Added options for number of songs and song-source to challenge-medley.

This commit is contained in:
Florian Küpper committed 2015-01-03 14:29:35 +01:00
1 parent dddb1206b3
commit cf6ff3c133
5 files changed
+368 -153

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+2 -2
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@@ -8,7 +8,7 @@
<Folder>ChallengeMedley</Folder>
<PartyModeFile>CPartyModeChallengeMedley</PartyModeFile>
<PartyModeVersionMajor>0</PartyModeVersionMajor>
<PartyModeVersionMinor>1</PartyModeVersionMinor>
<PartyModeVersionMinor>2</PartyModeVersionMinor>
<TargetAudience>TR_PARTYMODE_AUDIENCE</TargetAudience>
</Info>
<PartyScreens>
@@ -16,4 +16,4 @@
<ScreenFile>CPartyScreenChallengeMedleyConfig</ScreenFile>
<ScreenFile>CPartyScreenChallengeMedleyNames</ScreenFile>
</PartyScreens>
</root>
</root>
@@ -2,7 +2,7 @@
<resources>
<string name="language">English</string>
<string name="TR_PARTYMODE_NAME">Challenge Medley Mode</string>
<string name="TR_PARTYMODE_DESCRIPTION">Play some challenge rounds by using 5-some Medleys only.</string>
<string name="TR_PARTYMODE_DESCRIPTION">Play some challenge rounds by using Medleys only.</string>
<string name="TR_PARTYMODE_AUDIENCE">For all who are interested in duel fights and Medleys.</string>
<string name="TR_BUTTON_NEXT">Next</string>
<string name="TR_BUTTON_BACK">Back</string>
@@ -11,10 +11,16 @@
<string name="TR_BUTTON_YES">Yes</string>
<string name="TR_BUTTON_NO">No</string>
<string name="TR_BUTTON_NEXT_ROUND">Next Round</string>
<string name="TR_PLAYLIST">Playlist</string>
<string name="TR_CATEGORY">Category</string>
<string name="TR_ALLSONGS">All songs</string>
<string name="TR_SONGS">Songs</string>
<string name="TR_SCREENCONFIG_TITLE">Challenge Medley Mode: Configuration</string>
<string name="TR_SCREENCONFIG_NUMPLAYERS">Number of players</string>
<string name="TR_SCREENCONFIG_NUMMICS">Number of mics</string>
<string name="TR_SCREENCONFIG_NUMROUNDS">Number of rounds</string>
<string name="TR_SCREENCONFIG_NUMSONGS">Number of songs per round</string>
<string name="TR_SCREENCONFIG_SONGSOURCE">Song source</string>
<string name="TR_SCREENNAMES_TITLE">Challenge Medley Mode: Choose Player</string>
<string name="TR_SCREENNAMES_BUTTON_RANDOM">Select random</string>
<string name="TR_SCREENMAIN_TITLE">Challenge Medley Mode: Overview</string>
@@ -2,7 +2,7 @@
<Screen xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Informations>
<ScreenName>PartyScreenChallengeMedleyConfig</ScreenName>
<ScreenVersion>1</ScreenVersion>
<ScreenVersion>2</ScreenVersion>
</Informations>
<Backgrounds>
<Background Name="Background1">
@@ -83,6 +83,34 @@
<Font>Outline</Font>
<Text>TR_SCREENCONFIG_NUMROUNDS</Text>
</Text>
<Text Name="Text5">
<X>75</X>
<Y>285</Y>
<Z>0</Z>
<H>27</H>
<MaxW>0</MaxW>
<Color Name="StaticColor" />
<SelColor Name="TextSelColor" />
<Align>Left</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_SCREENCONFIG_NUMSONGS</Text>
</Text>
<Text Name="Text6">
<X>75</X>
<Y>345</Y>
<Z>0</Z>
<H>27</H>
<MaxW>0</MaxW>
<Color Name="StaticColor" />
<SelColor Name="TextSelColor" />
<Align>Left</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_SCREENCONFIG_SONGSOURCE</Text>
</Text>
</Texts>
<Buttons>
<Button Name="ButtonNext">
@@ -285,6 +313,174 @@
<TextStyle>Bold</TextStyle>
<NumVisible>10</NumVisible>
</SelectSlide>
<SelectSlide Name="SelectSlideNumSongs">
<Skin/>
<SkinArrowLeft>SelectSlideArrowLeft</SkinArrowLeft>
<SkinArrowRight>SelectSlideArrowRight</SkinArrowRight>
<SkinSelected>SelectSlide</SkinSelected>
<SkinArrowLeftSelected>SelectSlideArrowLeft</SkinArrowLeftSelected>
<SkinArrowRightSelected>SelectSlideArrowRight</SkinArrowRightSelected>
<Rect>
<X>500</X>
<Y>280</Y>
<W>700</W>
<H>50</H>
<Z>0</Z>
</Rect>
<RectArrowLeft>
<X>505</X>
<Y>285</Y>
<W>40</W>
<H>40</H>
<Z>0</Z>
</RectArrowLeft>
<RectArrowRight>
<X>1170</X>
<Y>285</Y>
<W>40</W>
<H>40</H>
<Z>0</Z>
</RectArrowRight>
<Color Name="SelectSlideColor" />
<SelColor Name="SelectSlideSelColor" />
<ArrowColor Name="ArrowColor" />
<ArrowSelColor Name="ArrowSelColor" />
<TextColor Name="TextColor" />
<TextSelColor Name="TextSelColor" />
<TextH>27</TextH>
<TextRelativeX>50</TextRelativeX>
<TextRelativeY>0</TextRelativeY>
<TextMaxW>205.33</TextMaxW>
<TextFont>Outline</TextFont>
<TextStyle>Bold</TextStyle>
<NumVisible>10</NumVisible>
</SelectSlide>
<SelectSlide Name="SelectSlideSongSource">
<Skin/>
<SkinArrowLeft>SelectSlideArrowLeft</SkinArrowLeft>
<SkinArrowRight>SelectSlideArrowRight</SkinArrowRight>
<SkinSelected>SelectSlide</SkinSelected>
<SkinArrowLeftSelected>SelectSlideArrowLeft</SkinArrowLeftSelected>
<SkinArrowRightSelected>SelectSlideArrowRight</SkinArrowRightSelected>
<Rect>
<X>500</X>
<Y>340</Y>
<W>700</W>
<H>50</H>
<Z>0</Z>
</Rect>
<RectArrowLeft>
<X>505</X>
<Y>345</Y>
<W>40</W>
<H>40</H>
<Z>0</Z>
</RectArrowLeft>
<RectArrowRight>
<X>1170</X>
<Y>345</Y>
<W>40</W>
<H>40</H>
<Z>0</Z>
</RectArrowRight>
<Color Name="SelectSlideColor" />
<SelColor Name="SelectSlideSelColor" />
<ArrowColor Name="ArrowColor" />
<ArrowSelColor Name="ArrowSelColor" />
<TextColor Name="TextColor" />
<TextSelColor Name="TextSelColor" />
<TextH>27</TextH>
<TextRelativeX>50</TextRelativeX>
<TextRelativeY>0</TextRelativeY>
<TextMaxW>205.33</TextMaxW>
<TextFont>Outline</TextFont>
<TextStyle>Bold</TextStyle>
<NumVisible>3</NumVisible>
</SelectSlide>
<SelectSlide Name="SelectSlidePlaylist">
<Skin/>
<SkinArrowLeft>SelectSlideArrowLeft</SkinArrowLeft>
<SkinArrowRight>SelectSlideArrowRight</SkinArrowRight>
<SkinSelected>SelectSlide</SkinSelected>
<SkinArrowLeftSelected>SelectSlideArrowLeft</SkinArrowLeftSelected>
<SkinArrowRightSelected>SelectSlideArrowRight</SkinArrowRightSelected>
<Rect>
<X>500</X>
<Y>400</Y>
<W>700</W>
<H>50</H>
<Z>0</Z>
</Rect>
<RectArrowLeft>
<X>505</X>
<Y>405</Y>
<W>40</W>
<H>40</H>
<Z>0</Z>
</RectArrowLeft>
<RectArrowRight>
<X>1170</X>
<Y>405</Y>
<W>40</W>
<H>40</H>
<Z>0</Z>
</RectArrowRight>
<Color Name="SelectSlideColor" />
<SelColor Name="SelectSlideSelColor" />
<ArrowColor Name="ArrowColor" />
<ArrowSelColor Name="ArrowSelColor" />
<TextColor Name="TextColor" />
<TextSelColor Name="TextSelColor" />
<TextH>27</TextH>
<TextRelativeX>50</TextRelativeX>
<TextRelativeY>0</TextRelativeY>
<TextMaxW>700</TextMaxW>
<TextFont>Outline</TextFont>
<TextStyle>Bold</TextStyle>
<NumVisible>1</NumVisible>
</SelectSlide>
<SelectSlide Name="SelectSlideCategory">
<Skin/>
<SkinArrowLeft>SelectSlideArrowLeft</SkinArrowLeft>
<SkinArrowRight>SelectSlideArrowRight</SkinArrowRight>
<SkinSelected>SelectSlide</SkinSelected>
<SkinArrowLeftSelected>SelectSlideArrowLeft</SkinArrowLeftSelected>
<SkinArrowRightSelected>SelectSlideArrowRight</SkinArrowRightSelected>
<Rect>
<X>500</X>
<Y>400</Y>
<W>700</W>
<H>50</H>
<Z>0</Z>
</Rect>
<RectArrowLeft>
<X>505</X>
<Y>405</Y>
<W>40</W>
<H>40</H>
<Z>0</Z>
</RectArrowLeft>
<RectArrowRight>
<X>1170</X>
<Y>405</Y>
<W>40</W>
<H>40</H>
<Z>0</Z>
</RectArrowRight>
<Color Name="SelectSlideColor" />
<SelColor Name="SelectSlideSelColor" />
<ArrowColor Name="ArrowColor" />
<ArrowSelColor Name="ArrowSelColor" />
<TextColor Name="TextColor" />
<TextSelColor Name="TextSelColor" />
<TextH>27</TextH>
<TextRelativeX>50</TextRelativeX>
<TextRelativeY>0</TextRelativeY>
<TextMaxW>700</TextMaxW>
<TextFont>Outline</TextFont>
<TextStyle>Bold</TextStyle>
<NumVisible>1</NumVisible>
</SelectSlide>
</SelectSlides>
<SingNotes />
<NameSelections />
@@ -292,4 +488,4 @@
<Playlists />
<ParticleEffects />
<ScreenSettings />
</Screen>
</Screen>
@@ -29,6 +29,13 @@ using VocaluxeLib.Songs;
namespace VocaluxeLib.PartyModes.ChallengeMedley
{
public enum ESongSource
{
TR_ALLSONGS,
TR_CATEGORY,
TR_PLAYLIST
}
public class CResultTableRow : IComparable
{
public int Position;
@@ -72,8 +79,6 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
public sealed class CPartyModeChallengeMedley : CPartyMode
// ReSharper restore ClassNeverInstantiated.Global
{
private const int _NumSongs = 5;
public override int MinMics
{
get { return 1; }
@@ -107,6 +112,16 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
get { return MaxPlayers; }
}
public int MinSongs
{
get { return 1; }
}
public int MaxSongs
{
get { return 10; }
}
private enum EStage
{
Config,
@@ -121,6 +136,8 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
public int NumPlayerAtOnce;
public int NumRounds;
public List<int> ProfileIDs;
public int NumSongs;
public List<int> Songs;
public CChallengeRounds Rounds;
public List<CResultTableRow> ResultTable;
@@ -129,6 +146,10 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
public int CurrentRoundNr;
public int[] CatSongIndices;
public ESongSource SongSource;
public int CategoryIndex;
public int PlaylistID;
}
private struct SStats
@@ -144,17 +165,7 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
public CPartyModeChallengeMedley(int id) : base(id)
{
_ScreenSongOptions.Selection.RandomOnly = false;
_ScreenSongOptions.Selection.PartyMode = true;
_ScreenSongOptions.Selection.CategoryChangeAllowed = true;
_ScreenSongOptions.Selection.NumJokers = new int[] {5, 5};
_ScreenSongOptions.Selection.TeamNames = new string[] {"foo", "bar"};
_ScreenSongOptions.Sorting.SearchString = String.Empty;
_ScreenSongOptions.Sorting.SearchActive = false;
_ScreenSongOptions.Sorting.DuetOptions = EDuetOptions.NoDuets;
GameData = new SData {NumPlayer = 4, NumPlayerAtOnce = 2, NumRounds = 12, CurrentRoundNr = 1, ProfileIDs = new List<int>(), CatSongIndices = null, Results = null};
GameData = new SData {NumPlayer = 4, NumPlayerAtOnce = 2, NumRounds = 12, CurrentRoundNr = 1, ProfileIDs = new List<int>(), NumSongs = 5, Songs = new List<int>(), SongSource = ESongSource.TR_ALLSONGS, CatSongIndices = null, Results = null};
}
public override bool Init()
@@ -163,14 +174,6 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
return false;
_Stage = EStage.Config;
_ScreenSongOptions.Sorting.IgnoreArticles = EOffOn.TR_CONFIG_OFF;
_ScreenSongOptions.Sorting.SongSorting = ESongSorting.TR_CONFIG_NONE;
_ScreenSongOptions.Sorting.Tabs = EOffOn.TR_CONFIG_OFF;
_ScreenSongOptions.Selection.SongIndex = -1;
CBase.Songs.SortSongs(ESongSorting.TR_CONFIG_NONE, EOffOn.TR_CONFIG_OFF, EOffOn.TR_CONFIG_OFF, String.Empty, EDuetOptions.NoDuets);
CBase.Songs.SetCategory(0);
GameData.ResultTable = new List<CResultTableRow>();
return true;
@@ -259,79 +262,27 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
{
return _Screens["CPartyScreenChallengeMedleyConfig"];
}
public override SScreenSongOptions GetScreenSongOptions()
{
_ScreenSongOptions.Sorting.SongSorting = CBase.Config.GetSongSorting();
_ScreenSongOptions.Sorting.Tabs = CBase.Config.GetTabs();
_ScreenSongOptions.Sorting.IgnoreArticles = CBase.Config.GetIgnoreArticles();
return _ScreenSongOptions;
throw new ArgumentException("Not required!");
}
// ReSharper disable RedundantAssignment
public override void OnSongChange(int songIndex, ref SScreenSongOptions screenSongOptions)
// ReSharper restore RedundantAssignment
{
_ScreenSongOptions.Selection.SongIndex = -1;
if (_ScreenSongOptions.Selection.SelectNextRandomSong && songIndex != -1)
{
_ScreenSongOptions.Selection.SelectNextRandomSong = false;
_CreateCatSongIndices();
if (GameData.CatSongIndices != null)
{
if (GameData.CatSongIndices[CBase.Songs.GetCurrentCategoryIndex()] == -1)
GameData.CatSongIndices[CBase.Songs.GetCurrentCategoryIndex()] = songIndex;
}
}
screenSongOptions = _ScreenSongOptions;
throw new ArgumentException("Not required!");
}
// ReSharper disable RedundantAssignment
public override void OnCategoryChange(int categoryIndex, ref SScreenSongOptions screenSongOptions)
// ReSharper restore RedundantAssignment
{
if (GameData.CatSongIndices != null && categoryIndex != -1)
{
if (GameData.CatSongIndices[categoryIndex] == -1)
_ScreenSongOptions.Selection.SelectNextRandomSong = true;
else
_ScreenSongOptions.Selection.SongIndex = GameData.CatSongIndices[categoryIndex];
}
if (GameData.CatSongIndices == null && categoryIndex != -1)
_ScreenSongOptions.Selection.SelectNextRandomSong = true;
if (categoryIndex == -1)
_ScreenSongOptions.Selection.RandomOnly = false;
if (_ScreenSongOptions.Sorting.Tabs == EOffOn.TR_CONFIG_OFF || categoryIndex != -1)
_ScreenSongOptions.Selection.RandomOnly = true;
screenSongOptions = _ScreenSongOptions;
throw new ArgumentException("Not required!");
}
public override void SetSearchString(string searchString, bool visible)
{
_ScreenSongOptions.Sorting.SearchString = searchString;
_ScreenSongOptions.Sorting.SearchActive = visible;
throw new ArgumentException("Not required!");
}
public override void JokerUsed(int teamNr)
{
if (_ScreenSongOptions.Selection.NumJokers == null)
return;
if (teamNr >= _ScreenSongOptions.Selection.NumJokers.Length)
return;
_ScreenSongOptions.Selection.NumJokers[teamNr]--;
_ScreenSongOptions.Selection.RandomOnly = true;
_ScreenSongOptions.Selection.CategoryChangeAllowed = false;
}
public override void JokerUsed(int teamNr) { }
public override void SongSelected(int songID) {}
@@ -343,16 +294,13 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
private bool _StartNextRound()
{
_ScreenSongOptions.Selection.RandomOnly = _ScreenSongOptions.Sorting.Tabs != EOffOn.TR_CONFIG_ON;
_ScreenSongOptions.Selection.CategoryChangeAllowed = _ScreenSongOptions.Sorting.Tabs == EOffOn.TR_CONFIG_ON;
_SetNumJokers();
_SetTeamNames();
GameData.CatSongIndices = null;
return _RandomizeSongs();
return _PrepareGame();
}
private bool _RandomizeSongs()
private bool _PrepareGame()
{
CBase.Game.Reset();
CBase.Game.ClearSongs();
@@ -379,85 +327,50 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
#endregion PlayerNames
#region SongQueue
if (CBase.Songs.GetNumSongsVisible() < _NumSongs)
CBase.Songs.ResetSongSung();
List<int> ids = new List<int>();
ReadOnlyCollection<CSong> visibleSongs = CBase.Songs.GetVisibleSongs();
if (visibleSongs.Count == 0)
for (int i = 0; i < GameData.NumSongs; i++)
{
CBase.Log.LogError("CPartyChallengeMedleyMode Error: There are no songs!");
return false;
}
//Calc avarage sing-count
int totalCounts = visibleSongs.Sum(song => song.NumPlayedSession);
int averageCount = totalCounts / visibleSongs.Count;
// ReSharper disable LoopCanBeConvertedToQuery
foreach (CSong song in visibleSongs)
{
foreach (EGameMode mode in song.AvailableGameModes)
{
if (mode == EGameMode.TR_GAMEMODE_MEDLEY && song.NumPlayedSession <= averageCount)
ids.Add(song.ID);
}
}
// ReSharper restore LoopCanBeConvertedToQuery
if (ids.Count == 0)
{
CBase.Log.LogError("CPartyChallengeMedleyMode Error: There are no medley songs!");
return false;
}
int s = 0;
while (s < _NumSongs && ids.Count > 0)
{
int songID = ids[CBase.Game.GetRandom(ids.Count)];
CBase.Game.AddSong(songID, EGameMode.TR_GAMEMODE_MEDLEY);
CBase.Songs.AddPartySongSung(songID);
ids.Remove(songID);
s++;
if (GameData.Songs.Count == 0)
_UpdateSongList();
CBase.Game.AddSong(GameData.Songs[0], EGameMode.TR_GAMEMODE_MEDLEY);
GameData.Songs.RemoveAt(0);
}
return true;
#endregion SongQueue
}
private void _SetNumJokers()
private void _UpdateSongList()
{
switch (GameData.NumPlayerAtOnce)
if (GameData.Songs.Count > 0)
return;
switch (GameData.SongSource)
{
case 1:
_ScreenSongOptions.Selection.NumJokers = new int[] {10};
case ESongSource.TR_PLAYLIST:
for (int i = 0; i < CBase.Playlist.GetSongCount(GameData.PlaylistID); i++)
{
int id = CBase.Playlist.GetSong(GameData.PlaylistID, i).SongID;
if (CBase.Songs.GetSongByID(id).AvailableGameModes.Contains(EGameMode.TR_GAMEMODE_MEDLEY))
GameData.Songs.Add(id);
}
break;
case 2:
_ScreenSongOptions.Selection.NumJokers = new int[] {5, 5};
case ESongSource.TR_ALLSONGS:
ReadOnlyCollection<CSong> avSongs = CBase.Songs.GetSongs();
GameData.Songs.AddRange(avSongs.Where(song => song.AvailableGameModes.Contains(EGameMode.TR_GAMEMODE_MEDLEY)).Select(song => song.ID));
break;
case 3:
_ScreenSongOptions.Selection.NumJokers = new int[] {4, 4, 4};
break;
case ESongSource.TR_CATEGORY:
CBase.Songs.SetCategory(GameData.CategoryIndex);
avSongs = CBase.Songs.GetVisibleSongs();
GameData.Songs.AddRange(avSongs.Where(song => song.AvailableGameModes.Contains(EGameMode.TR_GAMEMODE_MEDLEY)).Select(song => song.ID));
case 4:
_ScreenSongOptions.Selection.NumJokers = new int[] {3, 3, 3, 3};
break;
case 5:
_ScreenSongOptions.Selection.NumJokers = new int[] {2, 2, 2, 2, 2};
break;
case 6:
_ScreenSongOptions.Selection.NumJokers = new int[] {2, 2, 2, 2, 2, 2};
break;
default:
_ScreenSongOptions.Selection.NumJokers = new int[] {5, 5};
CBase.Songs.SetCategory(-1);
break;
}
GameData.Songs.Shuffle();
}
private void _SetTeamNames()
{
CProfile[] profiles = CBase.Profiles.GetProfiles();
@@ -16,7 +16,10 @@
#endregion
using System;
using System.Linq;
using System.Collections.Generic;
using System.Windows.Forms;
using VocaluxeLib.Songs;
namespace VocaluxeLib.PartyModes.ChallengeMedley
{
@@ -27,23 +30,28 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
// Version number for theme files. Increment it, if you've changed something on the theme files!
protected override int _ScreenVersion
{
get { return 1; }
get { return 2; }
}
private const string _SelectSlideNumPlayers = "SelectSlideNumPlayers";
private const string _SelectSlideNumMics = "SelectSlideNumMics";
private const string _SelectSlideNumRounds = "SelectSlideNumRounds";
private const string _SelectSlideNumSongs = "SelectSlideNumSongs";
private const string _SelectSlideSongSource = "SelectSlideSongSource";
private const string _SelectSlidePlaylist = "SelectSlidePlaylist";
private const string _SelectSlideCategory = "SelectSlideCategory";
private const string _ButtonNext = "ButtonNext";
private const string _ButtonBack = "ButtonBack";
private const int _MaxNumRounds = 100;
private int _RoundSteps = 1;
private bool _ConfigOk;
public override void Init()
{
base.Init();
_ThemeSelectSlides = new string[] {_SelectSlideNumPlayers, _SelectSlideNumMics, _SelectSlideNumRounds};
_ThemeSelectSlides = new string[] {_SelectSlideNumPlayers, _SelectSlideNumMics, _SelectSlideNumRounds, _SelectSlideNumSongs, _SelectSlideSongSource, _SelectSlidePlaylist, _SelectSlideCategory};
_ThemeButtons = new string[] {_ButtonNext, _ButtonBack};
}
@@ -108,10 +116,12 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
base.OnShow();
_RebuildSlides();
_UpdateSlides();
}
public override bool UpdateGame()
{
_Buttons[_ButtonNext].Visible = _ConfigOk;
return true;
}
@@ -123,7 +133,35 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
_SelectSlides[_SelectSlideNumPlayers].AddValue(i.ToString());
_SelectSlides[_SelectSlideNumPlayers].Selection = _PartyMode.GameData.NumPlayer - _PartyMode.MinPlayers;
_UpdateMicsAtOnce();
_SelectSlides[_SelectSlideNumSongs].Clear();
for (int i = _PartyMode.MinSongs; i <= _PartyMode.MaxSongs; i++)
_SelectSlides[_SelectSlideNumSongs].AddValue(i.ToString());
_SelectSlides[_SelectSlideNumSongs].Selection = _PartyMode.GameData.NumSongs - _PartyMode.MinSongs;
_SelectSlides[_SelectSlideSongSource].Clear();
_SelectSlides[_SelectSlideSongSource].SetValues<ESongSource>((int)_PartyMode.GameData.SongSource);
List<string> playlists = CBase.Playlist.GetNames();
_SelectSlides[_SelectSlidePlaylist].Clear();
for (int i = 0; i < playlists.Count; i++)
{
string value = playlists[i] + " (" + CBase.Playlist.GetSongCount(i) + " " + CBase.Language.Translate("TR_SONGS", PartyModeID) + ")";
_SelectSlides[_SelectSlidePlaylist].AddValue(value);
}
_SelectSlides[_SelectSlidePlaylist].Selection = _PartyMode.GameData.PlaylistID;
_SelectSlides[_SelectSlidePlaylist].Visible = _PartyMode.GameData.SongSource == ESongSource.TR_PLAYLIST;
_SelectSlides[_SelectSlideCategory].Clear();
for (int i = 0; i < CBase.Songs.GetNumCategories(); i++)
{
CCategory cat = CBase.Songs.GetCategory(i);
string value = cat.Name + " (" + cat.GetNumSongsNotSung() + " " + CBase.Language.Translate("TR_SONGS", PartyModeID) + ")";
_SelectSlides[_SelectSlideCategory].AddValue(value);
}
_SelectSlides[_SelectSlideCategory].Selection = _PartyMode.GameData.CategoryIndex;
_SelectSlides[_SelectSlideCategory].Visible = _PartyMode.GameData.SongSource == ESongSource.TR_CATEGORY;
_UpdateMicsAtOnce();
_SetRoundSteps();
_UpdateSlideRounds();
}
@@ -135,6 +173,10 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
_PartyMode.GameData.NumPlayer = _SelectSlides[_SelectSlideNumPlayers].Selection + _PartyMode.MinPlayers;
_PartyMode.GameData.NumPlayerAtOnce = _SelectSlides[_SelectSlideNumMics].Selection + _PartyMode.MinPlayers;
_PartyMode.GameData.NumRounds = (_SelectSlides[_SelectSlideNumRounds].Selection + 1) * _RoundSteps;
_PartyMode.GameData.NumSongs = _SelectSlides[_SelectSlideNumSongs].Selection + _PartyMode.MinSongs;
_PartyMode.GameData.SongSource = (ESongSource)_SelectSlides[_SelectSlideSongSource].Selection;
_PartyMode.GameData.PlaylistID = _SelectSlides[_SelectSlidePlaylist].Selection;
_PartyMode.GameData.CategoryIndex = _SelectSlides[_SelectSlideCategory].Selection;
_UpdateMicsAtOnce();
_SetRoundSteps();
@@ -147,6 +189,64 @@ namespace VocaluxeLib.PartyModes.ChallengeMedley
_PartyMode.GameData.NumRounds = num;
}
if (_PartyMode.GameData.SongSource == ESongSource.TR_PLAYLIST)
{
if (CBase.Playlist.GetNumPlaylists() > 0)
{
if (CBase.Playlist.GetSongCount(_PartyMode.GameData.PlaylistID) > 0)
{
_ConfigOk = false;
for (int i = 0; i < CBase.Playlist.GetSongCount(_PartyMode.GameData.PlaylistID); i++)
{
int id = CBase.Playlist.GetSong(_PartyMode.GameData.PlaylistID, i).SongID;
_ConfigOk = CBase.Songs.GetSongByID(id).AvailableGameModes.Any(mode => mode == EGameMode.TR_GAMEMODE_MEDLEY);
if (_ConfigOk)
break;
}
}
else
_ConfigOk = false;
}
else
_ConfigOk = false;
}
if (_PartyMode.GameData.SongSource == ESongSource.TR_CATEGORY)
{
if (CBase.Songs.GetNumCategories() == 0)
_ConfigOk = false;
else if (CBase.Songs.GetNumSongsNotSungInCategory(_PartyMode.GameData.CategoryIndex) <= 0)
_ConfigOk = false;
else
{
CBase.Songs.SetCategory(_PartyMode.GameData.CategoryIndex);
_ConfigOk = false;
foreach (CSong song in CBase.Songs.GetVisibleSongs())
{
_ConfigOk = song.AvailableGameModes.Any(mode => mode == EGameMode.TR_GAMEMODE_MEDLEY);
if (_ConfigOk)
break;
}
CBase.Songs.SetCategory(-1);
}
}
if (_PartyMode.GameData.SongSource == ESongSource.TR_ALLSONGS)
{
if (CBase.Songs.GetNumSongs() > 0)
{
for (int i = 0; i < CBase.Songs.GetNumSongs(); i++)
{
_ConfigOk = CBase.Songs.GetSongByID(i).AvailableGameModes.Any(mode => mode == EGameMode.TR_GAMEMODE_MEDLEY);
if (_ConfigOk)
break;
}
}
else
_ConfigOk = false;
}
_SelectSlides[_SelectSlideCategory].Visible = _PartyMode.GameData.SongSource == ESongSource.TR_CATEGORY;
_SelectSlides[_SelectSlidePlaylist].Visible = _PartyMode.GameData.SongSource == ESongSource.TR_PLAYLIST;
_UpdateSlideRounds();
}