Correct broken fading and set fallback to use old hardcoded values
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@@ -48,7 +48,7 @@
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<R>0.675</R>
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<G>0.890</G>
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<B>0.969</B>
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<A>0.200</A>
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<A>0.500</A>
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</NoteLinesColor>
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<BackgroundColor>
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<R>0.000</R>
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@@ -48,7 +48,7 @@
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<R>0.709</R>
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<G>0.968</G>
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<B>0.674</B>
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<A>0.200</A>
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<A>0.500</A>
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</NoteLinesColor>
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<BackgroundColor>
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<R>0.000</R>
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@@ -48,7 +48,7 @@
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<R>0.968</R>
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<G>0.674</G>
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<B>0.674</B>
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<A>0.200</A>
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<A>0.500</A>
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</NoteLinesColor>
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<BackgroundColor>
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<R>0.750</R>
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@@ -48,7 +48,7 @@
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<R>0.968</R>
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<G>0.956</G>
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<B>0.674</B>
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<A>0.200</A>
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<A>0.500</A>
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</NoteLinesColor>
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<BackgroundColor>
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<R>0.750</R>
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@@ -2,7 +2,7 @@ Skin System
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++++++++++
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Version 5:
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Added optional <NoteLineColor> to be able to colour the note lines (Fallback to gray with 0.2 Alpha if not set)
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Added optional <NoteLineColor> to be able to colour the note lines (Fallback to gray with 0.5 Alpha if not set)
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++++++++++
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Version 4:
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@@ -62,7 +62,7 @@ namespace VocaluxeLib.Menu.SingNotes
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_Color = CBase.Themes.GetPlayerColor(player + 1);
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if (!CBase.Themes.GetColor("NoteLinesColor", _PartyModeID, out _NoteLinesColor))
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_NoteLinesColor = new SColorF(Color.Gray, 0.5f * Alpha);
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_NoteLinesColor = new SColorF(Color.Gray, 0.5f);
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SPlayer playerData = CBase.Game.GetPlayers()[player];
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_Lines = CBase.Game.GetSong().Notes.GetVoice(playerData.VoiceNr).Lines;
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@@ -91,7 +91,7 @@ namespace VocaluxeLib.Menu.SingNotes
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CSongLine line = _Lines[_CurrentLine];
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if (CBase.Config.GetDrawNoteLines() == EOffOn.TR_CONFIG_ON)
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_DrawNoteLines(_NoteLinesColor);
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_DrawNoteLines(new SColorF(_NoteLinesColor, _NoteLinesColor.A * Alpha));
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float beats = line.LastNoteBeat - line.FirstNoteBeat + 1;
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