Merge branch 'release-0.3' into develop
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@@ -40,7 +40,7 @@ namespace Vocaluxe.Lib.Video.Acinerella
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private float _FrameDuration; // frame time in s
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private float _LastDecodedTime; // time of last decoded frame
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private float _LastShownTime; // current video position
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private float _LastShownTime; // time if the last shown frame in s
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private float _Time;
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private float _Gap;
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@@ -123,12 +123,6 @@ namespace Vocaluxe.Lib.Video.Acinerella
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public bool GetFrame(ref CTexture frame, float time, out float videoTime)
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{
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if (_Paused)
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{
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videoTime = 0;
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return false;
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}
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if (Loop)
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{
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lock (_MutexSyncSignals)
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@@ -137,17 +131,17 @@ namespace Vocaluxe.Lib.Video.Acinerella
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_LoopTimer.Restart();
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}
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}
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else if (Math.Abs(_SetTime - time) > float.Epsilon)
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else if (Math.Abs(_SetTime - time) >= 1f / 1000f) //Check 1 ms difference
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{
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lock (_MutexSyncSignals)
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{
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_SetTime = time;
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}
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}
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else
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else if (Math.Abs(_LastShownTime - time) < 1f / 1000 && frame != null) //Check 1 ms difference
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{
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videoTime = 0;
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return false; //Check if this false is right. But should as we don't give a frame here
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videoTime = _LastShownTime;
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return true;
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}
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_UploadNewFrame(ref frame);
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videoTime = _LastShownTime;
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@@ -185,11 +179,6 @@ namespace Vocaluxe.Lib.Video.Acinerella
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}
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_LastDecodedTime = _SkipTime;
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lock (_MutexSyncSignals)
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{
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_LastShownTime = _LastDecodedTime;
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}
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lock (_MutexFramebuffer)
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{
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_Framebuffer.Clear();
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@@ -425,13 +414,15 @@ namespace Vocaluxe.Lib.Video.Acinerella
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float now = _SetTime + _Gap;
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float maxEnd = now - _FrameDuration * 2; //Get only frames younger than 2
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CFrame frame;
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bool paused = _Paused;
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while ((frame = _Framebuffer.Get()) != null)
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{
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float frameEnd = frame.Time + _FrameDuration;
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//Don't show frames that are shown during or after now
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if (frameEnd >= now)
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break; //All following frames are after that one
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if (paused) // Don't modify anything
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break;
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_Framebuffer.SetRead();
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//Get the last(newest) possible frame and skip the rest to force in-order showing
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if (frameEnd <= maxEnd)
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@@ -21,31 +21,94 @@ namespace Vocaluxe.Lib.Video
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{
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interface IVideoDecoder
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{
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/// <summary>
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/// Initializes videodecoder. Got to be called before usage
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/// </summary>
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/// <returns>True on success, false if something went wrong.</returns>
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bool Init();
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/// <summary>
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/// Close all video streams
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/// </summary>
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void CloseAll();
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/// <summary>
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/// Loads the file with the given file path.
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/// </summary>
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/// <param name="videoFileName">Absolute file path of the video file</param>
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/// <returns>StreamID >=0 on success or -1 on failure</returns>
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int Load(string videoFileName);
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/// <summary>
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/// Closes the stream with the given ID
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/// </summary>
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/// <param name="streamID">ID of the stream</param>
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/// <returns>true if stream was closed, false if stream doesn't exist or already closed</returns>
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bool Close(int streamID);
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/// <summary>
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/// Gets the number of streams currently active
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/// </summary>
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/// <returns></returns>
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int GetNumStreams();
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/// <summary>
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/// Gets the length of the video in s
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/// </summary>
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/// <param name="streamID">Id of the stream</param>
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/// <returns>Length of the video in s</returns>
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float GetLength(int streamID);
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/// <summary>
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/// Gets a frame of the video and sets the current video time
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/// </summary>
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/// <param name="streamID"></param>
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/// <param name="frame"></param>
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/// <param name="time"></param>
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/// <param name="videoTime"></param>
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/// <returns>True if frame is valid</returns>
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/// <param name="streamID">Id of the stream</param>
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/// <param name="frame">Reference to already initialized video texture (from previous calls). If null, one will be created.<br/>
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/// Returns the current video frame which might be outdated if time != current (internal) video position or unchanged (even null) if none is available.</param>
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/// <param name="time">The position in s of the video you want to get a frame of. If != current (internal) video position, it will seek to get to right position.<br/>
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/// <b>Note:</b>Will be ignored for looped playback!</param>
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/// <param name="videoTime">The actual position in s of the returned frame. Should be ~ time+VideoGap</param>
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/// <returns>True if frame is valid, false: frame and videoTime might be unchanged or invalid</returns>
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bool GetFrame(int streamID, ref CTexture frame, float time, out float videoTime);
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/// <summary>
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/// Seeks to given position
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/// </summary>
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/// <param name="streamID">Id of the stream</param>
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/// <param name="start">Position to seek to</param>
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/// <param name="gap">New video gap -> Actual position will be start+gap</param>
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/// <returns>True on success</returns>
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bool Skip(int streamID, float start, float gap);
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/// <summary>
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/// Set if the video should be looped
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/// </summary>
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/// <param name="streamID">Id of the stream</param>
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/// <param name="loop">True if it should be looped</param>
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void SetLoop(int streamID, bool loop);
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/// <summary>
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/// Pauses the video (no new frames will be decoded)
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/// </summary>
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/// <param name="streamID">Id of the stream</param>
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void Pause(int streamID);
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/// <summary>
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/// Resumes a paused video
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/// </summary>
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/// <param name="streamID">Id of the stream</param>
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void Resume(int streamID);
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/// <summary>
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/// Check if the given video is finished
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/// </summary>
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/// <param name="streamID">Id of the stream</param>
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/// <returns>True if all frames are shown</returns>
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bool Finished(int streamID);
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/// <summary>
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/// Do a step of the decoder in unthreaded decoders. Should be called once every frame.
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/// </summary>
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void Update();
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}
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}
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