fixed client size on secondary screens in d3d
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9361c8b375
commit
807d9f0e8b
1 file changed
+11
-2
@@ -263,7 +263,16 @@ namespace Vocaluxe.Lib.Draw
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//Real fullscreen could be gained setting _PresentParameters.Windowed = true
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//And calling Reset() and Init() after
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_OldSize = this.ClientSize;
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this.ClientSize = new Size(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height);
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int ScreenNr = 0;
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for (int i = 0; i < Screen.AllScreens.Length; i++)
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{
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Screen scr = Screen.AllScreens[i];
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if (scr.Bounds.Top <= this.Top && scr.Bounds.Left <= this.Left)
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ScreenNr = i;
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}
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this.ClientSize = new Size(Screen.AllScreens[ScreenNr].Bounds.Width, Screen.AllScreens[ScreenNr].Bounds.Height);
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this.FormBorderStyle = FormBorderStyle.None;
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CenterToScreen();
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_fullscreen = true;
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@@ -462,7 +471,7 @@ namespace Vocaluxe.Lib.Draw
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if (CTime.IsRunning())
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delay = (int)Math.Floor(CConfig.CalcCycleTime() - CTime.GetMilliseconds());
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if (delay >= 1)
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if (delay >= 1 && CConfig.VSync == EOffOn.TR_CONFIG_OFF)
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System.Threading.Thread.Sleep(delay);
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//Calculate the FPS Rate and restart the timer after a frame
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CTime.CalculateFPS();
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