315 lines
8.7 KiB
C#
315 lines
8.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Windows.Forms;
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using VocaluxeLib.Menu.SingNotes;
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using VocaluxeLib.Menu.SongMenu;
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using VocaluxeLib.PartyModes;
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namespace VocaluxeLib.Menu
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{
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public interface IMenu
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{
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void Init();
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void LoadTheme(string XmlPath);
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void SaveTheme();
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void ReloadTextures();
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void UnloadTextures();
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void ReloadTheme(string XmlPath);
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bool HandleInput(KeyEvent keyEvent);
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bool HandleMouse(MouseEvent mouseEvent);
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bool HandleInputThemeEditor(KeyEvent KeyEvent);
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bool HandleMouseThemeEditor(MouseEvent MouseEvent);
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bool UpdateGame();
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void ApplyVolume();
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void OnShow();
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void OnShowFinish();
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void OnClose();
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bool Draw();
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SRectF ScreenArea { get; }
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void NextInteraction();
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void PrevInteraction();
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bool NextElement();
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bool PrevElement();
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void ProcessMouseClick(int x, int y);
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void ProcessMouseMove(int x, int y);
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}
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public interface IMenuParty
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{
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void SetPartyModeID(int PartyModeID);
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int GetPartyModeID();
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void AssingPartyMode(IPartyMode PartyMode);
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void DataToScreen(Object Data);
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}
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public interface IConfig
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{
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void SetBackgroundMusicVolume(int NewVolume);
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int GetBackgroundMusicVolume();
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int GetPreviewMusicVolume();
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EOffOn GetVideosToBackground();
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EOffOn GetVideoBackgrounds();
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EOffOn GetVideoPreview();
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ESongMenu GetSongMenuType();
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EOffOn GetDrawNoteLines();
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EOffOn GetDrawToneHelper();
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int GetCoverSize();
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List<string> GetSongFolder();
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ESongSorting GetSongSorting();
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EOffOn GetTabs();
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EOffOn GetIgnoreArticles();
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bool IsMicConfigured(int PlayerNr);
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int GetMaxNumMics();
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}
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public interface ISettings
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{
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int GetRenderW();
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int GetRenderH();
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bool IsTabNavigation();
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float GetZFar();
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float GetZNear();
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EGameState GetGameState();
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int GetToneMin();
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int GetToneMax();
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int GetNumNoteLines();
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int GetMaxNumPlayer();
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float GetDefaultMedleyFadeInTime();
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float GetDefaultMedleyFadeOutTime();
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int GetMedleyMinSeriesLength();
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float GetMedleyMinDuration();
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}
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public interface ITheme
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{
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string GetThemeScreensPath(int PartyModeID);
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int GetSkinIndex(int PartyModeID);
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STexture GetSkinTexture(string TextureName, int PartyModeID);
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STexture GetSkinVideoTexture(string VideoName, int PartyModeID);
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void SkinVideoResume(string VideoName, int PartyModeID);
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void SkinVideoPause(string VideoName, int PartyModeID);
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SColorF GetColor(string ColorName, int PartyModeID);
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bool GetColor(string ColorName, int SkinIndex, out SColorF Color);
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SColorF GetPlayerColor(int PlayerNr);
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void UnloadSkins();
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void ListSkins();
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void LoadSkins();
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void LoadTheme();
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}
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public interface IHelper {}
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public interface IBackgroundMusic
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{
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bool IsDisabled();
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bool IsPlaying();
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bool SongHasVideo();
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bool VideoEnabled();
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void SetStatus(bool Disabled);
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void Next();
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void Previous();
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void Pause();
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void Play();
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void ApplyVolume();
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STexture GetVideoTexture();
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}
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public interface IDrawing
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{
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RectangleF GetTextBounds(CText text);
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void DrawTexture(STexture Texture, SRectF Rect);
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void DrawTexture(STexture Texture, SRectF Rect, SColorF Color);
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void DrawTexture(STexture Texture, SRectF Rect, SColorF Color, SRectF Bounds);
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void DrawTexture(STexture Texture, SRectF Rect, SColorF Color, SRectF Bounds, bool Mirrored);
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void DrawTextureReflection(STexture Texture, SRectF Rect, SColorF Color, SRectF Bounds, float ReflectionSpace, float ReflectionHeight);
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void RemoveTexture(ref STexture Texture);
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void DrawColor(SColorF Color, SRectF Rect);
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void DrawColorReflection(SColorF Color, SRectF Rect, float Space, float Height);
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}
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public interface IGraphics
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{
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void ReloadTheme();
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void SaveTheme();
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void FadeTo(EScreens NextScreen);
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float GetGlobalAlpha();
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}
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public interface ILog
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{
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void LogError(string ErrorText);
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}
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public interface IFonts
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{
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void SetFont(string FontName);
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void SetStyle(EStyle FontStyle);
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RectangleF GetTextBounds(CText Text, float TextHeight);
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void DrawText(string Text, float TextHeight, float x, float y, float z, SColorF Color);
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void DrawTextReflection(string Text, float TextHeight, float x, float y, float z, SColorF Color, float ReflectionSpace, float ReflectionHeight);
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void DrawText(string Text, float TextHeight, float x, float y, float z, SColorF Color, float Begin, float End);
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}
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public interface ILanguage
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{
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string Translate(string KeyWord);
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string Translate(string KeyWord, int PartyModeID);
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bool TranslationExists(string KeyWord);
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}
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public interface IGame
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{
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int GetNumPlayer();
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void SetNumPlayer(int NumPlayer);
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SPlayer[] GetPlayer();
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CPoints GetPoints();
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float GetMidBeatD();
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int GetCurrentBeatD();
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int GetRandom(int Max);
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double GetRandomDouble();
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float GetTimeFromBeats(float Beat, float BPM);
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void AddSong(int SongID, EGameMode GameMode);
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void Reset();
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void ClearSongs();
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int GetNumSongs();
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}
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public interface IRecording
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{
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int GetToneAbs(int PlayerNr);
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}
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public interface IProfiles
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{
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SProfile[] GetProfiles();
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}
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public interface ISongs
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{
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int GetNumSongs();
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int GetNumVisibleSongs();
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int GetNumCategories();
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int NumSongsInCategory(int CategoryIndex);
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int GetCurrentCategoryIndex();
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EOffOn GetTabs();
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string GetSearchFilter();
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void SetCategory(int CategoryIndex);
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void UpdateRandomSongList();
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CSong GetVisibleSong(int VisibleIndex);
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CSong GetSongByID(int SongID);
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CSong[] GetSongs();
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CSong[] GetSongsNotSung();
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CCategory GetCategory(int Index);
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void AddPartySongSung(int SongID);
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void ResetPartySongSung();
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void ResetPartySongSung(int CatIndex);
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void SortSongs(ESongSorting Sorting, EOffOn Tabs, EOffOn IgnoreArticles, String SearchString, EDuetOptions DuetOptions);
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void NextCategory();
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void PrevCategory();
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}
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public interface IVideo
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{
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int Load(string VideoFileName);
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bool Skip(int VideoStream, float StartPosition, float VideoGap);
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bool GetFrame(int VideoStream, ref STexture VideoTexture, float Time, ref float VideoTime);
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bool IsFinished(int VideoStream);
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bool Close(int VideoStream);
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}
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public interface ISound
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{
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int Load(string SoundFile, bool Prescan);
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void SetPosition(int SoundStream, float NewPosition);
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void Play(int SoundStream);
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void Fade(int SoundStream, float TargetVolume, float Duration);
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bool IsFinished(int SoundStream);
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float GetPosition(int SoundStream);
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float GetLength(int SoundStream);
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void FadeAndStop(int SoundStream, float TargetVolume, float Duration);
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void SetStreamVolume(int SoundStream, float Volume);
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void SetStreamVolumeMax(int SoundStream, float MaxVolume);
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}
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public interface ICover
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{
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STexture GetNoCover();
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}
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public interface IDataBase
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{
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bool GetCover(string FileName, ref STexture Texture, int CoverSize);
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}
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public interface IInputs
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{
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void SetRumble(float Duration);
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}
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public interface IPlaylist
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{
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string GetPlaylistName(int PlaylistID);
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string[] GetPlaylistNames();
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void SetPlaylistName(int PlaylistID, string Name);
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void DeletePlaylist(int PlaylistID);
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void SavePlaylist(int PlaylistID);
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int GetNumPlaylists();
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void AddPlaylistSong(int PlaylistID, int SongID);
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void AddPlaylistSong(int PlaylistID, int SongID, EGameMode GameMode);
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void InsertPlaylistSong(int PlaylistID, int PositionIndex, int SongID, EGameMode GameMode);
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void MovePlaylistSong(int PlaylistID, int SourceIndex, int DestIndex);
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void MovePlaylistSongDown(int PlaylistID, int SongIndex);
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void MovePlaylistSongUp(int PlaylistID, int SongIndex);
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void DeletePlaylistSong(int PlaylistID, int SongIndex);
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int GetPlaylistSongCount(int PlaylistID);
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CPlaylistSong GetPlaylistSong(int PlaylistID, int SongIndex);
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}
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} |