fixed vsync handling in COpenGL.cs
This commit is contained in:
1 parent
807d9f0e8b
commit
3cc02a189a
1 file changed
+1
-1
@@ -469,7 +469,7 @@ namespace Vocaluxe.Lib.Draw
|
||||
if (CTime.IsRunning())
|
||||
delay = (int)Math.Floor(CConfig.CalcCycleTime() - CTime.GetMilliseconds());
|
||||
|
||||
if (delay >= 1)
|
||||
if (delay >= 1 && CConfig.VSync == EOffOn.TR_CONFIG_OFF)
|
||||
System.Threading.Thread.Sleep(delay);
|
||||
|
||||
CTime.CalculateFPS();
|
||||
|
||||
Reference in new issue
Block a user