do not draw D3DTextures which are == null
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c2da29edc8
commit
9361c8b375
1 file changed
+9
@@ -1079,6 +1079,9 @@ namespace Vocaluxe.Lib.Draw
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{
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if ((Texture.index >= 0) && (_Textures.Count > 0) && (_D3DTextures.Count > Texture.index) && _TextureExists(ref Texture))
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{
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if (_D3DTextures[Texture.index] == null)
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return;
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//Calculate the position
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float x1 = (bounds.X - rect.X) / rect.W * Texture.width_ratio;
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float x2 = (bounds.X + bounds.W - rect.X) / rect.W * Texture.width_ratio;
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@@ -1166,6 +1169,9 @@ namespace Vocaluxe.Lib.Draw
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{
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if (_TextureExists(ref Texture))
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{
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if (_D3DTextures[Texture.index] == null)
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return;
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float x1 = 0f + begin * Texture.width_ratio;
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float x2 = Texture.width_ratio * end;
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float y1 = 0f;
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@@ -1206,6 +1212,9 @@ namespace Vocaluxe.Lib.Draw
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{
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if (_TextureExists(ref Texture))
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{
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if (_D3DTextures[Texture.index] == null)
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return;
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if (rect.W == 0f || rect.H == 0f || bounds.H == 0f || bounds.W == 0f || color.A == 0f || height <= 0f)
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return;
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