Some fixes for volume-settings.

This commit is contained in:
Florian Kuepper committed 2012-12-07 22:49:19 +01:00
1 parent 3b759b608e
commit 4eb22ddfbe
2 files changed
+4 -4

No files matched your search

+3 -3
View File
@@ -228,11 +228,11 @@ namespace Vocaluxe.Base
public static ERecordLib RecordLib = ERecordLib.PortAudio;
public static EBufferSize AudioBufferSize = EBufferSize.b2048;
public static int AudioLatency = 0;
public static int BackgroundMusicVolume = 50;
public static int BackgroundMusicVolume = 30;
public static EOffOn BackgroundMusic = EOffOn.TR_CONFIG_ON;
public static EBackgroundMusicSource BackgroundMusicSource = EBackgroundMusicSource.TR_CONFIG_NO_OWN_MUSIC;
public static int PreviewMusicVolume = 20;
public static int GameMusicVolume = 100;
public static int PreviewMusicVolume = 50;
public static int GameMusicVolume = 80;
// Game
public static List<string> SongFolder = new List<string>();
+1 -1
View File
@@ -646,7 +646,7 @@ namespace Vocaluxe.Menu.SongMenu
CSound.SetPosition(_stream, startposition);
CSound.Play(_stream);
CSound.Fade(_stream, CConfig.PreviewMusicVolume, 3f);
CSound.Fade(_stream, 100f, 3f);
_streams.Add(_stream);
_actsongstream = _stream;