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Vocaluxe/Vocaluxe/Lib/Video/IVideoDecoder.cs
T

114 lines
4.5 KiB
C#

#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using VocaluxeLib.Draw;
namespace Vocaluxe.Lib.Video
{
interface IVideoDecoder
{
/// <summary>
/// Initializes videodecoder. Got to be called before usage
/// </summary>
/// <returns>True on success, false if something went wrong.</returns>
bool Init();
/// <summary>
/// Close all video streams
/// </summary>
void CloseAll();
/// <summary>
/// Loads the file with the given file path.
/// </summary>
/// <param name="videoFileName">Absolute file path of the video file</param>
/// <returns>StreamID &gt;=0 on success or -1 on failure</returns>
int Load(string videoFileName);
/// <summary>
/// Closes the stream with the given ID
/// </summary>
/// <param name="streamID">ID of the stream</param>
/// <returns>true if stream was closed, false if stream doesn't exist or already closed</returns>
bool Close(int streamID);
/// <summary>
/// Gets the number of streams currently active
/// </summary>
/// <returns></returns>
int GetNumStreams();
/// <summary>
/// Gets the length of the video in s
/// </summary>
/// <param name="streamID">Id of the stream</param>
/// <returns>Length of the video in s</returns>
float GetLength(int streamID);
/// <summary>
/// Gets a frame of the video and sets the current video time
/// </summary>
/// <param name="streamID">Id of the stream</param>
/// <param name="frame">Reference to already initialized video texture (from previous calls). If null, one will be created.<br/>
/// Returns the current video frame which might be outdated if time != current (internal) video position or unchanged (even null) if none is available.</param>
/// <param name="time">The position in s of the video you want to get a frame of. If != current (internal) video position, it will seek to get to right position.<br/>
/// <b>Note:</b>Will be ignored for looped playback!</param>
/// <param name="videoTime">The actual position in s of the returned frame. Should be ~ time+VideoGap</param>
/// <returns>True if frame is valid, false: frame and videoTime might be unchanged or invalid</returns>
bool GetFrame(int streamID, ref CTexture frame, float time, out float videoTime);
/// <summary>
/// Seeks to given position
/// </summary>
/// <param name="streamID">Id of the stream</param>
/// <param name="start">Position to seek to</param>
/// <param name="gap">New video gap -> Actual position will be start+gap</param>
/// <returns>True on success</returns>
bool Skip(int streamID, float start, float gap);
/// <summary>
/// Set if the video should be looped
/// </summary>
/// <param name="streamID">Id of the stream</param>
/// <param name="loop">True if it should be looped</param>
void SetLoop(int streamID, bool loop);
/// <summary>
/// Pauses the video (no new frames will be decoded)
/// </summary>
/// <param name="streamID">Id of the stream</param>
void Pause(int streamID);
/// <summary>
/// Resumes a paused video
/// </summary>
/// <param name="streamID">Id of the stream</param>
void Resume(int streamID);
/// <summary>
/// Check if the given video is finished
/// </summary>
/// <param name="streamID">Id of the stream</param>
/// <returns>True if all frames are shown</returns>
bool Finished(int streamID);
/// <summary>
/// Do a step of the decoder in unthreaded decoders. Should be called once every frame.
/// </summary>
void Update();
}
}