* Fix index check in CSelectSlide.RenameValue The check used && instead of ||. An index cannot be negative and out of range at the same time, so the check never returned early and an invalid index caused an ArgumentOutOfRangeException. * Allow textures to be disposed more than once CTextureBase.Dispose threw ObjectDisposedException on a second call. Dispose must be safe to call multiple times, otherwise freeing a texture twice crashes the game. Return early instead. CD3DTexture and COGLTexture also check IsDisposed first, so a second call does not free the GPU texture again. This matters for OpenGL, where the texture name may already belong to another texture. --------- Co-authored-by: Florian Ostertag <flokuep@users.noreply.github.com>
1. About 2. Download 3. Contributing 4. Help & Support
1. About
Vocaluxe is a free and open source singing game, inspired by the original UltraStar (developed by corvus5) and the great Ultrastar Deluxe project - yet it is an entirely new development in C#. It allows up to six players to sing along with music using microphones in order to score points, depending on the pitch of the voice and the rhythm of singing. It features mouse, keyboard, gamepad and Wiimote navigation, a multi-language interface, and singer profiles with avatars and supports songs in CP1250/52 and UTF8 encodings. Vocaluxe offers diversified party modes and can optionally be controlled via a browser (desktop and mobile supported).
Supported Operating Systems / Requirements:
- Windows 7, Windows 8, Windows 8.1, Windows 10 and Windows 11 with .NET 4.0
- Linux (no official support)
- 1 GHz CPU, 512 MB RAM, Graphics card with OpenGL 2.1 or DirectX 9.0 support
- Visual C++ Redistributable Package 2010 (Nightly builds additionally require VC++ 2015–2022)
2. Download
You can download precompiled Windows binaries at here: https://vocaluxe.org/#download
3. Contributing
You want to fix a bug or add a cool new feature to Vocaluxe? Awesome! Check out milestones or our Game Design Document!
Build Vocaluxe
Building Vocaluxe is easy: Just follow the guide on our wiki to clone the repository and create your own Vocaluxe build: Build Vocaluxe (Windows)
Submit your change
Upload your changes to your fork and open a new pull request.
The development of Vocaluxe uses this git branching model: http://nvie.com/posts/a-successful-git-branching-model/
Questions
You have a problem or a question implementing your change?
Just open an issue or mention @Vocaluxe in a comment on GitHub.
4. Help & Support
General FAQ: https://www.open-music-games.org/help/frequently-asked-questions Discord Help Desk: https://discord.gg/tNEXZw2QJX Homepage: https://vocaluxe.org/ GitHub Wiki: https://github.com/Vocaluxe/Vocaluxe/wiki GitHub Issues Tracker: https://github.com/Vocaluxe/Vocaluxe/issues Translations: https://www.transifex.com/projects/p/vocaluxe/ Song-Database (USDB): http://usdb.animux.de/
