Runtime and build - Move all projects to .NET 10 with SDK-style project files and a shared Directory.Build.props (WIN/LINUX, x86/x64 defines) - Load managed and unmanaged dependencies from libs/managed and libs/unmanaged through assembly and native library resolvers - Compile party modes with Roslyn instead of CodeDom - Update AppVeyor to the .NET 10 SDK and dotnet test - Download the FFmpeg and gstreamer runtimes from the dependencies repository during the build - Remove the VC++ 2015-2022 runtime check, no dependency needs it anymore Graphics and windowing - Replace the Direct3D 9 renderer with Direct3D 11 (Vortice) - Pace Direct3D 11 frames with a frame latency waitable swap chain - Move window, input and message boxes to SDL3 - Replace System.Drawing with SkiaSharp and WinForms with SDL3 and a software renderer Video and audio - Replace Acinerella with FFmpeg 8.1.3 (FFmpeg.AutoGen) - Add hardware accelerated video decoding (D3D11VA, DXVA2, VideoToolbox, VAAPI, VDPAU) with software fallback - Convert YUV video frames to RGB on the GPU in Direct3D 11 and OpenGL - Add the video options HardwareDecoding, GpuColorConversion, DecoderThreads and VideoDownscaleResolution - Update OpenAL to OpenTK 4 and NAudio recording to WasapiRecorder Fixes - Fix the song preview start and shorten the reporter buttons - Fix a crash when opening the highscore without a selected song - Use the options slide highlight in the party mode screens to avoid brightness flicker on VRR displays - Disable GameInput in the x86 build, SDL3 crashes in GameInputCreate on 32-bit systems with the GameInput runtime installed - Fix a truncation warning in PitchTracker
61 lines
2.9 KiB
Markdown
61 lines
2.9 KiB
Markdown
# Build Vocaluxe - HowTo (Windows)
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* Navigate to the right repository: usually [Vocaluxe Main](https://github.com/Vocaluxe/Vocaluxe)
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* Navigate to the right branch: usually [develop](https://github.com/Vocaluxe/Vocaluxe/tree/develop) (The main branch of Vocaluxe)
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* Copy the `URL` of the corresponding git file
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* Make sure [Visual Studio 2026](https://visualstudio.microsoft.com/downloads/) with the workloads `.NET desktop development` and `Desktop development with C++` and the [.NET 10 SDK](https://dotnet.microsoft.com/download/dotnet/10.0) are installed
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* Make sure [Node.js (LTS)](https://nodejs.org) is installed. It is needed to build the WebApp (folder `WebApp`), which is built automatically together with the project `VocaluxeWeb`. Restart Visual Studio after installing it.
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* Clone the repository and open it
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**Method A: Use Visual Studio (2013+)'s git client:**
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* Start Visual Studio
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* `VIEW`->`Team Explorer`
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* Click on the `Connect to a Team Project` button inside the `Team Explorer`
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* Click on `Clone` under `Local Git Repositories`
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* Enter `[theCopiedGitUrl]` in the first field
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* Enter a target folder in the second field
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* Click clone
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**Method B: Use commandline git client:**
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* Make sure git is installed [git-scm](http://git-scm.com/)
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* Open a `git bash` (there should be a link in the start menu)
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or a normal commandline if you have added git to the `PATH` variable
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* Navigate to the folder where git should create the Vocaluxe project folder
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```
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cd [PathToYourFolder]
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```
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* Clone the repository (could take some time...)
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```
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git clone [theCopiedGitUrl]
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```
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* Now you should find a Folder `Vocaluxe` in the given directory -> navigate into it
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* Open the file `Vocaluxe.sln` with Visual Studio
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* Configure the build target to `ReleaseWin` and `x86` or `x64` (if unsure -> select `x86`)
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* Build the projects by clicking `"Build"->"Build solution"` or just press `Control`+`Shift`+`B`
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* Check if your build was successful
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* YOUR build should have appeared here:
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```
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[PathToYourFolder]\Vocaluxe\Output
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```
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* Run `Vocaluxe.exe` or copy the whole folder to a location of your choice
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* Have fun!
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