16 files changed
+155
-131
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@@ -9,13 +9,6 @@ source_lang = English
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lang_map = en:English, cs:Czech, de:German, es:Spanish, fr:French, sv:Swedish, nl:Dutch, ast:Asturian, tr:Turkish, hu:Hungarian, it:Italian, ca:Catalan, pt:Portuguese, pl_PL:Polish, da_DK:Danish
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type = ANDROID
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[vocaluxe.challenge-medley]
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file_filter = Output/PartyModes/ChallengeMedley/Languages/<lang>.xml
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source_file = Output/PartyModes/ChallengeMedley/Languages/English.xml
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source_lang = English
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lang_map = en:English, cs:Czech, de:German, es:Spanish, fr:French, sv:Swedish, nl:Dutch, ast:Asturian, tr:Turkish, hu:Hungarian, it:Italian, ca:Catalan, pt:Portuguese, pl_PL:Polish, da_DK:Danish
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type = ANDROID
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[vocaluxe.game]
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file_filter = Output/Languages/<lang>.xml
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source_file = Output/Languages/English.xml
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@@ -15,6 +15,7 @@
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<string name="TR_DEBUG_SONGS">Chansons chargées</string>
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<string name="TR_DEBUG_MOUSE">Souris</string>
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<string name="TR_DEBUG_MEMORY">Usage de la mémoire</string>
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<string name="TR_GAMEMODE">Mode</string>
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<string name="TR_GAMEMODE_NORMAL">Normal</string>
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<string name="TR_GAMEMODE_DUET">Duo</string>
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<string name="TR_GAMEMODE_MEDLEY">Medley</string>
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@@ -31,6 +32,10 @@
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<string name="TR_USERROLE_NORMAL">Utilisateur normal</string>
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<string name="TR_USERROLE_ADMIN">Administrateur</string>
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<string name="TR_USERROLE_KEYBOARDUSER">Clavier d'Utilisateur</string>
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<string name="TR_SONGSOURCE">Source des chansons</string>
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<string name="TR_SONGSOURCE_PLAYLIST">Playlist</string>
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<string name="TR_SONGSOURCE_CATEGORY">Catégorie</string>
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<string name="TR_SONGSOURCE_ALLSONGS">Toutes les chansons</string>
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<string name="TR_CONFIG_SOFTWARE">Logiciel</string>
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<string name="TR_CONFIG_OPENGL">OpenGL</string>
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<string name="TR_CONFIG_DIRECT3D">Direct3D</string>
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@@ -151,6 +156,8 @@
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<string name="TR_SCREENSING_BUTTON_CANCEL">Arrêter de chanter</string>
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<string name="TR_SCREENSING_BUTTON_CONTINUE">Continuer</string>
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<string name="TR_SCREENSING_BUTTON_SKIP">Passer cette chanson</string>
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<string name="TR_SCREENSING_BUTTON_RESTART_ROUND">Redémarer le tour</string>
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<string name="TR_SCREENSING_BUTTON_RESTART_GAME">Redémarer le jeu</string>
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<string name="TR_SCREENSCORE_SCORES">Scores</string>
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<string name="TR_SCREENSCORE_RATING">Note</string>
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<string name="TR_SCREENSCORE_POINTS">Points</string>
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@@ -183,6 +190,7 @@
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<string name="TR_SCREENOGAME_SONGMENU">Menu des Chansons</string>
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<string name="TR_SCREENOGAME_SONGSORTING">Classement des Chansons</string>
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<string name="TR_SCREENOGAME_TABS">Dossiers</string>
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<string name="TR_SCREENOGAME_AUTOPLAYPREVIEWS">Démarrage automatique des aperçus</string>
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<string name="TR_SCREENOGAME_DIFFICULTY">Difficulté du Jeu</string>
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<string name="TR_SCREENOGAME_TIMERMODE">Mode du Minuteur</string>
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<string name="TR_SCREENOGAME_HIGHSCORESTYLE">Style meilleur score</string>
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@@ -223,7 +223,7 @@
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<string name="TR_SCREENOVIDEO_WEBCAMDEVICES">Webcam</string>
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<string name="TR_SCREENOVIDEO_WEBCAMRESOLUTION">Risoluzione-Webcam</string>
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<string name="TR_SCREENOVIDEO_BUTTON_ADJUSTMENTS">Sistemazione schermo</string>
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<string name="TR_SCREENOVIDEOADJUSTMENTS_NOTES">Premi CTR + ALT (+ SHIFT) + Freccia|"+ per sistemare lo schermo</string>
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<string name="TR_SCREENOVIDEOADJUSTMENTS_NOTES">Premi CTR + ALT (+ SHIFT) + Freccia|"+\ per sistemare lo schermo</string>
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<string name="TR_SCREENOVIDEOADJUSTMENTS_NOTESRESET">CTR + ALT + 0 per ripristinare</string>
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<string name="TR_SCREENOVIDEOADJUSTMENTS_TOPLEFT">Sopra a sinistra</string>
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<string name="TR_SCREENOVIDEOADJUSTMENTS_TOPRIGHT">Sopra a destra</string>
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@@ -11,6 +11,7 @@
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<string name="TR_BUTTON_YES">Oui</string>
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<string name="TR_BUTTON_NO">Non</string>
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<string name="TR_BUTTON_NEXT_ROUND">Tour suivant</string>
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<string name="TR_SONGS">Chansons</string>
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<string name="TR_SCREENCONFIG_TITLE">Mode Challenge: Configuration</string>
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<string name="TR_SCREENCONFIG_NUMPLAYERS">Nombre de joueurs</string>
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<string name="TR_SCREENCONFIG_NUMMICS">Nombre de micros</string>
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@@ -1,4 +1,4 @@
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<?xml version='1.0' encoding='UTF-8'?>
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<?xml version='1.0' encoding='UTF-8'?>
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<resources>
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<string name="language">Deutsch</string>
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<string name="TR_PARTYMODE_NAME">Challenge Modus</string>
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@@ -11,6 +11,7 @@
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<string name="TR_BUTTON_YES">Ja</string>
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<string name="TR_BUTTON_NO">Nein</string>
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<string name="TR_BUTTON_NEXT_ROUND">Nächste Runde</string>
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<string name="TR_SONGS">Lieder</string>
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<string name="TR_SCREENCONFIG_TITLE">Challenge Modus: Einstellungen</string>
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<string name="TR_SCREENCONFIG_NUMPLAYERS">Anzahl der Spieler</string>
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<string name="TR_SCREENCONFIG_NUMMICS">Anzahl der Mikrofone</string>
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@@ -11,6 +11,7 @@
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<string name="TR_BUTTON_YES">Ja</string>
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<string name="TR_BUTTON_NO">Nej</string>
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<string name="TR_BUTTON_NEXT_ROUND">Nästa omgång</string>
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<string name="TR_SONGS">Låtar</string>
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<string name="TR_SCREENCONFIG_TITLE">Utmanarläge: Konfiguration</string>
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<string name="TR_SCREENCONFIG_NUMPLAYERS">Antal spelare</string>
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<string name="TR_SCREENCONFIG_NUMMICS">Antal mikrofoner</string>
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@@ -13,22 +13,19 @@
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<string name="TR_BUTTON_NEXT_ROUND">Démarrer</string>
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<string name="TR_SONGS">Chansons</string>
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<string name="TR_TEAM">Equipe</string>
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<string name="TR_PLAYLIST">Playlist</string>
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<string name="TR_CATEGORY">Catégorie</string>
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<string name="TR_ALLSONGS">Toutes les chansons</string>
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<string name="TR_SCREENCONFIG_TITLE">Tic-Tac-Toe: Configuration</string>
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<string name="TR_SCREENCONFIG_NUMPLAYERST1">Nombre de joueurs dans l'Equipe 1</string>
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<string name="TR_SCREENCONFIG_NUMPLAYERST2">Nombre de joueurs dans l'Equipe 2</string>
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<string name="TR_SCREENCONFIG_NUMFIELDS">Nombre de champs</string>
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<string name="TR_SCREENCONFIG_SONGSOURCE">Source des chansons</string>
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<string name="TR_SCREENCONFIG_GAMEMODE">Mode de jeu</string>
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<string name="TR_SCREENCONFIG_REFILLJOKERS">Recharger les jokers a chaque tour</string>
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<string name="TR_SCREENNAMES_TITLE">Tic-Tac-Toe: Choix des joueurs</string>
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<string name="TR_SCREENNAMES_TEAM1">Equipe 1</string>
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<string name="TR_SCREENNAMES_TEAM2">Equipe 2</string>
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<string name="TR_SCREENNAMES_BUTTON_RANDOM">Sélectionner au hasard</string>
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<string name="TR_SCREENMAIN_TITLE">Tic-Tac-Toe</string>
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<string name="TR_SCREENMAIN_TEAM_CHOOSE">Choisissez une case.</string>
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<string name="TR_SCREENMAIN_NEXT_PLAYER">Prochains joueurs</string>
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<string name="TR_SCREENMAIN_POPUP_REALLYEXIT">Voulez vous vraiment quitter Tic-Tac-Toe?</string>
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<string name="TR_SCREENMAIN_NEXT_PLAYER">Joueur suivant</string>
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<string name="TR_SCREENMAIN_POPUP_REALLYEXIT">Voulez-vous vraiment quitter Tic-Tac-Toe?</string>
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<string name="TR_SCREENMAIN_WINNER">Et le gagnant est...</string>
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<string name="TR_SCREENMAIN_NOWINNER">Il n'y a pas de gagnant sur ce tour...</string>
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</resources>
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@@ -1,4 +1,4 @@
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<?xml version='1.0' encoding='UTF-8'?>
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<?xml version='1.0' encoding='UTF-8'?>
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<resources>
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<string name="language">Deutsch</string>
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<string name="TR_PARTYMODE_NAME">Tic-Tac-Toe</string>
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@@ -13,15 +13,11 @@
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<string name="TR_BUTTON_NEXT_ROUND">Starten</string>
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<string name="TR_SONGS">Songs</string>
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<string name="TR_TEAM">Team</string>
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<string name="TR_PLAYLIST">Playlist</string>
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<string name="TR_CATEGORY">Kategorie</string>
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<string name="TR_ALLSONGS">Alle Songs</string>
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<string name="TR_SCREENCONFIG_TITLE">Tic-Tac-Toe: Einstellungen</string>
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<string name="TR_SCREENCONFIG_NUMPLAYERST1">Anzahl der Spieler in Team 1</string>
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<string name="TR_SCREENCONFIG_NUMPLAYERST2">Anzahl der Spieler in Team 2</string>
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<string name="TR_SCREENCONFIG_NUMFIELDS">Anzahl der Felder</string>
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<string name="TR_SCREENCONFIG_SONGSOURCE">Song-Quelle</string>
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<string name="TR_SCREENCONFIG_GAMEMODE">Spiel-Modus</string>
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<string name="TR_SCREENCONFIG_REFILLJOKERS">Joker nach jeder Runde auffüllen</string>
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<string name="TR_SCREENNAMES_TITLE">Tic-Tac-Toe: Spielerwahl</string>
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<string name="TR_SCREENNAMES_TEAM1">Team 1</string>
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<string name="TR_SCREENNAMES_TEAM2">Team 2</string>
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@@ -13,15 +13,11 @@
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<string name="TR_BUTTON_NEXT_ROUND">Starta</string>
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<string name="TR_SONGS">Låtar</string>
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<string name="TR_TEAM">Lag</string>
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<string name="TR_PLAYLIST">Spellista</string>
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<string name="TR_CATEGORY">Kategori</string>
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<string name="TR_ALLSONGS">Alla låtar</string>
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<string name="TR_SCREENCONFIG_TITLE">Tripp-Trapp-Trull: Konfiguration</string>
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<string name="TR_SCREENCONFIG_NUMPLAYERST1">Antal spelare i lag 1</string>
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<string name="TR_SCREENCONFIG_NUMPLAYERST2">Antal spelare i lag 2</string>
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<string name="TR_SCREENCONFIG_NUMFIELDS">Antal fält</string>
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<string name="TR_SCREENCONFIG_SONGSOURCE">Låtkälla</string>
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<string name="TR_SCREENCONFIG_GAMEMODE">Spelläge</string>
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<string name="TR_SCREENCONFIG_REFILLJOKERS">Fyll på jokrar varje runda</string>
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<string name="TR_SCREENNAMES_TITLE">Tripp-Trapp-Trull: Välj spelare</string>
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<string name="TR_SCREENNAMES_TEAM1">Lag 1</string>
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<string name="TR_SCREENNAMES_TEAM2">Lag 2</string>
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@@ -20,6 +20,7 @@ using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Linq;
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using System.Runtime.InteropServices;
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using VocaluxeLib.Game;
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using VocaluxeLib.Menu;
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using VocaluxeLib.Songs;
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@@ -138,7 +139,6 @@ namespace VocaluxeLib.PartyModes.Challenge
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public int CurrentRoundNr;
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public int[] CatSongIndices;
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public List<int> Songs;
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}
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@@ -181,7 +181,6 @@ namespace VocaluxeLib.PartyModes.Challenge
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CategoryIndex = 0,
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GameMode = EGameMode.TR_GAMEMODE_NORMAL,
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NumMedleySongs = 5,
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CatSongIndices = null,
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Results = null,
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Songs = new List<int>()
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};
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@@ -195,6 +194,7 @@ namespace VocaluxeLib.PartyModes.Challenge
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_ScreenSongOptions.Sorting.SongSorting = CBase.Config.GetSongSorting();
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_ScreenSongOptions.Sorting.Tabs = EOffOn.TR_CONFIG_OFF;
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_ScreenSongOptions.Selection.SongIndex = -1;
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_ScreenSongOptions.Selection.CategoryIndex = -1;
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if (CBase.Config.GetTabs() == EOffOn.TR_CONFIG_ON && _ScreenSongOptions.Sorting.SongSorting != ESongSorting.TR_CONFIG_NONE)
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_ScreenSongOptions.Sorting.Tabs = EOffOn.TR_CONFIG_ON;
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@@ -213,11 +213,7 @@ namespace VocaluxeLib.PartyModes.Challenge
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public override void UpdateGame()
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{
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/*
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if (CBase.Songs.IsInCategory() || _ScreenSongOptions.Sorting.Tabs == EOffOn.TR_CONFIG_OFF)
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_ScreenSongOptions.Selection.RandomOnly = true;
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else
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_ScreenSongOptions.Selection.RandomOnly = false;*/
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}
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private IMenu _GetNextScreen()
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@@ -320,85 +316,35 @@ namespace VocaluxeLib.PartyModes.Challenge
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public override SScreenSongOptions GetScreenSongOptions()
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{
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_ScreenSongOptions.Selection.RandomOnly = true;
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_ScreenSongOptions.Sorting.IgnoreArticles = CBase.Config.GetIgnoreArticles();
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switch (GameData.SongSource)
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{
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case ESongSource.TR_SONGSOURCE_ALLSONGS:
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_ScreenSongOptions.Sorting.SongSorting = CBase.Config.GetSongSorting();
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_ScreenSongOptions.Sorting.Tabs = CBase.Config.GetTabs();
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_ScreenSongOptions.Sorting.FilterPlaylistID = -1;
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_ScreenSongOptions.Selection.CategoryChangeAllowed = true;
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break;
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case ESongSource.TR_SONGSOURCE_CATEGORY:
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_ScreenSongOptions.Sorting.SongSorting = GameData.Sorting;
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_ScreenSongOptions.Sorting.Tabs = EOffOn.TR_CONFIG_ON;
|
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_ScreenSongOptions.Sorting.FilterPlaylistID = -1;
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if (GameData.CatSongIndices == null)
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_CreateCatSongIndices();
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_ScreenSongOptions.Selection.SongIndex = GameData.CatSongIndices[GameData.CategoryIndex];
|
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|
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_ScreenSongOptions.Selection.CategoryChangeAllowed = false;
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break;
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case ESongSource.TR_SONGSOURCE_PLAYLIST:
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_ScreenSongOptions.Sorting.SongSorting = CBase.Config.GetSongSorting();
|
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_ScreenSongOptions.Sorting.Tabs = EOffOn.TR_CONFIG_OFF;
|
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_ScreenSongOptions.Sorting.FilterPlaylistID = GameData.PlaylistID;
|
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|
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_ScreenSongOptions.Selection.CategoryChangeAllowed = false;
|
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break;
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}
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return _ScreenSongOptions;
|
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}
|
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|
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// ReSharper disable RedundantAssignment
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public override void OnSongChange(int songIndex, ref SScreenSongOptions screenSongOptions)
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// ReSharper restore RedundantAssignment
|
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{
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_ScreenSongOptions.Selection.SongIndex = -1;
|
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|
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if (_ScreenSongOptions.Selection.SelectNextRandomSong && songIndex != -1)
|
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{
|
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_ScreenSongOptions.Selection.SelectNextRandomSong = false;
|
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_CreateCatSongIndices();
|
||||
|
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if (GameData.CatSongIndices != null)
|
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{
|
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if (GameData.CatSongIndices[CBase.Songs.GetCurrentCategoryIndex()] == -1)
|
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GameData.CatSongIndices[CBase.Songs.GetCurrentCategoryIndex()] = songIndex;
|
||||
}
|
||||
}
|
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_ScreenSongOptions.Selection.SongIndex = songIndex;
|
||||
|
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screenSongOptions = _ScreenSongOptions;
|
||||
}
|
||||
|
||||
// ReSharper disable RedundantAssignment
|
||||
public override void OnCategoryChange(int categoryIndex, ref SScreenSongOptions screenSongOptions)
|
||||
// ReSharper restore RedundantAssignment
|
||||
{
|
||||
if (GameData.CatSongIndices != null && categoryIndex != -1)
|
||||
if (categoryIndex != -1 || CBase.Config.GetTabs() == EOffOn.TR_CONFIG_OFF)
|
||||
{
|
||||
if (GameData.CatSongIndices[categoryIndex] == -1)
|
||||
_ScreenSongOptions.Selection.SelectNextRandomSong = true;
|
||||
else
|
||||
_ScreenSongOptions.Selection.SongIndex = GameData.CatSongIndices[categoryIndex];
|
||||
//If category is selected or tabs off: only random song selection
|
||||
_ScreenSongOptions.Selection.SelectNextRandomSong = true;
|
||||
_ScreenSongOptions.Selection.RandomOnly = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
//If no category is selected: let user choose category
|
||||
_ScreenSongOptions.Selection.SongIndex = -1;
|
||||
_ScreenSongOptions.Selection.RandomOnly = false;
|
||||
}
|
||||
|
||||
if (GameData.CatSongIndices == null && categoryIndex != -1)
|
||||
_ScreenSongOptions.Selection.SelectNextRandomSong = true;
|
||||
|
||||
if (categoryIndex == -1)
|
||||
_ScreenSongOptions.Selection.RandomOnly = false;
|
||||
|
||||
if (_ScreenSongOptions.Sorting.Tabs == EOffOn.TR_CONFIG_OFF || categoryIndex != -1)
|
||||
_ScreenSongOptions.Selection.RandomOnly = true;
|
||||
_ScreenSongOptions.Selection.CategoryIndex = categoryIndex;
|
||||
|
||||
screenSongOptions = _ScreenSongOptions;
|
||||
}
|
||||
@@ -469,11 +415,42 @@ namespace VocaluxeLib.PartyModes.Challenge
|
||||
/// </summary>
|
||||
private void _PrepareSongSelection()
|
||||
{
|
||||
_ScreenSongOptions.Selection.RandomOnly = _ScreenSongOptions.Sorting.Tabs != EOffOn.TR_CONFIG_ON;
|
||||
_ScreenSongOptions.Selection.CategoryChangeAllowed = false;
|
||||
_ScreenSongOptions.Selection.RandomOnly = true;
|
||||
_ScreenSongOptions.Selection.SelectNextRandomSong = true;
|
||||
|
||||
_ScreenSongOptions.Sorting.IgnoreArticles = CBase.Config.GetIgnoreArticles();
|
||||
|
||||
switch (GameData.SongSource)
|
||||
{
|
||||
case ESongSource.TR_SONGSOURCE_ALLSONGS:
|
||||
_ScreenSongOptions.Sorting.SongSorting = CBase.Config.GetSongSorting();
|
||||
_ScreenSongOptions.Sorting.Tabs = CBase.Config.GetTabs();
|
||||
_ScreenSongOptions.Sorting.FilterPlaylistID = -1;
|
||||
|
||||
_ScreenSongOptions.Selection.CategoryIndex = -1;
|
||||
_ScreenSongOptions.Selection.CategoryChangeAllowed = true;
|
||||
break;
|
||||
|
||||
case ESongSource.TR_SONGSOURCE_CATEGORY:
|
||||
_ScreenSongOptions.Sorting.SongSorting = GameData.Sorting;
|
||||
_ScreenSongOptions.Sorting.Tabs = EOffOn.TR_CONFIG_ON;
|
||||
_ScreenSongOptions.Sorting.FilterPlaylistID = -1;
|
||||
|
||||
_ScreenSongOptions.Selection.CategoryIndex = GameData.CategoryIndex;
|
||||
_ScreenSongOptions.Selection.CategoryChangeAllowed = false;
|
||||
break;
|
||||
|
||||
case ESongSource.TR_SONGSOURCE_PLAYLIST:
|
||||
_ScreenSongOptions.Sorting.SongSorting = CBase.Config.GetSongSorting();
|
||||
_ScreenSongOptions.Sorting.Tabs = EOffOn.TR_CONFIG_OFF;
|
||||
_ScreenSongOptions.Sorting.FilterPlaylistID = GameData.PlaylistID;
|
||||
|
||||
_ScreenSongOptions.Selection.CategoryChangeAllowed = false;
|
||||
break;
|
||||
}
|
||||
|
||||
_SetNumJokers();
|
||||
_SetTeamNames();
|
||||
GameData.CatSongIndices = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -601,39 +578,62 @@ namespace VocaluxeLib.PartyModes.Challenge
|
||||
|
||||
private void _UpdateScores()
|
||||
{
|
||||
//Prepare results table
|
||||
if (GameData.ResultTable.Count == 0)
|
||||
{
|
||||
for (int i = 0; i < GameData.NumPlayer; i++)
|
||||
{
|
||||
var row = new CResultTableRow {PlayerID = GameData.ProfileIDs[i], NumPlayed = 0, NumWon = 0, NumSingPoints = 0, NumGamePoints = 0};
|
||||
var row = new CResultTableRow { PlayerID = GameData.ProfileIDs[i], NumPlayed = 0, NumWon = 0, NumSingPoints = 0, NumGamePoints = 0 };
|
||||
GameData.ResultTable.Add(row);
|
||||
}
|
||||
|
||||
GameData.Results = new int[GameData.NumRounds,GameData.NumPlayerAtOnce];
|
||||
GameData.Results = new int[GameData.NumRounds, GameData.NumPlayerAtOnce];
|
||||
for (int i = 0; i < GameData.NumRounds; i++)
|
||||
{
|
||||
for (int j = 0; j < GameData.NumPlayerAtOnce; j++)
|
||||
GameData.Results[i, j] = 0;
|
||||
}
|
||||
}
|
||||
SPlayer[] results = CBase.Game.GetPlayers();
|
||||
if (results == null)
|
||||
return;
|
||||
|
||||
if (results.Length < GameData.NumPlayerAtOnce)
|
||||
return;
|
||||
//Get points from game
|
||||
CPoints points = CBase.Game.GetPoints();
|
||||
SPlayer[] players = CBase.Game.GetPlayers();
|
||||
|
||||
for (int j = 0; j < GameData.NumPlayerAtOnce; j++)
|
||||
GameData.Results[GameData.CurrentRoundNr - 2, j] = (int)Math.Round(results[j].Points);
|
||||
//Go over all rounds and sum up points
|
||||
for (int round = 0; round < points.NumRounds; round++)
|
||||
{
|
||||
SPlayer[] res = points.GetPlayer(round, GameData.NumPlayerAtOnce);
|
||||
|
||||
List<SStats> points = _GetPointsForPlayer(results);
|
||||
if (res == null || res.Length < GameData.NumPlayerAtOnce)
|
||||
return;
|
||||
|
||||
for (int p = 0; p < GameData.NumPlayerAtOnce; p++)
|
||||
{
|
||||
players[p].Points += res[p].Points;
|
||||
players[p].PointsGoldenNotes += res[p].PointsGoldenNotes;
|
||||
players[p].PointsLineBonus += res[p].PointsLineBonus;
|
||||
}
|
||||
}
|
||||
//Calculate average points
|
||||
for (int p = 0; p < GameData.NumPlayerAtOnce; p++)
|
||||
{
|
||||
players[p].Points /= points.NumRounds;
|
||||
players[p].PointsGoldenNotes /= points.NumRounds;
|
||||
players[p].PointsLineBonus /= points.NumRounds;
|
||||
|
||||
//Save points in GameData
|
||||
GameData.Results[GameData.CurrentRoundNr - 2, p] = (int)Math.Round(players[p].Points);
|
||||
}
|
||||
|
||||
List<SStats> stats = _GetPointsForPlayer(players);
|
||||
|
||||
for (int i = 0; i < GameData.NumPlayerAtOnce; i++)
|
||||
{
|
||||
//Find matching row in results table
|
||||
int index = -1;
|
||||
for (int j = 0; j < GameData.ResultTable.Count; j++)
|
||||
{
|
||||
if (points[i].ProfileID == GameData.ResultTable[j].PlayerID)
|
||||
if (stats[i].ProfileID == GameData.ResultTable[j].PlayerID)
|
||||
{
|
||||
index = j;
|
||||
break;
|
||||
@@ -644,14 +644,14 @@ namespace VocaluxeLib.PartyModes.Challenge
|
||||
continue;
|
||||
CResultTableRow row = GameData.ResultTable[index];
|
||||
|
||||
//Update results entry
|
||||
row.NumPlayed++;
|
||||
row.NumWon += points[i].Won;
|
||||
row.NumSingPoints += points[i].SingPoints;
|
||||
row.NumGamePoints += points[i].GamePoints;
|
||||
row.NumWon += stats[i].Won;
|
||||
row.NumSingPoints += stats[i].SingPoints;
|
||||
row.NumGamePoints += stats[i].GamePoints;
|
||||
|
||||
GameData.ResultTable[index] = row;
|
||||
}
|
||||
|
||||
|
||||
GameData.ResultTable.Sort();
|
||||
|
||||
@@ -717,18 +717,5 @@ namespace VocaluxeLib.PartyModes.Challenge
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private void _CreateCatSongIndices()
|
||||
{
|
||||
if (GameData.CatSongIndices == null && CBase.Songs.GetNumCategories() > 0 && _ScreenSongOptions.Sorting.Tabs == EOffOn.TR_CONFIG_ON)
|
||||
{
|
||||
GameData.CatSongIndices = new int[CBase.Songs.GetNumCategories()];
|
||||
for (int i = 1; i < GameData.CatSongIndices.Length; i++)
|
||||
GameData.CatSongIndices[i] = CBase.Songs.GetNumSongsInCategory(i) + GameData.CatSongIndices[i - 1];
|
||||
}
|
||||
|
||||
if (CBase.Songs.GetNumCategories() == 0 || _ScreenSongOptions.Sorting.Tabs == EOffOn.TR_CONFIG_OFF)
|
||||
GameData.CatSongIndices = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -20,6 +20,7 @@ using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using VocaluxeLib.Game;
|
||||
using VocaluxeLib.Menu;
|
||||
using VocaluxeLib.Songs;
|
||||
|
||||
@@ -534,13 +535,33 @@ namespace VocaluxeLib.PartyModes.TicTacToe
|
||||
if (!GameData.Rounds[GameData.FieldNr].Finished)
|
||||
GameData.CurrentRoundNr++;
|
||||
|
||||
CPoints points = CBase.Game.GetPoints();
|
||||
SPlayer[] results = CBase.Game.GetPlayers();
|
||||
if (results == null)
|
||||
|
||||
if (results == null || results.Length < 2)
|
||||
return;
|
||||
|
||||
if (results.Length < 2)
|
||||
return;
|
||||
//Sum up all points
|
||||
for (int r = 0; r < points.NumRounds; r++)
|
||||
{
|
||||
SPlayer[] player = points.GetPlayer(r, 2);
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
results[i].Points += player[i].Points;
|
||||
results[i].PointsGoldenNotes += player[i].PointsGoldenNotes;
|
||||
results[i].PointsLineBonus += player[i].PointsLineBonus;
|
||||
}
|
||||
}
|
||||
|
||||
//Calc average of points
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
results[i].Points /= points.NumRounds;
|
||||
results[i].PointsGoldenNotes /= points.NumRounds;
|
||||
results[i].PointsLineBonus /= points.NumRounds;
|
||||
}
|
||||
|
||||
//Decide who has won
|
||||
GameData.Rounds[GameData.FieldNr].PointsTeam1 = (int)Math.Round(results[0].Points);
|
||||
GameData.Rounds[GameData.FieldNr].PointsTeam2 = (int)Math.Round(results[1].Points);
|
||||
GameData.Rounds[GameData.FieldNr].Finished = true;
|
||||
|
||||
@@ -17,6 +17,8 @@
|
||||
|
||||
//Uncomment to make the engine hit every note
|
||||
//#define DEBUG_HIT
|
||||
//Uncomment to only hit notes for player one
|
||||
//#define DEBUG_HIT_1
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@@ -280,6 +282,8 @@ namespace Vocaluxe.Base
|
||||
if (notes[note].PointsForBeat > 0 && (CRecord.ToneValid(p)
|
||||
#if DEBUG_HIT
|
||||
|| true
|
||||
#elif DEBUG_HIT_1
|
||||
|| (true && p == 0)
|
||||
#endif
|
||||
))
|
||||
{
|
||||
@@ -294,6 +298,8 @@ namespace Vocaluxe.Base
|
||||
|
||||
#if DEBUG_HIT
|
||||
tonePlayer = tone;
|
||||
#elif DEBUG_HIT_1
|
||||
if(p == 0) tonePlayer = tone;
|
||||
#endif
|
||||
|
||||
Players[p].NoteDiff = Math.Abs(tone - tonePlayer);
|
||||
|
||||
@@ -647,7 +647,15 @@ namespace Vocaluxe.Screens
|
||||
if (_Sso.Selection.CategoryIndex != CBase.Songs.GetCurrentCategoryIndex())
|
||||
{
|
||||
_SelectedCategoryIndex = _Sso.Selection.CategoryIndex;
|
||||
_SongMenu.EnterSelectedCategory();
|
||||
if (_SelectedCategoryIndex != -1)
|
||||
{
|
||||
_SongMenu.SetSelectedCategory(_SelectedCategoryIndex);
|
||||
_SongMenu.EnterSelectedCategory();
|
||||
}
|
||||
else
|
||||
{
|
||||
_SongMenu.LeaveSelectedCategory();
|
||||
}
|
||||
}
|
||||
_SearchActive = _Sso.Sorting.SearchActive;
|
||||
_SearchText = _Sso.Sorting.SearchString;
|
||||
@@ -791,7 +799,9 @@ namespace Vocaluxe.Screens
|
||||
|
||||
if (_Sso.Selection.RandomOnly && _Sso.Selection.NumJokers != null)
|
||||
{
|
||||
//Show and select start button
|
||||
_Buttons[_ButtonStart].Visible = true;
|
||||
_SelectElement(_Buttons[_ButtonStart]);
|
||||
|
||||
_SongMenu.SmallView = true;
|
||||
|
||||
|
||||
@@ -286,6 +286,11 @@ namespace VocaluxeLib.Menu.SongMenu
|
||||
_PreviewNr = _SelectionNr;
|
||||
}
|
||||
|
||||
public void LeaveSelectedCategory()
|
||||
{
|
||||
_LeaveCategory();
|
||||
}
|
||||
|
||||
public virtual void UnloadSkin() {}
|
||||
|
||||
public virtual void LoadSkin()
|
||||
|
||||
@@ -40,6 +40,7 @@ namespace VocaluxeLib.Menu.SongMenu
|
||||
int GetSelectedCategory();
|
||||
void SetSelectedCategory(int categoryNr);
|
||||
bool EnterSelectedCategory();
|
||||
void LeaveSelectedCategory();
|
||||
|
||||
// The song that is currently playing (set e.g. by clicking on a song)
|
||||
int GetPreviewSong();
|
||||
|
||||
@@ -63,6 +63,7 @@ namespace VocaluxeLib.PartyModes
|
||||
_ScreenSongOptions.Selection.NumJokers = null;
|
||||
_ScreenSongOptions.Selection.TeamNames = null;
|
||||
_ScreenSongOptions.Selection.SongIndex = -1;
|
||||
_ScreenSongOptions.Selection.CategoryIndex = -1;
|
||||
|
||||
_ScreenSongOptions.Sorting.SearchString = String.Empty;
|
||||
_ScreenSongOptions.Sorting.SearchActive = false;
|
||||
|
||||
Reference in new issue
Block a user