Files
Vocaluxe/GstreamerHelper/x86/include/glib-2.0/gmodule.h
T
Stephan Sundermann e653ac87a2 Added initial gstreamer audio playback.
x86 might not work due to misconfiguration because I could not test it since acinerella is broken in x86 currenty. Gstreamer video support is yet to follow.
Please report back any bugs you experience. To compile you will need Visual C++, I hope all files are included
2013-02-09 23:32:02 +01:00

104 lines
3.6 KiB
C

/* GMODULE - GLIB wrapper code for dynamic module loading
* Copyright (C) 1998 Tim Janik
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
/*
* Modified by the GLib Team and others 1997-2000. See the AUTHORS
* file for a list of people on the GLib Team. See the ChangeLog
* files for a list of changes. These files are distributed with
* GLib at ftp://ftp.gtk.org/pub/gtk/.
*/
#ifndef __GMODULE_H__
#define __GMODULE_H__
#include <glib.h>
G_BEGIN_DECLS
/* exporting and importing functions, this is special cased
* to feature Windows dll stubs.
*/
#define G_MODULE_IMPORT extern
#ifdef G_PLATFORM_WIN32
# define G_MODULE_EXPORT __declspec(dllexport)
#else /* !G_PLATFORM_WIN32 */
# define G_MODULE_EXPORT
#endif /* !G_PLATFORM_WIN32 */
typedef enum
{
G_MODULE_BIND_LAZY = 1 << 0,
G_MODULE_BIND_LOCAL = 1 << 1,
G_MODULE_BIND_MASK = 0x03
} GModuleFlags;
typedef struct _GModule GModule;
typedef const gchar* (*GModuleCheckInit) (GModule *module);
typedef void (*GModuleUnload) (GModule *module);
#ifndef __GTK_DOC_IGNORE__
#ifdef G_OS_WIN32
#define g_module_open g_module_open_utf8
#define g_module_name g_module_name_utf8
#endif
#endif
/* return TRUE if dynamic module loading is supported */
gboolean g_module_supported (void) G_GNUC_CONST;
/* open a module `file_name' and return handle, which is NULL on error */
GModule* g_module_open (const gchar *file_name,
GModuleFlags flags);
/* close a previously opened module, returns TRUE on success */
gboolean g_module_close (GModule *module);
/* make a module resident so g_module_close on it will be ignored */
void g_module_make_resident (GModule *module);
/* query the last module error as a string */
const gchar * g_module_error (void);
/* retrieve a symbol pointer from `module', returns TRUE on success */
gboolean g_module_symbol (GModule *module,
const gchar *symbol_name,
gpointer *symbol);
/* retrieve the file name from an existing module */
const gchar * g_module_name (GModule *module);
/* Build the actual file name containing a module. `directory' is the
* directory where the module file is supposed to be, or NULL or empty
* in which case it should either be in the current directory or, on
* some operating systems, in some standard place, for instance on the
* PATH. Hence, to be absoultely sure to get the correct module,
* always pass in a directory. The file name consists of the directory,
* if supplied, and `module_name' suitably decorated according to
* the operating system's conventions (for instance lib*.so or *.dll).
*
* No checks are made that the file exists, or is of correct type.
*/
gchar* g_module_build_path (const gchar *directory,
const gchar *module_name);
G_END_DECLS
#endif /* __GMODULE_H__ */