Removed ChallengeMedley, could be configured in Challenge now

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Florian Küpper committed 2017-09-12 09:55:01 +02:00
1 parent fc8b56076c
commit 6ba8eebb20
27 files changed
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<?xml version="1.0" encoding="utf-8"?>
<root>
<PartyModeSystemVersion>2</PartyModeSystemVersion>
<Info>
<Name>TR_PARTYMODE_NAME</Name>
<Author>brunzel</Author>
<Description>TR_PARTYMODE_DESCRIPTION</Description>
<Folder>ChallengeMedley</Folder>
<PartyModeFile>CPartyModeChallengeMedley</PartyModeFile>
<PartyModeVersionMajor>0</PartyModeVersionMajor>
<PartyModeVersionMinor>2</PartyModeVersionMinor>
<TargetAudience>TR_PARTYMODE_AUDIENCE</TargetAudience>
</Info>
<PartyScreens>
<ScreenFile>CPartyScreenChallengeMedleyMain</ScreenFile>
<ScreenFile>CPartyScreenChallengeMedleyConfig</ScreenFile>
<ScreenFile>CPartyScreenChallengeMedleyNames</ScreenFile>
</PartyScreens>
</root>
@@ -1,32 +0,0 @@
<?xml version='1.0' encoding='UTF-8'?>
<resources>
<string name="language">Inglés</string>
<string name="TR_PARTYMODE_NAME">Mou desafíu Medley</string>
<string name="TR_PARTYMODE_AUDIENCE">Pa daquién tea interesáu nos duelos y Medleys.</string>
<string name="TR_BUTTON_NEXT">Siguiente</string>
<string name="TR_BUTTON_BACK">Tornar</string>
<string name="TR_BUTTON_START">Entamar</string>
<string name="TR_BUTTON_EXIT">Colar</string>
<string name="TR_BUTTON_YES">Sí</string>
<string name="TR_BUTTON_NO">Non</string>
<string name="TR_BUTTON_NEXT_ROUND">Ronda siguiente</string>
<string name="TR_PLAYLIST">Llista de reproducción</string>
<string name="TR_CATEGORY">Estaya</string>
<string name="TR_ALLSONGS">Toles sones</string>
<string name="TR_SONGS">Sones</string>
<string name="TR_SCREENCONFIG_TITLE">Mou retu Medley: Configuración</string>
<string name="TR_SCREENCONFIG_NUMPLAYERS">Númberu de xugadores</string>
<string name="TR_SCREENCONFIG_NUMMICS">Númberu de microfonos</string>
<string name="TR_SCREENCONFIG_NUMROUNDS">Númberu de rondes</string>
<string name="TR_SCREENNAMES_TITLE">Mou retu Medley: Esbillar xugador</string>
<string name="TR_SCREENMAIN_TITLE">Mou retu Medley: Vista previa</string>
<string name="TR_SCREENMAIN_TABLE_POS">Pos</string>
<string name="TR_SCREENMAIN_TABLE_PLAYERNAME">Nome</string>
<string name="TR_SCREENMAIN_TABLE_NUMPLAYED">Rondes</string>
<string name="TR_SCREENMAIN_TABLE_WON">Victories</string>
<string name="TR_SCREENMAIN_TABLE_SINGPOINTS">Puntos</string>
<string name="TR_SCREENMAIN_TABLE_GAMEPOINTS">Puntuación</string>
<string name="TR_SCREENMAIN_POPUP_REALLYEXIT">¿De xuru quies colar?</string>
<string name="TR_SCREENMAIN_NEXT_PLAYER">Xugador de la ronda siguiente:</string>
<string name="TR_SCREENMAIN_FINISH">¡Toles rondes tan cantaes! Ya'l ganador ye...</string>
</resources>
@@ -1,36 +0,0 @@
<?xml version='1.0' encoding='UTF-8'?>
<resources>
<string name="language">Anglický</string>
<string name="TR_PARTYMODE_NAME">Soutěžní směskový režim</string>
<string name="TR_PARTYMODE_DESCRIPTION">Hrajte soutěžní režim jen se směskami.</string>
<string name="TR_PARTYMODE_AUDIENCE">Pro všechny ty, kdož se zajímají o pěvecké souboje a mnoho kol složených ze směsek.</string>
<string name="TR_BUTTON_NEXT">Další</string>
<string name="TR_BUTTON_BACK">Zpět</string>
<string name="TR_BUTTON_START">Spustit</string>
<string name="TR_BUTTON_EXIT">Ukončit</string>
<string name="TR_BUTTON_YES">Ano</string>
<string name="TR_BUTTON_NO">Ne</string>
<string name="TR_BUTTON_NEXT_ROUND">Další kolo</string>
<string name="TR_PLAYLIST">Seznam skladeb</string>
<string name="TR_CATEGORY">Skupina</string>
<string name="TR_ALLSONGS">Všechny písně</string>
<string name="TR_SONGS">Písně</string>
<string name="TR_SCREENCONFIG_TITLE">Soutěžní směskový režim: Nastavení</string>
<string name="TR_SCREENCONFIG_NUMPLAYERS">Počet hráčů</string>
<string name="TR_SCREENCONFIG_NUMMICS">Počet mikrofonů</string>
<string name="TR_SCREENCONFIG_NUMROUNDS">Počet kol</string>
<string name="TR_SCREENCONFIG_NUMSONGS">Počet písní na kolo</string>
<string name="TR_SCREENCONFIG_SONGSOURCE">Zdroj písně</string>
<string name="TR_SCREENNAMES_TITLE">Soutěžní směskový režim: Výběr hráče</string>
<string name="TR_SCREENNAMES_BUTTON_RANDOM">Vybrat náhodně</string>
<string name="TR_SCREENMAIN_TITLE">Soutěžní směskový režim: Přehled</string>
<string name="TR_SCREENMAIN_TABLE_POS">Místo</string>
<string name="TR_SCREENMAIN_TABLE_PLAYERNAME">Jméno</string>
<string name="TR_SCREENMAIN_TABLE_NUMPLAYED">Kola</string>
<string name="TR_SCREENMAIN_TABLE_WON">Vítězové</string>
<string name="TR_SCREENMAIN_TABLE_SINGPOINTS">Body za zpívání</string>
<string name="TR_SCREENMAIN_TABLE_GAMEPOINTS">Výsledky</string>
<string name="TR_SCREENMAIN_POPUP_REALLYEXIT">Opravdu chcete odejít?</string>
<string name="TR_SCREENMAIN_NEXT_PLAYER">Hráč dalšího kola:</string>
<string name="TR_SCREENMAIN_FINISH">Všechna kola byla odzpívána! A vítězem se stal...</string>
</resources>
@@ -1,36 +0,0 @@
<?xml version='1.0' encoding='UTF-8'?>
<resources>
<string name="language">Engels</string>
<string name="TR_PARTYMODE_NAME">Uitdaging Medley</string>
<string name="TR_PARTYMODE_DESCRIPTION">Speel een paar uitdagingsronden met alleen Medleys.</string>
<string name="TR_PARTYMODE_AUDIENCE">Voor iedereen geïnteresseerd in duelleren en Medleys.</string>
<string name="TR_BUTTON_NEXT">Volgende</string>
<string name="TR_BUTTON_BACK">Vorige</string>
<string name="TR_BUTTON_START">Start</string>
<string name="TR_BUTTON_EXIT">Afsluiten</string>
<string name="TR_BUTTON_YES">Ja</string>
<string name="TR_BUTTON_NO">Nee</string>
<string name="TR_BUTTON_NEXT_ROUND">Volgende Ronde</string>
<string name="TR_PLAYLIST">Afspeellijst</string>
<string name="TR_CATEGORY">Categorie</string>
<string name="TR_ALLSONGS">Alle liedjes</string>
<string name="TR_SONGS">Liedjes</string>
<string name="TR_SCREENCONFIG_TITLE">Uitdaging Medley: Configuratie</string>
<string name="TR_SCREENCONFIG_NUMPLAYERS">Aantal spelers</string>
<string name="TR_SCREENCONFIG_NUMMICS">Aantal microfoons</string>
<string name="TR_SCREENCONFIG_NUMROUNDS">Aantal rondes</string>
<string name="TR_SCREENCONFIG_NUMSONGS">Aantal liedjes per ronde</string>
<string name="TR_SCREENCONFIG_SONGSOURCE">Liedjesbron</string>
<string name="TR_SCREENNAMES_TITLE">Uitdaging Medley: Kies speler</string>
<string name="TR_SCREENNAMES_BUTTON_RANDOM">Selecteer willekeurig</string>
<string name="TR_SCREENMAIN_TITLE">Uitdaging Medley: Overzicht</string>
<string name="TR_SCREENMAIN_TABLE_POS">#</string>
<string name="TR_SCREENMAIN_TABLE_PLAYERNAME">Naam</string>
<string name="TR_SCREENMAIN_TABLE_NUMPLAYED">Rondes</string>
<string name="TR_SCREENMAIN_TABLE_WON">Overwinningen</string>
<string name="TR_SCREENMAIN_TABLE_SINGPOINTS">Zingpunten</string>
<string name="TR_SCREENMAIN_TABLE_GAMEPOINTS">Score</string>
<string name="TR_SCREENMAIN_POPUP_REALLYEXIT">Wil je echt afsluiten?</string>
<string name="TR_SCREENMAIN_NEXT_PLAYER">Speler van volgende ronde:</string>
<string name="TR_SCREENMAIN_FINISH">Alle rondes zijn gezonden! De winnaar is...</string>
</resources>
@@ -1,36 +0,0 @@
<?xml version='1.0' encoding='UTF-8'?>
<resources>
<string name="language">English</string>
<string name="TR_PARTYMODE_NAME">Challenge Medley Mode</string>
<string name="TR_PARTYMODE_DESCRIPTION">Play some challenge rounds by using Medleys only.</string>
<string name="TR_PARTYMODE_AUDIENCE">For all who are interested in duel fights and Medleys.</string>
<string name="TR_BUTTON_NEXT">Next</string>
<string name="TR_BUTTON_BACK">Back</string>
<string name="TR_BUTTON_START">Start</string>
<string name="TR_BUTTON_EXIT">Exit</string>
<string name="TR_BUTTON_YES">Yes</string>
<string name="TR_BUTTON_NO">No</string>
<string name="TR_BUTTON_NEXT_ROUND">Next Round</string>
<string name="TR_PLAYLIST">Playlist</string>
<string name="TR_CATEGORY">Category</string>
<string name="TR_ALLSONGS">All songs</string>
<string name="TR_SONGS">Songs</string>
<string name="TR_SCREENCONFIG_TITLE">Challenge Medley Mode: Configuration</string>
<string name="TR_SCREENCONFIG_NUMPLAYERS">Number of players</string>
<string name="TR_SCREENCONFIG_NUMMICS">Number of mics</string>
<string name="TR_SCREENCONFIG_NUMROUNDS">Number of rounds</string>
<string name="TR_SCREENCONFIG_NUMSONGS">Number of songs per round</string>
<string name="TR_SCREENCONFIG_SONGSOURCE">Song source</string>
<string name="TR_SCREENNAMES_TITLE">Challenge Medley Mode: Choose Player</string>
<string name="TR_SCREENNAMES_BUTTON_RANDOM">Select random</string>
<string name="TR_SCREENMAIN_TITLE">Challenge Medley Mode: Overview</string>
<string name="TR_SCREENMAIN_TABLE_POS">Pos</string>
<string name="TR_SCREENMAIN_TABLE_PLAYERNAME">Name</string>
<string name="TR_SCREENMAIN_TABLE_NUMPLAYED">Rounds</string>
<string name="TR_SCREENMAIN_TABLE_WON">Wins</string>
<string name="TR_SCREENMAIN_TABLE_SINGPOINTS">Sing Points</string>
<string name="TR_SCREENMAIN_TABLE_GAMEPOINTS">Score</string>
<string name="TR_SCREENMAIN_POPUP_REALLYEXIT">Do you really want to exit?</string>
<string name="TR_SCREENMAIN_NEXT_PLAYER">Player of next round:</string>
<string name="TR_SCREENMAIN_FINISH">All rounds were sung! And the winner is...</string>
</resources>
@@ -1,36 +0,0 @@
<?xml version='1.0' encoding='UTF-8'?>
<resources>
<string name="language">Français</string>
<string name="TR_PARTYMODE_NAME">Mode Challenge Medley</string>
<string name="TR_PARTYMODE_DESCRIPTION">Jouer des tours en mode Challenge seulement en utilisant des Medleys.</string>
<string name="TR_PARTYMODE_AUDIENCE">Pour tous ceux qui sont intéressé par des combats de micro et les medleys.</string>
<string name="TR_BUTTON_NEXT">Suivant</string>
<string name="TR_BUTTON_BACK">Retour</string>
<string name="TR_BUTTON_START">Démarrer</string>
<string name="TR_BUTTON_EXIT">Quitter</string>
<string name="TR_BUTTON_YES">Oui</string>
<string name="TR_BUTTON_NO">Non</string>
<string name="TR_BUTTON_NEXT_ROUND">Tour suivant</string>
<string name="TR_PLAYLIST">Playlist</string>
<string name="TR_CATEGORY">Catégorie</string>
<string name="TR_ALLSONGS">Toutes les chansons</string>
<string name="TR_SONGS">Chansons</string>
<string name="TR_SCREENCONFIG_TITLE">Mode Challenge Medley: Configuration</string>
<string name="TR_SCREENCONFIG_NUMPLAYERS">Nombre de joueurs</string>
<string name="TR_SCREENCONFIG_NUMMICS">Nombre de micros</string>
<string name="TR_SCREENCONFIG_NUMROUNDS">Nombre de tours</string>
<string name="TR_SCREENCONFIG_NUMSONGS">Nombre de chansons par tour</string>
<string name="TR_SCREENCONFIG_SONGSOURCE">Source des chansons</string>
<string name="TR_SCREENNAMES_TITLE">Mode Challenge Medley: Choix des joueurs</string>
<string name="TR_SCREENNAMES_BUTTON_RANDOM">Sélectionner au hasard</string>
<string name="TR_SCREENMAIN_TITLE">Mode Challenge Medley: Résumé</string>
<string name="TR_SCREENMAIN_TABLE_POS">Pos</string>
<string name="TR_SCREENMAIN_TABLE_PLAYERNAME">Nom</string>
<string name="TR_SCREENMAIN_TABLE_NUMPLAYED">Tours</string>
<string name="TR_SCREENMAIN_TABLE_WON">Victoires</string>
<string name="TR_SCREENMAIN_TABLE_SINGPOINTS">Points de chant</string>
<string name="TR_SCREENMAIN_TABLE_GAMEPOINTS">Score</string>
<string name="TR_SCREENMAIN_POPUP_REALLYEXIT">Voulez-vous vraiment quitter?</string>
<string name="TR_SCREENMAIN_NEXT_PLAYER">Joueurs du prochain tour:</string>
<string name="TR_SCREENMAIN_FINISH">Tous les tours on été chantés! Et le vainqueur est...</string>
</resources>
@@ -1,36 +0,0 @@
<?xml version='1.0' encoding='UTF-8'?>
<resources>
<string name="language">Deutsch</string>
<string name="TR_PARTYMODE_NAME">Challenge Medley Modus</string>
<string name="TR_PARTYMODE_DESCRIPTION">Spiele einen Wettkampfmodus nur mit Medleys</string>
<string name="TR_PARTYMODE_AUDIENCE">Für alle, die Spaß am Wettkampf und vielen Medleyrunden haben.</string>
<string name="TR_BUTTON_NEXT">Weiter</string>
<string name="TR_BUTTON_BACK">Zurück</string>
<string name="TR_BUTTON_START">Start</string>
<string name="TR_BUTTON_EXIT">Exit</string>
<string name="TR_BUTTON_YES">Ja</string>
<string name="TR_BUTTON_NO">Nein</string>
<string name="TR_BUTTON_NEXT_ROUND">Nächste Runde</string>
<string name="TR_PLAYLIST">Playlist</string>
<string name="TR_CATEGORY">Kategorie</string>
<string name="TR_ALLSONGS">Alle Songs</string>
<string name="TR_SONGS">Songs</string>
<string name="TR_SCREENCONFIG_TITLE">Challenge Medley Modus: Einstellungen</string>
<string name="TR_SCREENCONFIG_NUMPLAYERS">Anzahl der Spieler</string>
<string name="TR_SCREENCONFIG_NUMMICS">Anzahl der Mikrofone</string>
<string name="TR_SCREENCONFIG_NUMROUNDS">Anzahl der Runden</string>
<string name="TR_SCREENCONFIG_NUMSONGS">Anzahl der Songs pro Runde</string>
<string name="TR_SCREENCONFIG_SONGSOURCE">Song-Quelle</string>
<string name="TR_SCREENNAMES_TITLE">Challenge Medley Modus: Spielerwahl</string>
<string name="TR_SCREENNAMES_BUTTON_RANDOM">Zufällig auswählen</string>
<string name="TR_SCREENMAIN_TITLE">Challenge Medley Modus: Übersicht</string>
<string name="TR_SCREENMAIN_TABLE_POS">Pos</string>
<string name="TR_SCREENMAIN_TABLE_PLAYERNAME">Name</string>
<string name="TR_SCREENMAIN_TABLE_NUMPLAYED">Runden</string>
<string name="TR_SCREENMAIN_TABLE_WON">Siege</string>
<string name="TR_SCREENMAIN_TABLE_SINGPOINTS">Sing-Punkte</string>
<string name="TR_SCREENMAIN_TABLE_GAMEPOINTS">Punkte</string>
<string name="TR_SCREENMAIN_POPUP_REALLYEXIT">Challenge Medley Modus wirklich beenden?</string>
<string name="TR_SCREENMAIN_NEXT_PLAYER">Spieler der nächsten Runde:</string>
<string name="TR_SCREENMAIN_FINISH">Alle Runden wurden gesungen! Und der Gewinner ist...</string>
</resources>
@@ -1,33 +0,0 @@
<?xml version='1.0' encoding='UTF-8'?>
<resources>
<string name="language">Magyar</string>
<string name="TR_PARTYMODE_NAME">Bajnokság Egyveleg Mód</string>
<string name="TR_PARTYMODE_AUDIENCE">Azoknak akik egymás ellen szeretnének játszani és csak dalrészleteket énekelni.</string>
<string name="TR_BUTTON_NEXT">Következő</string>
<string name="TR_BUTTON_BACK">Vissza</string>
<string name="TR_BUTTON_START">Kezdés</string>
<string name="TR_BUTTON_EXIT">Kilépés</string>
<string name="TR_BUTTON_YES">Igen</string>
<string name="TR_BUTTON_NO">Nem</string>
<string name="TR_BUTTON_NEXT_ROUND">Következő Kör</string>
<string name="TR_PLAYLIST">Dal Lista</string>
<string name="TR_CATEGORY">Kategória</string>
<string name="TR_ALLSONGS">Összes Dal</string>
<string name="TR_SONGS">Dalok</string>
<string name="TR_SCREENCONFIG_TITLE">Bajnokság Egyveleg Mód: Beállítások</string>
<string name="TR_SCREENCONFIG_NUMPLAYERS">Játékosok Száma</string>
<string name="TR_SCREENCONFIG_NUMMICS">Mikrofonok Száma</string>
<string name="TR_SCREENCONFIG_NUMROUNDS">Körök Száma</string>
<string name="TR_SCREENCONFIG_SONGSOURCE">Dal-forrás</string>
<string name="TR_SCREENNAMES_TITLE">Bajnokság Egyveleg Mód: Válassz Játékost</string>
<string name="TR_SCREENMAIN_TITLE">Bajnokság Egyveleg Mód: Áttekintés</string>
<string name="TR_SCREENMAIN_TABLE_POS">Poz</string>
<string name="TR_SCREENMAIN_TABLE_PLAYERNAME">Név</string>
<string name="TR_SCREENMAIN_TABLE_NUMPLAYED">Körök</string>
<string name="TR_SCREENMAIN_TABLE_WON">Győzelmek</string>
<string name="TR_SCREENMAIN_TABLE_SINGPOINTS">Énekpontok</string>
<string name="TR_SCREENMAIN_TABLE_GAMEPOINTS">Pontszám</string>
<string name="TR_SCREENMAIN_POPUP_REALLYEXIT">Biztos hogy ki akarsz lépni?</string>
<string name="TR_SCREENMAIN_NEXT_PLAYER">Következik:</string>
<string name="TR_SCREENMAIN_FINISH">Véget ért a verseny, a győztes...</string>
</resources>
@@ -1,34 +0,0 @@
<?xml version='1.0' encoding='UTF-8'?>
<resources>
<string name="language">Italiano</string>
<string name="TR_PARTYMODE_NAME">Sfida in Modalità Medley</string>
<string name="TR_PARTYMODE_AUDIENCE">Per tutti quelli interessati a scontrarsi con duelli di Medley.</string>
<string name="TR_BUTTON_NEXT">Prossimo</string>
<string name="TR_BUTTON_BACK">Indietro</string>
<string name="TR_BUTTON_START">Inizia</string>
<string name="TR_BUTTON_EXIT">Esci</string>
<string name="TR_BUTTON_YES">Si</string>
<string name="TR_BUTTON_NO">No</string>
<string name="TR_BUTTON_NEXT_ROUND">Prossimo Turno</string>
<string name="TR_PLAYLIST">Playlist</string>
<string name="TR_CATEGORY">Categoria</string>
<string name="TR_ALLSONGS">Tutte le canzoni</string>
<string name="TR_SONGS">Canzoni</string>
<string name="TR_SCREENCONFIG_TITLE">Sfida in Modalità Medley: Configurazione</string>
<string name="TR_SCREENCONFIG_NUMPLAYERS">Numero di giocatori</string>
<string name="TR_SCREENCONFIG_NUMMICS">Numero di microfoni</string>
<string name="TR_SCREENCONFIG_NUMROUNDS">Numero di Turni</string>
<string name="TR_SCREENCONFIG_SONGSOURCE">Sorgente della Canzone</string>
<string name="TR_SCREENNAMES_TITLE">Sfida in Modalità Medley: Scegli il Giocatore</string>
<string name="TR_SCREENNAMES_BUTTON_RANDOM">Selezione casuale</string>
<string name="TR_SCREENMAIN_TITLE">Sfida in Modalità Medley: Panoramica</string>
<string name="TR_SCREENMAIN_TABLE_POS">Pos</string>
<string name="TR_SCREENMAIN_TABLE_PLAYERNAME">Nome</string>
<string name="TR_SCREENMAIN_TABLE_NUMPLAYED">Turni</string>
<string name="TR_SCREENMAIN_TABLE_WON">Vittorie</string>
<string name="TR_SCREENMAIN_TABLE_SINGPOINTS">Punti Canto</string>
<string name="TR_SCREENMAIN_TABLE_GAMEPOINTS">Punteggio</string>
<string name="TR_SCREENMAIN_POPUP_REALLYEXIT">Vuoi davvero uscire?</string>
<string name="TR_SCREENMAIN_NEXT_PLAYER">Giocatore del prossimo turno:</string>
<string name="TR_SCREENMAIN_FINISH">Tutti i turni di canto completati! E il vincitore è...</string>
</resources>
@@ -1,36 +0,0 @@
<?xml version='1.0' encoding='UTF-8'?>
<resources>
<string name="language">Inglês</string>
<string name="TR_PARTYMODE_NAME">Modo Desafio Miscelânea </string>
<string name="TR_PARTYMODE_DESCRIPTION">Jogar algumas rondas desafio utilizando apenas Miscelâneas </string>
<string name="TR_PARTYMODE_AUDIENCE">Para os interessados em duelos e miscelâneas </string>
<string name="TR_BUTTON_NEXT">Seguinte</string>
<string name="TR_BUTTON_BACK">Voltar</string>
<string name="TR_BUTTON_START">Iniciar</string>
<string name="TR_BUTTON_EXIT">Sair</string>
<string name="TR_BUTTON_YES">Sim</string>
<string name="TR_BUTTON_NO">Não</string>
<string name="TR_BUTTON_NEXT_ROUND">Ronda Seguinte</string>
<string name="TR_PLAYLIST">Lista de Reprodução</string>
<string name="TR_CATEGORY">Categoria </string>
<string name="TR_ALLSONGS">Todas as Músicas</string>
<string name="TR_SONGS">Músicas</string>
<string name="TR_SCREENCONFIG_TITLE">Modo Desafio de Miscelâneas: Configuração</string>
<string name="TR_SCREENCONFIG_NUMPLAYERS">Número de Jogadores</string>
<string name="TR_SCREENCONFIG_NUMMICS">Número de microfones</string>
<string name="TR_SCREENCONFIG_NUMROUNDS">Número de rondas</string>
<string name="TR_SCREENCONFIG_NUMSONGS">Número de músicas por ronda</string>
<string name="TR_SCREENCONFIG_SONGSOURCE">Origem da Música</string>
<string name="TR_SCREENNAMES_TITLE">Modo Desafio de Miscelâneas: Escolher Jogador</string>
<string name="TR_SCREENNAMES_BUTTON_RANDOM">Escolha Aleatória</string>
<string name="TR_SCREENMAIN_TITLE">Modo Desafio de Miscelâneas: Resumo</string>
<string name="TR_SCREENMAIN_TABLE_POS">Posição</string>
<string name="TR_SCREENMAIN_TABLE_PLAYERNAME">Nome</string>
<string name="TR_SCREENMAIN_TABLE_NUMPLAYED">Rondas</string>
<string name="TR_SCREENMAIN_TABLE_WON">Vitórias</string>
<string name="TR_SCREENMAIN_TABLE_SINGPOINTS">Pontos de Canto</string>
<string name="TR_SCREENMAIN_TABLE_GAMEPOINTS">Pontuação</string>
<string name="TR_SCREENMAIN_POPUP_REALLYEXIT">Deseja mesmo sair?</string>
<string name="TR_SCREENMAIN_NEXT_PLAYER">Jogador da próxima ronda:</string>
<string name="TR_SCREENMAIN_FINISH">Todas as rondas cantadas! E o vencedor é...</string>
</resources>
@@ -1,36 +0,0 @@
<?xml version='1.0' encoding='UTF-8'?>
<resources>
<string name="language">Español</string>
<string name="TR_PARTYMODE_NAME">Modo Reto Popurrí</string>
<string name="TR_PARTYMODE_DESCRIPTION">Jugar unas cuantas rondas de sólo Popurrí.</string>
<string name="TR_PARTYMODE_AUDIENCE">Para quienes estén interesados en dos cosas: duelos y Popurrí</string>
<string name="TR_BUTTON_NEXT">Siguiente</string>
<string name="TR_BUTTON_BACK">Volver</string>
<string name="TR_BUTTON_START">Comenzar</string>
<string name="TR_BUTTON_EXIT">Salir</string>
<string name="TR_BUTTON_YES">Sí</string>
<string name="TR_BUTTON_NO">No</string>
<string name="TR_BUTTON_NEXT_ROUND">Siguiente Ronda</string>
<string name="TR_PLAYLIST">Lista de reproducción</string>
<string name="TR_CATEGORY">Categoría</string>
<string name="TR_ALLSONGS">Todas las canciones</string>
<string name="TR_SONGS">Canciones</string>
<string name="TR_SCREENCONFIG_TITLE">Modo Reto Popurrí: Configuración</string>
<string name="TR_SCREENCONFIG_NUMPLAYERS">Número de jugadores</string>
<string name="TR_SCREENCONFIG_NUMMICS">Número de micrófonos</string>
<string name="TR_SCREENCONFIG_NUMROUNDS">Número de rondas</string>
<string name="TR_SCREENCONFIG_NUMSONGS">Número de canciones por ronda</string>
<string name="TR_SCREENCONFIG_SONGSOURCE">Origen de las Canciones</string>
<string name="TR_SCREENNAMES_TITLE">Modo Reto Popurrí: Elegir Jugador</string>
<string name="TR_SCREENNAMES_BUTTON_RANDOM">Seleccionar aleatoriamente</string>
<string name="TR_SCREENMAIN_TITLE">Modo Reto Popurrí: Resumen</string>
<string name="TR_SCREENMAIN_TABLE_POS">Posición</string>
<string name="TR_SCREENMAIN_TABLE_PLAYERNAME">Nombre</string>
<string name="TR_SCREENMAIN_TABLE_NUMPLAYED">Rondas</string>
<string name="TR_SCREENMAIN_TABLE_WON">Victorias</string>
<string name="TR_SCREENMAIN_TABLE_SINGPOINTS">Puntos de Canto</string>
<string name="TR_SCREENMAIN_TABLE_GAMEPOINTS">Puntuación</string>
<string name="TR_SCREENMAIN_POPUP_REALLYEXIT">¿De verdad quiere salir?</string>
<string name="TR_SCREENMAIN_NEXT_PLAYER">Jugador de la siguiente ronda:</string>
<string name="TR_SCREENMAIN_FINISH">¡Todas las rondas fueron cantadas! Y el ganador es...</string>
</resources>
@@ -1,36 +0,0 @@
<?xml version='1.0' encoding='UTF-8'?>
<resources>
<string name="language">Svenska</string>
<string name="TR_PARTYMODE_NAME">Medleyutmanarläge</string>
<string name="TR_PARTYMODE_DESCRIPTION">Spela några utmanaromgångar med endast medleys.</string>
<string name="TR_PARTYMODE_AUDIENCE">För alla som är intresserade av dueller och medleys.</string>
<string name="TR_BUTTON_NEXT">Nästa</string>
<string name="TR_BUTTON_BACK">Tillbaka</string>
<string name="TR_BUTTON_START">Starta</string>
<string name="TR_BUTTON_EXIT">Avsluta</string>
<string name="TR_BUTTON_YES">Ja</string>
<string name="TR_BUTTON_NO">Nej</string>
<string name="TR_BUTTON_NEXT_ROUND">Nästa omgång</string>
<string name="TR_PLAYLIST">Spellista</string>
<string name="TR_CATEGORY">Kategori</string>
<string name="TR_ALLSONGS">Alla låtar</string>
<string name="TR_SONGS">Låtar</string>
<string name="TR_SCREENCONFIG_TITLE">Medleyutmanarläge: Konfiguration</string>
<string name="TR_SCREENCONFIG_NUMPLAYERS">Antal spelare</string>
<string name="TR_SCREENCONFIG_NUMMICS">Antal mikrofoner</string>
<string name="TR_SCREENCONFIG_NUMROUNDS">Antal omgångar</string>
<string name="TR_SCREENCONFIG_NUMSONGS">Antal låtar per omgång</string>
<string name="TR_SCREENCONFIG_SONGSOURCE">Låtkälla</string>
<string name="TR_SCREENNAMES_TITLE">Medleyutmanarläge: Välj Spelare</string>
<string name="TR_SCREENNAMES_BUTTON_RANDOM">Välj slumpmässiga</string>
<string name="TR_SCREENMAIN_TITLE">Medleyutmanarläge: Översikt</string>
<string name="TR_SCREENMAIN_TABLE_POS">Pos</string>
<string name="TR_SCREENMAIN_TABLE_PLAYERNAME">Namn</string>
<string name="TR_SCREENMAIN_TABLE_NUMPLAYED">Omgångar</string>
<string name="TR_SCREENMAIN_TABLE_WON">Vunna</string>
<string name="TR_SCREENMAIN_TABLE_SINGPOINTS">Sångpoäng</string>
<string name="TR_SCREENMAIN_TABLE_GAMEPOINTS">Poäng</string>
<string name="TR_SCREENMAIN_POPUP_REALLYEXIT">Vill du verkligen avsluta?</string>
<string name="TR_SCREENMAIN_NEXT_PLAYER">Spelare i nästa omgång:</string>
<string name="TR_SCREENMAIN_FINISH">Alla omgångar sjungna! Och vinnaren är...</string>
</resources>
@@ -1,33 +0,0 @@
<?xml version='1.0' encoding='UTF-8'?>
<resources>
<string name="language">Türkçe</string>
<string name="TR_PARTYMODE_NAME">Potpuri Yarış Modu</string>
<string name="TR_PARTYMODE_AUDIENCE">Düel yarışmaları ve Potpuri ile ilgilenen herkes için.</string>
<string name="TR_BUTTON_NEXT">Sonraki</string>
<string name="TR_BUTTON_BACK">Önceki</string>
<string name="TR_BUTTON_START">Başla</string>
<string name="TR_BUTTON_EXIT">Çık</string>
<string name="TR_BUTTON_YES">Evet</string>
<string name="TR_BUTTON_NO">Hayır</string>
<string name="TR_BUTTON_NEXT_ROUND">Sonraki Tur</string>
<string name="TR_PLAYLIST">Çalma Listesi</string>
<string name="TR_CATEGORY">Kategori</string>
<string name="TR_ALLSONGS">Tüm Şarkılar</string>
<string name="TR_SONGS">Şarkılar</string>
<string name="TR_SCREENCONFIG_TITLE">Potpuri Yarış Modu: Yapılandırma</string>
<string name="TR_SCREENCONFIG_NUMPLAYERS">Oyuncu sayısı</string>
<string name="TR_SCREENCONFIG_NUMMICS">Mikrofon sayısı</string>
<string name="TR_SCREENCONFIG_NUMROUNDS">Tur sayısı</string>
<string name="TR_SCREENCONFIG_SONGSOURCE">Şarkı Kaynağı</string>
<string name="TR_SCREENNAMES_TITLE">Potpuri Yarışma Modu: Oyuncu Seçimi</string>
<string name="TR_SCREENMAIN_TITLE">Potpuri Yarışma Modu: Genel Bakış</string>
<string name="TR_SCREENMAIN_TABLE_POS">Pos</string>
<string name="TR_SCREENMAIN_TABLE_PLAYERNAME">İsim</string>
<string name="TR_SCREENMAIN_TABLE_NUMPLAYED">Tur</string>
<string name="TR_SCREENMAIN_TABLE_WON">Kazanma</string>
<string name="TR_SCREENMAIN_TABLE_SINGPOINTS">Şarkı Söyleme Puanı</string>
<string name="TR_SCREENMAIN_TABLE_GAMEPOINTS">Skor</string>
<string name="TR_SCREENMAIN_POPUP_REALLYEXIT">Gerçekten çıkmak istiyor musunuz?</string>
<string name="TR_SCREENMAIN_NEXT_PLAYER">Sonraki tur oyuncusu:</string>
<string name="TR_SCREENMAIN_FINISH">Tüm turlar tamamlandı! Kazanan...</string>
</resources>
@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<ThemeSystemVersion>6</ThemeSystemVersion>
<Info>
<Name>Default</Name>
<Author>brunzel</Author>
<VersionMajor>0</VersionMajor>
<VersionMinor>1</VersionMinor>
</Info>
</root>
@@ -1,13 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<SkinSystemVersion>4</SkinSystemVersion>
<Info>
<Name>Default</Name>
<Author>Jiiniasu</Author>
<VersionMajor>0</VersionMajor>
<VersionMinor>1</VersionMinor>
</Info>
<Colors />
<Skins />
<Videos />
</root>
@@ -1,491 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Screen xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Informations>
<ScreenName>PartyScreenChallengeMedleyConfig</ScreenName>
<ScreenVersion>2</ScreenVersion>
</Informations>
<Backgrounds>
<Background Name="Background1">
<Type>Video</Type>
<SlideShowTextures />
<Video>BG_Video</Video>
<Skin>BG_Default</Skin>
<Color Name="BackgroundColor" />
</Background>
</Backgrounds>
<Statics>
<Static Name="StaticMenuBar">
<Skin />
<Color Name="BackgroundColorAlpha" />
<Rect>
<X>0</X>
<Y>40</Y>
<W>1280</W>
<H>45</H>
<Z>1</Z>
</Rect>
</Static>
</Statics>
<Texts>
<Text Name="TextTitle">
<X>640</X>
<Y>50</Y>
<Z>0</Z>
<H>27</H>
<MaxW>0</MaxW>
<Color Name="TextColor" />
<SelColor Name="TextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_SCREENCONFIG_TITLE</Text>
</Text>
<Text Name="TextNumPlayers">
<X>75</X>
<Y>105</Y>
<Z>0</Z>
<H>27</H>
<MaxW>0</MaxW>
<Color Name="TextColor" />
<SelColor Name="TextSelColor" />
<Align>Left</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_SCREENCONFIG_NUMPLAYERS</Text>
</Text>
<Text Name="TextNumMics">
<X>75</X>
<Y>165</Y>
<Z>0</Z>
<H>27</H>
<MaxW>0</MaxW>
<Color Name="TextColor" />
<SelColor Name="TextSelColor" />
<Align>Left</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_SCREENCONFIG_NUMMICS</Text>
</Text>
<Text Name="TextNumRounds">
<X>75</X>
<Y>225</Y>
<Z>0</Z>
<H>27</H>
<MaxW>0</MaxW>
<Color Name="TextColor" />
<SelColor Name="TextSelColor" />
<Align>Left</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_SCREENCONFIG_NUMROUNDS</Text>
</Text>
<Text Name="TextNumSongs">
<X>75</X>
<Y>285</Y>
<Z>0</Z>
<H>27</H>
<MaxW>0</MaxW>
<Color Name="TextColor" />
<SelColor Name="TextSelColor" />
<Align>Left</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_SCREENCONFIG_NUMSONGS</Text>
</Text>
<Text Name="TextSongSource">
<X>75</X>
<Y>345</Y>
<Z>0</Z>
<H>27</H>
<MaxW>0</MaxW>
<Color Name="TextColor" />
<SelColor Name="TextSelColor" />
<Align>Left</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_SCREENCONFIG_SONGSOURCE</Text>
</Text>
</Texts>
<Buttons>
<Button Name="ButtonNext">
<Skin>Button</Skin>
<SkinSelected>Button</SkinSelected>
<Rect>
<X>985</X>
<Y>600</Y>
<W>150</W>
<H>50</H>
<Z>0</Z>
</Rect>
<Color Name="ButtonColor" />
<SelColor Name="ButtonSelColor" />
<Text Name="Text">
<X>75</X>
<Y>12</Y>
<Z>0</Z>
<H>27</H>
<MaxW>142</MaxW>
<Color Name="ButtonTextColor" />
<SelColor Name="ButtonTextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_BUTTON_NEXT</Text>
</Text>
<Reflection>
<Height>26</Height>
<Space>10</Space>
</Reflection>
<SelReflection>
<Height>26</Height>
<Space>10</Space>
</SelReflection>
</Button>
<Button Name="ButtonBack">
<Skin>Button</Skin>
<SkinSelected>Button</SkinSelected>
<Rect>
<X>145</X>
<Y>600</Y>
<W>150</W>
<H>50</H>
<Z>0</Z>
</Rect>
<Color Name="ButtonColor" />
<SelColor Name="ButtonSelColor" />
<Text Name="Text">
<X>75</X>
<Y>12</Y>
<Z>0</Z>
<H>27</H>
<MaxW>142</MaxW>
<Color Name="ButtonTextColor" />
<SelColor Name="ButtonTextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_BUTTON_BACK</Text>
</Text>
<Reflection>
<Height>26</Height>
<Space>10</Space>
</Reflection>
<SelReflection>
<Height>26</Height>
<Space>10</Space>
</SelReflection>
</Button>
</Buttons>
<SongMenus />
<Lyrics />
<SelectSlides>
<SelectSlide Name="SelectSlideNumPlayers">
<Skin/>
<SkinArrowLeft>SelectSlideArrowLeft</SkinArrowLeft>
<SkinArrowRight>SelectSlideArrowRight</SkinArrowRight>
<SkinSelected>SelectSlide</SkinSelected>
<SkinArrowLeftSelected>SelectSlideArrowLeft</SkinArrowLeftSelected>
<SkinArrowRightSelected>SelectSlideArrowRight</SkinArrowRightSelected>
<Rect>
<X>500</X>
<Y>100</Y>
<W>700</W>
<H>50</H>
<Z>0</Z>
</Rect>
<RectArrowLeft>
<X>505</X>
<Y>105</Y>
<W>40</W>
<H>40</H>
<Z>0</Z>
</RectArrowLeft>
<RectArrowRight>
<X>1155</X>
<Y>105</Y>
<W>40</W>
<H>40</H>
<Z>0</Z>
</RectArrowRight>
<Color Name="SelectSlideColor" />
<SelColor Name="SelectSlideSelColor" />
<ArrowColor Name="ArrowColor" />
<ArrowSelColor Name="ArrowSelColor" />
<TextColor Name="TextColorAlpha" />
<TextSelColor Name="TextSelColor" />
<TextH>27</TextH>
<TextRelativeX>50</TextRelativeX>
<TextRelativeY>0</TextRelativeY>
<TextMaxW>200</TextMaxW>
<TextFont>Outline</TextFont>
<TextStyle>Bold</TextStyle>
<NumVisible>9</NumVisible>
</SelectSlide>
<SelectSlide Name="SelectSlideNumMics">
<Skin/>
<SkinArrowLeft>SelectSlideArrowLeft</SkinArrowLeft>
<SkinArrowRight>SelectSlideArrowRight</SkinArrowRight>
<SkinSelected>SelectSlide</SkinSelected>
<SkinArrowLeftSelected>SelectSlideArrowLeft</SkinArrowLeftSelected>
<SkinArrowRightSelected>SelectSlideArrowRight</SkinArrowRightSelected>
<Rect>
<X>500</X>
<Y>160</Y>
<W>700</W>
<H>50</H>
<Z>0</Z>
</Rect>
<RectArrowLeft>
<X>505</X>
<Y>165</Y>
<W>40</W>
<H>40</H>
<Z>0</Z>
</RectArrowLeft>
<RectArrowRight>
<X>1155</X>
<Y>165</Y>
<W>40</W>
<H>40</H>
<Z>0</Z>
</RectArrowRight>
<Color Name="SelectSlideColor" />
<SelColor Name="SelectSlideSelColor" />
<ArrowColor Name="ArrowColor" />
<ArrowSelColor Name="ArrowSelColor" />
<TextColor Name="TextColorAlpha" />
<TextSelColor Name="TextSelColor" />
<TextH>27</TextH>
<TextRelativeX>50</TextRelativeX>
<TextRelativeY>0</TextRelativeY>
<TextMaxW>200</TextMaxW>
<TextFont>Outline</TextFont>
<TextStyle>Bold</TextStyle>
<NumVisible>2</NumVisible>
</SelectSlide>
<SelectSlide Name="SelectSlideNumRounds">
<Skin/>
<SkinArrowLeft>SelectSlideArrowLeft</SkinArrowLeft>
<SkinArrowRight>SelectSlideArrowRight</SkinArrowRight>
<SkinSelected>SelectSlide</SkinSelected>
<SkinArrowLeftSelected>SelectSlideArrowLeft</SkinArrowLeftSelected>
<SkinArrowRightSelected>SelectSlideArrowRight</SkinArrowRightSelected>
<Rect>
<X>500</X>
<Y>220</Y>
<W>700</W>
<H>50</H>
<Z>0</Z>
</Rect>
<RectArrowLeft>
<X>505</X>
<Y>225</Y>
<W>40</W>
<H>40</H>
<Z>0</Z>
</RectArrowLeft>
<RectArrowRight>
<X>1155</X>
<Y>225</Y>
<W>40</W>
<H>40</H>
<Z>0</Z>
</RectArrowRight>
<Color Name="SelectSlideColor" />
<SelColor Name="SelectSlideSelColor" />
<ArrowColor Name="ArrowColor" />
<ArrowSelColor Name="ArrowSelColor" />
<TextColor Name="TextColorAlpha" />
<TextSelColor Name="TextSelColor" />
<TextH>27</TextH>
<TextRelativeX>50</TextRelativeX>
<TextRelativeY>0</TextRelativeY>
<TextMaxW>200</TextMaxW>
<TextFont>Outline</TextFont>
<TextStyle>Bold</TextStyle>
<NumVisible>10</NumVisible>
</SelectSlide>
<SelectSlide Name="SelectSlideNumSongs">
<Skin/>
<SkinArrowLeft>SelectSlideArrowLeft</SkinArrowLeft>
<SkinArrowRight>SelectSlideArrowRight</SkinArrowRight>
<SkinSelected>SelectSlide</SkinSelected>
<SkinArrowLeftSelected>SelectSlideArrowLeft</SkinArrowLeftSelected>
<SkinArrowRightSelected>SelectSlideArrowRight</SkinArrowRightSelected>
<Rect>
<X>500</X>
<Y>280</Y>
<W>700</W>
<H>50</H>
<Z>0</Z>
</Rect>
<RectArrowLeft>
<X>505</X>
<Y>285</Y>
<W>40</W>
<H>40</H>
<Z>0</Z>
</RectArrowLeft>
<RectArrowRight>
<X>1155</X>
<Y>285</Y>
<W>40</W>
<H>40</H>
<Z>0</Z>
</RectArrowRight>
<Color Name="SelectSlideColor" />
<SelColor Name="SelectSlideSelColor" />
<ArrowColor Name="ArrowColor" />
<ArrowSelColor Name="ArrowSelColor" />
<TextColor Name="TextColorAlpha" />
<TextSelColor Name="TextSelColor" />
<TextH>27</TextH>
<TextRelativeX>50</TextRelativeX>
<TextRelativeY>0</TextRelativeY>
<TextMaxW>200</TextMaxW>
<TextFont>Outline</TextFont>
<TextStyle>Bold</TextStyle>
<NumVisible>10</NumVisible>
</SelectSlide>
<SelectSlide Name="SelectSlideSongSource">
<Skin/>
<SkinArrowLeft>SelectSlideArrowLeft</SkinArrowLeft>
<SkinArrowRight>SelectSlideArrowRight</SkinArrowRight>
<SkinSelected>SelectSlide</SkinSelected>
<SkinArrowLeftSelected>SelectSlideArrowLeft</SkinArrowLeftSelected>
<SkinArrowRightSelected>SelectSlideArrowRight</SkinArrowRightSelected>
<Rect>
<X>500</X>
<Y>340</Y>
<W>700</W>
<H>50</H>
<Z>0</Z>
</Rect>
<RectArrowLeft>
<X>505</X>
<Y>345</Y>
<W>40</W>
<H>40</H>
<Z>0</Z>
</RectArrowLeft>
<RectArrowRight>
<X>1155</X>
<Y>345</Y>
<W>40</W>
<H>40</H>
<Z>0</Z>
</RectArrowRight>
<Color Name="SelectSlideColor" />
<SelColor Name="SelectSlideSelColor" />
<ArrowColor Name="ArrowColor" />
<ArrowSelColor Name="ArrowSelColor" />
<TextColor Name="TextColorAlpha" />
<TextSelColor Name="TextSelColor" />
<TextH>27</TextH>
<TextRelativeX>50</TextRelativeX>
<TextRelativeY>0</TextRelativeY>
<TextMaxW>200</TextMaxW>
<TextFont>Outline</TextFont>
<TextStyle>Bold</TextStyle>
<NumVisible>3</NumVisible>
</SelectSlide>
<SelectSlide Name="SelectSlidePlaylist">
<Skin/>
<SkinArrowLeft>SelectSlideArrowLeft</SkinArrowLeft>
<SkinArrowRight>SelectSlideArrowRight</SkinArrowRight>
<SkinSelected>SelectSlide</SkinSelected>
<SkinArrowLeftSelected>SelectSlideArrowLeft</SkinArrowLeftSelected>
<SkinArrowRightSelected>SelectSlideArrowRight</SkinArrowRightSelected>
<Rect>
<X>500</X>
<Y>400</Y>
<W>700</W>
<H>50</H>
<Z>0</Z>
</Rect>
<RectArrowLeft>
<X>505</X>
<Y>405</Y>
<W>40</W>
<H>40</H>
<Z>0</Z>
</RectArrowLeft>
<RectArrowRight>
<X>1155</X>
<Y>405</Y>
<W>40</W>
<H>40</H>
<Z>0</Z>
</RectArrowRight>
<Color Name="SelectSlideColor" />
<SelColor Name="SelectSlideSelColor" />
<ArrowColor Name="ArrowColor" />
<ArrowSelColor Name="ArrowSelColor" />
<TextColor Name="TextColorAlpha" />
<TextSelColor Name="TextSelColor" />
<TextH>27</TextH>
<TextRelativeX>50</TextRelativeX>
<TextRelativeY>0</TextRelativeY>
<TextMaxW>700</TextMaxW>
<TextFont>Outline</TextFont>
<TextStyle>Bold</TextStyle>
<NumVisible>1</NumVisible>
</SelectSlide>
<SelectSlide Name="SelectSlideCategory">
<Skin/>
<SkinArrowLeft>SelectSlideArrowLeft</SkinArrowLeft>
<SkinArrowRight>SelectSlideArrowRight</SkinArrowRight>
<SkinSelected>SelectSlide</SkinSelected>
<SkinArrowLeftSelected>SelectSlideArrowLeft</SkinArrowLeftSelected>
<SkinArrowRightSelected>SelectSlideArrowRight</SkinArrowRightSelected>
<Rect>
<X>500</X>
<Y>400</Y>
<W>700</W>
<H>50</H>
<Z>0</Z>
</Rect>
<RectArrowLeft>
<X>505</X>
<Y>405</Y>
<W>40</W>
<H>40</H>
<Z>0</Z>
</RectArrowLeft>
<RectArrowRight>
<X>1155</X>
<Y>405</Y>
<W>40</W>
<H>40</H>
<Z>0</Z>
</RectArrowRight>
<Color Name="SelectSlideColor" />
<SelColor Name="SelectSlideSelColor" />
<ArrowColor Name="ArrowColor" />
<ArrowSelColor Name="ArrowSelColor" />
<TextColor Name="TextColorAlpha" />
<TextSelColor Name="TextSelColor" />
<TextH>27</TextH>
<TextRelativeX>50</TextRelativeX>
<TextRelativeY>0</TextRelativeY>
<TextMaxW>700</TextMaxW>
<TextFont>Outline</TextFont>
<TextStyle>Bold</TextStyle>
<NumVisible>1</NumVisible>
</SelectSlide>
</SelectSlides>
<SingNotes />
<NameSelections />
<Equalizers />
<Playlists />
<ParticleEffects />
<ScreenSettings />
</Screen>
@@ -1,557 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Screen xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Informations>
<ScreenName>PartyScreenChallengeMedleyMain</ScreenName>
<ScreenVersion>1</ScreenVersion>
</Informations>
<Backgrounds>
<Background Name="Background1">
<Type>Video</Type>
<SlideShowTextures />
<Video>BG_Video</Video>
<Skin>BG_Default</Skin>
<Color Name="BackgroundColor" />
</Background>
</Backgrounds>
<Statics>
<Static Name="StaticMenuBar">
<Skin />
<Color Name="BackgroundColorAlpha" />
<Rect>
<X>0</X>
<Y>40</Y>
<W>1280</W>
<H>45</H>
<Z>1</Z>
</Rect>
</Static>
<Static Name="StaticPopupBG">
<Skin>PopupBG</Skin>
<Color Name="StaticColor" />
<Rect>
<X>0</X>
<Y>0</Y>
<W>1280</W>
<H>720</H>
<Z>-1</Z>
</Rect>
</Static>
<Static Name="StaticNextPlayer">
<Skin/>
<Color Name="Visible" />
<Rect>
<X>0</X>
<Y>0</Y>
<W>100</W>
<H>100</H>
<Z>0</Z>
</Rect>
</Static>
</Statics>
<Texts>
<Text Name="TextTitle">
<X>640</X>
<Y>50</Y>
<Z>0</Z>
<H>27</H>
<MaxW>0</MaxW>
<Color Name="TextColor" />
<SelColor Name="TextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_SCREENMAIN_TITLE</Text>
</Text>
<Text Name="TextPosition">
<X>40</X>
<Y>135</Y>
<Z>0</Z>
<H>27</H>
<MaxW>0</MaxW>
<Color Name="TextColor" />
<SelColor Name="TextSelColor" />
<Align>Right</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_SCREENMAIN_TABLE_POS</Text>
</Text>
<Text Name="TextPlayerName">
<X>50</X>
<Y>135</Y>
<Z>0</Z>
<H>27</H>
<MaxW>130</MaxW>
<Color Name="TextColor" />
<SelColor Name="TextSelColor" />
<Align>Left</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_SCREENMAIN_TABLE_PLAYERNAME</Text>
</Text>
<Text Name="TextNumPlayed">
<X>260</X>
<Y>135</Y>
<Z>0</Z>
<H>27</H>
<MaxW>0</MaxW>
<Color Name="TextColor" />
<SelColor Name="TextSelColor" />
<Align>Right</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_SCREENMAIN_TABLE_NUMPLAYED</Text>
</Text>
<Text Name="TextWon">
<X>340</X>
<Y>135</Y>
<Z>0</Z>
<H>27</H>
<MaxW>0</MaxW>
<Color Name="TextColor" />
<SelColor Name="TextSelColor" />
<Align>Right</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_SCREENMAIN_TABLE_WON</Text>
</Text>
<Text Name="TextSingPoints">
<X>490</X>
<Y>135</Y>
<Z>0</Z>
<H>27</H>
<MaxW>0</MaxW>
<Color Name="TextColor" />
<SelColor Name="TextSelColor" />
<Align>Right</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_SCREENMAIN_TABLE_SINGPOINTS</Text>
</Text>
<Text Name="TextGamePoints">
<X>590</X>
<Y>135</Y>
<Z>0</Z>
<H>27</H>
<MaxW>0</MaxW>
<Color Name="TextColor" />
<SelColor Name="TextSelColor" />
<Align>Right</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_SCREENMAIN_TABLE_GAMEPOINTS</Text>
</Text>
<Text Name="TextNextPlayer">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<H>27</H>
<MaxW>100</MaxW>
<Color Name="TextColor" />
<SelColor Name="TextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text />
</Text>
<Text Name="TextPopupReallyExit">
<X>640</X>
<Y>270</Y>
<Z>-1.01</Z>
<H>27</H>
<MaxW>380</MaxW>
<Color Name="TextColor" />
<SelColor Name="TextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_SCREENMAIN_POPUP_REALLYEXIT</Text>
</Text>
<Text Name="TextRoundNumber">
<X>660</X>
<Y>135</Y>
<Z>0</Z>
<H>27</H>
<MaxW>0</MaxW>
<Color Name="TextColor" />
<SelColor Name="TextSelColor" />
<Align>Right</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text />
</Text>
<Text Name="TextRoundPlayer">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<H>27</H>
<MaxW>0</MaxW>
<Color Name="TextColor" />
<SelColor Name="TextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text />
</Text>
<Text Name="TextRoundScore">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<H>27</H>
<MaxW>0</MaxW>
<Color Name="TextColor" />
<SelColor Name="TextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text />
</Text>
<Text Name="TextFinishMessage">
<X>640</X>
<Y>520</Y>
<Z>0</Z>
<H>44</H>
<MaxW>0</MaxW>
<Color Name="TextColor" />
<SelColor Name="TextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_SCREENMAIN_FINISH</Text>
</Text>
<Text Name="TextFinishPlayerWin">
<X>640</X>
<Y>575</Y>
<Z>0</Z>
<H>31</H>
<MaxW>770</MaxW>
<Color Name="TextColor" />
<SelColor Name="TextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text />
</Text>
<Text Name="TextNextPlayerMessage">
<X>640</X>
<Y>515</Y>
<Z>0</Z>
<H>27</H>
<MaxW>0</MaxW>
<Color Name="TextColor" />
<SelColor Name="TextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_SCREENMAIN_NEXT_PLAYER</Text>
</Text>
</Texts>
<Buttons>
<Button Name="ButtonNextRound">
<Skin>Button</Skin>
<SkinSelected>Button</SkinSelected>
<Rect>
<X>1030</X>
<Y>600</Y>
<W>150</W>
<H>50</H>
<Z>0</Z>
</Rect>
<Color Name="ButtonColor" />
<SelColor Name="ButtonSelColor" />
<Text Name="Text">
<X>75</X>
<Y>12</Y>
<Z>0</Z>
<H>27</H>
<MaxW>142</MaxW>
<Color Name="ButtonTextColor" />
<SelColor Name="ButtonTextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_BUTTON_NEXT_ROUND</Text>
</Text>
<Reflection>
<Height>26</Height>
<Space>10</Space>
</Reflection>
<SelReflection>
<Height>26</Height>
<Space>10</Space>
</SelReflection>
</Button>
<Button Name="ButtonBack">
<Skin>Button</Skin>
<SkinSelected>Button</SkinSelected>
<Rect>
<X>100</X>
<Y>600</Y>
<W>150</W>
<H>50</H>
<Z>0</Z>
</Rect>
<Color Name="ButtonColor" />
<SelColor Name="ButtonSelColor" />
<Text Name="Text">
<X>75</X>
<Y>12</Y>
<Z>0</Z>
<H>27</H>
<MaxW>142</MaxW>
<Color Name="ButtonTextColor" />
<SelColor Name="ButtonTextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_BUTTON_BACK</Text>
</Text>
<Reflection>
<Height>26</Height>
<Space>10</Space>
</Reflection>
<SelReflection>
<Height>26</Height>
<Space>10</Space>
</SelReflection>
</Button>
<Button Name="ButtonExit">
<Skin>Button</Skin>
<SkinSelected>Button</SkinSelected>
<Rect>
<X>100</X>
<Y>600</Y>
<W>150</W>
<H>50</H>
<Z>0</Z>
</Rect>
<Color Name="ButtonColor" />
<SelColor Name="ButtonSelColor" />
<Text Name="Text">
<X>75</X>
<Y>12</Y>
<Z>0</Z>
<H>27</H>
<MaxW>142</MaxW>
<Color Name="ButtonTextColor" />
<SelColor Name="ButtonTextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_BUTTON_EXIT</Text>
</Text>
<Reflection>
<Height>26</Height>
<Space>10</Space>
</Reflection>
<SelReflection>
<Height>26</Height>
<Space>10</Space>
</SelReflection>
</Button>
<Button Name="ButtonPopupYes">
<Skin>Button</Skin>
<SkinSelected>Button</SkinSelected>
<Rect>
<X>665</X>
<Y>360</Y>
<W>150</W>
<H>50</H>
<Z>-1.01</Z>
</Rect>
<Color Name="ButtonColor" />
<SelColor Name="ButtonSelColor" />
<Text Name="Text">
<X>75</X>
<Y>12</Y>
<Z>0</Z>
<H>27</H>
<MaxW>142</MaxW>
<Color Name="ButtonTextColor" />
<SelColor Name="ButtonTextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_BUTTON_YES</Text>
</Text>
<Reflection>
<Height>26</Height>
<Space>10</Space>
</Reflection>
<SelReflection>
<Height>26</Height>
<Space>10</Space>
</SelReflection>
</Button>
<Button Name="ButtonPopupNo">
<Skin>Button</Skin>
<SkinSelected>Button</SkinSelected>
<Rect>
<X>465</X>
<Y>360</Y>
<W>150</W>
<H>50</H>
<Z>-1.01</Z>
</Rect>
<Color Name="ButtonColor" />
<SelColor Name="ButtonSelColor" />
<Text Name="Text">
<X>75</X>
<Y>12</Y>
<Z>0</Z>
<H>27</H>
<MaxW>142</MaxW>
<Color Name="ButtonTextColor" />
<SelColor Name="ButtonTextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_BUTTON_NO</Text>
</Text>
<Reflection>
<Height>26</Height>
<Space>10</Space>
</Reflection>
<SelReflection>
<Height>26</Height>
<Space>10</Space>
</SelReflection>
</Button>
<Button Name="ButtonPlayerScrollDown">
<Skin>ScrollDown</Skin>
<SkinSelected>ScrollDown</SkinSelected>
<Rect>
<X>281</X>
<Y>495</Y>
<W>28</W>
<H>15</H>
<Z>-0.01</Z>
</Rect>
<Color Name="ButtonColor" />
<SelColor Name="ButtonSelColor" />
<Text Name="Text">
<X>75</X>
<Y>10</Y>
<Z>0</Z>
<H>27</H>
<MaxW>142</MaxW>
<Color Name="ButtonTextColor" />
<SelColor Name="ButtonTextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text />
</Text>
</Button>
<Button Name="ButtonPlayerScrollUp">
<Skin>ScrollUp</Skin>
<SkinSelected>ScrollUp</SkinSelected>
<Rect>
<X>281</X>
<Y>110</Y>
<W>28</W>
<H>15</H>
<Z>-0.01</Z>
</Rect>
<Color Name="ButtonColor" />
<SelColor Name="ButtonSelColor" />
<Text Name="Text">
<X>75</X>
<Y>10</Y>
<Z>0</Z>
<H>27</H>
<MaxW>142</MaxW>
<Color Name="ButtonTextColor" />
<SelColor Name="ButtonTextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text />
</Text>
</Button>
<Button Name="ButtonRoundsScrollDown">
<Skin>ScrollDown</Skin>
<SkinSelected>ScrollDown</SkinSelected>
<Rect>
<X>954</X>
<Y>470</Y>
<W>28</W>
<H>15</H>
<Z>-0.01</Z>
</Rect>
<Color Name="ButtonColor" />
<SelColor Name="ButtonSelColor" />
<Text Name="Text">
<X>75</X>
<Y>10</Y>
<Z>0</Z>
<H>27</H>
<MaxW>142</MaxW>
<Color Name="ButtonTextColor" />
<SelColor Name="ButtonTextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text />
</Text>
</Button>
<Button Name="ButtonRoundsScrollUp">
<Skin>ScrollUp</Skin>
<SkinSelected>ScrollUp</SkinSelected>
<Rect>
<X>954</X>
<Y>110</Y>
<W>28</W>
<H>15</H>
<Z>-0.01</Z>
</Rect>
<Color Name="ButtonColor" />
<SelColor Name="ButtonSelColor" />
<Text Name="Text">
<X>75</X>
<Y>10</Y>
<Z>0</Z>
<H>27</H>
<MaxW>142</MaxW>
<Color Name="ButtonTextColor" />
<SelColor Name="ButtonTextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text />
</Text>
</Button>
</Buttons>
<SongMenus />
<Lyrics />
<SelectSlides />
<SingNotes />
<NameSelections />
<Equalizers />
<Playlists />
<ParticleEffects />
<ScreenSettings />
</Screen>
@@ -1,382 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Screen xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Informations>
<ScreenName>PartyScreenChallengMedleyNames</ScreenName>
<ScreenVersion>1</ScreenVersion>
</Informations>
<Backgrounds>
<Background Name="Background1">
<Type>Video</Type>
<SlideShowTextures />
<Video>BG_Video</Video>
<Skin>BG_Default</Skin>
<Color Name="BackgroundColor" />
</Background>
</Backgrounds>
<Statics>
<Static Name="StaticMenuBar">
<Skin />
<Color Name="BackgroundColorAlpha" />
<Rect>
<X>0</X>
<Y>40</Y>
<W>1280</W>
<H>45</H>
<Z>1</Z>
</Rect>
</Static>
</Statics>
<Texts>
<Text Name="TextTitle">
<X>640</X>
<Y>50</Y>
<Z>0</Z>
<H>27</H>
<MaxW>0</MaxW>
<Color Name="TextColor" />
<SelColor Name="TextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_SCREENNAMES_TITLE</Text>
</Text>
</Texts>
<Buttons>
<Button Name="ButtonBack">
<Skin>Button</Skin>
<SkinSelected>Button</SkinSelected>
<Rect>
<X>145</X>
<Y>600</Y>
<W>150</W>
<H>50</H>
<Z>0</Z>
</Rect>
<Color Name="ButtonColor" />
<SelColor Name="ButtonSelColor" />
<Text Name="Text">
<X>75</X>
<Y>12</Y>
<Z>0</Z>
<H>27</H>
<MaxW>142</MaxW>
<Color Name="ButtonTextColor" />
<SelColor Name="ButtonTextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_BUTTON_BACK</Text>
</Text>
<Reflection>
<Height>26</Height>
<Space>10</Space>
</Reflection>
<SelReflection>
<Height>26</Height>
<Space>10</Space>
</SelReflection>
</Button>
<Button Name="ButtonNext">
<Skin>Button</Skin>
<SkinSelected>Button</SkinSelected>
<Rect>
<X>985</X>
<Y>600</Y>
<W>150</W>
<H>50</H>
<Z>0</Z>
</Rect>
<Color Name="ButtonColor" />
<SelColor Name="ButtonSelColor" />
<Text Name="Text">
<X>75</X>
<Y>12</Y>
<Z>0</Z>
<H>27</H>
<MaxW>142</MaxW>
<Color Name="ButtonTextColor" />
<SelColor Name="ButtonTextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_BUTTON_NEXT</Text>
</Text>
<Reflection>
<Height>26</Height>
<Space>10</Space>
</Reflection>
<SelReflection>
<Height>26</Height>
<Space>10</Space>
</SelReflection>
</Button>
<Button Name="ButtonRandom">
<Skin>Button</Skin>
<SkinSelected>Button</SkinSelected>
<Rect>
<X>565</X>
<Y>600</Y>
<W>150</W>
<H>50</H>
<Z>0</Z>
</Rect>
<Color Name="ButtonColor" />
<SelColor Name="ButtonSelColor" />
<Text Name="Text">
<X>75</X>
<Y>12</Y>
<Z>0</Z>
<H>27</H>
<MaxW>142</MaxW>
<Color Name="ButtonTextColor" />
<SelColor Name="ButtonTextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_SCREENNAMES_BUTTON_RANDOM</Text>
</Text>
<Reflection>
<Height>26</Height>
<Space>10</Space>
</Reflection>
<SelReflection>
<Height>26</Height>
<Space>10</Space>
</SelReflection>
</Button>
<Button Name="ButtonIncreaseTeams">
<Skin>Plus</Skin>
<SkinSelected>Plus</SkinSelected>
<Rect>
<X>145</X>
<Y>1200</Y>
<W>40</W>
<H>40</H>
<Z>0</Z>
</Rect>
<Color Name="ButtonColor" />
<SelColor Name="ButtonSelColor" />
<Text Name="Text">
<X>75</X>
<Y>10</Y>
<Z>0</Z>
<H>27</H>
<MaxW>142</MaxW>
<Color Name="ButtonTextColor" />
<SelColor Name="ButtonTextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text />
</Text>
</Button>
<Button Name="ButtonDecreaseTeams">
<Skin>Minus</Skin>
<SkinSelected>Minus</SkinSelected>
<Rect>
<X>145</X>
<Y>1200</Y>
<W>40</W>
<H>40</H>
<Z>0</Z>
</Rect>
<Color Name="ButtonColor" />
<SelColor Name="ButtonSelColor" />
<Text Name="Text">
<X>75</X>
<Y>10</Y>
<Z>0</Z>
<H>27</H>
<MaxW>142</MaxW>
<Color Name="ButtonTextColor" />
<SelColor Name="ButtonTextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text />
</Text>
</Button>
<Button Name="ButtonIncreasePlayer">
<Skin>Plus</Skin>
<SkinSelected>Plus</SkinSelected>
<Rect>
<X>145</X>
<Y>1200</Y>
<W>40</W>
<H>40</H>
<Z>0</Z>
</Rect>
<Color Name="ButtonColor" />
<SelColor Name="ButtonSelColor" />
<Text Name="Text">
<X>75</X>
<Y>10</Y>
<Z>0</Z>
<H>27</H>
<MaxW>142</MaxW>
<Color Name="ButtonTextColor" />
<SelColor Name="ButtonTextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text />
</Text>
</Button>
<Button Name="ButtonDecreasePlayer">
<Skin>Minus</Skin>
<SkinSelected>Minus</SkinSelected>
<Rect>
<X>145</X>
<Y>1200</Y>
<W>40</W>
<H>40</H>
<Z>0</Z>
</Rect>
<Color Name="ButtonColor" />
<SelColor Name="ButtonSelColor" />
<Text Name="Text">
<X>75</X>
<Y>10</Y>
<Z>0</Z>
<H>27</H>
<MaxW>142</MaxW>
<Color Name="ButtonTextColor" />
<SelColor Name="ButtonTextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text />
</Text>
</Button>
</Buttons>
<SongMenus />
<Lyrics />
<SelectSlides>
<SelectSlide Name="SelectSlideTeams">
<Skin/>
<SkinArrowLeft>SelectSlideArrowLeft</SkinArrowLeft>
<SkinArrowRight>SelectSlideArrowRight</SkinArrowRight>
<SkinSelected>SelectSlide</SkinSelected>
<SkinArrowLeftSelected>SelectSlideArrowLeft</SkinArrowLeftSelected>
<SkinArrowRightSelected>SelectSlideArrowRight</SkinArrowRightSelected>
<Rect>
<X>40</X>
<Y>100</Y>
<W>1200</W>
<H>50</H>
<Z>0</Z>
</Rect>
<RectArrowLeft>
<X>45</X>
<Y>105</Y>
<W>40</W>
<H>40</H>
<Z>0</Z>
</RectArrowLeft>
<RectArrowRight>
<X>1195</X>
<Y>105</Y>
<W>40</W>
<H>40</H>
<Z>0</Z>
</RectArrowRight>
<Color Name="SelectSlideColor" />
<SelColor Name="SelectSlideSelColor" />
<ArrowColor Name="ArrowColor" />
<ArrowSelColor Name="ArrowSelColor" />
<TextColor Name="TextColorAlpha" />
<TextSelColor Name="TextSelColor" />
<TextH>27</TextH>
<TextRelativeX>50</TextRelativeX>
<TextRelativeY>0</TextRelativeY>
<TextMaxW>200</TextMaxW>
<TextFont>Outline</TextFont>
<TextStyle>Bold</TextStyle>
<NumVisible>2</NumVisible>
</SelectSlide>
<SelectSlide Name="SelectSlidePlayer">
<Skin/>
<SkinArrowLeft>SelectSlideArrowLeft</SkinArrowLeft>
<SkinArrowRight>SelectSlideArrowRight</SkinArrowRight>
<SkinSelected>SelectSlidePlayer</SkinSelected>
<SkinArrowLeftSelected>SelectSlideArrowLeft</SkinArrowLeftSelected>
<SkinArrowRightSelected>SelectSlideArrowRight</SkinArrowRightSelected>
<Rect>
<X>40</X>
<Y>160</Y>
<W>1200</W>
<H>150</H>
<Z>0</Z>
</Rect>
<RectArrowLeft>
<X>45</X>
<Y>210</Y>
<W>40</W>
<H>40</H>
<Z>0</Z>
</RectArrowLeft>
<RectArrowRight>
<X>1195</X>
<Y>210</Y>
<W>40</W>
<H>40</H>
<Z>0</Z>
</RectArrowRight>
<Color Name="SelectSlideColor" />
<SelColor Name="SelectSlideSelColor" />
<ArrowColor Name="ArrowColor" />
<ArrowSelColor Name="ArrowSelColor" />
<TextColor Name="TextColorAlpha" />
<TextSelColor Name="TextSelColor" />
<TextH>27</TextH>
<TextRelativeX>50</TextRelativeX>
<TextRelativeY>5</TextRelativeY>
<TextMaxW>200</TextMaxW>
<TextFont>Outline</TextFont>
<TextStyle>Bold</TextStyle>
<NumVisible>8</NumVisible>
</SelectSlide>
</SelectSlides>
<SingNotes />
<NameSelections>
<NameSelection Name="NameSelection">
<Rect>
<X>95</X>
<Y>350</Y>
<W>1200</W>
<H>393</H>
<Z>0</Z>
</Rect>
<SkinEmptyTile>CoverTile</SkinEmptyTile>
<ColorEmptyTile Name="EmptyTileColor" />
<SkinTileSelected>PlayerSelector</SkinTileSelected>
<Tiles>
<W>100</W>
<H>100</H>
<NumW>10</NumW>
<NumH>2</NumH>
<SpaceW>10</SpaceW>
<SpaceH>10</SpaceH>
<Name>
<Space>-20</Space>
<H>17</H>
<Font>Outline</Font>
<Style>Bold</Style>
<Color Name="TextColor" />
</Name>
</Tiles>
</NameSelection>
</NameSelections>
<Equalizers />
<Playlists />
<ParticleEffects />
<ScreenSettings />
</Screen>
@@ -1,152 +0,0 @@
#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using VocaluxeLib.Utils.Combinatorics;
namespace VocaluxeLib.PartyModes.ChallengeMedley
{
public class CChallengeRounds
{
private readonly List<CRound> _Rounds = new List<CRound>();
public int Count
{
get { return _Rounds.Count; }
}
public CRound this[int index]
{
get { return _Rounds[index]; }
}
public CChallengeRounds(int numRounds, int numPlayer, int playersPerRound)
{
if (numRounds < 1 || numPlayer < 1 || playersPerRound < 1)
throw new ArgumentException("Invalid paramters for the rounds");
if (playersPerRound > numPlayer)
playersPerRound = numPlayer;
_BuildRounds(numRounds, numPlayer, playersPerRound);
if (Count > numRounds)
{
//Try again and take the better one
List<CRound> old = new List<CRound>(_Rounds);
_Rounds.Clear();
_BuildRounds(numRounds, numPlayer, playersPerRound);
if (Count > old.Count)
{
_Rounds.Clear();
_Rounds.AddRange(old);
}
}
}
/// <summary>
/// Divides players in 2 categories: Those how sung the most and the others
/// </summary>
/// <param name="numSung">List matching the playerIndex to the number of songs sung</param>
private static List<int> _GetPlayersForRound(IList<int> numSung)
{
List<int> mustSing = new List<int>();
int max = numSung.Max();
for (int i = 0; i < numSung.Count; i++)
{
if (numSung[i] < max)
mustSing.Add(i);
}
return mustSing;
}
private static void _AddCombinations(int numPlayer, int playersPerRound, List<CRound> combinations)
{
List<int> input = new List<int>(numPlayer);
for (int i = 0; i < numPlayer; i++)
input.Add(i);
CCombinations<int> combs = new CCombinations<int>(input, playersPerRound);
combinations.AddRange(combs.Select(combination => new CRound(combination)));
combinations.Shuffle();
}
private static CRound _GetMatchingCombination(List<int> playersInRound, List<int> numSung, List<CRound> combinations)
{
foreach (CRound round in combinations)
{
int matching = round.Players.Count(playersInRound.Contains);
// A valid round contains only players from playersInRound or all players from playersInRound (and some others)
if (matching == round.Players.Count || matching == playersInRound.Count)
return round;
}
// It may happen, that there are only players that already sung against each other. So create a 2nd best option with the most number of players that should sing in it
int maxMatching = combinations.Max(c => c.Players.Count(playersInRound.Contains));
List<CRound> nextOptions = combinations.Where(c => c.Players.Count(playersInRound.Contains) == maxMatching).ToList();
// And select the combination that minimizes the sum of the number of songs sung (--> favor rounds with players that sung less than others)
CRound result = null;
int minSung = int.MaxValue;
foreach (CRound round in nextOptions)
{
int curNumSung = round.Players.Sum(pl => numSung[pl]);
if (curNumSung < minSung)
{
minSung = curNumSung;
result = round;
}
}
Debug.Assert(result != null);
return result;
}
private void _BuildRounds(int numRounds, int numPlayer, int playersPerRound)
{
// What we want is that every player sung the same amount of songs
// So we keep track how many songs each palyer sung
List<int> numSung = new List<int>(numPlayer);
for (int i = 0; i < numPlayer; i++)
numSung.Add(0);
List<CRound> combinations = new List<CRound>();
// Posibly add more rounds than requested if the song count per player is unequal
for (int i = 0; i < numRounds * 10; i++)
{
if (combinations.Count == 0)
_AddCombinations(numPlayer, playersPerRound, combinations);
List<int> playersInRound = _GetPlayersForRound(numSung);
CRound curRound = _GetMatchingCombination(playersInRound, numSung, combinations);
foreach (int player in curRound.Players)
numSung[player]++;
_Rounds.Add(curRound);
combinations.Remove(curRound);
//Stop if we have enough rounds and all players sung the same amount of songs
if (_Rounds.Count >= numRounds && numSung.All(ct => ct == numSung[0]))
break;
}
}
}
public class CRound
{
public readonly List<int> Players;
public CRound(List<int> players)
{
Players = players.Shuffle();
}
}
}
@@ -1,562 +0,0 @@
#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Runtime.InteropServices;
using VocaluxeLib.Game;
using VocaluxeLib.Menu;
using VocaluxeLib.Profile;
using VocaluxeLib.Songs;
[assembly: ComVisible(false)]
namespace VocaluxeLib.PartyModes.ChallengeMedley
{
public enum ESongSource
{
TR_ALLSONGS,
TR_CATEGORY,
TR_PLAYLIST
}
public class CResultTableRow : IComparable
{
public int Position;
public int PlayerID;
public int NumPlayed;
public int NumWon;
public int NumSingPoints;
public int NumGamePoints;
public int CompareTo(object obj)
{
var row = obj as CResultTableRow;
if (row != null)
{
int res = row.NumGamePoints.CompareTo(NumGamePoints);
if (res == 0)
{
res = row.NumSingPoints.CompareTo(NumSingPoints);
if (res == 0)
res = row.NumWon.CompareTo(NumWon);
}
return res;
}
throw new ArgumentException("object is not a ResultTableRow");
}
}
public abstract class CPartyScreenChallengeMedley : CMenuParty
{
protected new CPartyModeChallengeMedley _PartyMode;
public override void Init()
{
base.Init();
_PartyMode = (CPartyModeChallengeMedley)base._PartyMode;
}
}
// ReSharper disable ClassNeverInstantiated.Global
public sealed class CPartyModeChallengeMedley : CPartyMode
// ReSharper restore ClassNeverInstantiated.Global
{
public override int MinMics
{
get { return 1; }
}
public override int MaxMics
{
get { return CBase.Config.GetMaxNumMics(); }
}
public override int MinPlayers
{
get { return 1; }
}
public override int MaxPlayers
{
get { return 12; }
}
public override int MinTeams
{
get { return 1; }
}
public override int MaxTeams
{
get { return 1; }
}
public override int MinPlayersPerTeam
{
get { return MinPlayers; }
}
public override int MaxPlayersPerTeam
{
get { return MaxPlayers; }
}
public int MinSongs
{
get { return 1; }
}
public int MaxSongs
{
get { return 10; }
}
private enum EStage
{
Config,
Names,
Main,
Singing
}
public struct SData
{
public int NumPlayer;
public int NumPlayerAtOnce;
public int NumRounds;
public List<int> ProfileIDs;
public int NumSongs;
public List<int> Songs;
public CChallengeRounds Rounds;
public List<CResultTableRow> ResultTable;
public int[,] Results;
public int CurrentRoundNr;
public int[] CatSongIndices;
public ESongSource SongSource;
public int CategoryIndex;
public int PlaylistID;
}
private struct SStats
{
public int ProfileID;
public int SingPoints;
public int GamePoints;
public int Won;
}
public SData GameData;
private EStage _Stage;
public CPartyModeChallengeMedley(int id) : base(id)
{
GameData = new SData {NumPlayer = 4, NumPlayerAtOnce = 2, NumRounds = 12, CurrentRoundNr = 1, ProfileIDs = new List<int>(), NumSongs = 5, Songs = new List<int>(), SongSource = ESongSource.TR_ALLSONGS, CatSongIndices = null, Results = null};
}
public override void SetDefaults()
{
_Stage = EStage.Config;
GameData.CurrentRoundNr = 1;
GameData.ResultTable = new List<CResultTableRow>();
}
public override bool Init()
{
if (!base.Init())
return false;
SetDefaults();
return true;
}
public override void UpdateGame()
{
/*
if (CBase.Songs.IsInCategory() || _ScreenSongOptions.Sorting.Tabs == EOffOn.TR_CONFIG_OFF)
_ScreenSongOptions.Selection.RandomOnly = true;
else
_ScreenSongOptions.Selection.RandomOnly = false;*/
}
private IMenu _GetNextScreen()
{
switch (_Stage)
{
case EStage.Config:
return _Screens["CPartyScreenChallengeMedleyConfig"];
case EStage.Names:
return _Screens["CPartyScreenChallengeMedleyNames"];
case EStage.Main:
return _Screens["CPartyScreenChallengeMedleyMain"];
case EStage.Singing:
return CBase.Graphics.GetScreen(EScreen.Sing);
default:
throw new ArgumentException("Invalid stage: " + _Stage);
}
}
private void _FadeToScreen()
{
CBase.Graphics.FadeTo(_GetNextScreen());
}
public void Next()
{
switch (_Stage)
{
case EStage.Config:
_Stage = EStage.Names;
break;
case EStage.Names:
_Stage = EStage.Main;
CBase.Songs.ResetSongSung();
GameData.ResultTable = new List<CResultTableRow>();
GameData.Rounds = new CChallengeRounds(GameData.NumRounds, GameData.NumPlayer, GameData.NumPlayerAtOnce);
GameData.CurrentRoundNr = 1;
break;
case EStage.Main:
_Stage = EStage.Singing;
if (!_StartNextRound())
CBase.Graphics.FadeTo(EScreen.Party);
break;
case EStage.Singing:
_Stage = EStage.Main;
_UpdateScores();
break;
default:
throw new ArgumentException("Invalid stage: " + _Stage);
}
_FadeToScreen();
}
public void Back()
{
switch (_Stage)
{
case EStage.Config:
CBase.Graphics.FadeTo(EScreen.Party);
return;
case EStage.Names:
_Stage = EStage.Config;
break;
case EStage.Main:
_Stage = EStage.Names;
break;
default: // Rest is not allowed
throw new ArgumentException("Invalid stage: " + _Stage);
}
_FadeToScreen();
}
public override IMenu GetStartScreen()
{
return _Screens["CPartyScreenChallengeMedleyConfig"];
}
public override SScreenSongOptions GetScreenSongOptions()
{
throw new ArgumentException("Not required!");
}
public override void OnSongChange(int songIndex, ref SScreenSongOptions screenSongOptions)
{
throw new ArgumentException("Not required!");
}
public override void OnCategoryChange(int categoryIndex, ref SScreenSongOptions screenSongOptions)
{
throw new ArgumentException("Not required!");
}
public override void SetSearchString(string searchString, bool visible)
{
throw new ArgumentException("Not required!");
}
public override void JokerUsed(int teamNr) { }
public override void SongSelected(int songID) {}
public override void LeavingHighscore()
{
GameData.CurrentRoundNr++;
Next();
}
private bool _StartNextRound()
{
_SetTeamNames();
GameData.CatSongIndices = null;
return _PrepareGame();
}
private bool _PrepareGame()
{
CBase.Game.Reset();
CBase.Game.ClearSongs();
#region PlayerNames
CBase.Game.SetNumPlayer(GameData.NumPlayerAtOnce);
SPlayer[] players = CBase.Game.GetPlayers();
if (players == null)
return false;
if (players.Length < GameData.NumPlayerAtOnce)
return false;
CRound c = GameData.Rounds[GameData.CurrentRoundNr - 1];
for (int i = 0; i < GameData.NumPlayerAtOnce; i++)
{
//try to fill with the right data
if (c != null)
players[i].ProfileID = GameData.ProfileIDs[c.Players[i]];
else
players[i].ProfileID = -1;
}
#endregion PlayerNames
#region SongQueue
for (int i = 0; i < GameData.NumSongs; i++)
{
if (GameData.Songs.Count == 0)
_UpdateSongList();
CBase.Game.AddSong(GameData.Songs[0], EGameMode.TR_GAMEMODE_MEDLEY);
GameData.Songs.RemoveAt(0);
}
return true;
#endregion SongQueue
}
private void _UpdateSongList()
{
if (GameData.Songs.Count > 0)
return;
switch (GameData.SongSource)
{
case ESongSource.TR_PLAYLIST:
for (int i = 0; i < CBase.Playlist.GetSongCount(GameData.PlaylistID); i++)
{
int id = CBase.Playlist.GetSong(GameData.PlaylistID, i).SongID;
if (CBase.Songs.GetSongByID(id).AvailableGameModes.Contains(EGameMode.TR_GAMEMODE_MEDLEY))
GameData.Songs.Add(id);
}
break;
case ESongSource.TR_ALLSONGS:
ReadOnlyCollection<CSong> avSongs = CBase.Songs.GetSongs();
GameData.Songs.AddRange(avSongs.Where(song => song.AvailableGameModes.Contains(EGameMode.TR_GAMEMODE_MEDLEY)).Select(song => song.ID));
break;
case ESongSource.TR_CATEGORY:
CBase.Songs.SetCategory(GameData.CategoryIndex);
avSongs = CBase.Songs.GetVisibleSongs();
GameData.Songs.AddRange(avSongs.Where(song => song.AvailableGameModes.Contains(EGameMode.TR_GAMEMODE_MEDLEY)).Select(song => song.ID));
CBase.Songs.SetCategory(-1);
break;
}
GameData.Songs.Shuffle();
}
private void _SetTeamNames()
{
CProfile[] profiles = CBase.Profiles.GetProfiles();
if (profiles == null)
{
_ScreenSongOptions.Selection.TeamNames = new string[] {"foo", "bar"};
return;
}
if (GameData.NumPlayerAtOnce < 1 || GameData.ProfileIDs.Count < GameData.NumPlayerAtOnce || profiles.Length < GameData.NumPlayerAtOnce)
{
_ScreenSongOptions.Selection.TeamNames = new string[] {"foo", "bar"};
return;
}
_ScreenSongOptions.Selection.TeamNames = new string[GameData.NumPlayerAtOnce];
CRound c = GameData.Rounds[GameData.CurrentRoundNr - 1];
for (int i = 0; i < GameData.NumPlayerAtOnce; i++)
{
if (c != null)
{
if (GameData.ProfileIDs[c.Players[i]] < profiles.Length)
_ScreenSongOptions.Selection.TeamNames[i] = profiles[GameData.ProfileIDs[c.Players[i]]].PlayerName;
else
_ScreenSongOptions.Selection.TeamNames[i] = "foobar";
}
else
_ScreenSongOptions.Selection.TeamNames[i] = "foobar";
}
}
private void _UpdateScores()
{
if (GameData.ResultTable.Count == 0)
{
for (int i = 0; i < GameData.NumPlayer; i++)
{
CResultTableRow row = new CResultTableRow {PlayerID = GameData.ProfileIDs[i], NumPlayed = 0, NumWon = 0, NumSingPoints = 0, NumGamePoints = 0};
GameData.ResultTable.Add(row);
}
GameData.Results = new int[GameData.NumRounds,GameData.NumPlayerAtOnce];
for (int i = 0; i < GameData.NumRounds; i++)
{
for (int j = 0; j < GameData.NumPlayerAtOnce; j++)
GameData.Results[i, j] = 0;
}
}
CPoints gamePoints = CBase.Game.GetPoints();
if (gamePoints == null || gamePoints.NumPlayer < GameData.NumPlayerAtOnce)
return;
SPlayer[] results = gamePoints.GetPlayer(0, GameData.NumPlayerAtOnce);
if (results == null)
return;
if (results.Length < GameData.NumPlayerAtOnce)
return;
if (gamePoints.NumRounds == 0)
return;
for (int i = 1; i < gamePoints.NumRounds; i++)
{
SPlayer[] temp = gamePoints.GetPlayer(i, GameData.NumPlayerAtOnce);
for (int p = 0; p < GameData.NumPlayerAtOnce; p++)
results[p].Points += temp[p].Points;
}
for (int j = 0; j < GameData.NumPlayerAtOnce; j++)
{
results[j].Points = results[j].Points / gamePoints.NumRounds;
GameData.Results[GameData.CurrentRoundNr - 2, j] = (int)Math.Round(results[j].Points);
}
List<SStats> points = _GetPointsForPlayer(results);
for (int i = 0; i < GameData.NumPlayerAtOnce; i++)
{
int index = -1;
for (int j = 0; j < GameData.ResultTable.Count; j++)
{
if (points[i].ProfileID == GameData.ResultTable[j].PlayerID)
{
index = j;
break;
}
}
if (index != -1)
{
CResultTableRow row = GameData.ResultTable[index];
row.NumPlayed++;
row.NumWon += points[i].Won;
row.NumSingPoints += points[i].SingPoints;
row.NumGamePoints += points[i].GamePoints;
GameData.ResultTable[index] = row;
}
}
GameData.ResultTable.Sort();
//Update position-number
int pos = 1;
int lastPoints = 0;
int lastSingPoints = 0;
foreach (CResultTableRow resultRow in GameData.ResultTable)
{
if (lastPoints > resultRow.NumGamePoints || lastSingPoints > resultRow.NumSingPoints)
pos++;
resultRow.Position = pos;
lastPoints = resultRow.NumGamePoints;
lastSingPoints = resultRow.NumSingPoints;
}
}
private List<SStats> _GetPointsForPlayer(SPlayer[] results)
{
var result = new List<SStats>();
for (int i = 0; i < GameData.NumPlayerAtOnce; i++)
{
var stat = new SStats {ProfileID = results[i].ProfileID, SingPoints = (int)Math.Round(results[i].Points), Won = 0, GamePoints = 0};
result.Add(stat);
}
result.Sort((s1, s2) => s1.SingPoints.CompareTo(s2.SingPoints));
int current = result[result.Count - 1].SingPoints;
int points = result.Count;
bool wonset = false;
for (int i = result.Count - 1; i >= 0; i--)
{
SStats res = result[i];
if (i < result.Count - 1)
{
if (current > res.SingPoints)
{
res.GamePoints = i * 2;
wonset = true;
points = res.GamePoints;
}
else
{
if (!wonset)
res.Won = 1;
res.GamePoints = points;
}
}
else
{
res.GamePoints = i * 2;
res.Won = 1;
}
current = res.SingPoints;
result[i] = res;
}
return result;
}
private void _CreateCatSongIndices()
{
if (GameData.CatSongIndices == null && CBase.Songs.GetNumCategories() > 0 && _ScreenSongOptions.Sorting.Tabs == EOffOn.TR_CONFIG_ON)
{
GameData.CatSongIndices = new int[CBase.Songs.GetNumCategories()];
for (int i = 0; i < GameData.CatSongIndices.Length; i++)
GameData.CatSongIndices[i] = -1;
}
if (CBase.Songs.GetNumCategories() == 0 || _ScreenSongOptions.Sorting.Tabs == EOffOn.TR_CONFIG_OFF)
GameData.CatSongIndices = null;
}
}
}
@@ -1,290 +0,0 @@
#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System;
using System.Linq;
using System.Collections.Generic;
using System.Windows.Forms;
using VocaluxeLib.Songs;
namespace VocaluxeLib.PartyModes.ChallengeMedley
{
// ReSharper disable UnusedMember.Global
public class CPartyScreenChallengeMedleyConfig : CPartyScreenChallengeMedley
// ReSharper restore UnusedMember.Global
{
// Version number for theme files. Increment it, if you've changed something on the theme files!
protected override int _ScreenVersion
{
get { return 2; }
}
private const string _SelectSlideNumPlayers = "SelectSlideNumPlayers";
private const string _SelectSlideNumMics = "SelectSlideNumMics";
private const string _SelectSlideNumRounds = "SelectSlideNumRounds";
private const string _SelectSlideNumSongs = "SelectSlideNumSongs";
private const string _SelectSlideSongSource = "SelectSlideSongSource";
private const string _SelectSlidePlaylist = "SelectSlidePlaylist";
private const string _SelectSlideCategory = "SelectSlideCategory";
private const string _ButtonNext = "ButtonNext";
private const string _ButtonBack = "ButtonBack";
private const int _MaxNumRounds = 100;
private int _RoundSteps = 1;
private bool _ConfigOk;
public override void Init()
{
base.Init();
_ThemeSelectSlides = new string[] {_SelectSlideNumPlayers, _SelectSlideNumMics, _SelectSlideNumRounds, _SelectSlideNumSongs, _SelectSlideSongSource, _SelectSlidePlaylist, _SelectSlideCategory};
_ThemeButtons = new string[] {_ButtonNext, _ButtonBack};
}
public override bool HandleInput(SKeyEvent keyEvent)
{
base.HandleInput(keyEvent);
if (keyEvent.KeyPressed) {}
else
{
switch (keyEvent.Key)
{
case Keys.Back:
case Keys.Escape:
_PartyMode.Back();
break;
case Keys.Enter:
_UpdateSlides();
if (_Buttons[_ButtonBack].Selected)
_PartyMode.Back();
if (_Buttons[_ButtonNext].Selected)
_PartyMode.Next();
break;
case Keys.Left:
_UpdateSlides();
break;
case Keys.Right:
_UpdateSlides();
break;
}
}
return true;
}
public override bool HandleMouse(SMouseEvent mouseEvent)
{
base.HandleMouse(mouseEvent);
if (mouseEvent.LB && _IsMouseOverCurSelection(mouseEvent))
{
_UpdateSlides();
if (_Buttons[_ButtonBack].Selected)
_PartyMode.Back();
if (_Buttons[_ButtonNext].Selected)
_PartyMode.Next();
}
if (mouseEvent.RB)
_PartyMode.Back();
return true;
}
public override void OnShow()
{
base.OnShow();
_RebuildSlides();
_UpdateSlides();
}
public override bool UpdateGame()
{
_Buttons[_ButtonNext].Visible = _ConfigOk;
return true;
}
private void _RebuildSlides()
{
// build num player slide (min player ... max player);
_SelectSlides[_SelectSlideNumPlayers].Clear();
for (int i = _PartyMode.MinPlayers; i <= _PartyMode.MaxPlayers; i++)
_SelectSlides[_SelectSlideNumPlayers].AddValue(i.ToString());
_SelectSlides[_SelectSlideNumPlayers].Selection = _PartyMode.GameData.NumPlayer - _PartyMode.MinPlayers;
_SelectSlides[_SelectSlideNumSongs].Clear();
for (int i = _PartyMode.MinSongs; i <= _PartyMode.MaxSongs; i++)
_SelectSlides[_SelectSlideNumSongs].AddValue(i.ToString());
_SelectSlides[_SelectSlideNumSongs].Selection = _PartyMode.GameData.NumSongs - _PartyMode.MinSongs;
_SelectSlides[_SelectSlideSongSource].Clear();
_SelectSlides[_SelectSlideSongSource].SetValues<ESongSource>((int)_PartyMode.GameData.SongSource);
List<string> playlists = CBase.Playlist.GetNames();
_SelectSlides[_SelectSlidePlaylist].Clear();
for (int i = 0; i < playlists.Count; i++)
{
string value = playlists[i] + " (" + CBase.Playlist.GetSongCount(i) + " " + CBase.Language.Translate("TR_SONGS", PartyModeID) + ")";
_SelectSlides[_SelectSlidePlaylist].AddValue(value);
}
_SelectSlides[_SelectSlidePlaylist].Selection = _PartyMode.GameData.PlaylistID;
_SelectSlides[_SelectSlidePlaylist].Visible = _PartyMode.GameData.SongSource == ESongSource.TR_PLAYLIST;
_SelectSlides[_SelectSlideCategory].Clear();
for (int i = 0; i < CBase.Songs.GetNumCategories(); i++)
{
CCategory cat = CBase.Songs.GetCategory(i);
string value = cat.Name + " (" + cat.GetNumSongsNotSung() + " " + CBase.Language.Translate("TR_SONGS", PartyModeID) + ")";
_SelectSlides[_SelectSlideCategory].AddValue(value);
}
_SelectSlides[_SelectSlideCategory].Selection = _PartyMode.GameData.CategoryIndex;
_SelectSlides[_SelectSlideCategory].Visible = _PartyMode.GameData.SongSource == ESongSource.TR_CATEGORY;
_UpdateMicsAtOnce();
_SetRoundSteps();
_UpdateSlideRounds();
}
private void _UpdateSlides()
{
int player = _PartyMode.GameData.NumPlayer;
int mics = _PartyMode.GameData.NumPlayerAtOnce;
_PartyMode.GameData.NumPlayer = _SelectSlides[_SelectSlideNumPlayers].Selection + _PartyMode.MinPlayers;
_PartyMode.GameData.NumPlayerAtOnce = _SelectSlides[_SelectSlideNumMics].Selection + _PartyMode.MinPlayers;
_PartyMode.GameData.NumRounds = (_SelectSlides[_SelectSlideNumRounds].Selection + 1) * _RoundSteps;
_PartyMode.GameData.NumSongs = _SelectSlides[_SelectSlideNumSongs].Selection + _PartyMode.MinSongs;
_PartyMode.GameData.SongSource = (ESongSource)_SelectSlides[_SelectSlideSongSource].Selection;
_PartyMode.GameData.PlaylistID = _SelectSlides[_SelectSlidePlaylist].Selection;
_PartyMode.GameData.CategoryIndex = _SelectSlides[_SelectSlideCategory].Selection;
_UpdateMicsAtOnce();
_SetRoundSteps();
if (player != _PartyMode.GameData.NumPlayer || mics != _PartyMode.GameData.NumPlayerAtOnce)
{
int num = CHelper.CombinationCount(_PartyMode.GameData.NumPlayer, _PartyMode.GameData.NumPlayerAtOnce);
while (num > _MaxNumRounds)
num -= _RoundSteps;
_PartyMode.GameData.NumRounds = num;
}
if (_PartyMode.GameData.SongSource == ESongSource.TR_PLAYLIST)
{
if (CBase.Playlist.GetNumPlaylists() > 0)
{
if (CBase.Playlist.GetSongCount(_PartyMode.GameData.PlaylistID) > 0)
{
_ConfigOk = false;
for (int i = 0; i < CBase.Playlist.GetSongCount(_PartyMode.GameData.PlaylistID); i++)
{
int id = CBase.Playlist.GetSong(_PartyMode.GameData.PlaylistID, i).SongID;
_ConfigOk = CBase.Songs.GetSongByID(id).AvailableGameModes.Any(mode => mode == EGameMode.TR_GAMEMODE_MEDLEY);
if (_ConfigOk)
break;
}
}
else
_ConfigOk = false;
}
else
_ConfigOk = false;
}
if (_PartyMode.GameData.SongSource == ESongSource.TR_CATEGORY)
{
if (CBase.Songs.GetNumCategories() == 0)
_ConfigOk = false;
else if (CBase.Songs.GetNumSongsNotSungInCategory(_PartyMode.GameData.CategoryIndex) <= 0)
_ConfigOk = false;
else
{
CBase.Songs.SetCategory(_PartyMode.GameData.CategoryIndex);
_ConfigOk = false;
foreach (CSong song in CBase.Songs.GetVisibleSongs())
{
_ConfigOk = song.AvailableGameModes.Any(mode => mode == EGameMode.TR_GAMEMODE_MEDLEY);
if (_ConfigOk)
break;
}
CBase.Songs.SetCategory(-1);
}
}
if (_PartyMode.GameData.SongSource == ESongSource.TR_ALLSONGS)
{
if (CBase.Songs.GetNumSongs() > 0)
{
for (int i = 0; i < CBase.Songs.GetNumSongs(); i++)
{
_ConfigOk = CBase.Songs.GetSongByID(i).AvailableGameModes.Any(mode => mode == EGameMode.TR_GAMEMODE_MEDLEY);
if (_ConfigOk)
break;
}
}
else
_ConfigOk = false;
}
_SelectSlides[_SelectSlideCategory].Visible = _PartyMode.GameData.SongSource == ESongSource.TR_CATEGORY;
_SelectSlides[_SelectSlidePlaylist].Visible = _PartyMode.GameData.SongSource == ESongSource.TR_PLAYLIST;
_UpdateSlideRounds();
}
private void _UpdateMicsAtOnce()
{
int maxNum = Math.Min(_PartyMode.MaxMics, _PartyMode.GameData.NumPlayer);
if (_PartyMode.GameData.NumPlayerAtOnce > maxNum)
_PartyMode.GameData.NumPlayerAtOnce = maxNum;
// build mics at once slide
_SelectSlides[_SelectSlideNumMics].Clear();
for (int i = 1; i <= maxNum; i++)
_SelectSlides[_SelectSlideNumMics].AddValue(i.ToString());
_SelectSlides[_SelectSlideNumMics].Selection = _PartyMode.GameData.NumPlayerAtOnce - _PartyMode.MinPlayers;
}
private void _UpdateSlideRounds()
{
// build num rounds slide
_SelectSlides[_SelectSlideNumRounds].Clear();
for (int i = _RoundSteps; i <= _MaxNumRounds; i += _RoundSteps)
_SelectSlides[_SelectSlideNumRounds].AddValue(i.ToString());
_SelectSlides[_SelectSlideNumRounds].Selection = _PartyMode.GameData.NumRounds / _RoundSteps - 1;
}
private void _SetRoundSteps()
{
if (_PartyMode.GameData.NumPlayerAtOnce < 1 || _PartyMode.GameData.NumPlayer < 1 || _PartyMode.GameData.NumPlayerAtOnce > _PartyMode.GameData.NumPlayer)
{
_RoundSteps = 1;
return;
}
int res = _PartyMode.GameData.NumPlayer / _PartyMode.GameData.NumPlayerAtOnce;
int mod = _PartyMode.GameData.NumPlayer % _PartyMode.GameData.NumPlayerAtOnce;
_RoundSteps = mod == 0 ? res : _PartyMode.GameData.NumPlayer;
}
}
}
@@ -1,630 +0,0 @@
#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System;
using System.Collections.Generic;
using System.Windows.Forms;
using VocaluxeLib.Menu;
namespace VocaluxeLib.PartyModes.ChallengeMedley
{
struct STableRow
{
public CText Pos;
public CText Name;
public CText Rounds;
public CText Won;
public CText SingPoints;
public CText GamePoints;
}
class CRoundsTableRow
{
public CText Number;
public List<CText> TextPlayer;
public List<CText> TextScores;
}
// ReSharper disable UnusedMember.Global
public class CPartyScreenChallengeMedleyMain : CPartyScreenChallengeMedley
// ReSharper restore UnusedMember.Global
{
// Version number for theme files. Increment it, if you've changed something on the theme files!
protected override int _ScreenVersion
{
get { return 1; }
}
private const string _TextPosition = "TextPosition";
private const string _TextPlayerName = "TextPlayerName";
private const string _TextNumPlayed = "TextNumPlayed";
private const string _TextWon = "TextWon";
private const string _TextSingPoints = "TextSingPoints";
private const string _TextGamePoints = "TextGamePoints";
private const string _TextNextPlayer = "TextNextPlayer";
private const string _TextPopupReallyExit = "TextPopupReallyExit";
private const string _TextRoundPlayer = "TextRoundPlayer";
private const string _TextRoundScore = "TextRoundScore";
private const string _TextRoundNumber = "TextRoundNumber";
private const string _TextFinishMessage = "TextFinishMessage";
private const string _TextFinishPlayerWin = "TextFinishPlayerWin";
private const string _TextNextPlayerMessage = "TextNextPlayerMessage";
private const string _ButtonNextRound = "ButtonNextRound";
private const string _ButtonBack = "ButtonBack";
private const string _ButtonExit = "ButtonExit";
private const string _ButtonPopupYes = "ButtonPopupYes";
private const string _ButtonPopupNo = "ButtonPopupNo";
private const string _ButtonPlayerScrollUp = "ButtonPlayerScrollUp";
private const string _ButtonPlayerScrollDown = "ButtonPlayerScrollDown";
private const string _ButtonRoundsScrollUp = "ButtonRoundsScrollUp";
private const string _ButtonRoundsScrollDown = "ButtonRoundsScrollDown";
private const string _StaticPopupBG = "StaticPopupBG";
private const string _StaticNextPlayer = "StaticNextPlayer";
private bool _ExitPopupVisible;
private List<STableRow> _PlayerTable;
private List<CRoundsTableRow> _RoundsTable;
private List<CText> _NextPlayerTexts;
private List<CStatic> _NextPlayerStatics;
private SRectF _RoundsTableScrollArea;
private SRectF _PlayerTableScrollArea;
private int _RoundsTableOffset;
private int _PlayerTableOffset;
private const int _NumPlayerVisible = 10;
private int _NumRoundsVisible = 3;
public override void Init()
{
base.Init();
_ThemeTexts = new string[]
{
_TextPosition, _TextPlayerName, _TextNumPlayed, _TextWon, _TextSingPoints, _TextGamePoints, _TextNextPlayer, _TextPopupReallyExit, _TextRoundNumber,
_TextRoundPlayer,
_TextRoundScore, _TextFinishMessage, _TextFinishPlayerWin, _TextNextPlayerMessage
};
_ThemeButtons = new string[]
{
_ButtonNextRound, _ButtonBack, _ButtonExit, _ButtonPopupYes, _ButtonPopupNo, _ButtonPlayerScrollDown, _ButtonPlayerScrollUp, _ButtonRoundsScrollDown,
_ButtonRoundsScrollUp
};
_ThemeStatics = new string[] {_StaticPopupBG, _StaticNextPlayer};
}
public override void LoadTheme(string xmlPath)
{
base.LoadTheme(xmlPath);
_BuildPlayerTable();
_CreateRoundsTable();
_NextPlayerTexts = new List<CText>();
_NextPlayerStatics = new List<CStatic>();
for (int i = 0; i < _PartyMode.MaxPlayers; i++)
{
_NextPlayerTexts.Add(GetNewText(_Texts[_TextNextPlayer]));
_AddText(_NextPlayerTexts[_NextPlayerTexts.Count - 1]);
_NextPlayerStatics.Add(GetNewStatic(_Statics[_StaticNextPlayer]));
_AddStatic(_NextPlayerStatics[_NextPlayerStatics.Count - 1]);
}
_Statics[_StaticNextPlayer].Visible = false;
}
public override bool HandleInput(SKeyEvent keyEvent)
{
base.HandleInput(keyEvent);
if (keyEvent.KeyPressed) {}
else
{
switch (keyEvent.Key)
{
case Keys.Back:
case Keys.Escape:
if (!_ExitPopupVisible)
{
if (_PartyMode.GameData.CurrentRoundNr == 1)
_PartyMode.Back();
else
_ShowPopup(true);
}
else
_ShowPopup(false);
break;
case Keys.Enter:
if (!_ExitPopupVisible)
{
if (_Buttons[_ButtonNextRound].Selected)
_PartyMode.Next();
if (_Buttons[_ButtonBack].Selected && _PartyMode.GameData.CurrentRoundNr == 1)
_PartyMode.Back();
if (_Buttons[_ButtonExit].Selected && _PartyMode.GameData.CurrentRoundNr > 1)
_ShowPopup(true);
if (_Buttons[_ButtonPlayerScrollUp].Selected)
_ScrollPlayerTable(-1);
if (_Buttons[_ButtonPlayerScrollDown].Selected)
_ScrollPlayerTable(1);
if (_Buttons[_ButtonRoundsScrollUp].Selected)
_ScrollRoundsTable(-1);
if (_Buttons[_ButtonRoundsScrollDown].Selected)
_ScrollRoundsTable(1);
}
else
{
if (_Buttons[_ButtonPopupYes].Selected)
_EndParty();
if (_Buttons[_ButtonPopupNo].Selected)
_ShowPopup(false);
}
break;
}
}
return true;
}
public override bool HandleMouse(SMouseEvent mouseEvent)
{
base.HandleMouse(mouseEvent);
if (mouseEvent.LB && _IsMouseOverCurSelection(mouseEvent))
{
if (!_ExitPopupVisible)
{
if (_Buttons[_ButtonNextRound].Selected)
_PartyMode.Next();
if (_Buttons[_ButtonBack].Selected && _PartyMode.GameData.CurrentRoundNr == 1)
_PartyMode.Back();
if (_Buttons[_ButtonExit].Selected && _PartyMode.GameData.CurrentRoundNr > 1)
_ShowPopup(true);
if (_Buttons[_ButtonPlayerScrollUp].Selected)
_ScrollPlayerTable(-1);
if (_Buttons[_ButtonPlayerScrollDown].Selected)
_ScrollPlayerTable(1);
if (_Buttons[_ButtonRoundsScrollUp].Selected)
_ScrollRoundsTable(-1);
if (_Buttons[_ButtonRoundsScrollDown].Selected)
_ScrollRoundsTable(1);
}
else
{
if (_Buttons[_ButtonPopupYes].Selected)
_EndParty();
if (_Buttons[_ButtonPopupNo].Selected)
_ShowPopup(false);
}
}
if (mouseEvent.RB)
{
if (!_ExitPopupVisible)
{
if (_PartyMode.GameData.CurrentRoundNr == 1)
_PartyMode.Back();
else
_ShowPopup(true);
}
else
_ShowPopup(false);
}
if (mouseEvent.Wheel != 0)
{
if (CHelper.IsInBounds(_RoundsTableScrollArea, mouseEvent))
_ScrollRoundsTable(mouseEvent.Wheel);
if (CHelper.IsInBounds(_PlayerTableScrollArea, mouseEvent))
_ScrollPlayerTable(mouseEvent.Wheel);
}
return true;
}
public override void OnShow()
{
base.OnShow();
_PlayerTableOffset = 0;
_RoundsTableOffset = 0;
_UpdatePlayerTable();
_UpdateNextPlayerPositions();
_UpdateNextPlayerContents();
if (_PartyMode.GameData.CurrentRoundNr == 1)
_BuildRoundsTable();
else
_ScrollRoundsTable(_PartyMode.GameData.CurrentRoundNr - 2);
_UpdateRoundsTable();
if (_PartyMode.GameData.CurrentRoundNr == 1)
{
_Buttons[_ButtonBack].Visible = true;
_Buttons[_ButtonExit].Visible = false;
}
else
{
_Buttons[_ButtonBack].Visible = false;
_Buttons[_ButtonExit].Visible = true;
}
if (_PartyMode.GameData.CurrentRoundNr <= _PartyMode.GameData.Rounds.Count)
{
_Buttons[_ButtonNextRound].Visible = true;
_Texts[_TextFinishMessage].Visible = false;
_Texts[_TextFinishPlayerWin].Visible = false;
_SelectElement(_Buttons[_ButtonNextRound]);
}
else
{
_Buttons[_ButtonNextRound].Visible = false;
_Texts[_TextFinishMessage].Visible = true;
_Texts[_TextFinishPlayerWin].Visible = true;
_Texts[_TextFinishPlayerWin].Text = _GetPlayerWinString();
_SelectElement(_Buttons[_ButtonExit]);
}
_ShowPopup(false);
}
public override bool UpdateGame()
{
return true;
}
private void _EndParty()
{
CBase.Graphics.FadeTo(EScreen.Party);
}
private void _ShowPopup(bool visible)
{
_ExitPopupVisible = visible;
_Statics[_StaticPopupBG].Visible = _ExitPopupVisible;
_Texts[_TextPopupReallyExit].Visible = _ExitPopupVisible;
_Buttons[_ButtonPopupYes].Visible = _ExitPopupVisible;
_Buttons[_ButtonPopupNo].Visible = _ExitPopupVisible;
if (_ExitPopupVisible)
_SelectElement(_Buttons[_ButtonPopupNo]);
}
private void _UpdateNextPlayerPositions()
{
float x = (float)CBase.Settings.GetRenderW() / 2 -
((_PartyMode.GameData.NumPlayerAtOnce * _Statics[_StaticNextPlayer].Rect.W) + ((_PartyMode.GameData.NumPlayerAtOnce - 1) * 15)) / 2;
const float staticY = 590;
const float textY = 550;
for (int i = 0; i < _PartyMode.GameData.NumPlayerAtOnce; i++)
{
//static
_NextPlayerStatics[i].X = x;
_NextPlayerStatics[i].Y = staticY;
_NextPlayerStatics[i].Visible = true;
//text
_NextPlayerTexts[i].X = x + _Statics[_StaticNextPlayer].Rect.W / 2;
_NextPlayerTexts[i].Y = textY;
_NextPlayerTexts[i].Visible = true;
x += _Statics[_StaticNextPlayer].Rect.W + 15;
}
for (int i = _PartyMode.GameData.NumPlayerAtOnce; i < _PartyMode.MaxPlayers; i++)
{
_NextPlayerStatics[i].Visible = false;
_NextPlayerTexts[i].Visible = false;
}
}
private void _UpdateNextPlayerContents()
{
if (_PartyMode.GameData.CurrentRoundNr <= _PartyMode.GameData.Rounds.Count)
{
_Texts[_TextNextPlayerMessage].Visible = true;
for (int i = 0; i < _PartyMode.GameData.NumPlayerAtOnce; i++)
{
int id = _PartyMode.GameData.ProfileIDs[_PartyMode.GameData.Rounds[_PartyMode.GameData.CurrentRoundNr - 1].Players[i]];
_NextPlayerStatics[i].Texture = CBase.Profiles.GetAvatar(id);
_NextPlayerTexts[i].Text = CBase.Profiles.GetPlayerName(id);
_NextPlayerTexts[i].Color = CBase.Themes.GetPlayerColor(i + 1);
}
}
else
{
_Texts[_TextNextPlayerMessage].Visible = false;
for (int i = 0; i < _PartyMode.GameData.NumPlayerAtOnce; i++)
{
_NextPlayerStatics[i].Visible = false;
_NextPlayerTexts[i].Visible = false;
}
}
}
private void _CreateRoundsTable()
{
//Create lists
_RoundsTable = new List<CRoundsTableRow>();
for (int i = 0; i < 5; i++)
{
var rtr = new CRoundsTableRow {TextPlayer = new List<CText>(), TextScores = new List<CText>()};
_RoundsTable.Add(rtr);
}
//Create statics and texts for rounds
foreach (CRoundsTableRow roundRow in _RoundsTable)
{
//Round-number
CText text = GetNewText(_Texts[_TextRoundNumber]);
_AddText(text);
roundRow.Number = text;
for (int row = 0; row < 2; row++)
{
for (int column = 0; column < 3; column++)
{
//Player
text = GetNewText(_Texts[_TextRoundPlayer]);
_AddText(text);
roundRow.TextPlayer.Add(text);
//Score
text = GetNewText(_Texts[_TextRoundScore]);
_AddText(text);
roundRow.TextScores.Add(text);
}
}
}
}
private void _BuildRoundsTable()
{
_RoundsTableScrollArea = new SRectF();
const int numPlayerInOneRow = 3;
_NumRoundsVisible = _PartyMode.GameData.NumPlayerAtOnce <= numPlayerInOneRow ? 5 : 3;
if (_NumRoundsVisible > _PartyMode.GameData.Rounds.Count)
_NumRoundsVisible = _PartyMode.GameData.Rounds.Count;
float numberX = _Texts[_TextRoundNumber].X;
float numberY = _Texts[_TextRoundNumber].Y;
_RoundsTableScrollArea.X = numberX;
_RoundsTableScrollArea.Y = numberY;
_RoundsTableScrollArea.W = CBase.Settings.GetRenderW() - _Texts[_TextRoundNumber].X - 20;
float delta = _Texts[_TextRoundNumber].Rect.H;
//Update statics and texts for rounds
foreach (CRoundsTableRow roundRow in _RoundsTable)
{
//Round-number
roundRow.Number.X = numberX;
roundRow.Number.Y = numberY;
var numInnerRows = (int)Math.Ceiling(_PartyMode.GameData.NumPlayerAtOnce / ((double)numPlayerInOneRow));
for (int row = 0; row < numInnerRows; row++)
{
int num = (row + 1) * numPlayerInOneRow;
int numPlayerInThisRow = numPlayerInOneRow;
if (num > _PartyMode.GameData.NumPlayerAtOnce)
{
num = _PartyMode.GameData.NumPlayerAtOnce;
numPlayerInThisRow = _PartyMode.GameData.NumPlayerAtOnce - (row * numPlayerInOneRow);
}
for (int column = row * numPlayerInOneRow; column < num; column++)
{
//Player
float x = numberX + 15 + (CBase.Settings.GetRenderW() - _Texts[_TextRoundNumber].X - 20) / numPlayerInThisRow * (column - row * numPlayerInOneRow) +
((CBase.Settings.GetRenderW() - _Texts[_TextRoundNumber].X - 20) / numPlayerInThisRow) / 2;
float maxw = ((CBase.Settings.GetRenderW() - _Texts[_TextRoundNumber].X - 20) / numPlayerInThisRow) / 2 - 5;
roundRow.TextPlayer[column].X = x;
roundRow.TextPlayer[column].Y = numberY;
roundRow.TextPlayer[column].W = maxw;
//Score
roundRow.TextScores[column].X = x;
roundRow.TextScores[column].Y = numberY + delta;
roundRow.TextScores[column].W = maxw;
}
numberY = numberY + 2 * delta;
}
numberY = numberY + delta / 2;
}
_RoundsTableScrollArea.H = numberY - _RoundsTableScrollArea.Y;
}
private void _UpdateRoundsTable()
{
for (int i = 0; i < _RoundsTable.Count; i++)
{
for (int p = 0; p < _RoundsTable[i].TextPlayer.Count; p++)
{
if (_PartyMode.GameData.Rounds.Count > i + _RoundsTableOffset && _PartyMode.GameData.Rounds[i + _RoundsTableOffset].Players.Count > p)
{
_RoundsTable[i].Number.Visible = true;
_RoundsTable[i].TextPlayer[p].Visible = true;
_RoundsTable[i].TextScores[p].Visible = true;
_RoundsTable[i].Number.Text = (i + 1 + _RoundsTableOffset) + ")";
_RoundsTable[i].TextPlayer[p].Text =
CBase.Profiles.GetPlayerName(_PartyMode.GameData.ProfileIDs[_PartyMode.GameData.Rounds[i + _RoundsTableOffset].Players[p]]);
// ReSharper disable ConvertIfStatementToConditionalTernaryExpression
if ((_PartyMode.GameData.CurrentRoundNr - 1) > i + _RoundsTableOffset)
// ReSharper restore ConvertIfStatementToConditionalTernaryExpression
_RoundsTable[i].TextScores[p].Text = _PartyMode.GameData.Results[i + _RoundsTableOffset, p].ToString();
else
_RoundsTable[i].TextScores[p].Text = "";
}
else
{
_RoundsTable[i].TextPlayer[p].Visible = false;
_RoundsTable[i].TextScores[p].Visible = false;
}
}
if (_PartyMode.GameData.Rounds.Count < i + _RoundsTableOffset || i + 1 > _NumRoundsVisible)
{
_RoundsTable[i].Number.Visible = false;
for (int p = 0; p < _RoundsTable[i].TextPlayer.Count; p++)
{
_RoundsTable[i].TextPlayer[p].Visible = false;
_RoundsTable[i].TextScores[p].Visible = false;
}
}
}
_Buttons[_ButtonRoundsScrollUp].Visible = _RoundsTableOffset > 0;
_Buttons[_ButtonRoundsScrollDown].Visible = _PartyMode.GameData.Rounds.Count - _NumRoundsVisible - _RoundsTableOffset > 0;
}
private void _BuildPlayerTable()
{
_PlayerTableScrollArea = new SRectF {X = _Texts[_TextPosition].X, Y = _Texts[_TextPosition].Y, W = _Texts[_TextGamePoints].X - _Texts[_TextPosition].X};
_PlayerTable = new List<STableRow>();
float delta = _Texts[_TextPosition].Rect.H * 1.2f;
float h = 0;
for (int i = 0; i < 10; i++)
{
var row = new STableRow
{
Pos = GetNewText(_Texts[_TextPosition]),
Name = GetNewText(_Texts[_TextPlayerName]),
Rounds = GetNewText(_Texts[_TextNumPlayed]),
Won = GetNewText(_Texts[_TextWon]),
SingPoints = GetNewText(_Texts[_TextSingPoints]),
GamePoints = GetNewText(_Texts[_TextGamePoints])
};
row.Pos.Y += delta * (i + 1);
row.Name.Y += delta * (i + 1);
row.Rounds.Y += delta * (i + 1);
row.Won.Y += delta * (i + 1);
row.SingPoints.Y += delta * (i + 1);
row.GamePoints.Y += delta * (i + 1);
row.Pos.Text = (i + 1) + ".";
row.Pos.Visible = false;
row.Name.Visible = false;
row.Rounds.Visible = false;
row.Won.Visible = false;
row.SingPoints.Visible = false;
row.GamePoints.Visible = false;
_AddText(row.Pos);
_AddText(row.Name);
_AddText(row.Rounds);
_AddText(row.Won);
_AddText(row.SingPoints);
_AddText(row.GamePoints);
_PlayerTable.Add(row);
h = delta * (i + 1);
}
_PlayerTableScrollArea.H = h + delta;
}
private void _UpdatePlayerTable()
{
for (int i = 0; i < _PlayerTable.Count; i++)
{
STableRow row = _PlayerTable[i];
if (i + _PlayerTableOffset < _PartyMode.GameData.ResultTable.Count)
{
row.Pos.Visible = true;
row.Name.Visible = true;
row.Rounds.Visible = true;
row.Won.Visible = true;
row.SingPoints.Visible = true;
row.GamePoints.Visible = true;
row.Pos.Text = _PartyMode.GameData.ResultTable[i + _PlayerTableOffset].Position + ".";
row.Name.Text = CBase.Profiles.GetPlayerName(_PartyMode.GameData.ResultTable[i + _PlayerTableOffset].PlayerID);
row.Rounds.Text = _PartyMode.GameData.ResultTable[i + _PlayerTableOffset].NumPlayed.ToString();
row.Won.Text = _PartyMode.GameData.ResultTable[i + _PlayerTableOffset].NumWon.ToString();
row.SingPoints.Text = _PartyMode.GameData.ResultTable[i + _PlayerTableOffset].NumSingPoints.ToString();
row.GamePoints.Text = _PartyMode.GameData.ResultTable[i + _PlayerTableOffset].NumGamePoints.ToString();
}
else
{
row.Pos.Visible = false;
row.Name.Visible = false;
row.Rounds.Visible = false;
row.Won.Visible = false;
row.SingPoints.Visible = false;
row.GamePoints.Visible = false;
}
}
_Buttons[_ButtonPlayerScrollUp].Visible = _PlayerTableOffset > 0;
_Buttons[_ButtonPlayerScrollDown].Visible = _PartyMode.GameData.ProfileIDs.Count - _NumPlayerVisible - _PlayerTableOffset > 0;
}
private void _ScrollPlayerTable(int offset)
{
if (_PartyMode.GameData.ProfileIDs.Count <= _NumPlayerVisible)
_PlayerTableOffset = 0;
else if (offset < 0 && _PlayerTableOffset + offset >= 0)
_PlayerTableOffset += offset;
else if (offset < 0 && _PlayerTableOffset + offset < 0)
_PlayerTableOffset = 0;
else if (offset > 0 && _PlayerTableOffset + offset <= _PartyMode.GameData.ProfileIDs.Count - _NumPlayerVisible)
_PlayerTableOffset += offset;
else if (offset > 0 && _PlayerTableOffset + offset > _PartyMode.GameData.ProfileIDs.Count - _NumPlayerVisible)
_PlayerTableOffset = _PartyMode.GameData.ProfileIDs.Count - _NumPlayerVisible;
_UpdatePlayerTable();
}
private void _ScrollRoundsTable(int offset)
{
if (_PartyMode.GameData.Rounds.Count <= _NumRoundsVisible)
_RoundsTableOffset = 0;
else if (offset < 0 && _RoundsTableOffset + offset >= 0)
_RoundsTableOffset += offset;
else if (offset < 0 && _RoundsTableOffset + offset < 0)
_RoundsTableOffset = 0;
else if (offset > 0 && _RoundsTableOffset + offset <= _PartyMode.GameData.Rounds.Count - _NumRoundsVisible)
_RoundsTableOffset += offset;
else if (offset > 0 && _RoundsTableOffset + offset > _PartyMode.GameData.Rounds.Count - _NumRoundsVisible)
_RoundsTableOffset = _PartyMode.GameData.Rounds.Count - _NumRoundsVisible;
_UpdateRoundsTable();
}
private string _GetPlayerWinString()
{
string s = "";
for (int i = 0; i < _PartyMode.GameData.ResultTable.Count; i++)
{
if (_PartyMode.GameData.ResultTable[i].Position == 1)
{
if (i > 0)
s += ", ";
s += CBase.Profiles.GetPlayerName(_PartyMode.GameData.ResultTable[i].PlayerID);
}
else
break;
}
return s;
}
}
}
@@ -1,68 +0,0 @@
#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System.Collections.Generic;
using VocaluxeLib.Menu;
namespace VocaluxeLib.PartyModes.ChallengeMedley
{
// ReSharper disable UnusedMember.Global
public class CPartyScreenChallengeMedleyNames : CMenuPartyNameSelection
// ReSharper restore UnusedMember.Global
{
// Version number for theme files. Increment it, if you've changed something on the theme files!
protected override int _ScreenVersion
{
get { return 1; }
}
private new CPartyModeChallengeMedley _PartyMode;
public override void Init()
{
base.Init();
_PartyMode = (CPartyModeChallengeMedley)base._PartyMode;
_AllowChangePlayerNum = false;
_Teams = false;
}
public override void OnShow()
{
base.OnShow();
SetPartyModeData(_PartyMode.GameData.NumPlayer);
while (_PartyMode.GameData.ProfileIDs.Count > _NumPlayer)
_PartyMode.GameData.ProfileIDs.RemoveAt(_PartyMode.GameData.ProfileIDs.Count - 1);
List<int>[] ids = new List<int>[] {_PartyMode.GameData.ProfileIDs};
SetPartyModeProfiles(ids);
}
public override void Back()
{
if (_TeamList.Length == 1)
_PartyMode.GameData.ProfileIDs = _TeamList[0];
_PartyMode.Back();
}
public override void Next()
{
if (_TeamList.Length == 1)
_PartyMode.GameData.ProfileIDs = _TeamList[0];
_PartyMode.Next();
}
}
}
@@ -1,112 +0,0 @@
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<AssemblyName>ChallengeMedley</AssemblyName>
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<Compile Include="GlobalSuppressions.cs" />
<Compile Include="CPartyModeChallengeMedley.cs" />
<Compile Include="CPartyScreenChallengeMedleyConfig.cs" />
<Compile Include="CPartyScreenChallengeMedleyMain.cs" />
<Compile Include="CPartyScreenChallengeMedleyNames.cs" />
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<ItemGroup>
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<Project>{D2B6DDEF-E0E1-4DDF-A73A-E6ACEF5C95EC}</Project>
<Name>VocaluxeLib</Name>
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</ItemGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Windows.Forms" />
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<ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent Condition=" '$(OS)' == 'Windows_NT' ">if exist "$(SolutionDir)Output\PartyModes\$(TargetName)\Code" rd "$(SolutionDir)Output\PartyModes\$(TargetName)\Code" /S /Q
cd $(SolutionDir)Partymodes\
xcopy "$(ProjectDir)*.cs" "$(SolutionDir)Output\PartyModes\$(TargetName)\Code\" /EXCLUDE:Excludes.txt /I /Y</PostBuildEvent>
<PostBuildEvent Condition=" '$(OS)' != 'Windows_NT' ">rm -rf "$(SolutionDir)Output\PartyModes\$(TargetName)\Code"
mkdir -p "$(SolutionDir)Output\PartyModes\$(TargetName)\Code\"
cp -R $(ProjectDir)*.cs "$(SolutionDir)Output\PartyModes\$(TargetName)\Code\"
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</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
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<Rule Name="QueryClauseMustBeginOnNewLineWhenPreviousClauseSpansMultipleLines">
<RuleSettings>
<BooleanProperty Name="Enabled">False</BooleanProperty>
</RuleSettings>
</Rule>
<Rule Name="QueryClausesSpanningMultipleLinesMustBeginOnOwnLine">
<RuleSettings>
<BooleanProperty Name="Enabled">False</BooleanProperty>
</RuleSettings>
</Rule>
<Rule Name="DoNotPlaceRegionsWithinElements">
<RuleSettings>
<BooleanProperty Name="Enabled">False</BooleanProperty>
</RuleSettings>
</Rule>
<Rule Name="CodeMustNotContainEmptyStatements">
<RuleSettings>
<BooleanProperty Name="Enabled">False</BooleanProperty>
</RuleSettings>
</Rule>
<Rule Name="CodeMustNotContainMultipleStatementsOnOneLine">
<RuleSettings>
<BooleanProperty Name="Enabled">False</BooleanProperty>
</RuleSettings>
</Rule>
<Rule Name="BlockStatementsMustNotContainEmbeddedComments">
<RuleSettings>
<BooleanProperty Name="Enabled">False</BooleanProperty>
</RuleSettings>
</Rule>
<Rule Name="BlockStatementsMustNotContainEmbeddedRegions">
<RuleSettings>
<BooleanProperty Name="Enabled">False</BooleanProperty>
</RuleSettings>
</Rule>
<Rule Name="UseStringEmptyForEmptyStrings">
<RuleSettings>
<BooleanProperty Name="Enabled">False</BooleanProperty>
</RuleSettings>
</Rule>
<Rule Name="UseBuiltInTypeAlias">
<RuleSettings>
<BooleanProperty Name="Enabled">False</BooleanProperty>
</RuleSettings>
</Rule>
<Rule Name="UseShorthandForNullableTypes">
<RuleSettings>
<BooleanProperty Name="Enabled">False</BooleanProperty>
</RuleSettings>
</Rule>
</Rules>
<AnalyzerSettings />
</Analyzer>
<Analyzer AnalyzerId="StyleCop.CSharp.SpacingRules">
<Rules>
<Rule Name="KeywordsMustBeSpacedCorrectly">
<RuleSettings>
<BooleanProperty Name="Enabled">False</BooleanProperty>
</RuleSettings>
</Rule>
<Rule Name="CommasMustBeSpacedCorrectly">
<RuleSettings>
<BooleanProperty Name="Enabled">False</BooleanProperty>
</RuleSettings>
</Rule>
<Rule Name="SemicolonsMustBeSpacedCorrectly">
<RuleSettings>
<BooleanProperty Name="Enabled">False</BooleanProperty>
</RuleSettings>
</Rule>
<Rule Name="SymbolsMustBeSpacedCorrectly">
<RuleSettings>
<BooleanProperty Name="Enabled">False</BooleanProperty>
</RuleSettings>
</Rule>
<Rule Name="DocumentationLinesMustBeginWithSingleSpace">
<RuleSettings>
<BooleanProperty Name="Enabled">False</BooleanProperty>
</RuleSettings>
</Rule>
<Rule Name="SingleLineCommentsMustBeginWithSingleSpace">
<RuleSettings>
<BooleanProperty Name="Enabled">False</BooleanProperty>
</RuleSettings>
</Rule>
<Rule Name="PreprocessorKeywordsMustNotBePrecededBySpace">
<RuleSettings>
<BooleanProperty Name="Enabled">False</BooleanProperty>
</RuleSettings>
</Rule>
<Rule Name="OperatorKeywordMustBeFollowedBySpace">
<RuleSettings>
<BooleanProperty Name="Enabled">False</BooleanProperty>
</RuleSettings>
</Rule>
<Rule Name="OpeningParenthesisMustBeSpacedCorrectly">
<RuleSettings>
<BooleanProperty Name="Enabled">False</BooleanProperty>
</RuleSettings>
</Rule>
<Rule Name="ClosingParenthesisMustBeSpacedCorrectly">
<RuleSettings>
<BooleanProperty Name="Enabled">False</BooleanProperty>
</RuleSettings>
</Rule>
<Rule Name="OpeningSquareBracketsMustBeSpacedCorrectly">
<RuleSettings>
<BooleanProperty Name="Enabled">False</BooleanProperty>
</RuleSettings>
</Rule>
<Rule Name="ClosingSquareBracketsMustBeSpacedCorrectly">
<RuleSettings>
<BooleanProperty Name="Enabled">False</BooleanProperty>
</RuleSettings>
</Rule>
<Rule Name="OpeningCurlyBracketsMustBeSpacedCorrectly">
<RuleSettings>
<BooleanProperty Name="Enabled">False</BooleanProperty>
</RuleSettings>
</Rule>
<Rule Name="ClosingCurlyBracketsMustBeSpacedCorrectly">
<RuleSettings>
<BooleanProperty Name="Enabled">False</BooleanProperty>
</RuleSettings>
</Rule>
<Rule Name="OpeningGenericBracketsMustBeSpacedCorrectly">
<RuleSettings>
<BooleanProperty Name="Enabled">False</BooleanProperty>
</RuleSettings>
</Rule>
<Rule Name="ClosingGenericBracketsMustBeSpacedCorrectly">
<RuleSettings>
<BooleanProperty Name="Enabled">False</BooleanProperty>
</RuleSettings>
</Rule>
<Rule Name="OpeningAttributeBracketsMustBeSpacedCorrectly">
<RuleSettings>
<BooleanProperty Name="Enabled">False</BooleanProperty>
</RuleSettings>
</Rule>
<Rule Name="ClosingAttributeBracketsMustBeSpacedCorrectly">
<RuleSettings>
<BooleanProperty Name="Enabled">False</BooleanProperty>
</RuleSettings>
</Rule>
<Rule Name="NullableTypeSymbolsMustNotBePrecededBySpace">
<RuleSettings>
<BooleanProperty Name="Enabled">False</BooleanProperty>
</RuleSettings>
</Rule>
<Rule Name="MemberAccessSymbolsMustBeSpacedCorrectly">
<RuleSettings>
<BooleanProperty Name="Enabled">False</BooleanProperty>
</RuleSettings>
</Rule>
<Rule Name="IncrementDecrementSymbolsMustBeSpacedCorrectly">
<RuleSettings>
<BooleanProperty Name="Enabled">False</BooleanProperty>
</RuleSettings>
</Rule>
<Rule Name="NegativeSignsMustBeSpacedCorrectly">
<RuleSettings>
<BooleanProperty Name="Enabled">False</BooleanProperty>
</RuleSettings>
</Rule>
<Rule Name="PositiveSignsMustBeSpacedCorrectly">
<RuleSettings>
<BooleanProperty Name="Enabled">False</BooleanProperty>
</RuleSettings>
</Rule>
<Rule Name="DereferenceAndAccessOfSymbolsMustBeSpacedCorrectly">
<RuleSettings>
<BooleanProperty Name="Enabled">False</BooleanProperty>
</RuleSettings>
</Rule>
<Rule Name="ColonsMustBeSpacedCorrectly">
<RuleSettings>
<BooleanProperty Name="Enabled">False</BooleanProperty>
</RuleSettings>
</Rule>
<Rule Name="CodeMustNotContainMultipleWhitespaceInARow">
<RuleSettings>
<BooleanProperty Name="Enabled">False</BooleanProperty>
</RuleSettings>
</Rule>
<Rule Name="CodeMustNotContainSpaceAfterNewKeywordInImplicitlyTypedArrayAllocation">
<RuleSettings>
<BooleanProperty Name="Enabled">False</BooleanProperty>
</RuleSettings>
</Rule>
<Rule Name="TabsMustNotBeUsed">
<RuleSettings>
<BooleanProperty Name="Enabled">False</BooleanProperty>
</RuleSettings>
</Rule>
</Rules>
<AnalyzerSettings />
</Analyzer>
</Analyzers>
</StyleCopSettings>
+5 -24
View File
@@ -1,10 +1,10 @@
Microsoft Visual Studio Solution File, Format Version 12.00
VisualStudioVersion = 12.0.31101.0
# Visual Studio 15
VisualStudioVersion = 15.0.26730.10
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Vocaluxe", "Vocaluxe\Vocaluxe.csproj", "{2A1E0F2D-5392-4BB7-B0A1-A9DFA13E79FF}"
ProjectSection(ProjectDependencies) = postProject
{55F89808-4E79-4FFE-BC13-48258913F5C9} = {55F89808-4E79-4FFE-BC13-48258913F5C9}
{6F3E1874-F28A-40E9-AFBD-31934D593678} = {6F3E1874-F28A-40E9-AFBD-31934D593678}
{6F3E1874-F28A-40E9-AFBD-31934D593679} = {6F3E1874-F28A-40E9-AFBD-31934D593679}
{D2B6DDEF-E0E1-4DDF-A73A-E6ACEF5C95EC} = {D2B6DDEF-E0E1-4DDF-A73A-E6ACEF5C95EC}
{5A4053F1-5AD5-441F-B254-D97A088127B6} = {5A4053F1-5AD5-441F-B254-D97A088127B6}
@@ -17,8 +17,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PartyModeTicTacToe", "Party
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PartyModeChallenge", "PartyModes\PartyModeChallenge\PartyModeChallenge.csproj", "{5A4053F1-5AD5-441F-B254-D97A088127B6}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PartyModeChallengeMedley", "PartyModes\PartyModeChallengeMedley\PartyModeChallengeMedley.csproj", "{6F3E1874-F28A-40E9-AFBD-31934D593678}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WebserverInitalConfig", "WebserverInitalConfig\WebserverInitalConfig.csproj", "{55F89808-4E79-4FFE-BC13-48258913F5C9}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PitchTracker", "PitchTracker\PitchTracker.vcxproj", "{54A48AF7-515C-4EDD-B395-2BFFA096050A}"
@@ -124,26 +122,6 @@ Global
{5A4053F1-5AD5-441F-B254-D97A088127B6}.ReleaseWin|x64.Build.0 = ReleaseWin|Any CPU
{5A4053F1-5AD5-441F-B254-D97A088127B6}.ReleaseWin|x86.ActiveCfg = ReleaseWin|Any CPU
{5A4053F1-5AD5-441F-B254-D97A088127B6}.ReleaseWin|x86.Build.0 = ReleaseWin|Any CPU
{6F3E1874-F28A-40E9-AFBD-31934D593678}.DebugLinux|x64.ActiveCfg = DebugLinux|Any CPU
{6F3E1874-F28A-40E9-AFBD-31934D593678}.DebugLinux|x64.Build.0 = DebugLinux|Any CPU
{6F3E1874-F28A-40E9-AFBD-31934D593678}.DebugLinux|x86.ActiveCfg = DebugLinux|Any CPU
{6F3E1874-F28A-40E9-AFBD-31934D593678}.DebugLinux|x86.Build.0 = DebugLinux|Any CPU
{6F3E1874-F28A-40E9-AFBD-31934D593678}.DebugWin|x64.ActiveCfg = DebugWin|Any CPU
{6F3E1874-F28A-40E9-AFBD-31934D593678}.DebugWin|x64.Build.0 = DebugWin|Any CPU
{6F3E1874-F28A-40E9-AFBD-31934D593678}.DebugWin|x86.ActiveCfg = DebugWin|Any CPU
{6F3E1874-F28A-40E9-AFBD-31934D593678}.DebugWin|x86.Build.0 = DebugWin|Any CPU
{6F3E1874-F28A-40E9-AFBD-31934D593678}.InstallerWin|x64.ActiveCfg = InstallerWin|Any CPU
{6F3E1874-F28A-40E9-AFBD-31934D593678}.InstallerWin|x64.Build.0 = InstallerWin|Any CPU
{6F3E1874-F28A-40E9-AFBD-31934D593678}.InstallerWin|x86.ActiveCfg = InstallerWin|Any CPU
{6F3E1874-F28A-40E9-AFBD-31934D593678}.InstallerWin|x86.Build.0 = InstallerWin|Any CPU
{6F3E1874-F28A-40E9-AFBD-31934D593678}.ReleaseLinux|x64.ActiveCfg = ReleaseLinux|Any CPU
{6F3E1874-F28A-40E9-AFBD-31934D593678}.ReleaseLinux|x64.Build.0 = ReleaseLinux|Any CPU
{6F3E1874-F28A-40E9-AFBD-31934D593678}.ReleaseLinux|x86.ActiveCfg = ReleaseLinux|Any CPU
{6F3E1874-F28A-40E9-AFBD-31934D593678}.ReleaseLinux|x86.Build.0 = ReleaseLinux|Any CPU
{6F3E1874-F28A-40E9-AFBD-31934D593678}.ReleaseWin|x64.ActiveCfg = ReleaseWin|Any CPU
{6F3E1874-F28A-40E9-AFBD-31934D593678}.ReleaseWin|x64.Build.0 = ReleaseWin|Any CPU
{6F3E1874-F28A-40E9-AFBD-31934D593678}.ReleaseWin|x86.ActiveCfg = ReleaseWin|Any CPU
{6F3E1874-F28A-40E9-AFBD-31934D593678}.ReleaseWin|x86.Build.0 = ReleaseWin|Any CPU
{55F89808-4E79-4FFE-BC13-48258913F5C9}.DebugLinux|x64.ActiveCfg = Debug|Any CPU
{55F89808-4E79-4FFE-BC13-48258913F5C9}.DebugLinux|x86.ActiveCfg = Debug|Any CPU
{55F89808-4E79-4FFE-BC13-48258913F5C9}.DebugWin|x64.ActiveCfg = Debug|Any CPU
@@ -204,4 +182,7 @@ Global
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {5545CBA7-F7A7-4E72-B230-F6A6C3AD0A09}
EndGlobalSection
EndGlobal