812 lines
30 KiB
C#
812 lines
30 KiB
C#
#region license
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// This file is part of Vocaluxe.
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//
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// Vocaluxe is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Vocaluxe is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using VocaluxeLib.Menu;
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[assembly: ComVisible(false)]
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namespace VocaluxeLib.PartyModes.TicTacToe
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{
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public enum ESongSource
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{
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// ReSharper disable InconsistentNaming
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TR_ALLSONGS,
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TR_CATEGORY,
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TR_PLAYLIST
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// ReSharper restore InconsistentNaming
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}
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public enum EPartyGameMode
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{
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// ReSharper disable InconsistentNaming
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TR_GAMEMODE_NORMAL,
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TR_GAMEMODE_SHORTSONG,
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TR_GAMEMODE_DUET
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// ReSharper restore InconsistentNaming
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}
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public class CRound
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{
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public int SongID;
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public int SingerTeam1;
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public int SingerTeam2;
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public int PointsTeam1;
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public int PointsTeam2;
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public int Winner;
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public bool Finished;
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}
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#region Communication
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#region ToScreen
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public struct SDataToScreenConfig
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{
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public int NumFields;
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public ESongSource SongSource;
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public int CategoryID;
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public int PlaylistID;
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public EPartyGameMode GameMode;
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}
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public struct SDataToScreenNames
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{
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public int NumPlayerTeam1;
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public int NumPlayerTeam2;
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public List<int> ProfileIDsTeam1;
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public List<int> ProfileIDsTeam2;
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}
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public struct SDataToScreenMain
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{
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public int CurrentRoundNr;
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public int Team;
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public int NumFields;
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public List<CRound> Rounds;
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public List<int> Songs;
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public List<int> ProfileIDsTeam1;
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public List<int> ProfileIDsTeam2;
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public List<int> PlayerTeam1;
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public List<int> PlayerTeam2;
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public int[] NumJokerRandom;
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public int[] NumJokerRetry;
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}
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public struct SDataFromScreen
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{
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public SFromScreenConfig ScreenConfig;
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public SFromScreenNames ScreenNames;
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public SFromScreenMain ScreenMain;
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}
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public struct SFromScreenConfig
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{
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public int NumFields;
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public ESongSource SongSource;
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public int CategoryID;
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public int PlaylistID;
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public EPartyGameMode GameMode;
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}
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public struct SFromScreenNames
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{
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public bool FadeToConfig;
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public int NumPlayerTeam1;
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public int NumPlayerTeam2;
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public List<int> ProfileIDsTeam1;
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public List<int> ProfileIDsTeam2;
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}
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public struct SFromScreenMain
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{
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public bool FadeToSinging;
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public bool FadeToNameSelection;
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public List<int> PlayerTeam1;
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public List<int> PlayerTeam2;
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public List<CRound> Rounds;
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public int SingRoundNr;
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public List<int> Songs;
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}
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#endregion FromScreen
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#endregion Communication
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public sealed class CPartyModeTicTacToe : CPartyMode
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{
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private const int _MaxPlayer = 20;
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private const int _MinPlayer = 2;
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private const int _MaxTeams = 2;
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private const int _MinTeams = 2;
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private const int _MinPlayerPerTeam = 1;
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private const int _MaxPlayerPerTeam = 10;
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private const int _NumFields = 9;
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private enum EStage
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{
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NotStarted,
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Config,
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Names,
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Main,
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Singing
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}
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private struct SData
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{
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public int NumPlayerTeam1;
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public int NumPlayerTeam2;
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public int NumFields;
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public int Team;
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public List<int> ProfileIDsTeam1;
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public List<int> ProfileIDsTeam2;
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public List<int> PlayerTeam1;
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public List<int> PlayerTeam2;
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public ESongSource SongSource;
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public int CategoryID;
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public int PlaylistID;
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public EPartyGameMode GameMode;
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public List<CRound> Rounds;
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public List<int> Songs;
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public int CurrentRoundNr;
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public int SingRoundNr;
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public int[] NumJokerRandom;
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public int[] NumJokerRetry;
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}
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private SDataToScreenConfig _ToScreenConfig;
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private SDataToScreenNames _ToScreenNames;
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private SDataToScreenMain _ToScreenMain;
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private SData _GameData;
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private EStage _Stage;
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public CPartyModeTicTacToe()
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{
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_ScreenSongOptions.Selection.RandomOnly = false;
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_ScreenSongOptions.Selection.PartyMode = true;
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_ScreenSongOptions.Selection.CategoryChangeAllowed = true;
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_ScreenSongOptions.Selection.NumJokers = new int[] {5, 5};
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_ScreenSongOptions.Selection.TeamNames = new string[] {"foo", "bar"};
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_ScreenSongOptions.Sorting.SearchString = String.Empty;
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_ScreenSongOptions.Sorting.SearchActive = false;
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_ScreenSongOptions.Sorting.DuetOptions = EDuetOptions.NoDuets;
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_Stage = EStage.NotStarted;
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_ToScreenConfig = new SDataToScreenConfig();
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_ToScreenNames = new SDataToScreenNames();
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_ToScreenMain = new SDataToScreenMain();
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_GameData = new SData
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{
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NumFields = 9,
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NumPlayerTeam1 = 2,
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NumPlayerTeam2 = 2,
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ProfileIDsTeam1 = new List<int>(),
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ProfileIDsTeam2 = new List<int>(),
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PlayerTeam1 = new List<int>(),
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PlayerTeam2 = new List<int>(),
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CurrentRoundNr = 0,
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SingRoundNr = 0,
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SongSource = ESongSource.TR_ALLSONGS,
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PlaylistID = 0,
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CategoryID = 0,
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GameMode = EPartyGameMode.TR_GAMEMODE_NORMAL,
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Rounds = new List<CRound>(),
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Songs = new List<int>(),
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NumJokerRandom = new int[2],
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NumJokerRetry = new int[2]
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};
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}
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public override bool Init()
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{
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_Stage = EStage.NotStarted;
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_ScreenSongOptions.Sorting.IgnoreArticles = CBase.Config.GetIgnoreArticles();
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_ScreenSongOptions.Sorting.SongSorting = CBase.Config.GetSongSorting();
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_ScreenSongOptions.Sorting.Tabs = EOffOn.TR_CONFIG_OFF;
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_ScreenSongOptions.Selection.SongIndex = -1;
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if (CBase.Config.GetTabs() == EOffOn.TR_CONFIG_ON && _ScreenSongOptions.Sorting.SongSorting != ESongSorting.TR_CONFIG_NONE)
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_ScreenSongOptions.Sorting.Tabs = EOffOn.TR_CONFIG_ON;
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_ToScreenMain.Rounds = new List<CRound>();
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_ToScreenMain.Songs = new List<int>();
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_ToScreenMain.PlayerTeam1 = new List<int>();
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_ToScreenMain.PlayerTeam2 = new List<int>();
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_GameData.Songs = new List<int>();
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_GameData.Rounds = new List<CRound>();
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_GameData.PlayerTeam1 = new List<int>();
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_GameData.PlayerTeam2 = new List<int>();
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return true;
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}
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public override void DataFromScreen(string screenName, Object data)
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{
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var dataFrom = new SDataFromScreen();
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switch (screenName)
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{
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case "PartyScreenTicTacToeConfig":
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try
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{
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dataFrom = (SDataFromScreen)data;
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_GameData.NumFields = dataFrom.ScreenConfig.NumFields;
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_GameData.SongSource = dataFrom.ScreenConfig.SongSource;
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_GameData.CategoryID = dataFrom.ScreenConfig.CategoryID;
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_GameData.PlaylistID = dataFrom.ScreenConfig.PlaylistID;
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_GameData.GameMode = dataFrom.ScreenConfig.GameMode;
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_Stage = EStage.Config;
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CBase.Graphics.FadeTo(EScreens.ScreenPartyDummy);
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}
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catch (Exception e)
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{
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CBase.Log.LogError("Error in party mode TicTacToe. Can't cast received data from screen " + screenName + ". " + e.Message);
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}
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break;
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case "PartyScreenTicTacToeNames":
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try
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{
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dataFrom = (SDataFromScreen)data;
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if (dataFrom.ScreenNames.FadeToConfig)
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_Stage = EStage.NotStarted;
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else
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{
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_GameData.Team = CBase.Game.GetRandom(100) < 50 ? 0 : 1;
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_GameData.NumPlayerTeam1 = dataFrom.ScreenNames.NumPlayerTeam1;
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_GameData.NumPlayerTeam2 = dataFrom.ScreenNames.NumPlayerTeam2;
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_GameData.ProfileIDsTeam1 = dataFrom.ScreenNames.ProfileIDsTeam1;
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_GameData.ProfileIDsTeam2 = dataFrom.ScreenNames.ProfileIDsTeam2;
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_Stage = EStage.Names;
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}
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CBase.Graphics.FadeTo(EScreens.ScreenPartyDummy);
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}
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catch (Exception e)
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{
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CBase.Log.LogError("Error in party mode TicTacToe. Can't cast received data from screen " + screenName + ". " + e.Message);
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}
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break;
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case "PartyScreenTicTacToeMain":
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try
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{
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dataFrom = (SDataFromScreen)data;
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if (dataFrom.ScreenMain.FadeToSinging)
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{
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_Stage = EStage.Singing;
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_GameData.Rounds = dataFrom.ScreenMain.Rounds;
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_GameData.SingRoundNr = dataFrom.ScreenMain.SingRoundNr;
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_GameData.Songs = dataFrom.ScreenMain.Songs;
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_GameData.PlayerTeam1 = dataFrom.ScreenMain.PlayerTeam1;
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_GameData.PlayerTeam2 = dataFrom.ScreenMain.PlayerTeam2;
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}
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if (dataFrom.ScreenMain.FadeToNameSelection)
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_Stage = EStage.Config;
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}
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catch (Exception e)
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{
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CBase.Log.LogError("Error in party mode TicTacToe. Can't cast received data from screen " + screenName + ". " + e.Message);
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}
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if (_Stage == EStage.Singing)
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_StartRound(dataFrom.ScreenMain.SingRoundNr);
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if (_Stage == EStage.Config)
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CBase.Graphics.FadeTo(EScreens.ScreenPartyDummy);
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break;
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default:
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CBase.Log.LogError("Error in party mode TicTacToe. Wrong screen is sending: " + screenName);
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break;
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}
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}
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public override void UpdateGame()
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{
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/*
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if (CBase.Songs.GetCurrentCategoryIndex() != -1 || _ScreenSongOptions.Sorting.Tabs == EOffOn.TR_CONFIG_OFF)
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_ScreenSongOptions.Selection.RandomOnly = true;
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else
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_ScreenSongOptions.Selection.RandomOnly = false;*/
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}
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public override CMenuParty GetNextPartyScreen(out EScreens alternativeScreen)
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{
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CMenuParty screen = null;
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alternativeScreen = EScreens.ScreenSong;
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switch (_Stage)
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{
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case EStage.NotStarted:
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_Screens.TryGetValue("CPartyScreenTicTacToeConfig", out screen);
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if (screen != null)
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{
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_ToScreenConfig.NumFields = _GameData.NumFields;
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_ToScreenConfig.SongSource = _GameData.SongSource;
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_ToScreenConfig.CategoryID = _GameData.CategoryID;
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_ToScreenConfig.PlaylistID = _GameData.PlaylistID;
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_ToScreenConfig.GameMode = _GameData.GameMode;
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screen.DataToScreen(_ToScreenConfig);
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}
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break;
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case EStage.Config:
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_Screens.TryGetValue("CPartyScreenTicTacToeNames", out screen);
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if (screen != null)
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{
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_ToScreenNames.NumPlayerTeam1 = _GameData.NumPlayerTeam1;
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_ToScreenNames.NumPlayerTeam2 = _GameData.NumPlayerTeam2;
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_ToScreenNames.ProfileIDsTeam1 = _GameData.ProfileIDsTeam1;
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_ToScreenNames.ProfileIDsTeam2 = _GameData.ProfileIDsTeam2;
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screen.DataToScreen(_ToScreenNames);
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}
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break;
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case EStage.Names:
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_Screens.TryGetValue("CPartyScreenTicTacToeMain", out screen);
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if (screen != null)
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{
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_GameData.Team = _GameData.Team == 1 ? 0 : 1;
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CBase.Songs.ResetSongSung();
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_GameData.CurrentRoundNr = 1;
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_ToScreenMain.CurrentRoundNr = 1;
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_ToScreenMain.NumFields = _GameData.NumFields;
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_ToScreenMain.ProfileIDsTeam1 = _GameData.ProfileIDsTeam1;
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_ToScreenMain.ProfileIDsTeam2 = _GameData.ProfileIDsTeam2;
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_CreateRounds();
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_SetNumJokers();
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_PreparePlayerList(0);
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_PrepareSongList();
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_ToScreenMain.Rounds = _GameData.Rounds;
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_ToScreenMain.Songs = _GameData.Songs;
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_ToScreenMain.PlayerTeam1 = _GameData.PlayerTeam1;
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_ToScreenMain.PlayerTeam1 = _GameData.PlayerTeam2;
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_ToScreenMain.NumJokerRandom = _GameData.NumJokerRandom;
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_ToScreenMain.NumJokerRetry = _GameData.NumJokerRetry;
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_ToScreenMain.Team = _GameData.Team;
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screen.DataToScreen(_ToScreenMain);
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}
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break;
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case EStage.Main:
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//nothing to do
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break;
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case EStage.Singing:
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_Screens.TryGetValue("CPartyScreenTicTacToeMain", out screen);
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if (screen != null)
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{
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_GameData.Team = _GameData.Team == 1 ? 0 : 1;
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_UpdateSongList();
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_UpdatePlayerList();
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_ToScreenMain.CurrentRoundNr = _GameData.CurrentRoundNr;
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_ToScreenMain.NumFields = _GameData.NumFields;
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_ToScreenMain.ProfileIDsTeam1 = _GameData.ProfileIDsTeam1;
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_ToScreenMain.ProfileIDsTeam2 = _GameData.ProfileIDsTeam2;
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_ToScreenMain.Rounds = _GameData.Rounds;
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_ToScreenMain.Songs = _GameData.Songs;
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_ToScreenMain.PlayerTeam1 = _GameData.PlayerTeam1;
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_ToScreenMain.PlayerTeam2 = _GameData.PlayerTeam2;
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_ToScreenMain.NumJokerRandom = _GameData.NumJokerRandom;
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_ToScreenMain.NumJokerRetry = _GameData.NumJokerRetry;
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_ToScreenMain.Team = _GameData.Team;
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screen.DataToScreen(_ToScreenMain);
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}
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break;
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}
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return screen;
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}
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public override EScreens GetStartScreen()
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{
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return EScreens.ScreenPartyDummy;
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}
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public override EScreens GetMainScreen()
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{
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return EScreens.ScreenPartyDummy;
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}
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public override SScreenSongOptions GetScreenSongOptions()
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{
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_ScreenSongOptions.Sorting.SongSorting = CBase.Config.GetSongSorting();
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_ScreenSongOptions.Sorting.Tabs = CBase.Config.GetTabs();
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_ScreenSongOptions.Sorting.IgnoreArticles = CBase.Config.GetIgnoreArticles();
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return _ScreenSongOptions;
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}
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// ReSharper disable RedundantAssignment
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public override void OnSongChange(int songIndex, ref SScreenSongOptions screenSongOptions)
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// ReSharper restore RedundantAssignment
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{
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screenSongOptions = _ScreenSongOptions;
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}
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// ReSharper disable RedundantAssignment
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public override void OnCategoryChange(int categoryIndex, ref SScreenSongOptions screenSongOptions)
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// ReSharper restore RedundantAssignment
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{
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screenSongOptions = _ScreenSongOptions;
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}
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public override void SetSearchString(string searchString, bool visible)
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{
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_ScreenSongOptions.Sorting.SearchString = searchString;
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_ScreenSongOptions.Sorting.SearchActive = visible;
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}
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public override int GetMaxPlayer()
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{
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return _MaxPlayer;
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}
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public override int GetMinPlayer()
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{
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return _MinPlayer;
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}
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public override int GetMaxTeams()
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{
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return _MaxTeams;
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}
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public override int GetMinTeams()
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{
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return _MinTeams;
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}
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public override int GetMinPlayerPerTeam()
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{
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return _MinPlayerPerTeam;
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}
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public override int GetMaxPlayerPerTeam()
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{
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return _MaxPlayerPerTeam;
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}
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public override int GetMaxNumRounds()
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{
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return _NumFields;
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}
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public override void JokerUsed(int teamNr) {}
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public override void SongSelected(int songID)
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{
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var gm = EGameMode.TR_GAMEMODE_NORMAL;
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switch (_GameData.GameMode)
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{
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case EPartyGameMode.TR_GAMEMODE_NORMAL:
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gm = EGameMode.TR_GAMEMODE_NORMAL;
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break;
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case EPartyGameMode.TR_GAMEMODE_DUET:
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gm = EGameMode.TR_GAMEMODE_DUET;
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break;
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case EPartyGameMode.TR_GAMEMODE_SHORTSONG:
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gm = EGameMode.TR_GAMEMODE_SHORTSONG;
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break;
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}
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CBase.Game.AddSong(songID, gm);
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CBase.Songs.AddPartySongSung(songID);
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CBase.Graphics.FadeTo(EScreens.ScreenSing);
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}
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public override void LeavingHighscore()
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{
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_UpdateScores();
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CBase.Graphics.FadeTo(EScreens.ScreenPartyDummy);
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}
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private void _CreateRounds()
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{
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_GameData.Rounds = new List<CRound>();
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for (int i = 0; i < _GameData.NumFields; i++)
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{
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var r = new CRound();
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_GameData.Rounds.Add(r);
|
|
}
|
|
}
|
|
|
|
private void _PreparePlayerList(int team)
|
|
{
|
|
switch (team)
|
|
{
|
|
case 0:
|
|
{
|
|
_GameData.PlayerTeam1 = new List<int>();
|
|
_GameData.PlayerTeam2 = new List<int>();
|
|
|
|
//Prepare Player-IDs
|
|
var ids1 = new List<int>();
|
|
var ids2 = new List<int>();
|
|
//Add IDs to team-list
|
|
while (_GameData.PlayerTeam1.Count < _GameData.NumFields + _GameData.NumJokerRetry[0] &&
|
|
_GameData.PlayerTeam2.Count < _GameData.NumFields + _GameData.NumJokerRetry[1])
|
|
{
|
|
if (ids1.Count == 0)
|
|
{
|
|
for (int i = 0; i < _GameData.NumPlayerTeam1; i++)
|
|
ids1.Add(i);
|
|
}
|
|
if (ids2.Count == 0)
|
|
{
|
|
for (int i = 0; i < _GameData.NumPlayerTeam2; i++)
|
|
ids2.Add(i);
|
|
}
|
|
int num;
|
|
if (_GameData.PlayerTeam1.Count < _GameData.NumFields + _GameData.NumJokerRetry[0])
|
|
{
|
|
num = CBase.Game.GetRandom(ids1.Count);
|
|
if (num >= ids1.Count)
|
|
num = ids1.Count - 1;
|
|
_GameData.PlayerTeam1.Add(ids1[num]);
|
|
ids1.RemoveAt(num);
|
|
}
|
|
if (_GameData.PlayerTeam2.Count < _GameData.NumFields + _GameData.NumJokerRetry[1])
|
|
{
|
|
num = CBase.Game.GetRandom(ids2.Count);
|
|
if (num >= ids2.Count)
|
|
num = ids2.Count - 1;
|
|
_GameData.PlayerTeam2.Add(ids2[num]);
|
|
ids2.RemoveAt(num);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case 1:
|
|
{
|
|
//Prepare Player-IDs
|
|
var ids = new List<int>();
|
|
//Add IDs to team-list
|
|
while (_GameData.PlayerTeam1.Count < _GameData.NumFields + _GameData.NumJokerRetry[0] && ids.Count == 0)
|
|
{
|
|
if (ids.Count == 0)
|
|
{
|
|
for (int i = 0; i < _GameData.NumPlayerTeam1; i++)
|
|
ids.Add(i);
|
|
}
|
|
if (_GameData.PlayerTeam1.Count < _GameData.NumFields + _GameData.NumJokerRetry[0])
|
|
{
|
|
int num = CBase.Game.GetRandom(ids.Count);
|
|
if (num >= ids.Count)
|
|
num = ids.Count - 1;
|
|
_GameData.PlayerTeam1.Add(ids[num]);
|
|
ids.RemoveAt(num);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case 2:
|
|
{
|
|
//Prepare Player-IDs
|
|
var ids = new List<int>();
|
|
//Add IDs to team-list
|
|
while (_GameData.PlayerTeam2.Count < _GameData.NumFields + _GameData.NumJokerRetry[1] && ids.Count == 0)
|
|
{
|
|
if (ids.Count == 0)
|
|
{
|
|
for (int i = 0; i < _GameData.NumPlayerTeam2; i++)
|
|
ids.Add(i);
|
|
}
|
|
if (_GameData.PlayerTeam2.Count < _GameData.NumFields + _GameData.NumJokerRetry[1])
|
|
{
|
|
int num = CBase.Game.GetRandom(ids.Count);
|
|
if (num >= ids.Count)
|
|
num = ids.Count - 1;
|
|
_GameData.PlayerTeam2.Add(ids[num]);
|
|
ids.RemoveAt(num);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void _PrepareSongList()
|
|
{
|
|
var gm = EGameMode.TR_GAMEMODE_NORMAL;
|
|
|
|
switch (_GameData.GameMode)
|
|
{
|
|
case EPartyGameMode.TR_GAMEMODE_NORMAL:
|
|
gm = EGameMode.TR_GAMEMODE_NORMAL;
|
|
break;
|
|
|
|
case EPartyGameMode.TR_GAMEMODE_DUET:
|
|
gm = EGameMode.TR_GAMEMODE_DUET;
|
|
break;
|
|
|
|
case EPartyGameMode.TR_GAMEMODE_SHORTSONG:
|
|
gm = EGameMode.TR_GAMEMODE_SHORTSONG;
|
|
break;
|
|
}
|
|
|
|
while (_GameData.Songs.Count < (_GameData.NumFields + _GameData.NumJokerRandom[0] + _GameData.NumJokerRandom[1]))
|
|
{
|
|
var songs = new List<int>();
|
|
switch (_GameData.SongSource)
|
|
{
|
|
case ESongSource.TR_PLAYLIST:
|
|
for (int i = 0; i < CBase.Playlist.GetPlaylistSongCount(_GameData.PlaylistID); i++)
|
|
{
|
|
int id = CBase.Playlist.GetPlaylistSong(_GameData.PlaylistID, i).SongID;
|
|
// ReSharper disable LoopCanBeConvertedToQuery
|
|
foreach (EGameMode mode in CBase.Songs.GetSongByID(id).AvailableGameModes)
|
|
// ReSharper restore LoopCanBeConvertedToQuery
|
|
{
|
|
if (mode == gm)
|
|
songs.Add(id);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case ESongSource.TR_ALLSONGS:
|
|
for (int i = 0; i < CBase.Songs.GetNumSongs(); i++)
|
|
{
|
|
// ReSharper disable LoopCanBeConvertedToQuery
|
|
foreach (EGameMode mode in CBase.Songs.GetSongByID(i).AvailableGameModes)
|
|
// ReSharper restore LoopCanBeConvertedToQuery
|
|
{
|
|
if (mode == gm)
|
|
songs.Add(i);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case ESongSource.TR_CATEGORY:
|
|
CBase.Songs.SetCategory(_GameData.CategoryID);
|
|
for (int i = 0; i < CBase.Songs.GetNumSongsVisible(); i++)
|
|
{
|
|
// ReSharper disable LoopCanBeConvertedToQuery
|
|
foreach (EGameMode mode in CBase.Songs.GetVisibleSong(i).AvailableGameModes)
|
|
// ReSharper restore LoopCanBeConvertedToQuery
|
|
{
|
|
if (mode == gm)
|
|
songs.Add(CBase.Songs.GetVisibleSong(i).ID);
|
|
}
|
|
}
|
|
CBase.Songs.SetCategory(-1);
|
|
break;
|
|
}
|
|
while (songs.Count > 0)
|
|
{
|
|
_GameData.Songs.Add(songs[CBase.Game.GetRandom(songs.Count - 1)]);
|
|
songs.Remove(_GameData.Songs[_GameData.Songs.Count - 1]);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void _UpdatePlayerList()
|
|
{
|
|
if (_GameData.PlayerTeam1.Count == 0)
|
|
_PreparePlayerList(1);
|
|
if (_GameData.PlayerTeam2.Count == 0)
|
|
_PreparePlayerList(2);
|
|
}
|
|
|
|
private void _UpdateSongList()
|
|
{
|
|
if (_GameData.Songs.Count == 0)
|
|
_PrepareSongList();
|
|
}
|
|
|
|
private void _StartRound(int roundNr)
|
|
{
|
|
CBase.Game.Reset();
|
|
CBase.Game.ClearSongs();
|
|
|
|
CBase.Game.SetNumPlayer(2);
|
|
|
|
SPlayer[] players = CBase.Game.GetPlayers();
|
|
if (players == null)
|
|
return;
|
|
|
|
if (players.Length < 2)
|
|
return;
|
|
|
|
CRound r = _GameData.Rounds[roundNr];
|
|
bool isDuet = CBase.Songs.GetSongByID(r.SongID).IsDuet;
|
|
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
//default values
|
|
players[i].ProfileID = -1;
|
|
}
|
|
|
|
//try to fill with the right data
|
|
if (r != null)
|
|
{
|
|
players[0].ProfileID = _GameData.ProfileIDsTeam1[r.SingerTeam1];
|
|
if (isDuet)
|
|
players[0].VoiceNr = 0;
|
|
|
|
players[1].ProfileID = _GameData.ProfileIDsTeam2[r.SingerTeam2];
|
|
if (isDuet)
|
|
players[1].VoiceNr = 1;
|
|
|
|
SongSelected(r.SongID);
|
|
}
|
|
}
|
|
|
|
private void _SetNumJokers()
|
|
{
|
|
switch (_GameData.NumFields)
|
|
{
|
|
case 9:
|
|
_GameData.NumJokerRandom[0] = 1;
|
|
_GameData.NumJokerRandom[1] = 1;
|
|
_GameData.NumJokerRetry[0] = 0;
|
|
_GameData.NumJokerRetry[1] = 0;
|
|
break;
|
|
|
|
case 16:
|
|
_GameData.NumJokerRandom[0] = 2;
|
|
_GameData.NumJokerRandom[1] = 2;
|
|
_GameData.NumJokerRetry[0] = 1;
|
|
_GameData.NumJokerRetry[1] = 1;
|
|
break;
|
|
|
|
case 25:
|
|
_GameData.NumJokerRandom[0] = 3;
|
|
_GameData.NumJokerRandom[1] = 3;
|
|
_GameData.NumJokerRetry[0] = 2;
|
|
_GameData.NumJokerRetry[1] = 2;
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void _UpdateScores()
|
|
{
|
|
if (!_GameData.Rounds[_GameData.SingRoundNr].Finished)
|
|
_GameData.CurrentRoundNr++;
|
|
|
|
SPlayer[] results = CBase.Game.GetPlayers();
|
|
if (results == null)
|
|
return;
|
|
|
|
if (results.Length < 2)
|
|
return;
|
|
|
|
_GameData.Rounds[_GameData.SingRoundNr].PointsTeam1 = (int)Math.Round(results[0].Points);
|
|
_GameData.Rounds[_GameData.SingRoundNr].PointsTeam2 = (int)Math.Round(results[1].Points);
|
|
_GameData.Rounds[_GameData.SingRoundNr].Finished = true;
|
|
if (_GameData.Rounds[_GameData.SingRoundNr].PointsTeam1 < _GameData.Rounds[_GameData.SingRoundNr].PointsTeam2)
|
|
_GameData.Rounds[_GameData.SingRoundNr].Winner = 2;
|
|
else if (_GameData.Rounds[_GameData.SingRoundNr].PointsTeam1 > _GameData.Rounds[_GameData.SingRoundNr].PointsTeam2)
|
|
_GameData.Rounds[_GameData.SingRoundNr].Winner = 1;
|
|
else
|
|
{
|
|
_GameData.Rounds[_GameData.SingRoundNr].Finished = false;
|
|
_GameData.CurrentRoundNr--;
|
|
}
|
|
}
|
|
}
|
|
} |