundsVisible; i++)
|
||||
{
|
||||
RoundsTableRow rtr = new RoundsTableRow();
|
||||
rtr.TextPlayer = new List<CText>();
|
||||
rtr.TextScores = new List<CText>();
|
||||
RoundsTable.Add(rtr);
|
||||
}
|
||||
//Create statics and texts for rounds
|
||||
for (int round = 0; round < RoundsTable.Count; round++)
|
||||
{
|
||||
//Round-number
|
||||
CText text = GetNewText(Texts[htTexts(TextRoundNumber)]);
|
||||
text.X = x;
|
||||
text.Y = y;
|
||||
text.Text = (round + 1) + ")";
|
||||
AddText(text);
|
||||
RoundsTable[round].Number = text;
|
||||
int NumInnerRows = (int) Math.Ceiling(GameState.NumPlayerAtOnce / ((double)NumPlayerInOneRow));
|
||||
for (int row = 0; row < NumInnerRows; row++)
|
||||
{
|
||||
int num = (row + 1) * NumPlayerInOneRow;
|
||||
int NumPlayerInThisRow = NumPlayerInOneRow;
|
||||
if (num > GameState.NumPlayerAtOnce)
|
||||
{
|
||||
num = GameState.NumPlayerAtOnce;
|
||||
NumPlayerInThisRow = GameState.NumPlayerAtOnce - (row * NumPlayerInOneRow);
|
||||
}
|
||||
|
||||
for (int column = row * NumPlayerInOneRow; column < num; column++)
|
||||
{
|
||||
//Player
|
||||
float _x = x + 15 + (_Base.Settings.GetRenderW() - Texts[htTexts(TextRoundNumber)].X - 20) / NumPlayerInThisRow * (column - row * NumPlayerInOneRow) + ((_Base.Settings.GetRenderW() - Texts[htTexts(TextRoundNumber)].X - 20) / NumPlayerInThisRow) / 2;
|
||||
float maxw = ((_Base.Settings.GetRenderW() - Texts[htTexts(TextRoundNumber)].X - 20) / NumPlayerInThisRow)/2 - 5;
|
||||
text = GetNewText(Texts[htTexts(TextRoundNumber)]);
|
||||
text.X = _x;
|
||||
text.Y = y;
|
||||
text.MaxWidth = maxw;
|
||||
AddText(text);
|
||||
RoundsTable[round].TextPlayer.Add(text);
|
||||
//Score
|
||||
text = GetNewText(Texts[htTexts(TextRoundNumber)]);
|
||||
text.X = _x;
|
||||
text.Y = y + delta;
|
||||
text.MaxWidth = maxw;
|
||||
AddText(text);
|
||||
RoundsTable[round].TextScores.Add(text);
|
||||
}
|
||||
y = y + delta + delta;
|
||||
}
|
||||
y = y + delta/2;
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateRoundsTable(int Offset)
|
||||
{
|
||||
SProfile[] profile = _Base.Profiles.GetProfiles();
|
||||
for (int i = 0; i < RoundsTable.Count; i++)
|
||||
{
|
||||
for(int p = 0; p < RoundsTable[i].TextPlayer.Count; p++)
|
||||
{
|
||||
RoundsTable[i].Number.Text = (i + 1 + Offset).ToString();
|
||||
int pID = GameState.ProfileIDs[GameState.Combs[i + Offset].Player[p]];
|
||||
RoundsTable[i].TextPlayer[p].Text = profile[pID].PlayerName+"";
|
||||
if ((GameState.CurrentRoundNr - 1) > i)
|
||||
RoundsTable[i].TextScores[p].Text = GameState.Results[i + Offset, p].ToString();
|
||||
else
|
||||
RoundsTable[i].TextScores[p].Text = "";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void BuildPlayerTable()
|
||||
{
|
||||
int NumPlayerVisible = 10;
|
||||
|
||||
PlayerTable = new List<TableRow>();
|
||||
float delta = Texts[htTexts(TextPosition)].Height * 1.2f;
|
||||
|
||||
for (int i = 0; i < _PartyMode.GetMaxPlayer(); i++)
|
||||
for (int i = 0; i < NumPlayerVisible; i++)
|
||||
{
|
||||
TableRow row = new TableRow();
|
||||
|
||||
@@ -345,19 +456,19 @@ namespace Vocaluxe.PartyModes
|
||||
AddText(row.SingPoints);
|
||||
AddText(row.GamePoints);
|
||||
|
||||
Table.Add(row);
|
||||
PlayerTable.Add(row);
|
||||
}
|
||||
}
|
||||
|
||||
private void Updatetable()
|
||||
private void UpdatePlayerTable(int Offset)
|
||||
{
|
||||
SProfile[] profiles = _Base.Profiles.GetProfiles();
|
||||
|
||||
for (int i = 0; i < Table.Count; i++)
|
||||
for (int i = 0; i < PlayerTable.Count; i++)
|
||||
{
|
||||
TableRow row = Table[i];
|
||||
TableRow row = PlayerTable[i+Offset];
|
||||
|
||||
if (i < GameState.ResultTable.Count)
|
||||
if (i+Offset < GameState.ResultTable.Count)
|
||||
{
|
||||
row.Pos.Visible = true;
|
||||
row.Name.Visible = true;
|
||||
@@ -366,11 +477,11 @@ namespace Vocaluxe.PartyModes
|
||||
row.SingPoints.Visible = true;
|
||||
row.GamePoints.Visible = true;
|
||||
|
||||
row.Name.Text = profiles[GameState.ResultTable[i].PlayerID].PlayerName;
|
||||
row.Rounds.Text = GameState.ResultTable[i].NumRounds.ToString();
|
||||
row.Won.Text = GameState.ResultTable[i].NumWon.ToString();
|
||||
row.SingPoints.Text = GameState.ResultTable[i].SumSingPoints.ToString();
|
||||
row.GamePoints.Text = GameState.ResultTable[i].NumGamePoints.ToString();
|
||||
row.Name.Text = profiles[GameState.ResultTable[i+Offset].PlayerID].PlayerName;
|
||||
row.Rounds.Text = GameState.ResultTable[i+Offset].NumRounds.ToString();
|
||||
row.Won.Text = GameState.ResultTable[i+Offset].NumWon.ToString();
|
||||
row.SingPoints.Text = GameState.ResultTable[i+Offset].SumSingPoints.ToString();
|
||||
row.GamePoints.Text = GameState.ResultTable[i+Offset].NumGamePoints.ToString();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
Reference in new issue
Block a user