Removed ChallengeMedley, could be configured in Challenge now
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@@ -1,19 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<PartyModeSystemVersion>2</PartyModeSystemVersion>
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<Info>
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<Name>TR_PARTYMODE_NAME</Name>
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<Author>brunzel</Author>
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<Description>TR_PARTYMODE_DESCRIPTION</Description>
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<Folder>ChallengeMedley</Folder>
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<PartyModeFile>CPartyModeChallengeMedley</PartyModeFile>
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<PartyModeVersionMajor>0</PartyModeVersionMajor>
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<PartyModeVersionMinor>2</PartyModeVersionMinor>
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<TargetAudience>TR_PARTYMODE_AUDIENCE</TargetAudience>
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</Info>
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<PartyScreens>
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<ScreenFile>CPartyScreenChallengeMedleyMain</ScreenFile>
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<ScreenFile>CPartyScreenChallengeMedleyConfig</ScreenFile>
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<ScreenFile>CPartyScreenChallengeMedleyNames</ScreenFile>
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</PartyScreens>
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</root>
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@@ -1,32 +0,0 @@
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<?xml version='1.0' encoding='UTF-8'?>
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<resources>
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<string name="language">Inglés</string>
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<string name="TR_PARTYMODE_NAME">Mou desafíu Medley</string>
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<string name="TR_PARTYMODE_AUDIENCE">Pa daquién tea interesáu nos duelos y Medleys.</string>
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<string name="TR_BUTTON_NEXT">Siguiente</string>
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<string name="TR_BUTTON_BACK">Tornar</string>
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<string name="TR_BUTTON_START">Entamar</string>
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<string name="TR_BUTTON_EXIT">Colar</string>
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<string name="TR_BUTTON_YES">Sí</string>
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<string name="TR_BUTTON_NO">Non</string>
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<string name="TR_BUTTON_NEXT_ROUND">Ronda siguiente</string>
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<string name="TR_PLAYLIST">Llista de reproducción</string>
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<string name="TR_CATEGORY">Estaya</string>
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<string name="TR_ALLSONGS">Toles sones</string>
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<string name="TR_SONGS">Sones</string>
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<string name="TR_SCREENCONFIG_TITLE">Mou retu Medley: Configuración</string>
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<string name="TR_SCREENCONFIG_NUMPLAYERS">Númberu de xugadores</string>
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<string name="TR_SCREENCONFIG_NUMMICS">Númberu de microfonos</string>
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<string name="TR_SCREENCONFIG_NUMROUNDS">Númberu de rondes</string>
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<string name="TR_SCREENNAMES_TITLE">Mou retu Medley: Esbillar xugador</string>
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<string name="TR_SCREENMAIN_TITLE">Mou retu Medley: Vista previa</string>
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<string name="TR_SCREENMAIN_TABLE_POS">Pos</string>
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<string name="TR_SCREENMAIN_TABLE_PLAYERNAME">Nome</string>
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<string name="TR_SCREENMAIN_TABLE_NUMPLAYED">Rondes</string>
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<string name="TR_SCREENMAIN_TABLE_WON">Victories</string>
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<string name="TR_SCREENMAIN_TABLE_SINGPOINTS">Puntos</string>
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<string name="TR_SCREENMAIN_TABLE_GAMEPOINTS">Puntuación</string>
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<string name="TR_SCREENMAIN_POPUP_REALLYEXIT">¿De xuru quies colar?</string>
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<string name="TR_SCREENMAIN_NEXT_PLAYER">Xugador de la ronda siguiente:</string>
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<string name="TR_SCREENMAIN_FINISH">¡Toles rondes tan cantaes! Ya'l ganador ye...</string>
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</resources>
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@@ -1,36 +0,0 @@
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<?xml version='1.0' encoding='UTF-8'?>
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<resources>
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<string name="language">Anglický</string>
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<string name="TR_PARTYMODE_NAME">Soutěžní směskový režim</string>
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<string name="TR_PARTYMODE_DESCRIPTION">Hrajte soutěžní režim jen se směskami.</string>
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<string name="TR_PARTYMODE_AUDIENCE">Pro všechny ty, kdož se zajímají o pěvecké souboje a mnoho kol složených ze směsek.</string>
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<string name="TR_BUTTON_NEXT">Další</string>
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<string name="TR_BUTTON_BACK">Zpět</string>
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<string name="TR_BUTTON_START">Spustit</string>
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<string name="TR_BUTTON_EXIT">Ukončit</string>
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<string name="TR_BUTTON_YES">Ano</string>
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<string name="TR_BUTTON_NO">Ne</string>
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<string name="TR_BUTTON_NEXT_ROUND">Další kolo</string>
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<string name="TR_PLAYLIST">Seznam skladeb</string>
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<string name="TR_CATEGORY">Skupina</string>
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<string name="TR_ALLSONGS">Všechny písně</string>
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<string name="TR_SONGS">Písně</string>
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<string name="TR_SCREENCONFIG_TITLE">Soutěžní směskový režim: Nastavení</string>
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<string name="TR_SCREENCONFIG_NUMPLAYERS">Počet hráčů</string>
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<string name="TR_SCREENCONFIG_NUMMICS">Počet mikrofonů</string>
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<string name="TR_SCREENCONFIG_NUMROUNDS">Počet kol</string>
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<string name="TR_SCREENCONFIG_NUMSONGS">Počet písní na kolo</string>
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<string name="TR_SCREENCONFIG_SONGSOURCE">Zdroj písně</string>
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<string name="TR_SCREENNAMES_TITLE">Soutěžní směskový režim: Výběr hráče</string>
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<string name="TR_SCREENNAMES_BUTTON_RANDOM">Vybrat náhodně</string>
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<string name="TR_SCREENMAIN_TITLE">Soutěžní směskový režim: Přehled</string>
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<string name="TR_SCREENMAIN_TABLE_POS">Místo</string>
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<string name="TR_SCREENMAIN_TABLE_PLAYERNAME">Jméno</string>
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<string name="TR_SCREENMAIN_TABLE_NUMPLAYED">Kola</string>
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<string name="TR_SCREENMAIN_TABLE_WON">Vítězové</string>
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<string name="TR_SCREENMAIN_TABLE_SINGPOINTS">Body za zpívání</string>
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<string name="TR_SCREENMAIN_TABLE_GAMEPOINTS">Výsledky</string>
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<string name="TR_SCREENMAIN_POPUP_REALLYEXIT">Opravdu chcete odejít?</string>
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<string name="TR_SCREENMAIN_NEXT_PLAYER">Hráč dalšího kola:</string>
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<string name="TR_SCREENMAIN_FINISH">Všechna kola byla odzpívána! A vítězem se stal...</string>
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</resources>
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@@ -1,36 +0,0 @@
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<?xml version='1.0' encoding='UTF-8'?>
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<resources>
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<string name="language">Engels</string>
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<string name="TR_PARTYMODE_NAME">Uitdaging Medley</string>
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<string name="TR_PARTYMODE_DESCRIPTION">Speel een paar uitdagingsronden met alleen Medleys.</string>
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<string name="TR_PARTYMODE_AUDIENCE">Voor iedereen geïnteresseerd in duelleren en Medleys.</string>
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<string name="TR_BUTTON_NEXT">Volgende</string>
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<string name="TR_BUTTON_BACK">Vorige</string>
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<string name="TR_BUTTON_START">Start</string>
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<string name="TR_BUTTON_EXIT">Afsluiten</string>
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<string name="TR_BUTTON_YES">Ja</string>
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<string name="TR_BUTTON_NO">Nee</string>
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<string name="TR_BUTTON_NEXT_ROUND">Volgende Ronde</string>
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<string name="TR_PLAYLIST">Afspeellijst</string>
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<string name="TR_CATEGORY">Categorie</string>
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<string name="TR_ALLSONGS">Alle liedjes</string>
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<string name="TR_SONGS">Liedjes</string>
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<string name="TR_SCREENCONFIG_TITLE">Uitdaging Medley: Configuratie</string>
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<string name="TR_SCREENCONFIG_NUMPLAYERS">Aantal spelers</string>
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<string name="TR_SCREENCONFIG_NUMMICS">Aantal microfoons</string>
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<string name="TR_SCREENCONFIG_NUMROUNDS">Aantal rondes</string>
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<string name="TR_SCREENCONFIG_NUMSONGS">Aantal liedjes per ronde</string>
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<string name="TR_SCREENCONFIG_SONGSOURCE">Liedjesbron</string>
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<string name="TR_SCREENNAMES_TITLE">Uitdaging Medley: Kies speler</string>
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<string name="TR_SCREENNAMES_BUTTON_RANDOM">Selecteer willekeurig</string>
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<string name="TR_SCREENMAIN_TITLE">Uitdaging Medley: Overzicht</string>
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<string name="TR_SCREENMAIN_TABLE_POS">#</string>
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<string name="TR_SCREENMAIN_TABLE_PLAYERNAME">Naam</string>
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<string name="TR_SCREENMAIN_TABLE_NUMPLAYED">Rondes</string>
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<string name="TR_SCREENMAIN_TABLE_WON">Overwinningen</string>
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<string name="TR_SCREENMAIN_TABLE_SINGPOINTS">Zingpunten</string>
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<string name="TR_SCREENMAIN_TABLE_GAMEPOINTS">Score</string>
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<string name="TR_SCREENMAIN_POPUP_REALLYEXIT">Wil je echt afsluiten?</string>
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<string name="TR_SCREENMAIN_NEXT_PLAYER">Speler van volgende ronde:</string>
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<string name="TR_SCREENMAIN_FINISH">Alle rondes zijn gezonden! De winnaar is...</string>
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</resources>
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@@ -1,36 +0,0 @@
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<?xml version='1.0' encoding='UTF-8'?>
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<resources>
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<string name="language">English</string>
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<string name="TR_PARTYMODE_NAME">Challenge Medley Mode</string>
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<string name="TR_PARTYMODE_DESCRIPTION">Play some challenge rounds by using Medleys only.</string>
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<string name="TR_PARTYMODE_AUDIENCE">For all who are interested in duel fights and Medleys.</string>
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<string name="TR_BUTTON_NEXT">Next</string>
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<string name="TR_BUTTON_BACK">Back</string>
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<string name="TR_BUTTON_START">Start</string>
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<string name="TR_BUTTON_EXIT">Exit</string>
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<string name="TR_BUTTON_YES">Yes</string>
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<string name="TR_BUTTON_NO">No</string>
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<string name="TR_BUTTON_NEXT_ROUND">Next Round</string>
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<string name="TR_PLAYLIST">Playlist</string>
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<string name="TR_CATEGORY">Category</string>
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<string name="TR_ALLSONGS">All songs</string>
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<string name="TR_SONGS">Songs</string>
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<string name="TR_SCREENCONFIG_TITLE">Challenge Medley Mode: Configuration</string>
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<string name="TR_SCREENCONFIG_NUMPLAYERS">Number of players</string>
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<string name="TR_SCREENCONFIG_NUMMICS">Number of mics</string>
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<string name="TR_SCREENCONFIG_NUMROUNDS">Number of rounds</string>
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<string name="TR_SCREENCONFIG_NUMSONGS">Number of songs per round</string>
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<string name="TR_SCREENCONFIG_SONGSOURCE">Song source</string>
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<string name="TR_SCREENNAMES_TITLE">Challenge Medley Mode: Choose Player</string>
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<string name="TR_SCREENNAMES_BUTTON_RANDOM">Select random</string>
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<string name="TR_SCREENMAIN_TITLE">Challenge Medley Mode: Overview</string>
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<string name="TR_SCREENMAIN_TABLE_POS">Pos</string>
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<string name="TR_SCREENMAIN_TABLE_PLAYERNAME">Name</string>
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<string name="TR_SCREENMAIN_TABLE_NUMPLAYED">Rounds</string>
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<string name="TR_SCREENMAIN_TABLE_WON">Wins</string>
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<string name="TR_SCREENMAIN_TABLE_SINGPOINTS">Sing Points</string>
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<string name="TR_SCREENMAIN_TABLE_GAMEPOINTS">Score</string>
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<string name="TR_SCREENMAIN_POPUP_REALLYEXIT">Do you really want to exit?</string>
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<string name="TR_SCREENMAIN_NEXT_PLAYER">Player of next round:</string>
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<string name="TR_SCREENMAIN_FINISH">All rounds were sung! And the winner is...</string>
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</resources>
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@@ -1,36 +0,0 @@
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<?xml version='1.0' encoding='UTF-8'?>
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<resources>
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<string name="language">Français</string>
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<string name="TR_PARTYMODE_NAME">Mode Challenge Medley</string>
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<string name="TR_PARTYMODE_DESCRIPTION">Jouer des tours en mode Challenge seulement en utilisant des Medleys.</string>
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<string name="TR_PARTYMODE_AUDIENCE">Pour tous ceux qui sont intéressé par des combats de micro et les medleys.</string>
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<string name="TR_BUTTON_NEXT">Suivant</string>
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<string name="TR_BUTTON_BACK">Retour</string>
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<string name="TR_BUTTON_START">Démarrer</string>
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<string name="TR_BUTTON_EXIT">Quitter</string>
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<string name="TR_BUTTON_YES">Oui</string>
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<string name="TR_BUTTON_NO">Non</string>
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<string name="TR_BUTTON_NEXT_ROUND">Tour suivant</string>
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<string name="TR_PLAYLIST">Playlist</string>
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<string name="TR_CATEGORY">Catégorie</string>
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<string name="TR_ALLSONGS">Toutes les chansons</string>
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<string name="TR_SONGS">Chansons</string>
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<string name="TR_SCREENCONFIG_TITLE">Mode Challenge Medley: Configuration</string>
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<string name="TR_SCREENCONFIG_NUMPLAYERS">Nombre de joueurs</string>
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<string name="TR_SCREENCONFIG_NUMMICS">Nombre de micros</string>
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<string name="TR_SCREENCONFIG_NUMROUNDS">Nombre de tours</string>
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<string name="TR_SCREENCONFIG_NUMSONGS">Nombre de chansons par tour</string>
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<string name="TR_SCREENCONFIG_SONGSOURCE">Source des chansons</string>
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<string name="TR_SCREENNAMES_TITLE">Mode Challenge Medley: Choix des joueurs</string>
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<string name="TR_SCREENNAMES_BUTTON_RANDOM">Sélectionner au hasard</string>
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<string name="TR_SCREENMAIN_TITLE">Mode Challenge Medley: Résumé</string>
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<string name="TR_SCREENMAIN_TABLE_POS">Pos</string>
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<string name="TR_SCREENMAIN_TABLE_PLAYERNAME">Nom</string>
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<string name="TR_SCREENMAIN_TABLE_NUMPLAYED">Tours</string>
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<string name="TR_SCREENMAIN_TABLE_WON">Victoires</string>
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<string name="TR_SCREENMAIN_TABLE_SINGPOINTS">Points de chant</string>
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<string name="TR_SCREENMAIN_TABLE_GAMEPOINTS">Score</string>
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<string name="TR_SCREENMAIN_POPUP_REALLYEXIT">Voulez-vous vraiment quitter?</string>
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<string name="TR_SCREENMAIN_NEXT_PLAYER">Joueurs du prochain tour:</string>
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<string name="TR_SCREENMAIN_FINISH">Tous les tours on été chantés! Et le vainqueur est...</string>
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</resources>
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@@ -1,36 +0,0 @@
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<?xml version='1.0' encoding='UTF-8'?>
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<resources>
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<string name="language">Deutsch</string>
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<string name="TR_PARTYMODE_NAME">Challenge Medley Modus</string>
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<string name="TR_PARTYMODE_DESCRIPTION">Spiele einen Wettkampfmodus nur mit Medleys</string>
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<string name="TR_PARTYMODE_AUDIENCE">Für alle, die Spaß am Wettkampf und vielen Medleyrunden haben.</string>
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<string name="TR_BUTTON_NEXT">Weiter</string>
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<string name="TR_BUTTON_BACK">Zurück</string>
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<string name="TR_BUTTON_START">Start</string>
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<string name="TR_BUTTON_EXIT">Exit</string>
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<string name="TR_BUTTON_YES">Ja</string>
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<string name="TR_BUTTON_NO">Nein</string>
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<string name="TR_BUTTON_NEXT_ROUND">Nächste Runde</string>
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<string name="TR_PLAYLIST">Playlist</string>
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<string name="TR_CATEGORY">Kategorie</string>
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<string name="TR_ALLSONGS">Alle Songs</string>
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<string name="TR_SONGS">Songs</string>
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<string name="TR_SCREENCONFIG_TITLE">Challenge Medley Modus: Einstellungen</string>
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<string name="TR_SCREENCONFIG_NUMPLAYERS">Anzahl der Spieler</string>
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<string name="TR_SCREENCONFIG_NUMMICS">Anzahl der Mikrofone</string>
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<string name="TR_SCREENCONFIG_NUMROUNDS">Anzahl der Runden</string>
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<string name="TR_SCREENCONFIG_NUMSONGS">Anzahl der Songs pro Runde</string>
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<string name="TR_SCREENCONFIG_SONGSOURCE">Song-Quelle</string>
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<string name="TR_SCREENNAMES_TITLE">Challenge Medley Modus: Spielerwahl</string>
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<string name="TR_SCREENNAMES_BUTTON_RANDOM">Zufällig auswählen</string>
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<string name="TR_SCREENMAIN_TITLE">Challenge Medley Modus: Übersicht</string>
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<string name="TR_SCREENMAIN_TABLE_POS">Pos</string>
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<string name="TR_SCREENMAIN_TABLE_PLAYERNAME">Name</string>
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<string name="TR_SCREENMAIN_TABLE_NUMPLAYED">Runden</string>
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<string name="TR_SCREENMAIN_TABLE_WON">Siege</string>
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<string name="TR_SCREENMAIN_TABLE_SINGPOINTS">Sing-Punkte</string>
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<string name="TR_SCREENMAIN_TABLE_GAMEPOINTS">Punkte</string>
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<string name="TR_SCREENMAIN_POPUP_REALLYEXIT">Challenge Medley Modus wirklich beenden?</string>
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<string name="TR_SCREENMAIN_NEXT_PLAYER">Spieler der nächsten Runde:</string>
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<string name="TR_SCREENMAIN_FINISH">Alle Runden wurden gesungen! Und der Gewinner ist...</string>
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</resources>
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@@ -1,33 +0,0 @@
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<?xml version='1.0' encoding='UTF-8'?>
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<resources>
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<string name="language">Magyar</string>
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<string name="TR_PARTYMODE_NAME">Bajnokság Egyveleg Mód</string>
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<string name="TR_PARTYMODE_AUDIENCE">Azoknak akik egymás ellen szeretnének játszani és csak dalrészleteket énekelni.</string>
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<string name="TR_BUTTON_NEXT">Következő</string>
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<string name="TR_BUTTON_BACK">Vissza</string>
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<string name="TR_BUTTON_START">Kezdés</string>
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<string name="TR_BUTTON_EXIT">Kilépés</string>
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<string name="TR_BUTTON_YES">Igen</string>
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<string name="TR_BUTTON_NO">Nem</string>
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<string name="TR_BUTTON_NEXT_ROUND">Következő Kör</string>
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<string name="TR_PLAYLIST">Dal Lista</string>
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<string name="TR_CATEGORY">Kategória</string>
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<string name="TR_ALLSONGS">Összes Dal</string>
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<string name="TR_SONGS">Dalok</string>
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<string name="TR_SCREENCONFIG_TITLE">Bajnokság Egyveleg Mód: Beállítások</string>
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<string name="TR_SCREENCONFIG_NUMPLAYERS">Játékosok Száma</string>
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<string name="TR_SCREENCONFIG_NUMMICS">Mikrofonok Száma</string>
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<string name="TR_SCREENCONFIG_NUMROUNDS">Körök Száma</string>
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<string name="TR_SCREENCONFIG_SONGSOURCE">Dal-forrás</string>
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<string name="TR_SCREENNAMES_TITLE">Bajnokság Egyveleg Mód: Válassz Játékost</string>
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<string name="TR_SCREENMAIN_TITLE">Bajnokság Egyveleg Mód: Áttekintés</string>
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<string name="TR_SCREENMAIN_TABLE_POS">Poz</string>
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<string name="TR_SCREENMAIN_TABLE_PLAYERNAME">Név</string>
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<string name="TR_SCREENMAIN_TABLE_NUMPLAYED">Körök</string>
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<string name="TR_SCREENMAIN_TABLE_WON">Győzelmek</string>
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<string name="TR_SCREENMAIN_TABLE_SINGPOINTS">Énekpontok</string>
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<string name="TR_SCREENMAIN_TABLE_GAMEPOINTS">Pontszám</string>
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<string name="TR_SCREENMAIN_POPUP_REALLYEXIT">Biztos hogy ki akarsz lépni?</string>
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<string name="TR_SCREENMAIN_NEXT_PLAYER">Következik:</string>
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<string name="TR_SCREENMAIN_FINISH">Véget ért a verseny, a győztes...</string>
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</resources>
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@@ -1,34 +0,0 @@
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<?xml version='1.0' encoding='UTF-8'?>
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<resources>
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<string name="language">Italiano</string>
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<string name="TR_PARTYMODE_NAME">Sfida in Modalità Medley</string>
|
||||
<string name="TR_PARTYMODE_AUDIENCE">Per tutti quelli interessati a scontrarsi con duelli di Medley.</string>
|
||||
<string name="TR_BUTTON_NEXT">Prossimo</string>
|
||||
<string name="TR_BUTTON_BACK">Indietro</string>
|
||||
<string name="TR_BUTTON_START">Inizia</string>
|
||||
<string name="TR_BUTTON_EXIT">Esci</string>
|
||||
<string name="TR_BUTTON_YES">Si</string>
|
||||
<string name="TR_BUTTON_NO">No</string>
|
||||
<string name="TR_BUTTON_NEXT_ROUND">Prossimo Turno</string>
|
||||
<string name="TR_PLAYLIST">Playlist</string>
|
||||
<string name="TR_CATEGORY">Categoria</string>
|
||||
<string name="TR_ALLSONGS">Tutte le canzoni</string>
|
||||
<string name="TR_SONGS">Canzoni</string>
|
||||
<string name="TR_SCREENCONFIG_TITLE">Sfida in Modalità Medley: Configurazione</string>
|
||||
<string name="TR_SCREENCONFIG_NUMPLAYERS">Numero di giocatori</string>
|
||||
<string name="TR_SCREENCONFIG_NUMMICS">Numero di microfoni</string>
|
||||
<string name="TR_SCREENCONFIG_NUMROUNDS">Numero di Turni</string>
|
||||
<string name="TR_SCREENCONFIG_SONGSOURCE">Sorgente della Canzone</string>
|
||||
<string name="TR_SCREENNAMES_TITLE">Sfida in Modalità Medley: Scegli il Giocatore</string>
|
||||
<string name="TR_SCREENNAMES_BUTTON_RANDOM">Selezione casuale</string>
|
||||
<string name="TR_SCREENMAIN_TITLE">Sfida in Modalità Medley: Panoramica</string>
|
||||
<string name="TR_SCREENMAIN_TABLE_POS">Pos</string>
|
||||
<string name="TR_SCREENMAIN_TABLE_PLAYERNAME">Nome</string>
|
||||
<string name="TR_SCREENMAIN_TABLE_NUMPLAYED">Turni</string>
|
||||
<string name="TR_SCREENMAIN_TABLE_WON">Vittorie</string>
|
||||
<string name="TR_SCREENMAIN_TABLE_SINGPOINTS">Punti Canto</string>
|
||||
<string name="TR_SCREENMAIN_TABLE_GAMEPOINTS">Punteggio</string>
|
||||
<string name="TR_SCREENMAIN_POPUP_REALLYEXIT">Vuoi davvero uscire?</string>
|
||||
<string name="TR_SCREENMAIN_NEXT_PLAYER">Giocatore del prossimo turno:</string>
|
||||
<string name="TR_SCREENMAIN_FINISH">Tutti i turni di canto completati! E il vincitore è...</string>
|
||||
</resources>
|
||||
@@ -1,36 +0,0 @@
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<resources>
|
||||
<string name="language">Inglês</string>
|
||||
<string name="TR_PARTYMODE_NAME">Modo Desafio Miscelânea </string>
|
||||
<string name="TR_PARTYMODE_DESCRIPTION">Jogar algumas rondas desafio utilizando apenas Miscelâneas </string>
|
||||
<string name="TR_PARTYMODE_AUDIENCE">Para os interessados em duelos e miscelâneas </string>
|
||||
<string name="TR_BUTTON_NEXT">Seguinte</string>
|
||||
<string name="TR_BUTTON_BACK">Voltar</string>
|
||||
<string name="TR_BUTTON_START">Iniciar</string>
|
||||
<string name="TR_BUTTON_EXIT">Sair</string>
|
||||
<string name="TR_BUTTON_YES">Sim</string>
|
||||
<string name="TR_BUTTON_NO">Não</string>
|
||||
<string name="TR_BUTTON_NEXT_ROUND">Ronda Seguinte</string>
|
||||
<string name="TR_PLAYLIST">Lista de Reprodução</string>
|
||||
<string name="TR_CATEGORY">Categoria </string>
|
||||
<string name="TR_ALLSONGS">Todas as Músicas</string>
|
||||
<string name="TR_SONGS">Músicas</string>
|
||||
<string name="TR_SCREENCONFIG_TITLE">Modo Desafio de Miscelâneas: Configuração</string>
|
||||
<string name="TR_SCREENCONFIG_NUMPLAYERS">Número de Jogadores</string>
|
||||
<string name="TR_SCREENCONFIG_NUMMICS">Número de microfones</string>
|
||||
<string name="TR_SCREENCONFIG_NUMROUNDS">Número de rondas</string>
|
||||
<string name="TR_SCREENCONFIG_NUMSONGS">Número de músicas por ronda</string>
|
||||
<string name="TR_SCREENCONFIG_SONGSOURCE">Origem da Música</string>
|
||||
<string name="TR_SCREENNAMES_TITLE">Modo Desafio de Miscelâneas: Escolher Jogador</string>
|
||||
<string name="TR_SCREENNAMES_BUTTON_RANDOM">Escolha Aleatória</string>
|
||||
<string name="TR_SCREENMAIN_TITLE">Modo Desafio de Miscelâneas: Resumo</string>
|
||||
<string name="TR_SCREENMAIN_TABLE_POS">Posição</string>
|
||||
<string name="TR_SCREENMAIN_TABLE_PLAYERNAME">Nome</string>
|
||||
<string name="TR_SCREENMAIN_TABLE_NUMPLAYED">Rondas</string>
|
||||
<string name="TR_SCREENMAIN_TABLE_WON">Vitórias</string>
|
||||
<string name="TR_SCREENMAIN_TABLE_SINGPOINTS">Pontos de Canto</string>
|
||||
<string name="TR_SCREENMAIN_TABLE_GAMEPOINTS">Pontuação</string>
|
||||
<string name="TR_SCREENMAIN_POPUP_REALLYEXIT">Deseja mesmo sair?</string>
|
||||
<string name="TR_SCREENMAIN_NEXT_PLAYER">Jogador da próxima ronda:</string>
|
||||
<string name="TR_SCREENMAIN_FINISH">Todas as rondas cantadas! E o vencedor é...</string>
|
||||
</resources>
|
||||
@@ -1,36 +0,0 @@
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<resources>
|
||||
<string name="language">Español</string>
|
||||
<string name="TR_PARTYMODE_NAME">Modo Reto Popurrí</string>
|
||||
<string name="TR_PARTYMODE_DESCRIPTION">Jugar unas cuantas rondas de sólo Popurrí.</string>
|
||||
<string name="TR_PARTYMODE_AUDIENCE">Para quienes estén interesados en dos cosas: duelos y Popurrí</string>
|
||||
<string name="TR_BUTTON_NEXT">Siguiente</string>
|
||||
<string name="TR_BUTTON_BACK">Volver</string>
|
||||
<string name="TR_BUTTON_START">Comenzar</string>
|
||||
<string name="TR_BUTTON_EXIT">Salir</string>
|
||||
<string name="TR_BUTTON_YES">Sí</string>
|
||||
<string name="TR_BUTTON_NO">No</string>
|
||||
<string name="TR_BUTTON_NEXT_ROUND">Siguiente Ronda</string>
|
||||
<string name="TR_PLAYLIST">Lista de reproducción</string>
|
||||
<string name="TR_CATEGORY">Categoría</string>
|
||||
<string name="TR_ALLSONGS">Todas las canciones</string>
|
||||
<string name="TR_SONGS">Canciones</string>
|
||||
<string name="TR_SCREENCONFIG_TITLE">Modo Reto Popurrí: Configuración</string>
|
||||
<string name="TR_SCREENCONFIG_NUMPLAYERS">Número de jugadores</string>
|
||||
<string name="TR_SCREENCONFIG_NUMMICS">Número de micrófonos</string>
|
||||
<string name="TR_SCREENCONFIG_NUMROUNDS">Número de rondas</string>
|
||||
<string name="TR_SCREENCONFIG_NUMSONGS">Número de canciones por ronda</string>
|
||||
<string name="TR_SCREENCONFIG_SONGSOURCE">Origen de las Canciones</string>
|
||||
<string name="TR_SCREENNAMES_TITLE">Modo Reto Popurrí: Elegir Jugador</string>
|
||||
<string name="TR_SCREENNAMES_BUTTON_RANDOM">Seleccionar aleatoriamente</string>
|
||||
<string name="TR_SCREENMAIN_TITLE">Modo Reto Popurrí: Resumen</string>
|
||||
<string name="TR_SCREENMAIN_TABLE_POS">Posición</string>
|
||||
<string name="TR_SCREENMAIN_TABLE_PLAYERNAME">Nombre</string>
|
||||
<string name="TR_SCREENMAIN_TABLE_NUMPLAYED">Rondas</string>
|
||||
<string name="TR_SCREENMAIN_TABLE_WON">Victorias</string>
|
||||
<string name="TR_SCREENMAIN_TABLE_SINGPOINTS">Puntos de Canto</string>
|
||||
<string name="TR_SCREENMAIN_TABLE_GAMEPOINTS">Puntuación</string>
|
||||
<string name="TR_SCREENMAIN_POPUP_REALLYEXIT">¿De verdad quiere salir?</string>
|
||||
<string name="TR_SCREENMAIN_NEXT_PLAYER">Jugador de la siguiente ronda:</string>
|
||||
<string name="TR_SCREENMAIN_FINISH">¡Todas las rondas fueron cantadas! Y el ganador es...</string>
|
||||
</resources>
|
||||
@@ -1,36 +0,0 @@
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<resources>
|
||||
<string name="language">Svenska</string>
|
||||
<string name="TR_PARTYMODE_NAME">Medleyutmanarläge</string>
|
||||
<string name="TR_PARTYMODE_DESCRIPTION">Spela några utmanaromgångar med endast medleys.</string>
|
||||
<string name="TR_PARTYMODE_AUDIENCE">För alla som är intresserade av dueller och medleys.</string>
|
||||
<string name="TR_BUTTON_NEXT">Nästa</string>
|
||||
<string name="TR_BUTTON_BACK">Tillbaka</string>
|
||||
<string name="TR_BUTTON_START">Starta</string>
|
||||
<string name="TR_BUTTON_EXIT">Avsluta</string>
|
||||
<string name="TR_BUTTON_YES">Ja</string>
|
||||
<string name="TR_BUTTON_NO">Nej</string>
|
||||
<string name="TR_BUTTON_NEXT_ROUND">Nästa omgång</string>
|
||||
<string name="TR_PLAYLIST">Spellista</string>
|
||||
<string name="TR_CATEGORY">Kategori</string>
|
||||
<string name="TR_ALLSONGS">Alla låtar</string>
|
||||
<string name="TR_SONGS">Låtar</string>
|
||||
<string name="TR_SCREENCONFIG_TITLE">Medleyutmanarläge: Konfiguration</string>
|
||||
<string name="TR_SCREENCONFIG_NUMPLAYERS">Antal spelare</string>
|
||||
<string name="TR_SCREENCONFIG_NUMMICS">Antal mikrofoner</string>
|
||||
<string name="TR_SCREENCONFIG_NUMROUNDS">Antal omgångar</string>
|
||||
<string name="TR_SCREENCONFIG_NUMSONGS">Antal låtar per omgång</string>
|
||||
<string name="TR_SCREENCONFIG_SONGSOURCE">Låtkälla</string>
|
||||
<string name="TR_SCREENNAMES_TITLE">Medleyutmanarläge: Välj Spelare</string>
|
||||
<string name="TR_SCREENNAMES_BUTTON_RANDOM">Välj slumpmässiga</string>
|
||||
<string name="TR_SCREENMAIN_TITLE">Medleyutmanarläge: Översikt</string>
|
||||
<string name="TR_SCREENMAIN_TABLE_POS">Pos</string>
|
||||
<string name="TR_SCREENMAIN_TABLE_PLAYERNAME">Namn</string>
|
||||
<string name="TR_SCREENMAIN_TABLE_NUMPLAYED">Omgångar</string>
|
||||
<string name="TR_SCREENMAIN_TABLE_WON">Vunna</string>
|
||||
<string name="TR_SCREENMAIN_TABLE_SINGPOINTS">Sångpoäng</string>
|
||||
<string name="TR_SCREENMAIN_TABLE_GAMEPOINTS">Poäng</string>
|
||||
<string name="TR_SCREENMAIN_POPUP_REALLYEXIT">Vill du verkligen avsluta?</string>
|
||||
<string name="TR_SCREENMAIN_NEXT_PLAYER">Spelare i nästa omgång:</string>
|
||||
<string name="TR_SCREENMAIN_FINISH">Alla omgångar sjungna! Och vinnaren är...</string>
|
||||
</resources>
|
||||
@@ -1,33 +0,0 @@
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<resources>
|
||||
<string name="language">Türkçe</string>
|
||||
<string name="TR_PARTYMODE_NAME">Potpuri Yarış Modu</string>
|
||||
<string name="TR_PARTYMODE_AUDIENCE">Düel yarışmaları ve Potpuri ile ilgilenen herkes için.</string>
|
||||
<string name="TR_BUTTON_NEXT">Sonraki</string>
|
||||
<string name="TR_BUTTON_BACK">Önceki</string>
|
||||
<string name="TR_BUTTON_START">Başla</string>
|
||||
<string name="TR_BUTTON_EXIT">Çık</string>
|
||||
<string name="TR_BUTTON_YES">Evet</string>
|
||||
<string name="TR_BUTTON_NO">Hayır</string>
|
||||
<string name="TR_BUTTON_NEXT_ROUND">Sonraki Tur</string>
|
||||
<string name="TR_PLAYLIST">Çalma Listesi</string>
|
||||
<string name="TR_CATEGORY">Kategori</string>
|
||||
<string name="TR_ALLSONGS">Tüm Şarkılar</string>
|
||||
<string name="TR_SONGS">Şarkılar</string>
|
||||
<string name="TR_SCREENCONFIG_TITLE">Potpuri Yarış Modu: Yapılandırma</string>
|
||||
<string name="TR_SCREENCONFIG_NUMPLAYERS">Oyuncu sayısı</string>
|
||||
<string name="TR_SCREENCONFIG_NUMMICS">Mikrofon sayısı</string>
|
||||
<string name="TR_SCREENCONFIG_NUMROUNDS">Tur sayısı</string>
|
||||
<string name="TR_SCREENCONFIG_SONGSOURCE">Şarkı Kaynağı</string>
|
||||
<string name="TR_SCREENNAMES_TITLE">Potpuri Yarışma Modu: Oyuncu Seçimi</string>
|
||||
<string name="TR_SCREENMAIN_TITLE">Potpuri Yarışma Modu: Genel Bakış</string>
|
||||
<string name="TR_SCREENMAIN_TABLE_POS">Pos</string>
|
||||
<string name="TR_SCREENMAIN_TABLE_PLAYERNAME">İsim</string>
|
||||
<string name="TR_SCREENMAIN_TABLE_NUMPLAYED">Tur</string>
|
||||
<string name="TR_SCREENMAIN_TABLE_WON">Kazanma</string>
|
||||
<string name="TR_SCREENMAIN_TABLE_SINGPOINTS">Şarkı Söyleme Puanı</string>
|
||||
<string name="TR_SCREENMAIN_TABLE_GAMEPOINTS">Skor</string>
|
||||
<string name="TR_SCREENMAIN_POPUP_REALLYEXIT">Gerçekten çıkmak istiyor musunuz?</string>
|
||||
<string name="TR_SCREENMAIN_NEXT_PLAYER">Sonraki tur oyuncusu:</string>
|
||||
<string name="TR_SCREENMAIN_FINISH">Tüm turlar tamamlandı! Kazanan...</string>
|
||||
</resources>
|
||||
@@ -1,10 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<ThemeSystemVersion>6</ThemeSystemVersion>
|
||||
<Info>
|
||||
<Name>Default</Name>
|
||||
<Author>brunzel</Author>
|
||||
<VersionMajor>0</VersionMajor>
|
||||
<VersionMinor>1</VersionMinor>
|
||||
</Info>
|
||||
</root>
|
||||
@@ -1,13 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<SkinSystemVersion>4</SkinSystemVersion>
|
||||
<Info>
|
||||
<Name>Default</Name>
|
||||
<Author>Jiiniasu</Author>
|
||||
<VersionMajor>0</VersionMajor>
|
||||
<VersionMinor>1</VersionMinor>
|
||||
</Info>
|
||||
<Colors />
|
||||
<Skins />
|
||||
<Videos />
|
||||
</root>
|
||||
-491
@@ -1,491 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Screen xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
<Informations>
|
||||
<ScreenName>PartyScreenChallengeMedleyConfig</ScreenName>
|
||||
<ScreenVersion>2</ScreenVersion>
|
||||
</Informations>
|
||||
<Backgrounds>
|
||||
<Background Name="Background1">
|
||||
<Type>Video</Type>
|
||||
<SlideShowTextures />
|
||||
<Video>BG_Video</Video>
|
||||
<Skin>BG_Default</Skin>
|
||||
<Color Name="BackgroundColor" />
|
||||
</Background>
|
||||
</Backgrounds>
|
||||
<Statics>
|
||||
<Static Name="StaticMenuBar">
|
||||
<Skin />
|
||||
<Color Name="BackgroundColorAlpha" />
|
||||
<Rect>
|
||||
<X>0</X>
|
||||
<Y>40</Y>
|
||||
<W>1280</W>
|
||||
<H>45</H>
|
||||
<Z>1</Z>
|
||||
</Rect>
|
||||
</Static>
|
||||
</Statics>
|
||||
<Texts>
|
||||
<Text Name="TextTitle">
|
||||
<X>640</X>
|
||||
<Y>50</Y>
|
||||
<Z>0</Z>
|
||||
<H>27</H>
|
||||
<MaxW>0</MaxW>
|
||||
<Color Name="TextColor" />
|
||||
<SelColor Name="TextSelColor" />
|
||||
<Align>Center</Align>
|
||||
<ResizeAlign>Center</ResizeAlign>
|
||||
<Style>Bold</Style>
|
||||
<Font>Outline</Font>
|
||||
<Text>TR_SCREENCONFIG_TITLE</Text>
|
||||
</Text>
|
||||
<Text Name="TextNumPlayers">
|
||||
<X>75</X>
|
||||
<Y>105</Y>
|
||||
<Z>0</Z>
|
||||
<H>27</H>
|
||||
<MaxW>0</MaxW>
|
||||
<Color Name="TextColor" />
|
||||
<SelColor Name="TextSelColor" />
|
||||
<Align>Left</Align>
|
||||
<ResizeAlign>Center</ResizeAlign>
|
||||
<Style>Bold</Style>
|
||||
<Font>Outline</Font>
|
||||
<Text>TR_SCREENCONFIG_NUMPLAYERS</Text>
|
||||
</Text>
|
||||
<Text Name="TextNumMics">
|
||||
<X>75</X>
|
||||
<Y>165</Y>
|
||||
<Z>0</Z>
|
||||
<H>27</H>
|
||||
<MaxW>0</MaxW>
|
||||
<Color Name="TextColor" />
|
||||
<SelColor Name="TextSelColor" />
|
||||
<Align>Left</Align>
|
||||
<ResizeAlign>Center</ResizeAlign>
|
||||
<Style>Bold</Style>
|
||||
<Font>Outline</Font>
|
||||
<Text>TR_SCREENCONFIG_NUMMICS</Text>
|
||||
</Text>
|
||||
<Text Name="TextNumRounds">
|
||||
<X>75</X>
|
||||
<Y>225</Y>
|
||||
<Z>0</Z>
|
||||
<H>27</H>
|
||||
<MaxW>0</MaxW>
|
||||
<Color Name="TextColor" />
|
||||
<SelColor Name="TextSelColor" />
|
||||
<Align>Left</Align>
|
||||
<ResizeAlign>Center</ResizeAlign>
|
||||
<Style>Bold</Style>
|
||||
<Font>Outline</Font>
|
||||
<Text>TR_SCREENCONFIG_NUMROUNDS</Text>
|
||||
</Text>
|
||||
<Text Name="TextNumSongs">
|
||||
<X>75</X>
|
||||
<Y>285</Y>
|
||||
<Z>0</Z>
|
||||
<H>27</H>
|
||||
<MaxW>0</MaxW>
|
||||
<Color Name="TextColor" />
|
||||
<SelColor Name="TextSelColor" />
|
||||
<Align>Left</Align>
|
||||
<ResizeAlign>Center</ResizeAlign>
|
||||
<Style>Bold</Style>
|
||||
<Font>Outline</Font>
|
||||
<Text>TR_SCREENCONFIG_NUMSONGS</Text>
|
||||
</Text>
|
||||
<Text Name="TextSongSource">
|
||||
<X>75</X>
|
||||
<Y>345</Y>
|
||||
<Z>0</Z>
|
||||
<H>27</H>
|
||||
<MaxW>0</MaxW>
|
||||
<Color Name="TextColor" />
|
||||
<SelColor Name="TextSelColor" />
|
||||
<Align>Left</Align>
|
||||
<ResizeAlign>Center</ResizeAlign>
|
||||
<Style>Bold</Style>
|
||||
<Font>Outline</Font>
|
||||
<Text>TR_SCREENCONFIG_SONGSOURCE</Text>
|
||||
</Text>
|
||||
</Texts>
|
||||
<Buttons>
|
||||
<Button Name="ButtonNext">
|
||||
<Skin>Button</Skin>
|
||||
<SkinSelected>Button</SkinSelected>
|
||||
<Rect>
|
||||
<X>985</X>
|
||||
<Y>600</Y>
|
||||
<W>150</W>
|
||||
<H>50</H>
|
||||
<Z>0</Z>
|
||||
</Rect>
|
||||
<Color Name="ButtonColor" />
|
||||
<SelColor Name="ButtonSelColor" />
|
||||
<Text Name="Text">
|
||||
<X>75</X>
|
||||
<Y>12</Y>
|
||||
<Z>0</Z>
|
||||
<H>27</H>
|
||||
<MaxW>142</MaxW>
|
||||
<Color Name="ButtonTextColor" />
|
||||
<SelColor Name="ButtonTextSelColor" />
|
||||
<Align>Center</Align>
|
||||
<ResizeAlign>Center</ResizeAlign>
|
||||
<Style>Bold</Style>
|
||||
<Font>Outline</Font>
|
||||
<Text>TR_BUTTON_NEXT</Text>
|
||||
</Text>
|
||||
<Reflection>
|
||||
<Height>26</Height>
|
||||
<Space>10</Space>
|
||||
</Reflection>
|
||||
<SelReflection>
|
||||
<Height>26</Height>
|
||||
<Space>10</Space>
|
||||
</SelReflection>
|
||||
</Button>
|
||||
<Button Name="ButtonBack">
|
||||
<Skin>Button</Skin>
|
||||
<SkinSelected>Button</SkinSelected>
|
||||
<Rect>
|
||||
<X>145</X>
|
||||
<Y>600</Y>
|
||||
<W>150</W>
|
||||
<H>50</H>
|
||||
<Z>0</Z>
|
||||
</Rect>
|
||||
<Color Name="ButtonColor" />
|
||||
<SelColor Name="ButtonSelColor" />
|
||||
<Text Name="Text">
|
||||
<X>75</X>
|
||||
<Y>12</Y>
|
||||
<Z>0</Z>
|
||||
<H>27</H>
|
||||
<MaxW>142</MaxW>
|
||||
<Color Name="ButtonTextColor" />
|
||||
<SelColor Name="ButtonTextSelColor" />
|
||||
<Align>Center</Align>
|
||||
<ResizeAlign>Center</ResizeAlign>
|
||||
<Style>Bold</Style>
|
||||
<Font>Outline</Font>
|
||||
<Text>TR_BUTTON_BACK</Text>
|
||||
</Text>
|
||||
<Reflection>
|
||||
<Height>26</Height>
|
||||
<Space>10</Space>
|
||||
</Reflection>
|
||||
<SelReflection>
|
||||
<Height>26</Height>
|
||||
<Space>10</Space>
|
||||
</SelReflection>
|
||||
</Button>
|
||||
</Buttons>
|
||||
<SongMenus />
|
||||
<Lyrics />
|
||||
<SelectSlides>
|
||||
<SelectSlide Name="SelectSlideNumPlayers">
|
||||
<Skin/>
|
||||
<SkinArrowLeft>SelectSlideArrowLeft</SkinArrowLeft>
|
||||
<SkinArrowRight>SelectSlideArrowRight</SkinArrowRight>
|
||||
<SkinSelected>SelectSlide</SkinSelected>
|
||||
<SkinArrowLeftSelected>SelectSlideArrowLeft</SkinArrowLeftSelected>
|
||||
<SkinArrowRightSelected>SelectSlideArrowRight</SkinArrowRightSelected>
|
||||
<Rect>
|
||||
<X>500</X>
|
||||
<Y>100</Y>
|
||||
<W>700</W>
|
||||
<H>50</H>
|
||||
<Z>0</Z>
|
||||
</Rect>
|
||||
<RectArrowLeft>
|
||||
<X>505</X>
|
||||
<Y>105</Y>
|
||||
<W>40</W>
|
||||
<H>40</H>
|
||||
<Z>0</Z>
|
||||
</RectArrowLeft>
|
||||
<RectArrowRight>
|
||||
<X>1155</X>
|
||||
<Y>105</Y>
|
||||
<W>40</W>
|
||||
<H>40</H>
|
||||
<Z>0</Z>
|
||||
</RectArrowRight>
|
||||
<Color Name="SelectSlideColor" />
|
||||
<SelColor Name="SelectSlideSelColor" />
|
||||
<ArrowColor Name="ArrowColor" />
|
||||
<ArrowSelColor Name="ArrowSelColor" />
|
||||
<TextColor Name="TextColorAlpha" />
|
||||
<TextSelColor Name="TextSelColor" />
|
||||
<TextH>27</TextH>
|
||||
<TextRelativeX>50</TextRelativeX>
|
||||
<TextRelativeY>0</TextRelativeY>
|
||||
<TextMaxW>200</TextMaxW>
|
||||
<TextFont>Outline</TextFont>
|
||||
<TextStyle>Bold</TextStyle>
|
||||
<NumVisible>9</NumVisible>
|
||||
</SelectSlide>
|
||||
<SelectSlide Name="SelectSlideNumMics">
|
||||
<Skin/>
|
||||
<SkinArrowLeft>SelectSlideArrowLeft</SkinArrowLeft>
|
||||
<SkinArrowRight>SelectSlideArrowRight</SkinArrowRight>
|
||||
<SkinSelected>SelectSlide</SkinSelected>
|
||||
<SkinArrowLeftSelected>SelectSlideArrowLeft</SkinArrowLeftSelected>
|
||||
<SkinArrowRightSelected>SelectSlideArrowRight</SkinArrowRightSelected>
|
||||
<Rect>
|
||||
<X>500</X>
|
||||
<Y>160</Y>
|
||||
<W>700</W>
|
||||
<H>50</H>
|
||||
<Z>0</Z>
|
||||
</Rect>
|
||||
<RectArrowLeft>
|
||||
<X>505</X>
|
||||
<Y>165</Y>
|
||||
<W>40</W>
|
||||
<H>40</H>
|
||||
<Z>0</Z>
|
||||
</RectArrowLeft>
|
||||
<RectArrowRight>
|
||||
<X>1155</X>
|
||||
<Y>165</Y>
|
||||
<W>40</W>
|
||||
<H>40</H>
|
||||
<Z>0</Z>
|
||||
</RectArrowRight>
|
||||
<Color Name="SelectSlideColor" />
|
||||
<SelColor Name="SelectSlideSelColor" />
|
||||
<ArrowColor Name="ArrowColor" />
|
||||
<ArrowSelColor Name="ArrowSelColor" />
|
||||
<TextColor Name="TextColorAlpha" />
|
||||
<TextSelColor Name="TextSelColor" />
|
||||
<TextH>27</TextH>
|
||||
<TextRelativeX>50</TextRelativeX>
|
||||
<TextRelativeY>0</TextRelativeY>
|
||||
<TextMaxW>200</TextMaxW>
|
||||
<TextFont>Outline</TextFont>
|
||||
<TextStyle>Bold</TextStyle>
|
||||
<NumVisible>2</NumVisible>
|
||||
</SelectSlide>
|
||||
<SelectSlide Name="SelectSlideNumRounds">
|
||||
<Skin/>
|
||||
<SkinArrowLeft>SelectSlideArrowLeft</SkinArrowLeft>
|
||||
<SkinArrowRight>SelectSlideArrowRight</SkinArrowRight>
|
||||
<SkinSelected>SelectSlide</SkinSelected>
|
||||
<SkinArrowLeftSelected>SelectSlideArrowLeft</SkinArrowLeftSelected>
|
||||
<SkinArrowRightSelected>SelectSlideArrowRight</SkinArrowRightSelected>
|
||||
<Rect>
|
||||
<X>500</X>
|
||||
<Y>220</Y>
|
||||
<W>700</W>
|
||||
<H>50</H>
|
||||
<Z>0</Z>
|
||||
</Rect>
|
||||
<RectArrowLeft>
|
||||
<X>505</X>
|
||||
<Y>225</Y>
|
||||
<W>40</W>
|
||||
<H>40</H>
|
||||
<Z>0</Z>
|
||||
</RectArrowLeft>
|
||||
<RectArrowRight>
|
||||
<X>1155</X>
|
||||
<Y>225</Y>
|
||||
<W>40</W>
|
||||
<H>40</H>
|
||||
<Z>0</Z>
|
||||
</RectArrowRight>
|
||||
<Color Name="SelectSlideColor" />
|
||||
<SelColor Name="SelectSlideSelColor" />
|
||||
<ArrowColor Name="ArrowColor" />
|
||||
<ArrowSelColor Name="ArrowSelColor" />
|
||||
<TextColor Name="TextColorAlpha" />
|
||||
<TextSelColor Name="TextSelColor" />
|
||||
<TextH>27</TextH>
|
||||
<TextRelativeX>50</TextRelativeX>
|
||||
<TextRelativeY>0</TextRelativeY>
|
||||
<TextMaxW>200</TextMaxW>
|
||||
<TextFont>Outline</TextFont>
|
||||
<TextStyle>Bold</TextStyle>
|
||||
<NumVisible>10</NumVisible>
|
||||
</SelectSlide>
|
||||
<SelectSlide Name="SelectSlideNumSongs">
|
||||
<Skin/>
|
||||
<SkinArrowLeft>SelectSlideArrowLeft</SkinArrowLeft>
|
||||
<SkinArrowRight>SelectSlideArrowRight</SkinArrowRight>
|
||||
<SkinSelected>SelectSlide</SkinSelected>
|
||||
<SkinArrowLeftSelected>SelectSlideArrowLeft</SkinArrowLeftSelected>
|
||||
<SkinArrowRightSelected>SelectSlideArrowRight</SkinArrowRightSelected>
|
||||
<Rect>
|
||||
<X>500</X>
|
||||
<Y>280</Y>
|
||||
<W>700</W>
|
||||
<H>50</H>
|
||||
<Z>0</Z>
|
||||
</Rect>
|
||||
<RectArrowLeft>
|
||||
<X>505</X>
|
||||
<Y>285</Y>
|
||||
<W>40</W>
|
||||
<H>40</H>
|
||||
<Z>0</Z>
|
||||
</RectArrowLeft>
|
||||
<RectArrowRight>
|
||||
<X>1155</X>
|
||||
<Y>285</Y>
|
||||
<W>40</W>
|
||||
<H>40</H>
|
||||
<Z>0</Z>
|
||||
</RectArrowRight>
|
||||
<Color Name="SelectSlideColor" />
|
||||
<SelColor Name="SelectSlideSelColor" />
|
||||
<ArrowColor Name="ArrowColor" />
|
||||
<ArrowSelColor Name="ArrowSelColor" />
|
||||
<TextColor Name="TextColorAlpha" />
|
||||
<TextSelColor Name="TextSelColor" />
|
||||
<TextH>27</TextH>
|
||||
<TextRelativeX>50</TextRelativeX>
|
||||
<TextRelativeY>0</TextRelativeY>
|
||||
<TextMaxW>200</TextMaxW>
|
||||
<TextFont>Outline</TextFont>
|
||||
<TextStyle>Bold</TextStyle>
|
||||
<NumVisible>10</NumVisible>
|
||||
</SelectSlide>
|
||||
<SelectSlide Name="SelectSlideSongSource">
|
||||
<Skin/>
|
||||
<SkinArrowLeft>SelectSlideArrowLeft</SkinArrowLeft>
|
||||
<SkinArrowRight>SelectSlideArrowRight</SkinArrowRight>
|
||||
<SkinSelected>SelectSlide</SkinSelected>
|
||||
<SkinArrowLeftSelected>SelectSlideArrowLeft</SkinArrowLeftSelected>
|
||||
<SkinArrowRightSelected>SelectSlideArrowRight</SkinArrowRightSelected>
|
||||
<Rect>
|
||||
<X>500</X>
|
||||
<Y>340</Y>
|
||||
<W>700</W>
|
||||
<H>50</H>
|
||||
<Z>0</Z>
|
||||
</Rect>
|
||||
<RectArrowLeft>
|
||||
<X>505</X>
|
||||
<Y>345</Y>
|
||||
<W>40</W>
|
||||
<H>40</H>
|
||||
<Z>0</Z>
|
||||
</RectArrowLeft>
|
||||
<RectArrowRight>
|
||||
<X>1155</X>
|
||||
<Y>345</Y>
|
||||
<W>40</W>
|
||||
<H>40</H>
|
||||
<Z>0</Z>
|
||||
</RectArrowRight>
|
||||
<Color Name="SelectSlideColor" />
|
||||
<SelColor Name="SelectSlideSelColor" />
|
||||
<ArrowColor Name="ArrowColor" />
|
||||
<ArrowSelColor Name="ArrowSelColor" />
|
||||
<TextColor Name="TextColorAlpha" />
|
||||
<TextSelColor Name="TextSelColor" />
|
||||
<TextH>27</TextH>
|
||||
<TextRelativeX>50</TextRelativeX>
|
||||
<TextRelativeY>0</TextRelativeY>
|
||||
<TextMaxW>200</TextMaxW>
|
||||
<TextFont>Outline</TextFont>
|
||||
<TextStyle>Bold</TextStyle>
|
||||
<NumVisible>3</NumVisible>
|
||||
</SelectSlide>
|
||||
<SelectSlide Name="SelectSlidePlaylist">
|
||||
<Skin/>
|
||||
<SkinArrowLeft>SelectSlideArrowLeft</SkinArrowLeft>
|
||||
<SkinArrowRight>SelectSlideArrowRight</SkinArrowRight>
|
||||
<SkinSelected>SelectSlide</SkinSelected>
|
||||
<SkinArrowLeftSelected>SelectSlideArrowLeft</SkinArrowLeftSelected>
|
||||
<SkinArrowRightSelected>SelectSlideArrowRight</SkinArrowRightSelected>
|
||||
<Rect>
|
||||
<X>500</X>
|
||||
<Y>400</Y>
|
||||
<W>700</W>
|
||||
<H>50</H>
|
||||
<Z>0</Z>
|
||||
</Rect>
|
||||
<RectArrowLeft>
|
||||
<X>505</X>
|
||||
<Y>405</Y>
|
||||
<W>40</W>
|
||||
<H>40</H>
|
||||
<Z>0</Z>
|
||||
</RectArrowLeft>
|
||||
<RectArrowRight>
|
||||
<X>1155</X>
|
||||
<Y>405</Y>
|
||||
<W>40</W>
|
||||
<H>40</H>
|
||||
<Z>0</Z>
|
||||
</RectArrowRight>
|
||||
<Color Name="SelectSlideColor" />
|
||||
<SelColor Name="SelectSlideSelColor" />
|
||||
<ArrowColor Name="ArrowColor" />
|
||||
<ArrowSelColor Name="ArrowSelColor" />
|
||||
<TextColor Name="TextColorAlpha" />
|
||||
<TextSelColor Name="TextSelColor" />
|
||||
<TextH>27</TextH>
|
||||
<TextRelativeX>50</TextRelativeX>
|
||||
<TextRelativeY>0</TextRelativeY>
|
||||
<TextMaxW>700</TextMaxW>
|
||||
<TextFont>Outline</TextFont>
|
||||
<TextStyle>Bold</TextStyle>
|
||||
<NumVisible>1</NumVisible>
|
||||
</SelectSlide>
|
||||
<SelectSlide Name="SelectSlideCategory">
|
||||
<Skin/>
|
||||
<SkinArrowLeft>SelectSlideArrowLeft</SkinArrowLeft>
|
||||
<SkinArrowRight>SelectSlideArrowRight</SkinArrowRight>
|
||||
<SkinSelected>SelectSlide</SkinSelected>
|
||||
<SkinArrowLeftSelected>SelectSlideArrowLeft</SkinArrowLeftSelected>
|
||||
<SkinArrowRightSelected>SelectSlideArrowRight</SkinArrowRightSelected>
|
||||
<Rect>
|
||||
<X>500</X>
|
||||
<Y>400</Y>
|
||||
<W>700</W>
|
||||
<H>50</H>
|
||||
<Z>0</Z>
|
||||
</Rect>
|
||||
<RectArrowLeft>
|
||||
<X>505</X>
|
||||
<Y>405</Y>
|
||||
<W>40</W>
|
||||
<H>40</H>
|
||||
<Z>0</Z>
|
||||
</RectArrowLeft>
|
||||
<RectArrowRight>
|
||||
<X>1155</X>
|
||||
<Y>405</Y>
|
||||
<W>40</W>
|
||||
<H>40</H>
|
||||
<Z>0</Z>
|
||||
</RectArrowRight>
|
||||
<Color Name="SelectSlideColor" />
|
||||
<SelColor Name="SelectSlideSelColor" />
|
||||
<ArrowColor Name="ArrowColor" />
|
||||
<ArrowSelColor Name="ArrowSelColor" />
|
||||
<TextColor Name="TextColorAlpha" />
|
||||
<TextSelColor Name="TextSelColor" />
|
||||
<TextH>27</TextH>
|
||||
<TextRelativeX>50</TextRelativeX>
|
||||
<TextRelativeY>0</TextRelativeY>
|
||||
<TextMaxW>700</TextMaxW>
|
||||
<TextFont>Outline</TextFont>
|
||||
<TextStyle>Bold</TextStyle>
|
||||
<NumVisible>1</NumVisible>
|
||||
</SelectSlide>
|
||||
</SelectSlides>
|
||||
<SingNotes />
|
||||
<NameSelections />
|
||||
<Equalizers />
|
||||
<Playlists />
|
||||
<ParticleEffects />
|
||||
<ScreenSettings />
|
||||
</Screen>
|
||||
-557
@@ -1,557 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Screen xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
<Informations>
|
||||
<ScreenName>PartyScreenChallengeMedleyMain</ScreenName>
|
||||
<ScreenVersion>1</ScreenVersion>
|
||||
</Informations>
|
||||
<Backgrounds>
|
||||
<Background Name="Background1">
|
||||
<Type>Video</Type>
|
||||
<SlideShowTextures />
|
||||
<Video>BG_Video</Video>
|
||||
<Skin>BG_Default</Skin>
|
||||
<Color Name="BackgroundColor" />
|
||||
</Background>
|
||||
</Backgrounds>
|
||||
<Statics>
|
||||
<Static Name="StaticMenuBar">
|
||||
<Skin />
|
||||
<Color Name="BackgroundColorAlpha" />
|
||||
<Rect>
|
||||
<X>0</X>
|
||||
<Y>40</Y>
|
||||
<W>1280</W>
|
||||
<H>45</H>
|
||||
<Z>1</Z>
|
||||
</Rect>
|
||||
</Static>
|
||||
<Static Name="StaticPopupBG">
|
||||
<Skin>PopupBG</Skin>
|
||||
<Color Name="StaticColor" />
|
||||
<Rect>
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<W>1280</W>
|
||||
<H>720</H>
|
||||
<Z>-1</Z>
|
||||
</Rect>
|
||||
</Static>
|
||||
<Static Name="StaticNextPlayer">
|
||||
<Skin/>
|
||||
<Color Name="Visible" />
|
||||
<Rect>
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<W>100</W>
|
||||
<H>100</H>
|
||||
<Z>0</Z>
|
||||
</Rect>
|
||||
</Static>
|
||||
</Statics>
|
||||
<Texts>
|
||||
<Text Name="TextTitle">
|
||||
<X>640</X>
|
||||
<Y>50</Y>
|
||||
<Z>0</Z>
|
||||
<H>27</H>
|
||||
<MaxW>0</MaxW>
|
||||
<Color Name="TextColor" />
|
||||
<SelColor Name="TextSelColor" />
|
||||
<Align>Center</Align>
|
||||
<ResizeAlign>Center</ResizeAlign>
|
||||
<Style>Bold</Style>
|
||||
<Font>Outline</Font>
|
||||
<Text>TR_SCREENMAIN_TITLE</Text>
|
||||
</Text>
|
||||
<Text Name="TextPosition">
|
||||
<X>40</X>
|
||||
<Y>135</Y>
|
||||
<Z>0</Z>
|
||||
<H>27</H>
|
||||
<MaxW>0</MaxW>
|
||||
<Color Name="TextColor" />
|
||||
<SelColor Name="TextSelColor" />
|
||||
<Align>Right</Align>
|
||||
<ResizeAlign>Center</ResizeAlign>
|
||||
<Style>Bold</Style>
|
||||
<Font>Outline</Font>
|
||||
<Text>TR_SCREENMAIN_TABLE_POS</Text>
|
||||
</Text>
|
||||
<Text Name="TextPlayerName">
|
||||
<X>50</X>
|
||||
<Y>135</Y>
|
||||
<Z>0</Z>
|
||||
<H>27</H>
|
||||
<MaxW>130</MaxW>
|
||||
<Color Name="TextColor" />
|
||||
<SelColor Name="TextSelColor" />
|
||||
<Align>Left</Align>
|
||||
<ResizeAlign>Center</ResizeAlign>
|
||||
<Style>Bold</Style>
|
||||
<Font>Outline</Font>
|
||||
<Text>TR_SCREENMAIN_TABLE_PLAYERNAME</Text>
|
||||
</Text>
|
||||
<Text Name="TextNumPlayed">
|
||||
<X>260</X>
|
||||
<Y>135</Y>
|
||||
<Z>0</Z>
|
||||
<H>27</H>
|
||||
<MaxW>0</MaxW>
|
||||
<Color Name="TextColor" />
|
||||
<SelColor Name="TextSelColor" />
|
||||
<Align>Right</Align>
|
||||
<ResizeAlign>Center</ResizeAlign>
|
||||
<Style>Bold</Style>
|
||||
<Font>Outline</Font>
|
||||
<Text>TR_SCREENMAIN_TABLE_NUMPLAYED</Text>
|
||||
</Text>
|
||||
<Text Name="TextWon">
|
||||
<X>340</X>
|
||||
<Y>135</Y>
|
||||
<Z>0</Z>
|
||||
<H>27</H>
|
||||
<MaxW>0</MaxW>
|
||||
<Color Name="TextColor" />
|
||||
<SelColor Name="TextSelColor" />
|
||||
<Align>Right</Align>
|
||||
<ResizeAlign>Center</ResizeAlign>
|
||||
<Style>Bold</Style>
|
||||
<Font>Outline</Font>
|
||||
<Text>TR_SCREENMAIN_TABLE_WON</Text>
|
||||
</Text>
|
||||
<Text Name="TextSingPoints">
|
||||
<X>490</X>
|
||||
<Y>135</Y>
|
||||
<Z>0</Z>
|
||||
<H>27</H>
|
||||
<MaxW>0</MaxW>
|
||||
<Color Name="TextColor" />
|
||||
<SelColor Name="TextSelColor" />
|
||||
<Align>Right</Align>
|
||||
<ResizeAlign>Center</ResizeAlign>
|
||||
<Style>Bold</Style>
|
||||
<Font>Outline</Font>
|
||||
<Text>TR_SCREENMAIN_TABLE_SINGPOINTS</Text>
|
||||
</Text>
|
||||
<Text Name="TextGamePoints">
|
||||
<X>590</X>
|
||||
<Y>135</Y>
|
||||
<Z>0</Z>
|
||||
<H>27</H>
|
||||
<MaxW>0</MaxW>
|
||||
<Color Name="TextColor" />
|
||||
<SelColor Name="TextSelColor" />
|
||||
<Align>Right</Align>
|
||||
<ResizeAlign>Center</ResizeAlign>
|
||||
<Style>Bold</Style>
|
||||
<Font>Outline</Font>
|
||||
<Text>TR_SCREENMAIN_TABLE_GAMEPOINTS</Text>
|
||||
</Text>
|
||||
<Text Name="TextNextPlayer">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
<H>27</H>
|
||||
<MaxW>100</MaxW>
|
||||
<Color Name="TextColor" />
|
||||
<SelColor Name="TextSelColor" />
|
||||
<Align>Center</Align>
|
||||
<ResizeAlign>Center</ResizeAlign>
|
||||
<Style>Bold</Style>
|
||||
<Font>Outline</Font>
|
||||
<Text />
|
||||
</Text>
|
||||
<Text Name="TextPopupReallyExit">
|
||||
<X>640</X>
|
||||
<Y>270</Y>
|
||||
<Z>-1.01</Z>
|
||||
<H>27</H>
|
||||
<MaxW>380</MaxW>
|
||||
<Color Name="TextColor" />
|
||||
<SelColor Name="TextSelColor" />
|
||||
<Align>Center</Align>
|
||||
<ResizeAlign>Center</ResizeAlign>
|
||||
<Style>Bold</Style>
|
||||
<Font>Outline</Font>
|
||||
<Text>TR_SCREENMAIN_POPUP_REALLYEXIT</Text>
|
||||
</Text>
|
||||
<Text Name="TextRoundNumber">
|
||||
<X>660</X>
|
||||
<Y>135</Y>
|
||||
<Z>0</Z>
|
||||
<H>27</H>
|
||||
<MaxW>0</MaxW>
|
||||
<Color Name="TextColor" />
|
||||
<SelColor Name="TextSelColor" />
|
||||
<Align>Right</Align>
|
||||
<ResizeAlign>Center</ResizeAlign>
|
||||
<Style>Bold</Style>
|
||||
<Font>Outline</Font>
|
||||
<Text />
|
||||
</Text>
|
||||
<Text Name="TextRoundPlayer">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
<H>27</H>
|
||||
<MaxW>0</MaxW>
|
||||
<Color Name="TextColor" />
|
||||
<SelColor Name="TextSelColor" />
|
||||
<Align>Center</Align>
|
||||
<ResizeAlign>Center</ResizeAlign>
|
||||
<Style>Bold</Style>
|
||||
<Font>Outline</Font>
|
||||
<Text />
|
||||
</Text>
|
||||
<Text Name="TextRoundScore">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
<H>27</H>
|
||||
<MaxW>0</MaxW>
|
||||
<Color Name="TextColor" />
|
||||
<SelColor Name="TextSelColor" />
|
||||
<Align>Center</Align>
|
||||
<ResizeAlign>Center</ResizeAlign>
|
||||
<Style>Bold</Style>
|
||||
<Font>Outline</Font>
|
||||
<Text />
|
||||
</Text>
|
||||
<Text Name="TextFinishMessage">
|
||||
<X>640</X>
|
||||
<Y>520</Y>
|
||||
<Z>0</Z>
|
||||
<H>44</H>
|
||||
<MaxW>0</MaxW>
|
||||
<Color Name="TextColor" />
|
||||
<SelColor Name="TextSelColor" />
|
||||
<Align>Center</Align>
|
||||
<ResizeAlign>Center</ResizeAlign>
|
||||
<Style>Bold</Style>
|
||||
<Font>Outline</Font>
|
||||
<Text>TR_SCREENMAIN_FINISH</Text>
|
||||
</Text>
|
||||
<Text Name="TextFinishPlayerWin">
|
||||
<X>640</X>
|
||||
<Y>575</Y>
|
||||
<Z>0</Z>
|
||||
<H>31</H>
|
||||
<MaxW>770</MaxW>
|
||||
<Color Name="TextColor" />
|
||||
<SelColor Name="TextSelColor" />
|
||||
<Align>Center</Align>
|
||||
<ResizeAlign>Center</ResizeAlign>
|
||||
<Style>Bold</Style>
|
||||
<Font>Outline</Font>
|
||||
<Text />
|
||||
</Text>
|
||||
<Text Name="TextNextPlayerMessage">
|
||||
<X>640</X>
|
||||
<Y>515</Y>
|
||||
<Z>0</Z>
|
||||
<H>27</H>
|
||||
<MaxW>0</MaxW>
|
||||
<Color Name="TextColor" />
|
||||
<SelColor Name="TextSelColor" />
|
||||
<Align>Center</Align>
|
||||
<ResizeAlign>Center</ResizeAlign>
|
||||
<Style>Bold</Style>
|
||||
<Font>Outline</Font>
|
||||
<Text>TR_SCREENMAIN_NEXT_PLAYER</Text>
|
||||
</Text>
|
||||
</Texts>
|
||||
<Buttons>
|
||||
<Button Name="ButtonNextRound">
|
||||
<Skin>Button</Skin>
|
||||
<SkinSelected>Button</SkinSelected>
|
||||
<Rect>
|
||||
<X>1030</X>
|
||||
<Y>600</Y>
|
||||
<W>150</W>
|
||||
<H>50</H>
|
||||
<Z>0</Z>
|
||||
</Rect>
|
||||
<Color Name="ButtonColor" />
|
||||
<SelColor Name="ButtonSelColor" />
|
||||
<Text Name="Text">
|
||||
<X>75</X>
|
||||
<Y>12</Y>
|
||||
<Z>0</Z>
|
||||
<H>27</H>
|
||||
<MaxW>142</MaxW>
|
||||
<Color Name="ButtonTextColor" />
|
||||
<SelColor Name="ButtonTextSelColor" />
|
||||
<Align>Center</Align>
|
||||
<ResizeAlign>Center</ResizeAlign>
|
||||
<Style>Bold</Style>
|
||||
<Font>Outline</Font>
|
||||
<Text>TR_BUTTON_NEXT_ROUND</Text>
|
||||
</Text>
|
||||
<Reflection>
|
||||
<Height>26</Height>
|
||||
<Space>10</Space>
|
||||
</Reflection>
|
||||
<SelReflection>
|
||||
<Height>26</Height>
|
||||
<Space>10</Space>
|
||||
</SelReflection>
|
||||
</Button>
|
||||
<Button Name="ButtonBack">
|
||||
<Skin>Button</Skin>
|
||||
<SkinSelected>Button</SkinSelected>
|
||||
<Rect>
|
||||
<X>100</X>
|
||||
<Y>600</Y>
|
||||
<W>150</W>
|
||||
<H>50</H>
|
||||
<Z>0</Z>
|
||||
</Rect>
|
||||
<Color Name="ButtonColor" />
|
||||
<SelColor Name="ButtonSelColor" />
|
||||
<Text Name="Text">
|
||||
<X>75</X>
|
||||
<Y>12</Y>
|
||||
<Z>0</Z>
|
||||
<H>27</H>
|
||||
<MaxW>142</MaxW>
|
||||
<Color Name="ButtonTextColor" />
|
||||
<SelColor Name="ButtonTextSelColor" />
|
||||
<Align>Center</Align>
|
||||
<ResizeAlign>Center</ResizeAlign>
|
||||
<Style>Bold</Style>
|
||||
<Font>Outline</Font>
|
||||
<Text>TR_BUTTON_BACK</Text>
|
||||
</Text>
|
||||
<Reflection>
|
||||
<Height>26</Height>
|
||||
<Space>10</Space>
|
||||
</Reflection>
|
||||
<SelReflection>
|
||||
<Height>26</Height>
|
||||
<Space>10</Space>
|
||||
</SelReflection>
|
||||
</Button>
|
||||
<Button Name="ButtonExit">
|
||||
<Skin>Button</Skin>
|
||||
<SkinSelected>Button</SkinSelected>
|
||||
<Rect>
|
||||
<X>100</X>
|
||||
<Y>600</Y>
|
||||
<W>150</W>
|
||||
<H>50</H>
|
||||
<Z>0</Z>
|
||||
</Rect>
|
||||
<Color Name="ButtonColor" />
|
||||
<SelColor Name="ButtonSelColor" />
|
||||
<Text Name="Text">
|
||||
<X>75</X>
|
||||
<Y>12</Y>
|
||||
<Z>0</Z>
|
||||
<H>27</H>
|
||||
<MaxW>142</MaxW>
|
||||
<Color Name="ButtonTextColor" />
|
||||
<SelColor Name="ButtonTextSelColor" />
|
||||
<Align>Center</Align>
|
||||
<ResizeAlign>Center</ResizeAlign>
|
||||
<Style>Bold</Style>
|
||||
<Font>Outline</Font>
|
||||
<Text>TR_BUTTON_EXIT</Text>
|
||||
</Text>
|
||||
<Reflection>
|
||||
<Height>26</Height>
|
||||
<Space>10</Space>
|
||||
</Reflection>
|
||||
<SelReflection>
|
||||
<Height>26</Height>
|
||||
<Space>10</Space>
|
||||
</SelReflection>
|
||||
</Button>
|
||||
<Button Name="ButtonPopupYes">
|
||||
<Skin>Button</Skin>
|
||||
<SkinSelected>Button</SkinSelected>
|
||||
<Rect>
|
||||
<X>665</X>
|
||||
<Y>360</Y>
|
||||
<W>150</W>
|
||||
<H>50</H>
|
||||
<Z>-1.01</Z>
|
||||
</Rect>
|
||||
<Color Name="ButtonColor" />
|
||||
<SelColor Name="ButtonSelColor" />
|
||||
<Text Name="Text">
|
||||
<X>75</X>
|
||||
<Y>12</Y>
|
||||
<Z>0</Z>
|
||||
<H>27</H>
|
||||
<MaxW>142</MaxW>
|
||||
<Color Name="ButtonTextColor" />
|
||||
<SelColor Name="ButtonTextSelColor" />
|
||||
<Align>Center</Align>
|
||||
<ResizeAlign>Center</ResizeAlign>
|
||||
<Style>Bold</Style>
|
||||
<Font>Outline</Font>
|
||||
<Text>TR_BUTTON_YES</Text>
|
||||
</Text>
|
||||
<Reflection>
|
||||
<Height>26</Height>
|
||||
<Space>10</Space>
|
||||
</Reflection>
|
||||
<SelReflection>
|
||||
<Height>26</Height>
|
||||
<Space>10</Space>
|
||||
</SelReflection>
|
||||
</Button>
|
||||
<Button Name="ButtonPopupNo">
|
||||
<Skin>Button</Skin>
|
||||
<SkinSelected>Button</SkinSelected>
|
||||
<Rect>
|
||||
<X>465</X>
|
||||
<Y>360</Y>
|
||||
<W>150</W>
|
||||
<H>50</H>
|
||||
<Z>-1.01</Z>
|
||||
</Rect>
|
||||
<Color Name="ButtonColor" />
|
||||
<SelColor Name="ButtonSelColor" />
|
||||
<Text Name="Text">
|
||||
<X>75</X>
|
||||
<Y>12</Y>
|
||||
<Z>0</Z>
|
||||
<H>27</H>
|
||||
<MaxW>142</MaxW>
|
||||
<Color Name="ButtonTextColor" />
|
||||
<SelColor Name="ButtonTextSelColor" />
|
||||
<Align>Center</Align>
|
||||
<ResizeAlign>Center</ResizeAlign>
|
||||
<Style>Bold</Style>
|
||||
<Font>Outline</Font>
|
||||
<Text>TR_BUTTON_NO</Text>
|
||||
</Text>
|
||||
<Reflection>
|
||||
<Height>26</Height>
|
||||
<Space>10</Space>
|
||||
</Reflection>
|
||||
<SelReflection>
|
||||
<Height>26</Height>
|
||||
<Space>10</Space>
|
||||
</SelReflection>
|
||||
</Button>
|
||||
<Button Name="ButtonPlayerScrollDown">
|
||||
<Skin>ScrollDown</Skin>
|
||||
<SkinSelected>ScrollDown</SkinSelected>
|
||||
<Rect>
|
||||
<X>281</X>
|
||||
<Y>495</Y>
|
||||
<W>28</W>
|
||||
<H>15</H>
|
||||
<Z>-0.01</Z>
|
||||
</Rect>
|
||||
<Color Name="ButtonColor" />
|
||||
<SelColor Name="ButtonSelColor" />
|
||||
<Text Name="Text">
|
||||
<X>75</X>
|
||||
<Y>10</Y>
|
||||
<Z>0</Z>
|
||||
<H>27</H>
|
||||
<MaxW>142</MaxW>
|
||||
<Color Name="ButtonTextColor" />
|
||||
<SelColor Name="ButtonTextSelColor" />
|
||||
<Align>Center</Align>
|
||||
<ResizeAlign>Center</ResizeAlign>
|
||||
<Style>Bold</Style>
|
||||
<Font>Outline</Font>
|
||||
<Text />
|
||||
</Text>
|
||||
</Button>
|
||||
<Button Name="ButtonPlayerScrollUp">
|
||||
<Skin>ScrollUp</Skin>
|
||||
<SkinSelected>ScrollUp</SkinSelected>
|
||||
<Rect>
|
||||
<X>281</X>
|
||||
<Y>110</Y>
|
||||
<W>28</W>
|
||||
<H>15</H>
|
||||
<Z>-0.01</Z>
|
||||
</Rect>
|
||||
<Color Name="ButtonColor" />
|
||||
<SelColor Name="ButtonSelColor" />
|
||||
<Text Name="Text">
|
||||
<X>75</X>
|
||||
<Y>10</Y>
|
||||
<Z>0</Z>
|
||||
<H>27</H>
|
||||
<MaxW>142</MaxW>
|
||||
<Color Name="ButtonTextColor" />
|
||||
<SelColor Name="ButtonTextSelColor" />
|
||||
<Align>Center</Align>
|
||||
<ResizeAlign>Center</ResizeAlign>
|
||||
<Style>Bold</Style>
|
||||
<Font>Outline</Font>
|
||||
<Text />
|
||||
</Text>
|
||||
</Button>
|
||||
<Button Name="ButtonRoundsScrollDown">
|
||||
<Skin>ScrollDown</Skin>
|
||||
<SkinSelected>ScrollDown</SkinSelected>
|
||||
<Rect>
|
||||
<X>954</X>
|
||||
<Y>470</Y>
|
||||
<W>28</W>
|
||||
<H>15</H>
|
||||
<Z>-0.01</Z>
|
||||
</Rect>
|
||||
<Color Name="ButtonColor" />
|
||||
<SelColor Name="ButtonSelColor" />
|
||||
<Text Name="Text">
|
||||
<X>75</X>
|
||||
<Y>10</Y>
|
||||
<Z>0</Z>
|
||||
<H>27</H>
|
||||
<MaxW>142</MaxW>
|
||||
<Color Name="ButtonTextColor" />
|
||||
<SelColor Name="ButtonTextSelColor" />
|
||||
<Align>Center</Align>
|
||||
<ResizeAlign>Center</ResizeAlign>
|
||||
<Style>Bold</Style>
|
||||
<Font>Outline</Font>
|
||||
<Text />
|
||||
</Text>
|
||||
</Button>
|
||||
<Button Name="ButtonRoundsScrollUp">
|
||||
<Skin>ScrollUp</Skin>
|
||||
<SkinSelected>ScrollUp</SkinSelected>
|
||||
<Rect>
|
||||
<X>954</X>
|
||||
<Y>110</Y>
|
||||
<W>28</W>
|
||||
<H>15</H>
|
||||
<Z>-0.01</Z>
|
||||
</Rect>
|
||||
<Color Name="ButtonColor" />
|
||||
<SelColor Name="ButtonSelColor" />
|
||||
<Text Name="Text">
|
||||
<X>75</X>
|
||||
<Y>10</Y>
|
||||
<Z>0</Z>
|
||||
<H>27</H>
|
||||
<MaxW>142</MaxW>
|
||||
<Color Name="ButtonTextColor" />
|
||||
<SelColor Name="ButtonTextSelColor" />
|
||||
<Align>Center</Align>
|
||||
<ResizeAlign>Center</ResizeAlign>
|
||||
<Style>Bold</Style>
|
||||
<Font>Outline</Font>
|
||||
<Text />
|
||||
</Text>
|
||||
</Button>
|
||||
</Buttons>
|
||||
<SongMenus />
|
||||
<Lyrics />
|
||||
<SelectSlides />
|
||||
<SingNotes />
|
||||
<NameSelections />
|
||||
<Equalizers />
|
||||
<Playlists />
|
||||
<ParticleEffects />
|
||||
<ScreenSettings />
|
||||
</Screen>
|
||||
-382
@@ -1,382 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Screen xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
<Informations>
|
||||
<ScreenName>PartyScreenChallengMedleyNames</ScreenName>
|
||||
<ScreenVersion>1</ScreenVersion>
|
||||
</Informations>
|
||||
<Backgrounds>
|
||||
<Background Name="Background1">
|
||||
<Type>Video</Type>
|
||||
<SlideShowTextures />
|
||||
<Video>BG_Video</Video>
|
||||
<Skin>BG_Default</Skin>
|
||||
<Color Name="BackgroundColor" />
|
||||
</Background>
|
||||
</Backgrounds>
|
||||
<Statics>
|
||||
<Static Name="StaticMenuBar">
|
||||
<Skin />
|
||||
<Color Name="BackgroundColorAlpha" />
|
||||
<Rect>
|
||||
<X>0</X>
|
||||
<Y>40</Y>
|
||||
<W>1280</W>
|
||||
<H>45</H>
|
||||
<Z>1</Z>
|
||||
</Rect>
|
||||
</Static>
|
||||
</Statics>
|
||||
<Texts>
|
||||
<Text Name="TextTitle">
|
||||
<X>640</X>
|
||||
<Y>50</Y>
|
||||
<Z>0</Z>
|
||||
<H>27</H>
|
||||
<MaxW>0</MaxW>
|
||||
<Color Name="TextColor" />
|
||||
<SelColor Name="TextSelColor" />
|
||||
<Align>Center</Align>
|
||||
<ResizeAlign>Center</ResizeAlign>
|
||||
<Style>Bold</Style>
|
||||
<Font>Outline</Font>
|
||||
<Text>TR_SCREENNAMES_TITLE</Text>
|
||||
</Text>
|
||||
</Texts>
|
||||
<Buttons>
|
||||
<Button Name="ButtonBack">
|
||||
<Skin>Button</Skin>
|
||||
<SkinSelected>Button</SkinSelected>
|
||||
<Rect>
|
||||
<X>145</X>
|
||||
<Y>600</Y>
|
||||
<W>150</W>
|
||||
<H>50</H>
|
||||
<Z>0</Z>
|
||||
</Rect>
|
||||
<Color Name="ButtonColor" />
|
||||
<SelColor Name="ButtonSelColor" />
|
||||
<Text Name="Text">
|
||||
<X>75</X>
|
||||
<Y>12</Y>
|
||||
<Z>0</Z>
|
||||
<H>27</H>
|
||||
<MaxW>142</MaxW>
|
||||
<Color Name="ButtonTextColor" />
|
||||
<SelColor Name="ButtonTextSelColor" />
|
||||
<Align>Center</Align>
|
||||
<ResizeAlign>Center</ResizeAlign>
|
||||
<Style>Bold</Style>
|
||||
<Font>Outline</Font>
|
||||
<Text>TR_BUTTON_BACK</Text>
|
||||
</Text>
|
||||
<Reflection>
|
||||
<Height>26</Height>
|
||||
<Space>10</Space>
|
||||
</Reflection>
|
||||
<SelReflection>
|
||||
<Height>26</Height>
|
||||
<Space>10</Space>
|
||||
</SelReflection>
|
||||
</Button>
|
||||
<Button Name="ButtonNext">
|
||||
<Skin>Button</Skin>
|
||||
<SkinSelected>Button</SkinSelected>
|
||||
<Rect>
|
||||
<X>985</X>
|
||||
<Y>600</Y>
|
||||
<W>150</W>
|
||||
<H>50</H>
|
||||
<Z>0</Z>
|
||||
</Rect>
|
||||
<Color Name="ButtonColor" />
|
||||
<SelColor Name="ButtonSelColor" />
|
||||
<Text Name="Text">
|
||||
<X>75</X>
|
||||
<Y>12</Y>
|
||||
<Z>0</Z>
|
||||
<H>27</H>
|
||||
<MaxW>142</MaxW>
|
||||
<Color Name="ButtonTextColor" />
|
||||
<SelColor Name="ButtonTextSelColor" />
|
||||
<Align>Center</Align>
|
||||
<ResizeAlign>Center</ResizeAlign>
|
||||
<Style>Bold</Style>
|
||||
<Font>Outline</Font>
|
||||
<Text>TR_BUTTON_NEXT</Text>
|
||||
</Text>
|
||||
<Reflection>
|
||||
<Height>26</Height>
|
||||
<Space>10</Space>
|
||||
</Reflection>
|
||||
<SelReflection>
|
||||
<Height>26</Height>
|
||||
<Space>10</Space>
|
||||
</SelReflection>
|
||||
</Button>
|
||||
<Button Name="ButtonRandom">
|
||||
<Skin>Button</Skin>
|
||||
<SkinSelected>Button</SkinSelected>
|
||||
<Rect>
|
||||
<X>565</X>
|
||||
<Y>600</Y>
|
||||
<W>150</W>
|
||||
<H>50</H>
|
||||
<Z>0</Z>
|
||||
</Rect>
|
||||
<Color Name="ButtonColor" />
|
||||
<SelColor Name="ButtonSelColor" />
|
||||
<Text Name="Text">
|
||||
<X>75</X>
|
||||
<Y>12</Y>
|
||||
<Z>0</Z>
|
||||
<H>27</H>
|
||||
<MaxW>142</MaxW>
|
||||
<Color Name="ButtonTextColor" />
|
||||
<SelColor Name="ButtonTextSelColor" />
|
||||
<Align>Center</Align>
|
||||
<ResizeAlign>Center</ResizeAlign>
|
||||
<Style>Bold</Style>
|
||||
<Font>Outline</Font>
|
||||
<Text>TR_SCREENNAMES_BUTTON_RANDOM</Text>
|
||||
</Text>
|
||||
<Reflection>
|
||||
<Height>26</Height>
|
||||
<Space>10</Space>
|
||||
</Reflection>
|
||||
<SelReflection>
|
||||
<Height>26</Height>
|
||||
<Space>10</Space>
|
||||
</SelReflection>
|
||||
</Button>
|
||||
<Button Name="ButtonIncreaseTeams">
|
||||
<Skin>Plus</Skin>
|
||||
<SkinSelected>Plus</SkinSelected>
|
||||
<Rect>
|
||||
<X>145</X>
|
||||
<Y>1200</Y>
|
||||
<W>40</W>
|
||||
<H>40</H>
|
||||
<Z>0</Z>
|
||||
</Rect>
|
||||
<Color Name="ButtonColor" />
|
||||
<SelColor Name="ButtonSelColor" />
|
||||
<Text Name="Text">
|
||||
<X>75</X>
|
||||
<Y>10</Y>
|
||||
<Z>0</Z>
|
||||
<H>27</H>
|
||||
<MaxW>142</MaxW>
|
||||
<Color Name="ButtonTextColor" />
|
||||
<SelColor Name="ButtonTextSelColor" />
|
||||
<Align>Center</Align>
|
||||
<ResizeAlign>Center</ResizeAlign>
|
||||
<Style>Bold</Style>
|
||||
<Font>Outline</Font>
|
||||
<Text />
|
||||
</Text>
|
||||
</Button>
|
||||
<Button Name="ButtonDecreaseTeams">
|
||||
<Skin>Minus</Skin>
|
||||
<SkinSelected>Minus</SkinSelected>
|
||||
<Rect>
|
||||
<X>145</X>
|
||||
<Y>1200</Y>
|
||||
<W>40</W>
|
||||
<H>40</H>
|
||||
<Z>0</Z>
|
||||
</Rect>
|
||||
<Color Name="ButtonColor" />
|
||||
<SelColor Name="ButtonSelColor" />
|
||||
<Text Name="Text">
|
||||
<X>75</X>
|
||||
<Y>10</Y>
|
||||
<Z>0</Z>
|
||||
<H>27</H>
|
||||
<MaxW>142</MaxW>
|
||||
<Color Name="ButtonTextColor" />
|
||||
<SelColor Name="ButtonTextSelColor" />
|
||||
<Align>Center</Align>
|
||||
<ResizeAlign>Center</ResizeAlign>
|
||||
<Style>Bold</Style>
|
||||
<Font>Outline</Font>
|
||||
<Text />
|
||||
</Text>
|
||||
</Button>
|
||||
<Button Name="ButtonIncreasePlayer">
|
||||
<Skin>Plus</Skin>
|
||||
<SkinSelected>Plus</SkinSelected>
|
||||
<Rect>
|
||||
<X>145</X>
|
||||
<Y>1200</Y>
|
||||
<W>40</W>
|
||||
<H>40</H>
|
||||
<Z>0</Z>
|
||||
</Rect>
|
||||
<Color Name="ButtonColor" />
|
||||
<SelColor Name="ButtonSelColor" />
|
||||
<Text Name="Text">
|
||||
<X>75</X>
|
||||
<Y>10</Y>
|
||||
<Z>0</Z>
|
||||
<H>27</H>
|
||||
<MaxW>142</MaxW>
|
||||
<Color Name="ButtonTextColor" />
|
||||
<SelColor Name="ButtonTextSelColor" />
|
||||
<Align>Center</Align>
|
||||
<ResizeAlign>Center</ResizeAlign>
|
||||
<Style>Bold</Style>
|
||||
<Font>Outline</Font>
|
||||
<Text />
|
||||
</Text>
|
||||
</Button>
|
||||
<Button Name="ButtonDecreasePlayer">
|
||||
<Skin>Minus</Skin>
|
||||
<SkinSelected>Minus</SkinSelected>
|
||||
<Rect>
|
||||
<X>145</X>
|
||||
<Y>1200</Y>
|
||||
<W>40</W>
|
||||
<H>40</H>
|
||||
<Z>0</Z>
|
||||
</Rect>
|
||||
<Color Name="ButtonColor" />
|
||||
<SelColor Name="ButtonSelColor" />
|
||||
<Text Name="Text">
|
||||
<X>75</X>
|
||||
<Y>10</Y>
|
||||
<Z>0</Z>
|
||||
<H>27</H>
|
||||
<MaxW>142</MaxW>
|
||||
<Color Name="ButtonTextColor" />
|
||||
<SelColor Name="ButtonTextSelColor" />
|
||||
<Align>Center</Align>
|
||||
<ResizeAlign>Center</ResizeAlign>
|
||||
<Style>Bold</Style>
|
||||
<Font>Outline</Font>
|
||||
<Text />
|
||||
</Text>
|
||||
</Button>
|
||||
</Buttons>
|
||||
<SongMenus />
|
||||
<Lyrics />
|
||||
<SelectSlides>
|
||||
<SelectSlide Name="SelectSlideTeams">
|
||||
<Skin/>
|
||||
<SkinArrowLeft>SelectSlideArrowLeft</SkinArrowLeft>
|
||||
<SkinArrowRight>SelectSlideArrowRight</SkinArrowRight>
|
||||
<SkinSelected>SelectSlide</SkinSelected>
|
||||
<SkinArrowLeftSelected>SelectSlideArrowLeft</SkinArrowLeftSelected>
|
||||
<SkinArrowRightSelected>SelectSlideArrowRight</SkinArrowRightSelected>
|
||||
<Rect>
|
||||
<X>40</X>
|
||||
<Y>100</Y>
|
||||
<W>1200</W>
|
||||
<H>50</H>
|
||||
<Z>0</Z>
|
||||
</Rect>
|
||||
<RectArrowLeft>
|
||||
<X>45</X>
|
||||
<Y>105</Y>
|
||||
<W>40</W>
|
||||
<H>40</H>
|
||||
<Z>0</Z>
|
||||
</RectArrowLeft>
|
||||
<RectArrowRight>
|
||||
<X>1195</X>
|
||||
<Y>105</Y>
|
||||
<W>40</W>
|
||||
<H>40</H>
|
||||
<Z>0</Z>
|
||||
</RectArrowRight>
|
||||
<Color Name="SelectSlideColor" />
|
||||
<SelColor Name="SelectSlideSelColor" />
|
||||
<ArrowColor Name="ArrowColor" />
|
||||
<ArrowSelColor Name="ArrowSelColor" />
|
||||
<TextColor Name="TextColorAlpha" />
|
||||
<TextSelColor Name="TextSelColor" />
|
||||
<TextH>27</TextH>
|
||||
<TextRelativeX>50</TextRelativeX>
|
||||
<TextRelativeY>0</TextRelativeY>
|
||||
<TextMaxW>200</TextMaxW>
|
||||
<TextFont>Outline</TextFont>
|
||||
<TextStyle>Bold</TextStyle>
|
||||
<NumVisible>2</NumVisible>
|
||||
</SelectSlide>
|
||||
<SelectSlide Name="SelectSlidePlayer">
|
||||
<Skin/>
|
||||
<SkinArrowLeft>SelectSlideArrowLeft</SkinArrowLeft>
|
||||
<SkinArrowRight>SelectSlideArrowRight</SkinArrowRight>
|
||||
<SkinSelected>SelectSlidePlayer</SkinSelected>
|
||||
<SkinArrowLeftSelected>SelectSlideArrowLeft</SkinArrowLeftSelected>
|
||||
<SkinArrowRightSelected>SelectSlideArrowRight</SkinArrowRightSelected>
|
||||
<Rect>
|
||||
<X>40</X>
|
||||
<Y>160</Y>
|
||||
<W>1200</W>
|
||||
<H>150</H>
|
||||
<Z>0</Z>
|
||||
</Rect>
|
||||
<RectArrowLeft>
|
||||
<X>45</X>
|
||||
<Y>210</Y>
|
||||
<W>40</W>
|
||||
<H>40</H>
|
||||
<Z>0</Z>
|
||||
</RectArrowLeft>
|
||||
<RectArrowRight>
|
||||
<X>1195</X>
|
||||
<Y>210</Y>
|
||||
<W>40</W>
|
||||
<H>40</H>
|
||||
<Z>0</Z>
|
||||
</RectArrowRight>
|
||||
<Color Name="SelectSlideColor" />
|
||||
<SelColor Name="SelectSlideSelColor" />
|
||||
<ArrowColor Name="ArrowColor" />
|
||||
<ArrowSelColor Name="ArrowSelColor" />
|
||||
<TextColor Name="TextColorAlpha" />
|
||||
<TextSelColor Name="TextSelColor" />
|
||||
<TextH>27</TextH>
|
||||
<TextRelativeX>50</TextRelativeX>
|
||||
<TextRelativeY>5</TextRelativeY>
|
||||
<TextMaxW>200</TextMaxW>
|
||||
<TextFont>Outline</TextFont>
|
||||
<TextStyle>Bold</TextStyle>
|
||||
<NumVisible>8</NumVisible>
|
||||
</SelectSlide>
|
||||
</SelectSlides>
|
||||
<SingNotes />
|
||||
<NameSelections>
|
||||
<NameSelection Name="NameSelection">
|
||||
<Rect>
|
||||
<X>95</X>
|
||||
<Y>350</Y>
|
||||
<W>1200</W>
|
||||
<H>393</H>
|
||||
<Z>0</Z>
|
||||
</Rect>
|
||||
<SkinEmptyTile>CoverTile</SkinEmptyTile>
|
||||
<ColorEmptyTile Name="EmptyTileColor" />
|
||||
<SkinTileSelected>PlayerSelector</SkinTileSelected>
|
||||
<Tiles>
|
||||
<W>100</W>
|
||||
<H>100</H>
|
||||
<NumW>10</NumW>
|
||||
<NumH>2</NumH>
|
||||
<SpaceW>10</SpaceW>
|
||||
<SpaceH>10</SpaceH>
|
||||
<Name>
|
||||
<Space>-20</Space>
|
||||
<H>17</H>
|
||||
<Font>Outline</Font>
|
||||
<Style>Bold</Style>
|
||||
<Color Name="TextColor" />
|
||||
</Name>
|
||||
</Tiles>
|
||||
</NameSelection>
|
||||
</NameSelections>
|
||||
<Equalizers />
|
||||
<Playlists />
|
||||
<ParticleEffects />
|
||||
<ScreenSettings />
|
||||
</Screen>
|
||||
@@ -1,152 +0,0 @@
|
||||
#region license
|
||||
// This file is part of Vocaluxe.
|
||||
//
|
||||
// Vocaluxe is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// Vocaluxe is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using VocaluxeLib.Utils.Combinatorics;
|
||||
|
||||
namespace VocaluxeLib.PartyModes.ChallengeMedley
|
||||
{
|
||||
public class CChallengeRounds
|
||||
{
|
||||
private readonly List<CRound> _Rounds = new List<CRound>();
|
||||
|
||||
public int Count
|
||||
{
|
||||
get { return _Rounds.Count; }
|
||||
}
|
||||
|
||||
public CRound this[int index]
|
||||
{
|
||||
get { return _Rounds[index]; }
|
||||
}
|
||||
|
||||
public CChallengeRounds(int numRounds, int numPlayer, int playersPerRound)
|
||||
{
|
||||
if (numRounds < 1 || numPlayer < 1 || playersPerRound < 1)
|
||||
throw new ArgumentException("Invalid paramters for the rounds");
|
||||
|
||||
if (playersPerRound > numPlayer)
|
||||
playersPerRound = numPlayer;
|
||||
|
||||
_BuildRounds(numRounds, numPlayer, playersPerRound);
|
||||
if (Count > numRounds)
|
||||
{
|
||||
//Try again and take the better one
|
||||
List<CRound> old = new List<CRound>(_Rounds);
|
||||
_Rounds.Clear();
|
||||
_BuildRounds(numRounds, numPlayer, playersPerRound);
|
||||
if (Count > old.Count)
|
||||
{
|
||||
_Rounds.Clear();
|
||||
_Rounds.AddRange(old);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Divides players in 2 categories: Those how sung the most and the others
|
||||
/// </summary>
|
||||
/// <param name="numSung">List matching the playerIndex to the number of songs sung</param>
|
||||
private static List<int> _GetPlayersForRound(IList<int> numSung)
|
||||
{
|
||||
List<int> mustSing = new List<int>();
|
||||
int max = numSung.Max();
|
||||
for (int i = 0; i < numSung.Count; i++)
|
||||
{
|
||||
if (numSung[i] < max)
|
||||
mustSing.Add(i);
|
||||
}
|
||||
return mustSing;
|
||||
}
|
||||
|
||||
private static void _AddCombinations(int numPlayer, int playersPerRound, List<CRound> combinations)
|
||||
{
|
||||
List<int> input = new List<int>(numPlayer);
|
||||
for (int i = 0; i < numPlayer; i++)
|
||||
input.Add(i);
|
||||
CCombinations<int> combs = new CCombinations<int>(input, playersPerRound);
|
||||
combinations.AddRange(combs.Select(combination => new CRound(combination)));
|
||||
combinations.Shuffle();
|
||||
}
|
||||
|
||||
private static CRound _GetMatchingCombination(List<int> playersInRound, List<int> numSung, List<CRound> combinations)
|
||||
{
|
||||
foreach (CRound round in combinations)
|
||||
{
|
||||
int matching = round.Players.Count(playersInRound.Contains);
|
||||
// A valid round contains only players from playersInRound or all players from playersInRound (and some others)
|
||||
if (matching == round.Players.Count || matching == playersInRound.Count)
|
||||
return round;
|
||||
}
|
||||
// It may happen, that there are only players that already sung against each other. So create a 2nd best option with the most number of players that should sing in it
|
||||
int maxMatching = combinations.Max(c => c.Players.Count(playersInRound.Contains));
|
||||
List<CRound> nextOptions = combinations.Where(c => c.Players.Count(playersInRound.Contains) == maxMatching).ToList();
|
||||
// And select the combination that minimizes the sum of the number of songs sung (--> favor rounds with players that sung less than others)
|
||||
CRound result = null;
|
||||
int minSung = int.MaxValue;
|
||||
foreach (CRound round in nextOptions)
|
||||
{
|
||||
int curNumSung = round.Players.Sum(pl => numSung[pl]);
|
||||
if (curNumSung < minSung)
|
||||
{
|
||||
minSung = curNumSung;
|
||||
result = round;
|
||||
}
|
||||
}
|
||||
Debug.Assert(result != null);
|
||||
return result;
|
||||
}
|
||||
|
||||
private void _BuildRounds(int numRounds, int numPlayer, int playersPerRound)
|
||||
{
|
||||
// What we want is that every player sung the same amount of songs
|
||||
// So we keep track how many songs each palyer sung
|
||||
List<int> numSung = new List<int>(numPlayer);
|
||||
for (int i = 0; i < numPlayer; i++)
|
||||
numSung.Add(0);
|
||||
List<CRound> combinations = new List<CRound>();
|
||||
// Posibly add more rounds than requested if the song count per player is unequal
|
||||
for (int i = 0; i < numRounds * 10; i++)
|
||||
{
|
||||
if (combinations.Count == 0)
|
||||
_AddCombinations(numPlayer, playersPerRound, combinations);
|
||||
List<int> playersInRound = _GetPlayersForRound(numSung);
|
||||
CRound curRound = _GetMatchingCombination(playersInRound, numSung, combinations);
|
||||
foreach (int player in curRound.Players)
|
||||
numSung[player]++;
|
||||
_Rounds.Add(curRound);
|
||||
combinations.Remove(curRound);
|
||||
//Stop if we have enough rounds and all players sung the same amount of songs
|
||||
if (_Rounds.Count >= numRounds && numSung.All(ct => ct == numSung[0]))
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class CRound
|
||||
{
|
||||
public readonly List<int> Players;
|
||||
|
||||
public CRound(List<int> players)
|
||||
{
|
||||
Players = players.Shuffle();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,562 +0,0 @@
|
||||
#region license
|
||||
// This file is part of Vocaluxe.
|
||||
//
|
||||
// Vocaluxe is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// Vocaluxe is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using VocaluxeLib.Game;
|
||||
using VocaluxeLib.Menu;
|
||||
using VocaluxeLib.Profile;
|
||||
using VocaluxeLib.Songs;
|
||||
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
namespace VocaluxeLib.PartyModes.ChallengeMedley
|
||||
{
|
||||
public enum ESongSource
|
||||
{
|
||||
TR_ALLSONGS,
|
||||
TR_CATEGORY,
|
||||
TR_PLAYLIST
|
||||
}
|
||||
|
||||
public class CResultTableRow : IComparable
|
||||
{
|
||||
public int Position;
|
||||
public int PlayerID;
|
||||
public int NumPlayed;
|
||||
public int NumWon;
|
||||
public int NumSingPoints;
|
||||
public int NumGamePoints;
|
||||
|
||||
public int CompareTo(object obj)
|
||||
{
|
||||
var row = obj as CResultTableRow;
|
||||
if (row != null)
|
||||
{
|
||||
int res = row.NumGamePoints.CompareTo(NumGamePoints);
|
||||
if (res == 0)
|
||||
{
|
||||
res = row.NumSingPoints.CompareTo(NumSingPoints);
|
||||
if (res == 0)
|
||||
res = row.NumWon.CompareTo(NumWon);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
throw new ArgumentException("object is not a ResultTableRow");
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class CPartyScreenChallengeMedley : CMenuParty
|
||||
{
|
||||
protected new CPartyModeChallengeMedley _PartyMode;
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
base.Init();
|
||||
_PartyMode = (CPartyModeChallengeMedley)base._PartyMode;
|
||||
}
|
||||
}
|
||||
|
||||
// ReSharper disable ClassNeverInstantiated.Global
|
||||
public sealed class CPartyModeChallengeMedley : CPartyMode
|
||||
// ReSharper restore ClassNeverInstantiated.Global
|
||||
{
|
||||
public override int MinMics
|
||||
{
|
||||
get { return 1; }
|
||||
}
|
||||
public override int MaxMics
|
||||
{
|
||||
get { return CBase.Config.GetMaxNumMics(); }
|
||||
}
|
||||
public override int MinPlayers
|
||||
{
|
||||
get { return 1; }
|
||||
}
|
||||
public override int MaxPlayers
|
||||
{
|
||||
get { return 12; }
|
||||
}
|
||||
public override int MinTeams
|
||||
{
|
||||
get { return 1; }
|
||||
}
|
||||
public override int MaxTeams
|
||||
{
|
||||
get { return 1; }
|
||||
}
|
||||
public override int MinPlayersPerTeam
|
||||
{
|
||||
get { return MinPlayers; }
|
||||
}
|
||||
public override int MaxPlayersPerTeam
|
||||
{
|
||||
get { return MaxPlayers; }
|
||||
}
|
||||
|
||||
public int MinSongs
|
||||
{
|
||||
get { return 1; }
|
||||
}
|
||||
|
||||
public int MaxSongs
|
||||
{
|
||||
get { return 10; }
|
||||
}
|
||||
|
||||
private enum EStage
|
||||
{
|
||||
Config,
|
||||
Names,
|
||||
Main,
|
||||
Singing
|
||||
}
|
||||
|
||||
public struct SData
|
||||
{
|
||||
public int NumPlayer;
|
||||
public int NumPlayerAtOnce;
|
||||
public int NumRounds;
|
||||
public List<int> ProfileIDs;
|
||||
public int NumSongs;
|
||||
public List<int> Songs;
|
||||
|
||||
public CChallengeRounds Rounds;
|
||||
public List<CResultTableRow> ResultTable;
|
||||
public int[,] Results;
|
||||
|
||||
public int CurrentRoundNr;
|
||||
|
||||
public int[] CatSongIndices;
|
||||
|
||||
public ESongSource SongSource;
|
||||
public int CategoryIndex;
|
||||
public int PlaylistID;
|
||||
}
|
||||
|
||||
private struct SStats
|
||||
{
|
||||
public int ProfileID;
|
||||
public int SingPoints;
|
||||
public int GamePoints;
|
||||
public int Won;
|
||||
}
|
||||
|
||||
public SData GameData;
|
||||
private EStage _Stage;
|
||||
|
||||
public CPartyModeChallengeMedley(int id) : base(id)
|
||||
{
|
||||
GameData = new SData {NumPlayer = 4, NumPlayerAtOnce = 2, NumRounds = 12, CurrentRoundNr = 1, ProfileIDs = new List<int>(), NumSongs = 5, Songs = new List<int>(), SongSource = ESongSource.TR_ALLSONGS, CatSongIndices = null, Results = null};
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
_Stage = EStage.Config;
|
||||
GameData.CurrentRoundNr = 1;
|
||||
GameData.ResultTable = new List<CResultTableRow>();
|
||||
}
|
||||
|
||||
public override bool Init()
|
||||
{
|
||||
if (!base.Init())
|
||||
return false;
|
||||
|
||||
SetDefaults();
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void UpdateGame()
|
||||
{
|
||||
/*
|
||||
if (CBase.Songs.IsInCategory() || _ScreenSongOptions.Sorting.Tabs == EOffOn.TR_CONFIG_OFF)
|
||||
_ScreenSongOptions.Selection.RandomOnly = true;
|
||||
else
|
||||
_ScreenSongOptions.Selection.RandomOnly = false;*/
|
||||
}
|
||||
|
||||
private IMenu _GetNextScreen()
|
||||
{
|
||||
switch (_Stage)
|
||||
{
|
||||
case EStage.Config:
|
||||
return _Screens["CPartyScreenChallengeMedleyConfig"];
|
||||
case EStage.Names:
|
||||
return _Screens["CPartyScreenChallengeMedleyNames"];
|
||||
case EStage.Main:
|
||||
return _Screens["CPartyScreenChallengeMedleyMain"];
|
||||
case EStage.Singing:
|
||||
return CBase.Graphics.GetScreen(EScreen.Sing);
|
||||
default:
|
||||
throw new ArgumentException("Invalid stage: " + _Stage);
|
||||
}
|
||||
}
|
||||
|
||||
private void _FadeToScreen()
|
||||
{
|
||||
CBase.Graphics.FadeTo(_GetNextScreen());
|
||||
}
|
||||
|
||||
public void Next()
|
||||
{
|
||||
switch (_Stage)
|
||||
{
|
||||
case EStage.Config:
|
||||
_Stage = EStage.Names;
|
||||
break;
|
||||
case EStage.Names:
|
||||
_Stage = EStage.Main;
|
||||
CBase.Songs.ResetSongSung();
|
||||
GameData.ResultTable = new List<CResultTableRow>();
|
||||
GameData.Rounds = new CChallengeRounds(GameData.NumRounds, GameData.NumPlayer, GameData.NumPlayerAtOnce);
|
||||
GameData.CurrentRoundNr = 1;
|
||||
break;
|
||||
case EStage.Main:
|
||||
_Stage = EStage.Singing;
|
||||
if (!_StartNextRound())
|
||||
CBase.Graphics.FadeTo(EScreen.Party);
|
||||
break;
|
||||
case EStage.Singing:
|
||||
_Stage = EStage.Main;
|
||||
_UpdateScores();
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentException("Invalid stage: " + _Stage);
|
||||
}
|
||||
_FadeToScreen();
|
||||
}
|
||||
|
||||
public void Back()
|
||||
{
|
||||
switch (_Stage)
|
||||
{
|
||||
case EStage.Config:
|
||||
CBase.Graphics.FadeTo(EScreen.Party);
|
||||
return;
|
||||
case EStage.Names:
|
||||
_Stage = EStage.Config;
|
||||
break;
|
||||
case EStage.Main:
|
||||
_Stage = EStage.Names;
|
||||
break;
|
||||
default: // Rest is not allowed
|
||||
throw new ArgumentException("Invalid stage: " + _Stage);
|
||||
}
|
||||
_FadeToScreen();
|
||||
}
|
||||
|
||||
public override IMenu GetStartScreen()
|
||||
{
|
||||
return _Screens["CPartyScreenChallengeMedleyConfig"];
|
||||
}
|
||||
public override SScreenSongOptions GetScreenSongOptions()
|
||||
{
|
||||
throw new ArgumentException("Not required!");
|
||||
}
|
||||
|
||||
public override void OnSongChange(int songIndex, ref SScreenSongOptions screenSongOptions)
|
||||
{
|
||||
throw new ArgumentException("Not required!");
|
||||
}
|
||||
|
||||
public override void OnCategoryChange(int categoryIndex, ref SScreenSongOptions screenSongOptions)
|
||||
{
|
||||
throw new ArgumentException("Not required!");
|
||||
}
|
||||
|
||||
public override void SetSearchString(string searchString, bool visible)
|
||||
{
|
||||
throw new ArgumentException("Not required!");
|
||||
}
|
||||
|
||||
public override void JokerUsed(int teamNr) { }
|
||||
|
||||
public override void SongSelected(int songID) {}
|
||||
|
||||
public override void LeavingHighscore()
|
||||
{
|
||||
GameData.CurrentRoundNr++;
|
||||
Next();
|
||||
}
|
||||
|
||||
private bool _StartNextRound()
|
||||
{
|
||||
_SetTeamNames();
|
||||
GameData.CatSongIndices = null;
|
||||
|
||||
return _PrepareGame();
|
||||
}
|
||||
|
||||
private bool _PrepareGame()
|
||||
{
|
||||
CBase.Game.Reset();
|
||||
CBase.Game.ClearSongs();
|
||||
|
||||
#region PlayerNames
|
||||
CBase.Game.SetNumPlayer(GameData.NumPlayerAtOnce);
|
||||
SPlayer[] players = CBase.Game.GetPlayers();
|
||||
if (players == null)
|
||||
return false;
|
||||
|
||||
if (players.Length < GameData.NumPlayerAtOnce)
|
||||
return false;
|
||||
|
||||
CRound c = GameData.Rounds[GameData.CurrentRoundNr - 1];
|
||||
|
||||
for (int i = 0; i < GameData.NumPlayerAtOnce; i++)
|
||||
{
|
||||
//try to fill with the right data
|
||||
if (c != null)
|
||||
players[i].ProfileID = GameData.ProfileIDs[c.Players[i]];
|
||||
else
|
||||
players[i].ProfileID = -1;
|
||||
}
|
||||
#endregion PlayerNames
|
||||
|
||||
#region SongQueue
|
||||
for (int i = 0; i < GameData.NumSongs; i++)
|
||||
{
|
||||
if (GameData.Songs.Count == 0)
|
||||
_UpdateSongList();
|
||||
CBase.Game.AddSong(GameData.Songs[0], EGameMode.TR_GAMEMODE_MEDLEY);
|
||||
GameData.Songs.RemoveAt(0);
|
||||
}
|
||||
return true;
|
||||
#endregion SongQueue
|
||||
}
|
||||
|
||||
private void _UpdateSongList()
|
||||
{
|
||||
if (GameData.Songs.Count > 0)
|
||||
return;
|
||||
|
||||
switch (GameData.SongSource)
|
||||
{
|
||||
case ESongSource.TR_PLAYLIST:
|
||||
for (int i = 0; i < CBase.Playlist.GetSongCount(GameData.PlaylistID); i++)
|
||||
{
|
||||
int id = CBase.Playlist.GetSong(GameData.PlaylistID, i).SongID;
|
||||
if (CBase.Songs.GetSongByID(id).AvailableGameModes.Contains(EGameMode.TR_GAMEMODE_MEDLEY))
|
||||
GameData.Songs.Add(id);
|
||||
}
|
||||
break;
|
||||
|
||||
case ESongSource.TR_ALLSONGS:
|
||||
ReadOnlyCollection<CSong> avSongs = CBase.Songs.GetSongs();
|
||||
GameData.Songs.AddRange(avSongs.Where(song => song.AvailableGameModes.Contains(EGameMode.TR_GAMEMODE_MEDLEY)).Select(song => song.ID));
|
||||
break;
|
||||
|
||||
case ESongSource.TR_CATEGORY:
|
||||
CBase.Songs.SetCategory(GameData.CategoryIndex);
|
||||
avSongs = CBase.Songs.GetVisibleSongs();
|
||||
GameData.Songs.AddRange(avSongs.Where(song => song.AvailableGameModes.Contains(EGameMode.TR_GAMEMODE_MEDLEY)).Select(song => song.ID));
|
||||
|
||||
CBase.Songs.SetCategory(-1);
|
||||
break;
|
||||
}
|
||||
GameData.Songs.Shuffle();
|
||||
}
|
||||
|
||||
|
||||
private void _SetTeamNames()
|
||||
{
|
||||
CProfile[] profiles = CBase.Profiles.GetProfiles();
|
||||
|
||||
if (profiles == null)
|
||||
{
|
||||
_ScreenSongOptions.Selection.TeamNames = new string[] {"foo", "bar"};
|
||||
return;
|
||||
}
|
||||
|
||||
if (GameData.NumPlayerAtOnce < 1 || GameData.ProfileIDs.Count < GameData.NumPlayerAtOnce || profiles.Length < GameData.NumPlayerAtOnce)
|
||||
{
|
||||
_ScreenSongOptions.Selection.TeamNames = new string[] {"foo", "bar"};
|
||||
return;
|
||||
}
|
||||
|
||||
_ScreenSongOptions.Selection.TeamNames = new string[GameData.NumPlayerAtOnce];
|
||||
CRound c = GameData.Rounds[GameData.CurrentRoundNr - 1];
|
||||
|
||||
for (int i = 0; i < GameData.NumPlayerAtOnce; i++)
|
||||
{
|
||||
if (c != null)
|
||||
{
|
||||
if (GameData.ProfileIDs[c.Players[i]] < profiles.Length)
|
||||
_ScreenSongOptions.Selection.TeamNames[i] = profiles[GameData.ProfileIDs[c.Players[i]]].PlayerName;
|
||||
else
|
||||
_ScreenSongOptions.Selection.TeamNames[i] = "foobar";
|
||||
}
|
||||
else
|
||||
_ScreenSongOptions.Selection.TeamNames[i] = "foobar";
|
||||
}
|
||||
}
|
||||
|
||||
private void _UpdateScores()
|
||||
{
|
||||
if (GameData.ResultTable.Count == 0)
|
||||
{
|
||||
for (int i = 0; i < GameData.NumPlayer; i++)
|
||||
{
|
||||
CResultTableRow row = new CResultTableRow {PlayerID = GameData.ProfileIDs[i], NumPlayed = 0, NumWon = 0, NumSingPoints = 0, NumGamePoints = 0};
|
||||
GameData.ResultTable.Add(row);
|
||||
}
|
||||
|
||||
GameData.Results = new int[GameData.NumRounds,GameData.NumPlayerAtOnce];
|
||||
for (int i = 0; i < GameData.NumRounds; i++)
|
||||
{
|
||||
for (int j = 0; j < GameData.NumPlayerAtOnce; j++)
|
||||
GameData.Results[i, j] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
CPoints gamePoints = CBase.Game.GetPoints();
|
||||
if (gamePoints == null || gamePoints.NumPlayer < GameData.NumPlayerAtOnce)
|
||||
return;
|
||||
|
||||
SPlayer[] results = gamePoints.GetPlayer(0, GameData.NumPlayerAtOnce);
|
||||
if (results == null)
|
||||
return;
|
||||
|
||||
if (results.Length < GameData.NumPlayerAtOnce)
|
||||
return;
|
||||
|
||||
if (gamePoints.NumRounds == 0)
|
||||
return;
|
||||
|
||||
for (int i = 1; i < gamePoints.NumRounds; i++)
|
||||
{
|
||||
SPlayer[] temp = gamePoints.GetPlayer(i, GameData.NumPlayerAtOnce);
|
||||
for (int p = 0; p < GameData.NumPlayerAtOnce; p++)
|
||||
results[p].Points += temp[p].Points;
|
||||
}
|
||||
|
||||
for (int j = 0; j < GameData.NumPlayerAtOnce; j++)
|
||||
{
|
||||
results[j].Points = results[j].Points / gamePoints.NumRounds;
|
||||
GameData.Results[GameData.CurrentRoundNr - 2, j] = (int)Math.Round(results[j].Points);
|
||||
}
|
||||
|
||||
List<SStats> points = _GetPointsForPlayer(results);
|
||||
|
||||
for (int i = 0; i < GameData.NumPlayerAtOnce; i++)
|
||||
{
|
||||
int index = -1;
|
||||
for (int j = 0; j < GameData.ResultTable.Count; j++)
|
||||
{
|
||||
if (points[i].ProfileID == GameData.ResultTable[j].PlayerID)
|
||||
{
|
||||
index = j;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (index != -1)
|
||||
{
|
||||
CResultTableRow row = GameData.ResultTable[index];
|
||||
|
||||
row.NumPlayed++;
|
||||
row.NumWon += points[i].Won;
|
||||
row.NumSingPoints += points[i].SingPoints;
|
||||
row.NumGamePoints += points[i].GamePoints;
|
||||
|
||||
GameData.ResultTable[index] = row;
|
||||
}
|
||||
}
|
||||
|
||||
GameData.ResultTable.Sort();
|
||||
|
||||
//Update position-number
|
||||
int pos = 1;
|
||||
int lastPoints = 0;
|
||||
int lastSingPoints = 0;
|
||||
foreach (CResultTableRow resultRow in GameData.ResultTable)
|
||||
{
|
||||
if (lastPoints > resultRow.NumGamePoints || lastSingPoints > resultRow.NumSingPoints)
|
||||
pos++;
|
||||
resultRow.Position = pos;
|
||||
lastPoints = resultRow.NumGamePoints;
|
||||
lastSingPoints = resultRow.NumSingPoints;
|
||||
}
|
||||
}
|
||||
|
||||
private List<SStats> _GetPointsForPlayer(SPlayer[] results)
|
||||
{
|
||||
var result = new List<SStats>();
|
||||
for (int i = 0; i < GameData.NumPlayerAtOnce; i++)
|
||||
{
|
||||
var stat = new SStats {ProfileID = results[i].ProfileID, SingPoints = (int)Math.Round(results[i].Points), Won = 0, GamePoints = 0};
|
||||
result.Add(stat);
|
||||
}
|
||||
|
||||
result.Sort((s1, s2) => s1.SingPoints.CompareTo(s2.SingPoints));
|
||||
|
||||
int current = result[result.Count - 1].SingPoints;
|
||||
int points = result.Count;
|
||||
bool wonset = false;
|
||||
|
||||
for (int i = result.Count - 1; i >= 0; i--)
|
||||
{
|
||||
SStats res = result[i];
|
||||
|
||||
if (i < result.Count - 1)
|
||||
{
|
||||
if (current > res.SingPoints)
|
||||
{
|
||||
res.GamePoints = i * 2;
|
||||
wonset = true;
|
||||
points = res.GamePoints;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!wonset)
|
||||
res.Won = 1;
|
||||
res.GamePoints = points;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
res.GamePoints = i * 2;
|
||||
res.Won = 1;
|
||||
}
|
||||
|
||||
current = res.SingPoints;
|
||||
|
||||
result[i] = res;
|
||||
}
|
||||
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private void _CreateCatSongIndices()
|
||||
{
|
||||
if (GameData.CatSongIndices == null && CBase.Songs.GetNumCategories() > 0 && _ScreenSongOptions.Sorting.Tabs == EOffOn.TR_CONFIG_ON)
|
||||
{
|
||||
GameData.CatSongIndices = new int[CBase.Songs.GetNumCategories()];
|
||||
for (int i = 0; i < GameData.CatSongIndices.Length; i++)
|
||||
GameData.CatSongIndices[i] = -1;
|
||||
}
|
||||
|
||||
if (CBase.Songs.GetNumCategories() == 0 || _ScreenSongOptions.Sorting.Tabs == EOffOn.TR_CONFIG_OFF)
|
||||
GameData.CatSongIndices = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,290 +0,0 @@
|
||||
#region license
|
||||
// This file is part of Vocaluxe.
|
||||
//
|
||||
// Vocaluxe is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// Vocaluxe is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using System.Windows.Forms;
|
||||
using VocaluxeLib.Songs;
|
||||
|
||||
namespace VocaluxeLib.PartyModes.ChallengeMedley
|
||||
{
|
||||
// ReSharper disable UnusedMember.Global
|
||||
public class CPartyScreenChallengeMedleyConfig : CPartyScreenChallengeMedley
|
||||
// ReSharper restore UnusedMember.Global
|
||||
{
|
||||
// Version number for theme files. Increment it, if you've changed something on the theme files!
|
||||
protected override int _ScreenVersion
|
||||
{
|
||||
get { return 2; }
|
||||
}
|
||||
|
||||
private const string _SelectSlideNumPlayers = "SelectSlideNumPlayers";
|
||||
private const string _SelectSlideNumMics = "SelectSlideNumMics";
|
||||
private const string _SelectSlideNumRounds = "SelectSlideNumRounds";
|
||||
private const string _SelectSlideNumSongs = "SelectSlideNumSongs";
|
||||
private const string _SelectSlideSongSource = "SelectSlideSongSource";
|
||||
private const string _SelectSlidePlaylist = "SelectSlidePlaylist";
|
||||
private const string _SelectSlideCategory = "SelectSlideCategory";
|
||||
private const string _ButtonNext = "ButtonNext";
|
||||
private const string _ButtonBack = "ButtonBack";
|
||||
|
||||
private const int _MaxNumRounds = 100;
|
||||
private int _RoundSteps = 1;
|
||||
private bool _ConfigOk;
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
base.Init();
|
||||
|
||||
_ThemeSelectSlides = new string[] {_SelectSlideNumPlayers, _SelectSlideNumMics, _SelectSlideNumRounds, _SelectSlideNumSongs, _SelectSlideSongSource, _SelectSlidePlaylist, _SelectSlideCategory};
|
||||
_ThemeButtons = new string[] {_ButtonNext, _ButtonBack};
|
||||
}
|
||||
|
||||
public override bool HandleInput(SKeyEvent keyEvent)
|
||||
{
|
||||
base.HandleInput(keyEvent);
|
||||
|
||||
if (keyEvent.KeyPressed) {}
|
||||
else
|
||||
{
|
||||
switch (keyEvent.Key)
|
||||
{
|
||||
case Keys.Back:
|
||||
case Keys.Escape:
|
||||
_PartyMode.Back();
|
||||
break;
|
||||
|
||||
case Keys.Enter:
|
||||
_UpdateSlides();
|
||||
|
||||
if (_Buttons[_ButtonBack].Selected)
|
||||
_PartyMode.Back();
|
||||
|
||||
if (_Buttons[_ButtonNext].Selected)
|
||||
_PartyMode.Next();
|
||||
break;
|
||||
|
||||
case Keys.Left:
|
||||
_UpdateSlides();
|
||||
break;
|
||||
|
||||
case Keys.Right:
|
||||
_UpdateSlides();
|
||||
break;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool HandleMouse(SMouseEvent mouseEvent)
|
||||
{
|
||||
base.HandleMouse(mouseEvent);
|
||||
|
||||
if (mouseEvent.LB && _IsMouseOverCurSelection(mouseEvent))
|
||||
{
|
||||
_UpdateSlides();
|
||||
if (_Buttons[_ButtonBack].Selected)
|
||||
_PartyMode.Back();
|
||||
|
||||
if (_Buttons[_ButtonNext].Selected)
|
||||
_PartyMode.Next();
|
||||
}
|
||||
|
||||
if (mouseEvent.RB)
|
||||
_PartyMode.Back();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnShow()
|
||||
{
|
||||
base.OnShow();
|
||||
|
||||
_RebuildSlides();
|
||||
_UpdateSlides();
|
||||
}
|
||||
|
||||
public override bool UpdateGame()
|
||||
{
|
||||
_Buttons[_ButtonNext].Visible = _ConfigOk;
|
||||
return true;
|
||||
}
|
||||
|
||||
private void _RebuildSlides()
|
||||
{
|
||||
// build num player slide (min player ... max player);
|
||||
_SelectSlides[_SelectSlideNumPlayers].Clear();
|
||||
for (int i = _PartyMode.MinPlayers; i <= _PartyMode.MaxPlayers; i++)
|
||||
_SelectSlides[_SelectSlideNumPlayers].AddValue(i.ToString());
|
||||
_SelectSlides[_SelectSlideNumPlayers].Selection = _PartyMode.GameData.NumPlayer - _PartyMode.MinPlayers;
|
||||
|
||||
_SelectSlides[_SelectSlideNumSongs].Clear();
|
||||
for (int i = _PartyMode.MinSongs; i <= _PartyMode.MaxSongs; i++)
|
||||
_SelectSlides[_SelectSlideNumSongs].AddValue(i.ToString());
|
||||
_SelectSlides[_SelectSlideNumSongs].Selection = _PartyMode.GameData.NumSongs - _PartyMode.MinSongs;
|
||||
|
||||
_SelectSlides[_SelectSlideSongSource].Clear();
|
||||
_SelectSlides[_SelectSlideSongSource].SetValues<ESongSource>((int)_PartyMode.GameData.SongSource);
|
||||
|
||||
List<string> playlists = CBase.Playlist.GetNames();
|
||||
_SelectSlides[_SelectSlidePlaylist].Clear();
|
||||
for (int i = 0; i < playlists.Count; i++)
|
||||
{
|
||||
string value = playlists[i] + " (" + CBase.Playlist.GetSongCount(i) + " " + CBase.Language.Translate("TR_SONGS", PartyModeID) + ")";
|
||||
_SelectSlides[_SelectSlidePlaylist].AddValue(value);
|
||||
}
|
||||
_SelectSlides[_SelectSlidePlaylist].Selection = _PartyMode.GameData.PlaylistID;
|
||||
_SelectSlides[_SelectSlidePlaylist].Visible = _PartyMode.GameData.SongSource == ESongSource.TR_PLAYLIST;
|
||||
|
||||
_SelectSlides[_SelectSlideCategory].Clear();
|
||||
for (int i = 0; i < CBase.Songs.GetNumCategories(); i++)
|
||||
{
|
||||
CCategory cat = CBase.Songs.GetCategory(i);
|
||||
string value = cat.Name + " (" + cat.GetNumSongsNotSung() + " " + CBase.Language.Translate("TR_SONGS", PartyModeID) + ")";
|
||||
_SelectSlides[_SelectSlideCategory].AddValue(value);
|
||||
}
|
||||
_SelectSlides[_SelectSlideCategory].Selection = _PartyMode.GameData.CategoryIndex;
|
||||
_SelectSlides[_SelectSlideCategory].Visible = _PartyMode.GameData.SongSource == ESongSource.TR_CATEGORY;
|
||||
|
||||
_UpdateMicsAtOnce();
|
||||
_SetRoundSteps();
|
||||
_UpdateSlideRounds();
|
||||
}
|
||||
|
||||
private void _UpdateSlides()
|
||||
{
|
||||
int player = _PartyMode.GameData.NumPlayer;
|
||||
int mics = _PartyMode.GameData.NumPlayerAtOnce;
|
||||
_PartyMode.GameData.NumPlayer = _SelectSlides[_SelectSlideNumPlayers].Selection + _PartyMode.MinPlayers;
|
||||
_PartyMode.GameData.NumPlayerAtOnce = _SelectSlides[_SelectSlideNumMics].Selection + _PartyMode.MinPlayers;
|
||||
_PartyMode.GameData.NumRounds = (_SelectSlides[_SelectSlideNumRounds].Selection + 1) * _RoundSteps;
|
||||
_PartyMode.GameData.NumSongs = _SelectSlides[_SelectSlideNumSongs].Selection + _PartyMode.MinSongs;
|
||||
_PartyMode.GameData.SongSource = (ESongSource)_SelectSlides[_SelectSlideSongSource].Selection;
|
||||
_PartyMode.GameData.PlaylistID = _SelectSlides[_SelectSlidePlaylist].Selection;
|
||||
_PartyMode.GameData.CategoryIndex = _SelectSlides[_SelectSlideCategory].Selection;
|
||||
|
||||
_UpdateMicsAtOnce();
|
||||
_SetRoundSteps();
|
||||
|
||||
if (player != _PartyMode.GameData.NumPlayer || mics != _PartyMode.GameData.NumPlayerAtOnce)
|
||||
{
|
||||
int num = CHelper.CombinationCount(_PartyMode.GameData.NumPlayer, _PartyMode.GameData.NumPlayerAtOnce);
|
||||
while (num > _MaxNumRounds)
|
||||
num -= _RoundSteps;
|
||||
_PartyMode.GameData.NumRounds = num;
|
||||
}
|
||||
|
||||
if (_PartyMode.GameData.SongSource == ESongSource.TR_PLAYLIST)
|
||||
{
|
||||
if (CBase.Playlist.GetNumPlaylists() > 0)
|
||||
{
|
||||
if (CBase.Playlist.GetSongCount(_PartyMode.GameData.PlaylistID) > 0)
|
||||
{
|
||||
_ConfigOk = false;
|
||||
for (int i = 0; i < CBase.Playlist.GetSongCount(_PartyMode.GameData.PlaylistID); i++)
|
||||
{
|
||||
int id = CBase.Playlist.GetSong(_PartyMode.GameData.PlaylistID, i).SongID;
|
||||
_ConfigOk = CBase.Songs.GetSongByID(id).AvailableGameModes.Any(mode => mode == EGameMode.TR_GAMEMODE_MEDLEY);
|
||||
if (_ConfigOk)
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
_ConfigOk = false;
|
||||
}
|
||||
else
|
||||
_ConfigOk = false;
|
||||
}
|
||||
if (_PartyMode.GameData.SongSource == ESongSource.TR_CATEGORY)
|
||||
{
|
||||
if (CBase.Songs.GetNumCategories() == 0)
|
||||
_ConfigOk = false;
|
||||
else if (CBase.Songs.GetNumSongsNotSungInCategory(_PartyMode.GameData.CategoryIndex) <= 0)
|
||||
_ConfigOk = false;
|
||||
else
|
||||
{
|
||||
CBase.Songs.SetCategory(_PartyMode.GameData.CategoryIndex);
|
||||
_ConfigOk = false;
|
||||
foreach (CSong song in CBase.Songs.GetVisibleSongs())
|
||||
{
|
||||
_ConfigOk = song.AvailableGameModes.Any(mode => mode == EGameMode.TR_GAMEMODE_MEDLEY);
|
||||
if (_ConfigOk)
|
||||
break;
|
||||
}
|
||||
CBase.Songs.SetCategory(-1);
|
||||
}
|
||||
}
|
||||
if (_PartyMode.GameData.SongSource == ESongSource.TR_ALLSONGS)
|
||||
{
|
||||
if (CBase.Songs.GetNumSongs() > 0)
|
||||
{
|
||||
for (int i = 0; i < CBase.Songs.GetNumSongs(); i++)
|
||||
{
|
||||
_ConfigOk = CBase.Songs.GetSongByID(i).AvailableGameModes.Any(mode => mode == EGameMode.TR_GAMEMODE_MEDLEY);
|
||||
if (_ConfigOk)
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
_ConfigOk = false;
|
||||
}
|
||||
|
||||
_SelectSlides[_SelectSlideCategory].Visible = _PartyMode.GameData.SongSource == ESongSource.TR_CATEGORY;
|
||||
_SelectSlides[_SelectSlidePlaylist].Visible = _PartyMode.GameData.SongSource == ESongSource.TR_PLAYLIST;
|
||||
|
||||
_UpdateSlideRounds();
|
||||
}
|
||||
|
||||
private void _UpdateMicsAtOnce()
|
||||
{
|
||||
int maxNum = Math.Min(_PartyMode.MaxMics, _PartyMode.GameData.NumPlayer);
|
||||
|
||||
if (_PartyMode.GameData.NumPlayerAtOnce > maxNum)
|
||||
_PartyMode.GameData.NumPlayerAtOnce = maxNum;
|
||||
|
||||
// build mics at once slide
|
||||
_SelectSlides[_SelectSlideNumMics].Clear();
|
||||
for (int i = 1; i <= maxNum; i++)
|
||||
_SelectSlides[_SelectSlideNumMics].AddValue(i.ToString());
|
||||
_SelectSlides[_SelectSlideNumMics].Selection = _PartyMode.GameData.NumPlayerAtOnce - _PartyMode.MinPlayers;
|
||||
}
|
||||
|
||||
private void _UpdateSlideRounds()
|
||||
{
|
||||
// build num rounds slide
|
||||
_SelectSlides[_SelectSlideNumRounds].Clear();
|
||||
for (int i = _RoundSteps; i <= _MaxNumRounds; i += _RoundSteps)
|
||||
_SelectSlides[_SelectSlideNumRounds].AddValue(i.ToString());
|
||||
_SelectSlides[_SelectSlideNumRounds].Selection = _PartyMode.GameData.NumRounds / _RoundSteps - 1;
|
||||
}
|
||||
|
||||
private void _SetRoundSteps()
|
||||
{
|
||||
if (_PartyMode.GameData.NumPlayerAtOnce < 1 || _PartyMode.GameData.NumPlayer < 1 || _PartyMode.GameData.NumPlayerAtOnce > _PartyMode.GameData.NumPlayer)
|
||||
{
|
||||
_RoundSteps = 1;
|
||||
return;
|
||||
}
|
||||
|
||||
int res = _PartyMode.GameData.NumPlayer / _PartyMode.GameData.NumPlayerAtOnce;
|
||||
int mod = _PartyMode.GameData.NumPlayer % _PartyMode.GameData.NumPlayerAtOnce;
|
||||
|
||||
_RoundSteps = mod == 0 ? res : _PartyMode.GameData.NumPlayer;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,630 +0,0 @@
|
||||
#region license
|
||||
// This file is part of Vocaluxe.
|
||||
//
|
||||
// Vocaluxe is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// Vocaluxe is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Windows.Forms;
|
||||
using VocaluxeLib.Menu;
|
||||
|
||||
namespace VocaluxeLib.PartyModes.ChallengeMedley
|
||||
{
|
||||
struct STableRow
|
||||
{
|
||||
public CText Pos;
|
||||
public CText Name;
|
||||
public CText Rounds;
|
||||
public CText Won;
|
||||
public CText SingPoints;
|
||||
public CText GamePoints;
|
||||
}
|
||||
|
||||
class CRoundsTableRow
|
||||
{
|
||||
public CText Number;
|
||||
public List<CText> TextPlayer;
|
||||
public List<CText> TextScores;
|
||||
}
|
||||
|
||||
// ReSharper disable UnusedMember.Global
|
||||
public class CPartyScreenChallengeMedleyMain : CPartyScreenChallengeMedley
|
||||
// ReSharper restore UnusedMember.Global
|
||||
{
|
||||
// Version number for theme files. Increment it, if you've changed something on the theme files!
|
||||
protected override int _ScreenVersion
|
||||
{
|
||||
get { return 1; }
|
||||
}
|
||||
|
||||
private const string _TextPosition = "TextPosition";
|
||||
private const string _TextPlayerName = "TextPlayerName";
|
||||
private const string _TextNumPlayed = "TextNumPlayed";
|
||||
private const string _TextWon = "TextWon";
|
||||
private const string _TextSingPoints = "TextSingPoints";
|
||||
private const string _TextGamePoints = "TextGamePoints";
|
||||
private const string _TextNextPlayer = "TextNextPlayer";
|
||||
private const string _TextPopupReallyExit = "TextPopupReallyExit";
|
||||
private const string _TextRoundPlayer = "TextRoundPlayer";
|
||||
private const string _TextRoundScore = "TextRoundScore";
|
||||
private const string _TextRoundNumber = "TextRoundNumber";
|
||||
private const string _TextFinishMessage = "TextFinishMessage";
|
||||
private const string _TextFinishPlayerWin = "TextFinishPlayerWin";
|
||||
private const string _TextNextPlayerMessage = "TextNextPlayerMessage";
|
||||
|
||||
private const string _ButtonNextRound = "ButtonNextRound";
|
||||
private const string _ButtonBack = "ButtonBack";
|
||||
private const string _ButtonExit = "ButtonExit";
|
||||
private const string _ButtonPopupYes = "ButtonPopupYes";
|
||||
private const string _ButtonPopupNo = "ButtonPopupNo";
|
||||
private const string _ButtonPlayerScrollUp = "ButtonPlayerScrollUp";
|
||||
private const string _ButtonPlayerScrollDown = "ButtonPlayerScrollDown";
|
||||
private const string _ButtonRoundsScrollUp = "ButtonRoundsScrollUp";
|
||||
private const string _ButtonRoundsScrollDown = "ButtonRoundsScrollDown";
|
||||
|
||||
private const string _StaticPopupBG = "StaticPopupBG";
|
||||
private const string _StaticNextPlayer = "StaticNextPlayer";
|
||||
|
||||
private bool _ExitPopupVisible;
|
||||
|
||||
private List<STableRow> _PlayerTable;
|
||||
private List<CRoundsTableRow> _RoundsTable;
|
||||
|
||||
private List<CText> _NextPlayerTexts;
|
||||
private List<CStatic> _NextPlayerStatics;
|
||||
|
||||
private SRectF _RoundsTableScrollArea;
|
||||
private SRectF _PlayerTableScrollArea;
|
||||
private int _RoundsTableOffset;
|
||||
private int _PlayerTableOffset;
|
||||
private const int _NumPlayerVisible = 10;
|
||||
private int _NumRoundsVisible = 3;
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
base.Init();
|
||||
|
||||
_ThemeTexts = new string[]
|
||||
{
|
||||
_TextPosition, _TextPlayerName, _TextNumPlayed, _TextWon, _TextSingPoints, _TextGamePoints, _TextNextPlayer, _TextPopupReallyExit, _TextRoundNumber,
|
||||
_TextRoundPlayer,
|
||||
_TextRoundScore, _TextFinishMessage, _TextFinishPlayerWin, _TextNextPlayerMessage
|
||||
};
|
||||
_ThemeButtons = new string[]
|
||||
{
|
||||
_ButtonNextRound, _ButtonBack, _ButtonExit, _ButtonPopupYes, _ButtonPopupNo, _ButtonPlayerScrollDown, _ButtonPlayerScrollUp, _ButtonRoundsScrollDown,
|
||||
_ButtonRoundsScrollUp
|
||||
};
|
||||
_ThemeStatics = new string[] {_StaticPopupBG, _StaticNextPlayer};
|
||||
}
|
||||
|
||||
public override void LoadTheme(string xmlPath)
|
||||
{
|
||||
base.LoadTheme(xmlPath);
|
||||
|
||||
_BuildPlayerTable();
|
||||
_CreateRoundsTable();
|
||||
_NextPlayerTexts = new List<CText>();
|
||||
_NextPlayerStatics = new List<CStatic>();
|
||||
|
||||
for (int i = 0; i < _PartyMode.MaxPlayers; i++)
|
||||
{
|
||||
_NextPlayerTexts.Add(GetNewText(_Texts[_TextNextPlayer]));
|
||||
_AddText(_NextPlayerTexts[_NextPlayerTexts.Count - 1]);
|
||||
_NextPlayerStatics.Add(GetNewStatic(_Statics[_StaticNextPlayer]));
|
||||
_AddStatic(_NextPlayerStatics[_NextPlayerStatics.Count - 1]);
|
||||
}
|
||||
_Statics[_StaticNextPlayer].Visible = false;
|
||||
}
|
||||
|
||||
public override bool HandleInput(SKeyEvent keyEvent)
|
||||
{
|
||||
base.HandleInput(keyEvent);
|
||||
|
||||
if (keyEvent.KeyPressed) {}
|
||||
else
|
||||
{
|
||||
switch (keyEvent.Key)
|
||||
{
|
||||
case Keys.Back:
|
||||
case Keys.Escape:
|
||||
if (!_ExitPopupVisible)
|
||||
{
|
||||
if (_PartyMode.GameData.CurrentRoundNr == 1)
|
||||
_PartyMode.Back();
|
||||
else
|
||||
_ShowPopup(true);
|
||||
}
|
||||
else
|
||||
_ShowPopup(false);
|
||||
break;
|
||||
|
||||
case Keys.Enter:
|
||||
if (!_ExitPopupVisible)
|
||||
{
|
||||
if (_Buttons[_ButtonNextRound].Selected)
|
||||
_PartyMode.Next();
|
||||
if (_Buttons[_ButtonBack].Selected && _PartyMode.GameData.CurrentRoundNr == 1)
|
||||
_PartyMode.Back();
|
||||
if (_Buttons[_ButtonExit].Selected && _PartyMode.GameData.CurrentRoundNr > 1)
|
||||
_ShowPopup(true);
|
||||
if (_Buttons[_ButtonPlayerScrollUp].Selected)
|
||||
_ScrollPlayerTable(-1);
|
||||
if (_Buttons[_ButtonPlayerScrollDown].Selected)
|
||||
_ScrollPlayerTable(1);
|
||||
if (_Buttons[_ButtonRoundsScrollUp].Selected)
|
||||
_ScrollRoundsTable(-1);
|
||||
if (_Buttons[_ButtonRoundsScrollDown].Selected)
|
||||
_ScrollRoundsTable(1);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_Buttons[_ButtonPopupYes].Selected)
|
||||
_EndParty();
|
||||
if (_Buttons[_ButtonPopupNo].Selected)
|
||||
_ShowPopup(false);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool HandleMouse(SMouseEvent mouseEvent)
|
||||
{
|
||||
base.HandleMouse(mouseEvent);
|
||||
|
||||
if (mouseEvent.LB && _IsMouseOverCurSelection(mouseEvent))
|
||||
{
|
||||
if (!_ExitPopupVisible)
|
||||
{
|
||||
if (_Buttons[_ButtonNextRound].Selected)
|
||||
_PartyMode.Next();
|
||||
if (_Buttons[_ButtonBack].Selected && _PartyMode.GameData.CurrentRoundNr == 1)
|
||||
_PartyMode.Back();
|
||||
if (_Buttons[_ButtonExit].Selected && _PartyMode.GameData.CurrentRoundNr > 1)
|
||||
_ShowPopup(true);
|
||||
if (_Buttons[_ButtonPlayerScrollUp].Selected)
|
||||
_ScrollPlayerTable(-1);
|
||||
if (_Buttons[_ButtonPlayerScrollDown].Selected)
|
||||
_ScrollPlayerTable(1);
|
||||
if (_Buttons[_ButtonRoundsScrollUp].Selected)
|
||||
_ScrollRoundsTable(-1);
|
||||
if (_Buttons[_ButtonRoundsScrollDown].Selected)
|
||||
_ScrollRoundsTable(1);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_Buttons[_ButtonPopupYes].Selected)
|
||||
_EndParty();
|
||||
if (_Buttons[_ButtonPopupNo].Selected)
|
||||
_ShowPopup(false);
|
||||
}
|
||||
}
|
||||
|
||||
if (mouseEvent.RB)
|
||||
{
|
||||
if (!_ExitPopupVisible)
|
||||
{
|
||||
if (_PartyMode.GameData.CurrentRoundNr == 1)
|
||||
_PartyMode.Back();
|
||||
else
|
||||
_ShowPopup(true);
|
||||
}
|
||||
else
|
||||
_ShowPopup(false);
|
||||
}
|
||||
|
||||
if (mouseEvent.Wheel != 0)
|
||||
{
|
||||
if (CHelper.IsInBounds(_RoundsTableScrollArea, mouseEvent))
|
||||
_ScrollRoundsTable(mouseEvent.Wheel);
|
||||
if (CHelper.IsInBounds(_PlayerTableScrollArea, mouseEvent))
|
||||
_ScrollPlayerTable(mouseEvent.Wheel);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnShow()
|
||||
{
|
||||
base.OnShow();
|
||||
|
||||
_PlayerTableOffset = 0;
|
||||
_RoundsTableOffset = 0;
|
||||
|
||||
_UpdatePlayerTable();
|
||||
_UpdateNextPlayerPositions();
|
||||
_UpdateNextPlayerContents();
|
||||
if (_PartyMode.GameData.CurrentRoundNr == 1)
|
||||
_BuildRoundsTable();
|
||||
else
|
||||
_ScrollRoundsTable(_PartyMode.GameData.CurrentRoundNr - 2);
|
||||
_UpdateRoundsTable();
|
||||
|
||||
if (_PartyMode.GameData.CurrentRoundNr == 1)
|
||||
{
|
||||
_Buttons[_ButtonBack].Visible = true;
|
||||
_Buttons[_ButtonExit].Visible = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
_Buttons[_ButtonBack].Visible = false;
|
||||
_Buttons[_ButtonExit].Visible = true;
|
||||
}
|
||||
|
||||
if (_PartyMode.GameData.CurrentRoundNr <= _PartyMode.GameData.Rounds.Count)
|
||||
{
|
||||
_Buttons[_ButtonNextRound].Visible = true;
|
||||
_Texts[_TextFinishMessage].Visible = false;
|
||||
_Texts[_TextFinishPlayerWin].Visible = false;
|
||||
_SelectElement(_Buttons[_ButtonNextRound]);
|
||||
}
|
||||
else
|
||||
{
|
||||
_Buttons[_ButtonNextRound].Visible = false;
|
||||
_Texts[_TextFinishMessage].Visible = true;
|
||||
_Texts[_TextFinishPlayerWin].Visible = true;
|
||||
_Texts[_TextFinishPlayerWin].Text = _GetPlayerWinString();
|
||||
_SelectElement(_Buttons[_ButtonExit]);
|
||||
}
|
||||
|
||||
_ShowPopup(false);
|
||||
}
|
||||
|
||||
public override bool UpdateGame()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
private void _EndParty()
|
||||
{
|
||||
CBase.Graphics.FadeTo(EScreen.Party);
|
||||
}
|
||||
|
||||
private void _ShowPopup(bool visible)
|
||||
{
|
||||
_ExitPopupVisible = visible;
|
||||
|
||||
_Statics[_StaticPopupBG].Visible = _ExitPopupVisible;
|
||||
_Texts[_TextPopupReallyExit].Visible = _ExitPopupVisible;
|
||||
_Buttons[_ButtonPopupYes].Visible = _ExitPopupVisible;
|
||||
_Buttons[_ButtonPopupNo].Visible = _ExitPopupVisible;
|
||||
|
||||
if (_ExitPopupVisible)
|
||||
_SelectElement(_Buttons[_ButtonPopupNo]);
|
||||
}
|
||||
|
||||
private void _UpdateNextPlayerPositions()
|
||||
{
|
||||
float x = (float)CBase.Settings.GetRenderW() / 2 -
|
||||
((_PartyMode.GameData.NumPlayerAtOnce * _Statics[_StaticNextPlayer].Rect.W) + ((_PartyMode.GameData.NumPlayerAtOnce - 1) * 15)) / 2;
|
||||
const float staticY = 590;
|
||||
const float textY = 550;
|
||||
for (int i = 0; i < _PartyMode.GameData.NumPlayerAtOnce; i++)
|
||||
{
|
||||
//static
|
||||
_NextPlayerStatics[i].X = x;
|
||||
_NextPlayerStatics[i].Y = staticY;
|
||||
_NextPlayerStatics[i].Visible = true;
|
||||
//text
|
||||
_NextPlayerTexts[i].X = x + _Statics[_StaticNextPlayer].Rect.W / 2;
|
||||
_NextPlayerTexts[i].Y = textY;
|
||||
_NextPlayerTexts[i].Visible = true;
|
||||
|
||||
x += _Statics[_StaticNextPlayer].Rect.W + 15;
|
||||
}
|
||||
for (int i = _PartyMode.GameData.NumPlayerAtOnce; i < _PartyMode.MaxPlayers; i++)
|
||||
{
|
||||
_NextPlayerStatics[i].Visible = false;
|
||||
_NextPlayerTexts[i].Visible = false;
|
||||
}
|
||||
}
|
||||
|
||||
private void _UpdateNextPlayerContents()
|
||||
{
|
||||
if (_PartyMode.GameData.CurrentRoundNr <= _PartyMode.GameData.Rounds.Count)
|
||||
{
|
||||
_Texts[_TextNextPlayerMessage].Visible = true;
|
||||
for (int i = 0; i < _PartyMode.GameData.NumPlayerAtOnce; i++)
|
||||
{
|
||||
int id = _PartyMode.GameData.ProfileIDs[_PartyMode.GameData.Rounds[_PartyMode.GameData.CurrentRoundNr - 1].Players[i]];
|
||||
_NextPlayerStatics[i].Texture = CBase.Profiles.GetAvatar(id);
|
||||
_NextPlayerTexts[i].Text = CBase.Profiles.GetPlayerName(id);
|
||||
_NextPlayerTexts[i].Color = CBase.Themes.GetPlayerColor(i + 1);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_Texts[_TextNextPlayerMessage].Visible = false;
|
||||
for (int i = 0; i < _PartyMode.GameData.NumPlayerAtOnce; i++)
|
||||
{
|
||||
_NextPlayerStatics[i].Visible = false;
|
||||
_NextPlayerTexts[i].Visible = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void _CreateRoundsTable()
|
||||
{
|
||||
//Create lists
|
||||
_RoundsTable = new List<CRoundsTableRow>();
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
var rtr = new CRoundsTableRow {TextPlayer = new List<CText>(), TextScores = new List<CText>()};
|
||||
_RoundsTable.Add(rtr);
|
||||
}
|
||||
//Create statics and texts for rounds
|
||||
foreach (CRoundsTableRow roundRow in _RoundsTable)
|
||||
{
|
||||
//Round-number
|
||||
CText text = GetNewText(_Texts[_TextRoundNumber]);
|
||||
_AddText(text);
|
||||
roundRow.Number = text;
|
||||
for (int row = 0; row < 2; row++)
|
||||
{
|
||||
for (int column = 0; column < 3; column++)
|
||||
{
|
||||
//Player
|
||||
text = GetNewText(_Texts[_TextRoundPlayer]);
|
||||
_AddText(text);
|
||||
roundRow.TextPlayer.Add(text);
|
||||
//Score
|
||||
text = GetNewText(_Texts[_TextRoundScore]);
|
||||
_AddText(text);
|
||||
roundRow.TextScores.Add(text);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void _BuildRoundsTable()
|
||||
{
|
||||
_RoundsTableScrollArea = new SRectF();
|
||||
|
||||
const int numPlayerInOneRow = 3;
|
||||
_NumRoundsVisible = _PartyMode.GameData.NumPlayerAtOnce <= numPlayerInOneRow ? 5 : 3;
|
||||
|
||||
if (_NumRoundsVisible > _PartyMode.GameData.Rounds.Count)
|
||||
_NumRoundsVisible = _PartyMode.GameData.Rounds.Count;
|
||||
|
||||
float numberX = _Texts[_TextRoundNumber].X;
|
||||
float numberY = _Texts[_TextRoundNumber].Y;
|
||||
|
||||
_RoundsTableScrollArea.X = numberX;
|
||||
_RoundsTableScrollArea.Y = numberY;
|
||||
_RoundsTableScrollArea.W = CBase.Settings.GetRenderW() - _Texts[_TextRoundNumber].X - 20;
|
||||
|
||||
float delta = _Texts[_TextRoundNumber].Rect.H;
|
||||
|
||||
//Update statics and texts for rounds
|
||||
foreach (CRoundsTableRow roundRow in _RoundsTable)
|
||||
{
|
||||
//Round-number
|
||||
roundRow.Number.X = numberX;
|
||||
roundRow.Number.Y = numberY;
|
||||
var numInnerRows = (int)Math.Ceiling(_PartyMode.GameData.NumPlayerAtOnce / ((double)numPlayerInOneRow));
|
||||
for (int row = 0; row < numInnerRows; row++)
|
||||
{
|
||||
int num = (row + 1) * numPlayerInOneRow;
|
||||
int numPlayerInThisRow = numPlayerInOneRow;
|
||||
if (num > _PartyMode.GameData.NumPlayerAtOnce)
|
||||
{
|
||||
num = _PartyMode.GameData.NumPlayerAtOnce;
|
||||
numPlayerInThisRow = _PartyMode.GameData.NumPlayerAtOnce - (row * numPlayerInOneRow);
|
||||
}
|
||||
for (int column = row * numPlayerInOneRow; column < num; column++)
|
||||
{
|
||||
//Player
|
||||
float x = numberX + 15 + (CBase.Settings.GetRenderW() - _Texts[_TextRoundNumber].X - 20) / numPlayerInThisRow * (column - row * numPlayerInOneRow) +
|
||||
((CBase.Settings.GetRenderW() - _Texts[_TextRoundNumber].X - 20) / numPlayerInThisRow) / 2;
|
||||
float maxw = ((CBase.Settings.GetRenderW() - _Texts[_TextRoundNumber].X - 20) / numPlayerInThisRow) / 2 - 5;
|
||||
roundRow.TextPlayer[column].X = x;
|
||||
roundRow.TextPlayer[column].Y = numberY;
|
||||
roundRow.TextPlayer[column].W = maxw;
|
||||
//Score
|
||||
roundRow.TextScores[column].X = x;
|
||||
roundRow.TextScores[column].Y = numberY + delta;
|
||||
roundRow.TextScores[column].W = maxw;
|
||||
}
|
||||
numberY = numberY + 2 * delta;
|
||||
}
|
||||
numberY = numberY + delta / 2;
|
||||
}
|
||||
_RoundsTableScrollArea.H = numberY - _RoundsTableScrollArea.Y;
|
||||
}
|
||||
|
||||
private void _UpdateRoundsTable()
|
||||
{
|
||||
for (int i = 0; i < _RoundsTable.Count; i++)
|
||||
{
|
||||
for (int p = 0; p < _RoundsTable[i].TextPlayer.Count; p++)
|
||||
{
|
||||
if (_PartyMode.GameData.Rounds.Count > i + _RoundsTableOffset && _PartyMode.GameData.Rounds[i + _RoundsTableOffset].Players.Count > p)
|
||||
{
|
||||
_RoundsTable[i].Number.Visible = true;
|
||||
_RoundsTable[i].TextPlayer[p].Visible = true;
|
||||
_RoundsTable[i].TextScores[p].Visible = true;
|
||||
_RoundsTable[i].Number.Text = (i + 1 + _RoundsTableOffset) + ")";
|
||||
_RoundsTable[i].TextPlayer[p].Text =
|
||||
CBase.Profiles.GetPlayerName(_PartyMode.GameData.ProfileIDs[_PartyMode.GameData.Rounds[i + _RoundsTableOffset].Players[p]]);
|
||||
// ReSharper disable ConvertIfStatementToConditionalTernaryExpression
|
||||
if ((_PartyMode.GameData.CurrentRoundNr - 1) > i + _RoundsTableOffset)
|
||||
// ReSharper restore ConvertIfStatementToConditionalTernaryExpression
|
||||
_RoundsTable[i].TextScores[p].Text = _PartyMode.GameData.Results[i + _RoundsTableOffset, p].ToString();
|
||||
else
|
||||
_RoundsTable[i].TextScores[p].Text = "";
|
||||
}
|
||||
else
|
||||
{
|
||||
_RoundsTable[i].TextPlayer[p].Visible = false;
|
||||
_RoundsTable[i].TextScores[p].Visible = false;
|
||||
}
|
||||
}
|
||||
if (_PartyMode.GameData.Rounds.Count < i + _RoundsTableOffset || i + 1 > _NumRoundsVisible)
|
||||
{
|
||||
_RoundsTable[i].Number.Visible = false;
|
||||
for (int p = 0; p < _RoundsTable[i].TextPlayer.Count; p++)
|
||||
{
|
||||
_RoundsTable[i].TextPlayer[p].Visible = false;
|
||||
_RoundsTable[i].TextScores[p].Visible = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_Buttons[_ButtonRoundsScrollUp].Visible = _RoundsTableOffset > 0;
|
||||
_Buttons[_ButtonRoundsScrollDown].Visible = _PartyMode.GameData.Rounds.Count - _NumRoundsVisible - _RoundsTableOffset > 0;
|
||||
}
|
||||
|
||||
private void _BuildPlayerTable()
|
||||
{
|
||||
_PlayerTableScrollArea = new SRectF {X = _Texts[_TextPosition].X, Y = _Texts[_TextPosition].Y, W = _Texts[_TextGamePoints].X - _Texts[_TextPosition].X};
|
||||
|
||||
_PlayerTable = new List<STableRow>();
|
||||
float delta = _Texts[_TextPosition].Rect.H * 1.2f;
|
||||
|
||||
float h = 0;
|
||||
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
var row = new STableRow
|
||||
{
|
||||
Pos = GetNewText(_Texts[_TextPosition]),
|
||||
Name = GetNewText(_Texts[_TextPlayerName]),
|
||||
Rounds = GetNewText(_Texts[_TextNumPlayed]),
|
||||
Won = GetNewText(_Texts[_TextWon]),
|
||||
SingPoints = GetNewText(_Texts[_TextSingPoints]),
|
||||
GamePoints = GetNewText(_Texts[_TextGamePoints])
|
||||
};
|
||||
|
||||
row.Pos.Y += delta * (i + 1);
|
||||
row.Name.Y += delta * (i + 1);
|
||||
row.Rounds.Y += delta * (i + 1);
|
||||
row.Won.Y += delta * (i + 1);
|
||||
row.SingPoints.Y += delta * (i + 1);
|
||||
row.GamePoints.Y += delta * (i + 1);
|
||||
|
||||
row.Pos.Text = (i + 1) + ".";
|
||||
|
||||
row.Pos.Visible = false;
|
||||
row.Name.Visible = false;
|
||||
row.Rounds.Visible = false;
|
||||
row.Won.Visible = false;
|
||||
row.SingPoints.Visible = false;
|
||||
row.GamePoints.Visible = false;
|
||||
|
||||
_AddText(row.Pos);
|
||||
_AddText(row.Name);
|
||||
_AddText(row.Rounds);
|
||||
_AddText(row.Won);
|
||||
_AddText(row.SingPoints);
|
||||
_AddText(row.GamePoints);
|
||||
|
||||
_PlayerTable.Add(row);
|
||||
|
||||
h = delta * (i + 1);
|
||||
}
|
||||
_PlayerTableScrollArea.H = h + delta;
|
||||
}
|
||||
|
||||
private void _UpdatePlayerTable()
|
||||
{
|
||||
for (int i = 0; i < _PlayerTable.Count; i++)
|
||||
{
|
||||
STableRow row = _PlayerTable[i];
|
||||
|
||||
if (i + _PlayerTableOffset < _PartyMode.GameData.ResultTable.Count)
|
||||
{
|
||||
row.Pos.Visible = true;
|
||||
row.Name.Visible = true;
|
||||
row.Rounds.Visible = true;
|
||||
row.Won.Visible = true;
|
||||
row.SingPoints.Visible = true;
|
||||
row.GamePoints.Visible = true;
|
||||
|
||||
row.Pos.Text = _PartyMode.GameData.ResultTable[i + _PlayerTableOffset].Position + ".";
|
||||
row.Name.Text = CBase.Profiles.GetPlayerName(_PartyMode.GameData.ResultTable[i + _PlayerTableOffset].PlayerID);
|
||||
row.Rounds.Text = _PartyMode.GameData.ResultTable[i + _PlayerTableOffset].NumPlayed.ToString();
|
||||
row.Won.Text = _PartyMode.GameData.ResultTable[i + _PlayerTableOffset].NumWon.ToString();
|
||||
row.SingPoints.Text = _PartyMode.GameData.ResultTable[i + _PlayerTableOffset].NumSingPoints.ToString();
|
||||
row.GamePoints.Text = _PartyMode.GameData.ResultTable[i + _PlayerTableOffset].NumGamePoints.ToString();
|
||||
}
|
||||
else
|
||||
{
|
||||
row.Pos.Visible = false;
|
||||
row.Name.Visible = false;
|
||||
row.Rounds.Visible = false;
|
||||
row.Won.Visible = false;
|
||||
row.SingPoints.Visible = false;
|
||||
row.GamePoints.Visible = false;
|
||||
}
|
||||
}
|
||||
|
||||
_Buttons[_ButtonPlayerScrollUp].Visible = _PlayerTableOffset > 0;
|
||||
_Buttons[_ButtonPlayerScrollDown].Visible = _PartyMode.GameData.ProfileIDs.Count - _NumPlayerVisible - _PlayerTableOffset > 0;
|
||||
}
|
||||
|
||||
private void _ScrollPlayerTable(int offset)
|
||||
{
|
||||
if (_PartyMode.GameData.ProfileIDs.Count <= _NumPlayerVisible)
|
||||
_PlayerTableOffset = 0;
|
||||
else if (offset < 0 && _PlayerTableOffset + offset >= 0)
|
||||
_PlayerTableOffset += offset;
|
||||
else if (offset < 0 && _PlayerTableOffset + offset < 0)
|
||||
_PlayerTableOffset = 0;
|
||||
else if (offset > 0 && _PlayerTableOffset + offset <= _PartyMode.GameData.ProfileIDs.Count - _NumPlayerVisible)
|
||||
_PlayerTableOffset += offset;
|
||||
else if (offset > 0 && _PlayerTableOffset + offset > _PartyMode.GameData.ProfileIDs.Count - _NumPlayerVisible)
|
||||
_PlayerTableOffset = _PartyMode.GameData.ProfileIDs.Count - _NumPlayerVisible;
|
||||
|
||||
_UpdatePlayerTable();
|
||||
}
|
||||
|
||||
private void _ScrollRoundsTable(int offset)
|
||||
{
|
||||
if (_PartyMode.GameData.Rounds.Count <= _NumRoundsVisible)
|
||||
_RoundsTableOffset = 0;
|
||||
else if (offset < 0 && _RoundsTableOffset + offset >= 0)
|
||||
_RoundsTableOffset += offset;
|
||||
else if (offset < 0 && _RoundsTableOffset + offset < 0)
|
||||
_RoundsTableOffset = 0;
|
||||
else if (offset > 0 && _RoundsTableOffset + offset <= _PartyMode.GameData.Rounds.Count - _NumRoundsVisible)
|
||||
_RoundsTableOffset += offset;
|
||||
else if (offset > 0 && _RoundsTableOffset + offset > _PartyMode.GameData.Rounds.Count - _NumRoundsVisible)
|
||||
_RoundsTableOffset = _PartyMode.GameData.Rounds.Count - _NumRoundsVisible;
|
||||
|
||||
_UpdateRoundsTable();
|
||||
}
|
||||
|
||||
private string _GetPlayerWinString()
|
||||
{
|
||||
string s = "";
|
||||
|
||||
for (int i = 0; i < _PartyMode.GameData.ResultTable.Count; i++)
|
||||
{
|
||||
if (_PartyMode.GameData.ResultTable[i].Position == 1)
|
||||
{
|
||||
if (i > 0)
|
||||
s += ", ";
|
||||
s += CBase.Profiles.GetPlayerName(_PartyMode.GameData.ResultTable[i].PlayerID);
|
||||
}
|
||||
else
|
||||
break;
|
||||
}
|
||||
|
||||
return s;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,68 +0,0 @@
|
||||
#region license
|
||||
// This file is part of Vocaluxe.
|
||||
//
|
||||
// Vocaluxe is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// Vocaluxe is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using VocaluxeLib.Menu;
|
||||
|
||||
namespace VocaluxeLib.PartyModes.ChallengeMedley
|
||||
{
|
||||
// ReSharper disable UnusedMember.Global
|
||||
public class CPartyScreenChallengeMedleyNames : CMenuPartyNameSelection
|
||||
// ReSharper restore UnusedMember.Global
|
||||
{
|
||||
// Version number for theme files. Increment it, if you've changed something on the theme files!
|
||||
protected override int _ScreenVersion
|
||||
{
|
||||
get { return 1; }
|
||||
}
|
||||
|
||||
private new CPartyModeChallengeMedley _PartyMode;
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
base.Init();
|
||||
_PartyMode = (CPartyModeChallengeMedley)base._PartyMode;
|
||||
_AllowChangePlayerNum = false;
|
||||
_Teams = false;
|
||||
}
|
||||
|
||||
public override void OnShow()
|
||||
{
|
||||
base.OnShow();
|
||||
SetPartyModeData(_PartyMode.GameData.NumPlayer);
|
||||
while (_PartyMode.GameData.ProfileIDs.Count > _NumPlayer)
|
||||
_PartyMode.GameData.ProfileIDs.RemoveAt(_PartyMode.GameData.ProfileIDs.Count - 1);
|
||||
|
||||
List<int>[] ids = new List<int>[] {_PartyMode.GameData.ProfileIDs};
|
||||
SetPartyModeProfiles(ids);
|
||||
}
|
||||
|
||||
public override void Back()
|
||||
{
|
||||
if (_TeamList.Length == 1)
|
||||
_PartyMode.GameData.ProfileIDs = _TeamList[0];
|
||||
_PartyMode.Back();
|
||||
}
|
||||
|
||||
public override void Next()
|
||||
{
|
||||
if (_TeamList.Length == 1)
|
||||
_PartyMode.GameData.ProfileIDs = _TeamList[0];
|
||||
_PartyMode.Next();
|
||||
}
|
||||
}
|
||||
}
|
||||
Binary file not shown.
@@ -1,112 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">DebugWin</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>8.0.30703</ProductVersion>
|
||||
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|
||||
<ProjectGuid>{6F3E1874-F28A-40E9-AFBD-31934D593678}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>VocaluxeLib.PartyModes.ChallengeMedley</RootNamespace>
|
||||
<AssemblyName>ChallengeMedley</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<OutputPath>bin</OutputPath>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Compile Include="GlobalSuppressions.cs" />
|
||||
<Compile Include="CPartyModeChallengeMedley.cs" />
|
||||
<Compile Include="CPartyScreenChallengeMedleyConfig.cs" />
|
||||
<Compile Include="CPartyScreenChallengeMedleyMain.cs" />
|
||||
<Compile Include="CPartyScreenChallengeMedleyNames.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\VocaluxeLib\VocaluxeLib.csproj">
|
||||
<Project>{D2B6DDEF-E0E1-4DDF-A73A-E6ACEF5C95EC}</Project>
|
||||
<Name>VocaluxeLib</Name>
|
||||
<Private>False</Private>
|
||||
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|
||||
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|
||||
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|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
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|
||||
<ItemGroup>
|
||||
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|
||||
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|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent Condition=" '$(OS)' == 'Windows_NT' ">if exist "$(SolutionDir)Output\PartyModes\$(TargetName)\Code" rd "$(SolutionDir)Output\PartyModes\$(TargetName)\Code" /S /Q
|
||||
cd $(SolutionDir)Partymodes\
|
||||
xcopy "$(ProjectDir)*.cs" "$(SolutionDir)Output\PartyModes\$(TargetName)\Code\" /EXCLUDE:Excludes.txt /I /Y</PostBuildEvent>
|
||||
<PostBuildEvent Condition=" '$(OS)' != 'Windows_NT' ">rm -rf "$(SolutionDir)Output\PartyModes\$(TargetName)\Code"
|
||||
mkdir -p "$(SolutionDir)Output\PartyModes\$(TargetName)\Code\"
|
||||
cp -R $(ProjectDir)*.cs "$(SolutionDir)Output\PartyModes\$(TargetName)\Code\"
|
||||
rm -f "$(SolutionDir)Output\PartyModes\$(TargetName)\Code\GlobalSuppressions.cs"
|
||||
</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
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|
||||
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|
||||
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|
||||
@@ -1,809 +0,0 @@
|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
<BooleanProperty Name="Enabled">False</BooleanProperty>
|
||||
</RuleSettings>
|
||||
</Rule>
|
||||
<Rule Name="IncrementDecrementSymbolsMustBeSpacedCorrectly">
|
||||
<RuleSettings>
|
||||
<BooleanProperty Name="Enabled">False</BooleanProperty>
|
||||
</RuleSettings>
|
||||
</Rule>
|
||||
<Rule Name="NegativeSignsMustBeSpacedCorrectly">
|
||||
<RuleSettings>
|
||||
<BooleanProperty Name="Enabled">False</BooleanProperty>
|
||||
</RuleSettings>
|
||||
</Rule>
|
||||
<Rule Name="PositiveSignsMustBeSpacedCorrectly">
|
||||
<RuleSettings>
|
||||
<BooleanProperty Name="Enabled">False</BooleanProperty>
|
||||
</RuleSettings>
|
||||
</Rule>
|
||||
<Rule Name="DereferenceAndAccessOfSymbolsMustBeSpacedCorrectly">
|
||||
<RuleSettings>
|
||||
<BooleanProperty Name="Enabled">False</BooleanProperty>
|
||||
</RuleSettings>
|
||||
</Rule>
|
||||
<Rule Name="ColonsMustBeSpacedCorrectly">
|
||||
<RuleSettings>
|
||||
<BooleanProperty Name="Enabled">False</BooleanProperty>
|
||||
</RuleSettings>
|
||||
</Rule>
|
||||
<Rule Name="CodeMustNotContainMultipleWhitespaceInARow">
|
||||
<RuleSettings>
|
||||
<BooleanProperty Name="Enabled">False</BooleanProperty>
|
||||
</RuleSettings>
|
||||
</Rule>
|
||||
<Rule Name="CodeMustNotContainSpaceAfterNewKeywordInImplicitlyTypedArrayAllocation">
|
||||
<RuleSettings>
|
||||
<BooleanProperty Name="Enabled">False</BooleanProperty>
|
||||
</RuleSettings>
|
||||
</Rule>
|
||||
<Rule Name="TabsMustNotBeUsed">
|
||||
<RuleSettings>
|
||||
<BooleanProperty Name="Enabled">False</BooleanProperty>
|
||||
</RuleSettings>
|
||||
</Rule>
|
||||
</Rules>
|
||||
<AnalyzerSettings />
|
||||
</Analyzer>
|
||||
</Analyzers>
|
||||
</StyleCopSettings>
|
||||
+5
-24
@@ -1,10 +1,10 @@
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
VisualStudioVersion = 12.0.31101.0
|
||||
# Visual Studio 15
|
||||
VisualStudioVersion = 15.0.26730.10
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Vocaluxe", "Vocaluxe\Vocaluxe.csproj", "{2A1E0F2D-5392-4BB7-B0A1-A9DFA13E79FF}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{55F89808-4E79-4FFE-BC13-48258913F5C9} = {55F89808-4E79-4FFE-BC13-48258913F5C9}
|
||||
{6F3E1874-F28A-40E9-AFBD-31934D593678} = {6F3E1874-F28A-40E9-AFBD-31934D593678}
|
||||
{6F3E1874-F28A-40E9-AFBD-31934D593679} = {6F3E1874-F28A-40E9-AFBD-31934D593679}
|
||||
{D2B6DDEF-E0E1-4DDF-A73A-E6ACEF5C95EC} = {D2B6DDEF-E0E1-4DDF-A73A-E6ACEF5C95EC}
|
||||
{5A4053F1-5AD5-441F-B254-D97A088127B6} = {5A4053F1-5AD5-441F-B254-D97A088127B6}
|
||||
@@ -17,8 +17,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PartyModeTicTacToe", "Party
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PartyModeChallenge", "PartyModes\PartyModeChallenge\PartyModeChallenge.csproj", "{5A4053F1-5AD5-441F-B254-D97A088127B6}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PartyModeChallengeMedley", "PartyModes\PartyModeChallengeMedley\PartyModeChallengeMedley.csproj", "{6F3E1874-F28A-40E9-AFBD-31934D593678}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WebserverInitalConfig", "WebserverInitalConfig\WebserverInitalConfig.csproj", "{55F89808-4E79-4FFE-BC13-48258913F5C9}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PitchTracker", "PitchTracker\PitchTracker.vcxproj", "{54A48AF7-515C-4EDD-B395-2BFFA096050A}"
|
||||
@@ -124,26 +122,6 @@ Global
|
||||
{5A4053F1-5AD5-441F-B254-D97A088127B6}.ReleaseWin|x64.Build.0 = ReleaseWin|Any CPU
|
||||
{5A4053F1-5AD5-441F-B254-D97A088127B6}.ReleaseWin|x86.ActiveCfg = ReleaseWin|Any CPU
|
||||
{5A4053F1-5AD5-441F-B254-D97A088127B6}.ReleaseWin|x86.Build.0 = ReleaseWin|Any CPU
|
||||
{6F3E1874-F28A-40E9-AFBD-31934D593678}.DebugLinux|x64.ActiveCfg = DebugLinux|Any CPU
|
||||
{6F3E1874-F28A-40E9-AFBD-31934D593678}.DebugLinux|x64.Build.0 = DebugLinux|Any CPU
|
||||
{6F3E1874-F28A-40E9-AFBD-31934D593678}.DebugLinux|x86.ActiveCfg = DebugLinux|Any CPU
|
||||
{6F3E1874-F28A-40E9-AFBD-31934D593678}.DebugLinux|x86.Build.0 = DebugLinux|Any CPU
|
||||
{6F3E1874-F28A-40E9-AFBD-31934D593678}.DebugWin|x64.ActiveCfg = DebugWin|Any CPU
|
||||
{6F3E1874-F28A-40E9-AFBD-31934D593678}.DebugWin|x64.Build.0 = DebugWin|Any CPU
|
||||
{6F3E1874-F28A-40E9-AFBD-31934D593678}.DebugWin|x86.ActiveCfg = DebugWin|Any CPU
|
||||
{6F3E1874-F28A-40E9-AFBD-31934D593678}.DebugWin|x86.Build.0 = DebugWin|Any CPU
|
||||
{6F3E1874-F28A-40E9-AFBD-31934D593678}.InstallerWin|x64.ActiveCfg = InstallerWin|Any CPU
|
||||
{6F3E1874-F28A-40E9-AFBD-31934D593678}.InstallerWin|x64.Build.0 = InstallerWin|Any CPU
|
||||
{6F3E1874-F28A-40E9-AFBD-31934D593678}.InstallerWin|x86.ActiveCfg = InstallerWin|Any CPU
|
||||
{6F3E1874-F28A-40E9-AFBD-31934D593678}.InstallerWin|x86.Build.0 = InstallerWin|Any CPU
|
||||
{6F3E1874-F28A-40E9-AFBD-31934D593678}.ReleaseLinux|x64.ActiveCfg = ReleaseLinux|Any CPU
|
||||
{6F3E1874-F28A-40E9-AFBD-31934D593678}.ReleaseLinux|x64.Build.0 = ReleaseLinux|Any CPU
|
||||
{6F3E1874-F28A-40E9-AFBD-31934D593678}.ReleaseLinux|x86.ActiveCfg = ReleaseLinux|Any CPU
|
||||
{6F3E1874-F28A-40E9-AFBD-31934D593678}.ReleaseLinux|x86.Build.0 = ReleaseLinux|Any CPU
|
||||
{6F3E1874-F28A-40E9-AFBD-31934D593678}.ReleaseWin|x64.ActiveCfg = ReleaseWin|Any CPU
|
||||
{6F3E1874-F28A-40E9-AFBD-31934D593678}.ReleaseWin|x64.Build.0 = ReleaseWin|Any CPU
|
||||
{6F3E1874-F28A-40E9-AFBD-31934D593678}.ReleaseWin|x86.ActiveCfg = ReleaseWin|Any CPU
|
||||
{6F3E1874-F28A-40E9-AFBD-31934D593678}.ReleaseWin|x86.Build.0 = ReleaseWin|Any CPU
|
||||
{55F89808-4E79-4FFE-BC13-48258913F5C9}.DebugLinux|x64.ActiveCfg = Debug|Any CPU
|
||||
{55F89808-4E79-4FFE-BC13-48258913F5C9}.DebugLinux|x86.ActiveCfg = Debug|Any CPU
|
||||
{55F89808-4E79-4FFE-BC13-48258913F5C9}.DebugWin|x64.ActiveCfg = Debug|Any CPU
|
||||
@@ -204,4 +182,7 @@ Global
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {5545CBA7-F7A7-4E72-B230-F6A6C3AD0A09}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
Reference in new issue
Block a user