290 lines
12 KiB
C#
290 lines
12 KiB
C#
#region license
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// This file is part of Vocaluxe.
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//
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// Vocaluxe is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Vocaluxe is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
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#endregion
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using System;
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using System.Linq;
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using System.Collections.Generic;
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using System.Windows.Forms;
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using VocaluxeLib.Songs;
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namespace VocaluxeLib.PartyModes.ChallengeMedley
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{
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// ReSharper disable UnusedMember.Global
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public class CPartyScreenChallengeMedleyConfig : CPartyScreenChallengeMedley
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// ReSharper restore UnusedMember.Global
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{
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// Version number for theme files. Increment it, if you've changed something on the theme files!
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protected override int _ScreenVersion
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{
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get { return 2; }
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}
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private const string _SelectSlideNumPlayers = "SelectSlideNumPlayers";
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private const string _SelectSlideNumMics = "SelectSlideNumMics";
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private const string _SelectSlideNumRounds = "SelectSlideNumRounds";
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private const string _SelectSlideNumSongs = "SelectSlideNumSongs";
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private const string _SelectSlideSongSource = "SelectSlideSongSource";
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private const string _SelectSlidePlaylist = "SelectSlidePlaylist";
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private const string _SelectSlideCategory = "SelectSlideCategory";
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private const string _ButtonNext = "ButtonNext";
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private const string _ButtonBack = "ButtonBack";
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private const int _MaxNumRounds = 100;
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private int _RoundSteps = 1;
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private bool _ConfigOk;
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public override void Init()
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{
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base.Init();
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_ThemeSelectSlides = new string[] {_SelectSlideNumPlayers, _SelectSlideNumMics, _SelectSlideNumRounds, _SelectSlideNumSongs, _SelectSlideSongSource, _SelectSlidePlaylist, _SelectSlideCategory};
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_ThemeButtons = new string[] {_ButtonNext, _ButtonBack};
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}
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public override bool HandleInput(SKeyEvent keyEvent)
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{
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base.HandleInput(keyEvent);
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if (keyEvent.KeyPressed) {}
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else
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{
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switch (keyEvent.Key)
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{
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case Keys.Back:
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case Keys.Escape:
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_PartyMode.Back();
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break;
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case Keys.Enter:
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_UpdateSlides();
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if (_Buttons[_ButtonBack].Selected)
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_PartyMode.Back();
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if (_Buttons[_ButtonNext].Selected)
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_PartyMode.Next();
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break;
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case Keys.Left:
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_UpdateSlides();
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break;
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case Keys.Right:
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_UpdateSlides();
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break;
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}
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}
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return true;
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}
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public override bool HandleMouse(SMouseEvent mouseEvent)
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{
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base.HandleMouse(mouseEvent);
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if (mouseEvent.LB && _IsMouseOverCurSelection(mouseEvent))
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{
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_UpdateSlides();
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if (_Buttons[_ButtonBack].Selected)
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_PartyMode.Back();
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if (_Buttons[_ButtonNext].Selected)
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_PartyMode.Next();
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}
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if (mouseEvent.RB)
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_PartyMode.Back();
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return true;
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}
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public override void OnShow()
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{
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base.OnShow();
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_RebuildSlides();
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_UpdateSlides();
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}
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public override bool UpdateGame()
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{
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_Buttons[_ButtonNext].Visible = _ConfigOk;
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return true;
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}
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private void _RebuildSlides()
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{
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// build num player slide (min player ... max player);
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_SelectSlides[_SelectSlideNumPlayers].Clear();
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for (int i = _PartyMode.MinPlayers; i <= _PartyMode.MaxPlayers; i++)
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_SelectSlides[_SelectSlideNumPlayers].AddValue(i.ToString());
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_SelectSlides[_SelectSlideNumPlayers].Selection = _PartyMode.GameData.NumPlayer - _PartyMode.MinPlayers;
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_SelectSlides[_SelectSlideNumSongs].Clear();
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for (int i = _PartyMode.MinSongs; i <= _PartyMode.MaxSongs; i++)
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_SelectSlides[_SelectSlideNumSongs].AddValue(i.ToString());
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_SelectSlides[_SelectSlideNumSongs].Selection = _PartyMode.GameData.NumSongs - _PartyMode.MinSongs;
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_SelectSlides[_SelectSlideSongSource].Clear();
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_SelectSlides[_SelectSlideSongSource].SetValues<ESongSource>((int)_PartyMode.GameData.SongSource);
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List<string> playlists = CBase.Playlist.GetNames();
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_SelectSlides[_SelectSlidePlaylist].Clear();
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for (int i = 0; i < playlists.Count; i++)
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{
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string value = playlists[i] + " (" + CBase.Playlist.GetSongCount(i) + " " + CBase.Language.Translate("TR_SONGS", PartyModeID) + ")";
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_SelectSlides[_SelectSlidePlaylist].AddValue(value);
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}
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_SelectSlides[_SelectSlidePlaylist].Selection = _PartyMode.GameData.PlaylistID;
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_SelectSlides[_SelectSlidePlaylist].Visible = _PartyMode.GameData.SongSource == ESongSource.TR_PLAYLIST;
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_SelectSlides[_SelectSlideCategory].Clear();
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for (int i = 0; i < CBase.Songs.GetNumCategories(); i++)
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{
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CCategory cat = CBase.Songs.GetCategory(i);
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string value = cat.Name + " (" + cat.GetNumSongsNotSung() + " " + CBase.Language.Translate("TR_SONGS", PartyModeID) + ")";
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_SelectSlides[_SelectSlideCategory].AddValue(value);
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}
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_SelectSlides[_SelectSlideCategory].Selection = _PartyMode.GameData.CategoryIndex;
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_SelectSlides[_SelectSlideCategory].Visible = _PartyMode.GameData.SongSource == ESongSource.TR_CATEGORY;
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_UpdateMicsAtOnce();
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_SetRoundSteps();
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_UpdateSlideRounds();
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}
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private void _UpdateSlides()
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{
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int player = _PartyMode.GameData.NumPlayer;
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int mics = _PartyMode.GameData.NumPlayerAtOnce;
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_PartyMode.GameData.NumPlayer = _SelectSlides[_SelectSlideNumPlayers].Selection + _PartyMode.MinPlayers;
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_PartyMode.GameData.NumPlayerAtOnce = _SelectSlides[_SelectSlideNumMics].Selection + _PartyMode.MinPlayers;
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_PartyMode.GameData.NumRounds = (_SelectSlides[_SelectSlideNumRounds].Selection + 1) * _RoundSteps;
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_PartyMode.GameData.NumSongs = _SelectSlides[_SelectSlideNumSongs].Selection + _PartyMode.MinSongs;
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_PartyMode.GameData.SongSource = (ESongSource)_SelectSlides[_SelectSlideSongSource].Selection;
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_PartyMode.GameData.PlaylistID = _SelectSlides[_SelectSlidePlaylist].Selection;
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_PartyMode.GameData.CategoryIndex = _SelectSlides[_SelectSlideCategory].Selection;
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_UpdateMicsAtOnce();
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_SetRoundSteps();
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if (player != _PartyMode.GameData.NumPlayer || mics != _PartyMode.GameData.NumPlayerAtOnce)
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{
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int num = CHelper.CombinationCount(_PartyMode.GameData.NumPlayer, _PartyMode.GameData.NumPlayerAtOnce);
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while (num > _MaxNumRounds)
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num -= _RoundSteps;
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_PartyMode.GameData.NumRounds = num;
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}
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if (_PartyMode.GameData.SongSource == ESongSource.TR_PLAYLIST)
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{
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if (CBase.Playlist.GetNumPlaylists() > 0)
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{
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if (CBase.Playlist.GetSongCount(_PartyMode.GameData.PlaylistID) > 0)
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{
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_ConfigOk = false;
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for (int i = 0; i < CBase.Playlist.GetSongCount(_PartyMode.GameData.PlaylistID); i++)
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{
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int id = CBase.Playlist.GetSong(_PartyMode.GameData.PlaylistID, i).SongID;
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_ConfigOk = CBase.Songs.GetSongByID(id).AvailableGameModes.Any(mode => mode == EGameMode.TR_GAMEMODE_MEDLEY);
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if (_ConfigOk)
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break;
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}
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}
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else
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_ConfigOk = false;
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}
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else
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_ConfigOk = false;
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}
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if (_PartyMode.GameData.SongSource == ESongSource.TR_CATEGORY)
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{
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if (CBase.Songs.GetNumCategories() == 0)
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_ConfigOk = false;
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else if (CBase.Songs.GetNumSongsNotSungInCategory(_PartyMode.GameData.CategoryIndex) <= 0)
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_ConfigOk = false;
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else
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{
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CBase.Songs.SetCategory(_PartyMode.GameData.CategoryIndex);
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_ConfigOk = false;
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foreach (CSong song in CBase.Songs.GetVisibleSongs())
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{
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_ConfigOk = song.AvailableGameModes.Any(mode => mode == EGameMode.TR_GAMEMODE_MEDLEY);
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if (_ConfigOk)
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break;
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}
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CBase.Songs.SetCategory(-1);
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}
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}
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if (_PartyMode.GameData.SongSource == ESongSource.TR_ALLSONGS)
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{
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if (CBase.Songs.GetNumSongs() > 0)
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{
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for (int i = 0; i < CBase.Songs.GetNumSongs(); i++)
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{
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_ConfigOk = CBase.Songs.GetSongByID(i).AvailableGameModes.Any(mode => mode == EGameMode.TR_GAMEMODE_MEDLEY);
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if (_ConfigOk)
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break;
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}
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}
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else
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_ConfigOk = false;
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}
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_SelectSlides[_SelectSlideCategory].Visible = _PartyMode.GameData.SongSource == ESongSource.TR_CATEGORY;
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_SelectSlides[_SelectSlidePlaylist].Visible = _PartyMode.GameData.SongSource == ESongSource.TR_PLAYLIST;
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_UpdateSlideRounds();
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}
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private void _UpdateMicsAtOnce()
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{
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int maxNum = Math.Min(_PartyMode.MaxMics, _PartyMode.GameData.NumPlayer);
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if (_PartyMode.GameData.NumPlayerAtOnce > maxNum)
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_PartyMode.GameData.NumPlayerAtOnce = maxNum;
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// build mics at once slide
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_SelectSlides[_SelectSlideNumMics].Clear();
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for (int i = 1; i <= maxNum; i++)
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_SelectSlides[_SelectSlideNumMics].AddValue(i.ToString());
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_SelectSlides[_SelectSlideNumMics].Selection = _PartyMode.GameData.NumPlayerAtOnce - _PartyMode.MinPlayers;
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}
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private void _UpdateSlideRounds()
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{
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// build num rounds slide
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_SelectSlides[_SelectSlideNumRounds].Clear();
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for (int i = _RoundSteps; i <= _MaxNumRounds; i += _RoundSteps)
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_SelectSlides[_SelectSlideNumRounds].AddValue(i.ToString());
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_SelectSlides[_SelectSlideNumRounds].Selection = _PartyMode.GameData.NumRounds / _RoundSteps - 1;
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}
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private void _SetRoundSteps()
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{
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if (_PartyMode.GameData.NumPlayerAtOnce < 1 || _PartyMode.GameData.NumPlayer < 1 || _PartyMode.GameData.NumPlayerAtOnce > _PartyMode.GameData.NumPlayer)
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{
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_RoundSteps = 1;
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return;
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}
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int res = _PartyMode.GameData.NumPlayer / _PartyMode.GameData.NumPlayerAtOnce;
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int mod = _PartyMode.GameData.NumPlayer % _PartyMode.GameData.NumPlayerAtOnce;
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_RoundSteps = mod == 0 ? res : _PartyMode.GameData.NumPlayer;
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}
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}
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} |