some code reconstructions (no code changes)
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@@ -0,0 +1,89 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace VocaluxeLib.Menu
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{
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public class CPoints
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{
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private readonly SPlayer[,] _Rounds;
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public CPoints(int NumRounds, SPlayer[] Player)
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{
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_Rounds = new SPlayer[NumRounds, Player.Length];
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for (int round = 0; round < NumRounds; round++)
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{
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for (int player = 0; player < Player.Length; player++)
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{
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_Rounds[round, player].ProfileID = Player[player].ProfileID;
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_Rounds[round, player].Name = Player[player].Name;
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_Rounds[round, player].Difficulty = Player[player].Difficulty;
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_Rounds[round, player].Points = 0f;
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_Rounds[round, player].PointsGoldenNotes = 0f;
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_Rounds[round, player].PointsLineBonus = 0f;
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_Rounds[round, player].Medley = false;
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_Rounds[round, player].Duet = false;
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_Rounds[round, player].ShortSong = false;
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_Rounds[round, player].SongFinished = false;
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}
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}
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}
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public void SetPoints(int Round, int SongID, SPlayer[] Player, bool Medley, bool Duet, bool ShortSong)
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{
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long DateTicks = DateTime.Now.Ticks;
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for (int player = 0; player < Player.Length; player++)
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{
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_Rounds[Round, player].SongID = SongID;
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_Rounds[Round, player].LineNr = Player[player].LineNr;
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_Rounds[Round, player].Points = Player[player].Points;
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_Rounds[Round, player].PointsGoldenNotes = Player[player].PointsGoldenNotes;
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_Rounds[Round, player].PointsLineBonus = Player[player].PointsLineBonus;
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_Rounds[Round, player].Medley = Medley;
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_Rounds[Round, player].Duet = Duet;
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_Rounds[Round, player].ShortSong = ShortSong;
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_Rounds[Round, player].DateTicks = DateTicks;
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_Rounds[Round, player].SongFinished = Player[player].SongFinished;
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}
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}
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public int NumRounds
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{
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get { return _Rounds.GetLength(0); }
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}
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public int NumPlayer
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{
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get { return _Rounds.GetLength(1); }
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}
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public SPlayer[] GetPlayer(int Round, int numPlayer)
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{
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if (NumPlayer == 0)
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return new SPlayer[1];
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if (Round >= NumRounds)
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return new SPlayer[1];
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SPlayer[] player = new SPlayer[numPlayer];
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for (int p = 0; p < player.Length; p++)
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{
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player[p].Name = _Rounds[Round, p].Name;
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player[p].Points = _Rounds[Round, p].Points;
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player[p].PointsGoldenNotes = _Rounds[Round, p].PointsGoldenNotes;
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player[p].PointsLineBonus = _Rounds[Round, p].PointsLineBonus;
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player[p].SongID = _Rounds[Round, p].SongID;
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player[p].LineNr = _Rounds[Round, p].LineNr;
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player[p].Difficulty = _Rounds[Round, p].Difficulty;
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player[p].Medley = _Rounds[Round, p].Medley;
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player[p].Duet = _Rounds[Round, p].Duet;
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player[p].ShortSong = _Rounds[Round, p].ShortSong;
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player[p].DateTicks = _Rounds[Round, p].DateTicks;
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player[p].SongFinished = _Rounds[Round, p].SongFinished;
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player[p].ProfileID = _Rounds[Round, p].ProfileID;
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}
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return player;
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}
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}
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}
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@@ -0,0 +1,285 @@
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using System;
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namespace VocaluxeLib.Menu
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{
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#region Inputs
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[Flags]
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public enum EModifier
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{
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None = 0,
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Shift = 1,
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Alt = 2,
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Ctrl = 4
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}
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public enum ESender
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{
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Mouse,
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Keyboard,
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WiiMote,
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Gamepad
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}
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#endregion Inputs
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#region Fonts
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public enum EAspect
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{
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Crop,
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LetterBox,
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Stretch
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}
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public enum EAlignment
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{
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Left,
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Center,
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Right
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}
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public enum EHAlignment
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{
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Top,
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Center,
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Bottom
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}
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public enum EStyle
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{
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Normal,
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Italic,
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Bold,
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BoldItalic
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}
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#endregion Fonts
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#region Config
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public enum ERenderer
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{
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#if WIN
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TR_CONFIG_DIRECT3D,
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#endif
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TR_CONFIG_OPENGL,
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TR_CONFIG_SOFTWARE
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}
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public enum EAntiAliasingModes
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{
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x0 = 0,
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x2 = 2,
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x4 = 4,
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x8 = 8,
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x16 = 16,
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x32 = 32
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}
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public enum EColorDeep
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{
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Bit8 = 8,
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Bit16 = 16,
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Bit24 = 24,
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Bit32 = 32
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}
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public enum ETextureQuality
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{
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TR_CONFIG_TEXTURE_LOWEST,
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TR_CONFIG_TEXTURE_LOW,
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TR_CONFIG_TEXTURE_MEDIUM,
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TR_CONFIG_TEXTURE_HIGH,
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TR_CONFIG_TEXTURE_HIGHEST
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}
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public enum EOffOn
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{
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TR_CONFIG_OFF,
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TR_CONFIG_ON
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}
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public enum EDebugLevel
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{
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// don't change the order!
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TR_CONFIG_OFF, //no debug infos
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TR_CONFIG_ONLY_FPS,
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TR_CONFIG_LEVEL1,
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TR_CONFIG_LEVEL2,
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TR_CONFIG_LEVEL3,
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TR_CONFIG_LEVEL_MAX //all debug infos
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}
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public enum EBufferSize
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{
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b0 = 0,
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b512 = 512,
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b1024 = 1024,
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b1536 = 1536,
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b2048 = 2048,
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b2560 = 2560,
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b3072 = 3072,
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b3584 = 3584,
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b4096 = 4096
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}
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public enum EPlaybackLib
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{
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PortAudio,
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OpenAL,
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Gstreamer
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}
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public enum EWebcamLib
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{
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OpenCV,
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AForgeNet
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}
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public enum ERecordLib
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{
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#if WIN
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DirectSound,
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#endif
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PortAudio
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}
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public enum EVideoDecoder
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{
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FFmpeg,
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Gstreamer
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}
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public enum ESongMenu
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{
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//TR_CONFIG_LIST, //a simple list
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//TR_CONFIG_DREIDEL, //as in ultrastar deluxe
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TR_CONFIG_TILE_BOARD, //chessboard like
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//TR_CONFIG_BOOK //for playlists
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}
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public enum EDuetOptions
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{
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All,
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Duets,
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NoDuets
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}
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public enum ESongSorting
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{
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TR_CONFIG_NONE,
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//TR_CONFIG_RANDOM,
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TR_CONFIG_FOLDER,
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TR_CONFIG_ARTIST,
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TR_CONFIG_ARTIST_LETTER,
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TR_CONFIG_TITLE_LETTER,
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TR_CONFIG_EDITION,
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TR_CONFIG_GENRE,
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TR_CONFIG_LANGUAGE,
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TR_CONFIG_YEAR,
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TR_CONFIG_DECADE
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}
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public enum ECoverLoading
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{
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TR_CONFIG_COVERLOADING_ONDEMAND,
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TR_CONFIG_COVERLOADING_ATSTART,
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TR_CONFIG_COVERLOADING_DYNAMIC
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}
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public enum EGameDifficulty
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{
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TR_CONFIG_EASY,
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TR_CONFIG_NORMAL,
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TR_CONFIG_HARD
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}
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public enum ETimerMode
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{
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TR_CONFIG_TIMERMODE_CURRENT,
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TR_CONFIG_TIMERMODE_REMAINING,
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TR_CONFIG_TIMERMODE_TOTAL
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}
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public enum ETimerLook
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{
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TR_CONFIG_TIMERLOOK_NORMAL,
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TR_CONFIG_TIMERLOOK_EXPANDED
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}
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public enum EBackgroundMusicSource
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{
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TR_CONFIG_NO_OWN_MUSIC,
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TR_CONFIG_OWN_MUSIC,
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TR_CONFIG_ONLY_OWN_MUSIC
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}
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public enum EPlayerInfo
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{
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TR_CONFIG_PLAYERINFO_BOTH,
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TR_CONFIG_PLAYERINFO_NAME,
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TR_CONFIG_PLAYERINFO_AVATAR,
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TR_CONFIG_PLAYERINFO_OFF
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}
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public enum EFadePlayerInfo
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{
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TR_CONFIG_FADEPLAYERINFO_ALL,
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TR_CONFIG_FADEPLAYERINFO_INFO,
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TR_CONFIG_FADEPLAYERINFO_OFF
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}
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public enum ELyricStyle
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{
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Fill,
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Jump,
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Slide,
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Zoom
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}
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#endregion Config
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public enum EGameState
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{
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Start,
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Normal,
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EditTheme
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}
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public enum EGameMode
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{
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TR_GAMEMODE_NORMAL,
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TR_GAMEMODE_MEDLEY,
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TR_GAMEMODE_DUET,
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TR_GAMEMODE_SHORTSONG
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}
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public enum ENoteType
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{
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Normal,
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Golden,
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Freestyle
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}
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public enum EScreens
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{
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ScreenTest = 0,
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ScreenLoad = 1,
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ScreenMain = 2,
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ScreenSong = 3,
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ScreenOptions = 4,
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ScreenSing = 5,
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ScreenProfiles = 6,
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ScreenScore = 7,
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ScreenHighscore = 8,
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ScreenOptionsGame = 9,
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ScreenOptionsSound = 10,
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ScreenOptionsRecord = 11,
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ScreenOptionsVideo = 12,
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ScreenOptionsLyrics = 13,
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ScreenOptionsTheme = 14,
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ScreenNames = 15,
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ScreenCredits = 16,
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ScreenParty = 17,
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ScreenPartyDummy = 18,
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ScreenNull = -1
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}
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}
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@@ -312,642 +312,4 @@ namespace VocaluxeLib.Menu
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int GetPlaylistSongCount(int PlaylistID);
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CPlaylistSong GetPlaylistSong(int PlaylistID, int SongIndex);
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}
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[Flags]
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public enum EModifier
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{
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None = 0,
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Shift = 1,
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Alt = 2,
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Ctrl = 4
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}
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public enum ESender
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{
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Mouse,
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Keyboard,
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WiiMote,
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Gamepad
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}
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public struct KeyEvent
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{
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public ESender Sender;
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public bool ModALT;
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public bool ModSHIFT;
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public bool ModCTRL;
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public bool KeyPressed;
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public bool Handled;
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public Keys Key;
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public Char Unicode;
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public EModifier Mod;
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public KeyEvent(ESender sender, bool alt, bool shift, bool ctrl, bool pressed, char unicode, Keys key)
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{
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Sender = sender;
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ModALT = alt;
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ModSHIFT = shift;
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ModCTRL = ctrl;
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KeyPressed = pressed;
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Unicode = unicode;
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Key = key;
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Handled = false;
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Mod = EModifier.None;
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if (alt)
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Mod |= EModifier.Alt;
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if (shift)
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Mod |= EModifier.Shift;
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if (ctrl)
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Mod |= EModifier.Ctrl;
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}
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}
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public struct MouseEvent
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{
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public ESender Sender;
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public bool Handled;
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public int X;
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public int Y;
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public bool LB; //left button click
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public bool LD; //left button double click
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public bool RB; //right button click
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public bool MB; //middle button click
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public bool LBH; //left button hold (when moving)
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public bool RBH; //right button hold (when moving)
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public bool MBH; //middle button hold (when moving)
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public bool ModALT;
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public bool ModSHIFT;
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public bool ModCTRL;
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public EModifier Mod;
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public int Wheel;
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public MouseEvent(ESender sender, bool alt, bool shift, bool ctrl, int x, int y, bool lb, bool ld, bool rb, int wheel, bool lbh, bool rbh, bool mb, bool mbh)
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{
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Sender = sender;
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Handled = false;
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X = x;
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Y = y;
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LB = lb;
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LD = ld;
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RB = rb;
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MB = mb;
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LBH = lbh;
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RBH = rbh;
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MBH = mbh;
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ModALT = alt;
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ModSHIFT = shift;
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ModCTRL = ctrl;
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EModifier mALT = EModifier.None;
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EModifier mSHIFT = EModifier.None;
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EModifier mCTRL = EModifier.None;
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if (alt)
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mALT = EModifier.Alt;
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if (shift)
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mSHIFT = EModifier.Shift;
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if (ctrl)
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mCTRL = EModifier.Ctrl;
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if (!alt && !shift && !ctrl)
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Mod = EModifier.None;
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else
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Mod = mALT | mSHIFT | mCTRL;
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Wheel = wheel;
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}
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}
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public enum EGameState
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{
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Start,
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Normal,
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EditTheme
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}
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public enum EAspect
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{
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Crop,
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LetterBox,
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Stretch
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}
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#region Structs
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public struct SColorF
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{
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public float R;
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public float G;
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public float B;
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public float A;
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public SColorF(float r, float g, float b, float a)
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{
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R = r;
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G = g;
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B = b;
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A = a;
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}
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public SColorF(SColorF Color)
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{
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R = Color.R;
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G = Color.G;
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B = Color.B;
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A = Color.A;
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}
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}
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public struct SRectF
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{
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public float X;
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public float Y;
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public float W;
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public float H;
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public float Z;
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public float Rotation; //0..360°
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public SRectF(float x, float y, float w, float h, float z)
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{
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X = x;
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Y = y;
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W = w;
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H = h;
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Z = z;
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Rotation = 0f;
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}
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public SRectF(SRectF rect)
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{
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X = rect.X;
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Y = rect.Y;
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W = rect.W;
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H = rect.H;
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Z = rect.Z;
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Rotation = 0f;
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}
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}
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public struct SPoint3f
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{
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public float X;
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public float Y;
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public float Z;
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}
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||||
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public struct SPoint3
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{
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public int X;
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public int Y;
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public int Z;
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}
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||||
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||||
public struct STexture
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||||
{
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||||
public int index;
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public int PBO;
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||||
public int ID;
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||||
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||||
public string TexturePath;
|
||||
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||||
public float width;
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||||
public float height;
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public SRectF rect;
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||||
|
||||
public float w2; //power of 2 width
|
||||
public float h2; //power of 2 height
|
||||
public float width_ratio;
|
||||
public float height_ratio;
|
||||
|
||||
public SColorF color;
|
||||
|
||||
public STexture(int Index)
|
||||
{
|
||||
index = Index;
|
||||
PBO = 0;
|
||||
ID = -1;
|
||||
TexturePath = String.Empty;
|
||||
|
||||
width = 1f;
|
||||
height = 1f;
|
||||
rect = new SRectF(0f, 0f, 1f, 1f, 0f);
|
||||
|
||||
w2 = 2f;
|
||||
h2 = 2f;
|
||||
width_ratio = 0.5f;
|
||||
height_ratio = 0.5f;
|
||||
|
||||
color = new SColorF(1f, 1f, 1f, 1f);
|
||||
}
|
||||
}
|
||||
#endregion Structs
|
||||
|
||||
#region EnumsConfig
|
||||
public enum ERenderer
|
||||
{
|
||||
#if WIN
|
||||
TR_CONFIG_DIRECT3D,
|
||||
#endif
|
||||
TR_CONFIG_OPENGL,
|
||||
TR_CONFIG_SOFTWARE
|
||||
}
|
||||
|
||||
public enum EAntiAliasingModes
|
||||
{
|
||||
x0 = 0,
|
||||
x2 = 2,
|
||||
x4 = 4,
|
||||
x8 = 8,
|
||||
x16 = 16,
|
||||
x32 = 32
|
||||
}
|
||||
|
||||
public enum EColorDeep
|
||||
{
|
||||
Bit8 = 8,
|
||||
Bit16 = 16,
|
||||
Bit24 = 24,
|
||||
Bit32 = 32
|
||||
}
|
||||
|
||||
public enum ETextureQuality
|
||||
{
|
||||
TR_CONFIG_TEXTURE_LOWEST,
|
||||
TR_CONFIG_TEXTURE_LOW,
|
||||
TR_CONFIG_TEXTURE_MEDIUM,
|
||||
TR_CONFIG_TEXTURE_HIGH,
|
||||
TR_CONFIG_TEXTURE_HIGHEST
|
||||
}
|
||||
|
||||
public enum EOffOn
|
||||
{
|
||||
TR_CONFIG_OFF,
|
||||
TR_CONFIG_ON
|
||||
}
|
||||
|
||||
public enum EDebugLevel
|
||||
{
|
||||
// don't change the order!
|
||||
TR_CONFIG_OFF, //no debug infos
|
||||
TR_CONFIG_ONLY_FPS,
|
||||
TR_CONFIG_LEVEL1,
|
||||
TR_CONFIG_LEVEL2,
|
||||
TR_CONFIG_LEVEL3,
|
||||
TR_CONFIG_LEVEL_MAX //all debug infos
|
||||
}
|
||||
|
||||
public enum EBufferSize
|
||||
{
|
||||
b0 = 0,
|
||||
b512 = 512,
|
||||
b1024 = 1024,
|
||||
b1536 = 1536,
|
||||
b2048 = 2048,
|
||||
b2560 = 2560,
|
||||
b3072 = 3072,
|
||||
b3584 = 3584,
|
||||
b4096 = 4096
|
||||
}
|
||||
|
||||
public enum EPlaybackLib
|
||||
{
|
||||
PortAudio,
|
||||
OpenAL,
|
||||
Gstreamer
|
||||
}
|
||||
|
||||
public enum EWebcamLib
|
||||
{
|
||||
OpenCV,
|
||||
AForgeNet
|
||||
}
|
||||
|
||||
public enum ERecordLib
|
||||
{
|
||||
#if WIN
|
||||
DirectSound,
|
||||
#endif
|
||||
PortAudio
|
||||
}
|
||||
|
||||
public enum EVideoDecoder
|
||||
{
|
||||
FFmpeg,
|
||||
Gstreamer
|
||||
}
|
||||
|
||||
public enum ESongMenu
|
||||
{
|
||||
//TR_CONFIG_LIST, //a simple list
|
||||
//TR_CONFIG_DREIDEL, //as in ultrastar deluxe
|
||||
TR_CONFIG_TILE_BOARD, //chessboard like
|
||||
//TR_CONFIG_BOOK //for playlists
|
||||
}
|
||||
|
||||
public enum EDuetOptions
|
||||
{
|
||||
All,
|
||||
Duets,
|
||||
NoDuets
|
||||
}
|
||||
|
||||
public enum ESongSorting
|
||||
{
|
||||
TR_CONFIG_NONE,
|
||||
//TR_CONFIG_RANDOM,
|
||||
TR_CONFIG_FOLDER,
|
||||
TR_CONFIG_ARTIST,
|
||||
TR_CONFIG_ARTIST_LETTER,
|
||||
TR_CONFIG_TITLE_LETTER,
|
||||
TR_CONFIG_EDITION,
|
||||
TR_CONFIG_GENRE,
|
||||
TR_CONFIG_LANGUAGE,
|
||||
TR_CONFIG_YEAR,
|
||||
TR_CONFIG_DECADE
|
||||
}
|
||||
|
||||
public enum ECoverLoading
|
||||
{
|
||||
TR_CONFIG_COVERLOADING_ONDEMAND,
|
||||
TR_CONFIG_COVERLOADING_ATSTART,
|
||||
TR_CONFIG_COVERLOADING_DYNAMIC
|
||||
}
|
||||
|
||||
public enum EGameDifficulty
|
||||
{
|
||||
TR_CONFIG_EASY,
|
||||
TR_CONFIG_NORMAL,
|
||||
TR_CONFIG_HARD
|
||||
}
|
||||
|
||||
public enum ETimerMode
|
||||
{
|
||||
TR_CONFIG_TIMERMODE_CURRENT,
|
||||
TR_CONFIG_TIMERMODE_REMAINING,
|
||||
TR_CONFIG_TIMERMODE_TOTAL
|
||||
}
|
||||
|
||||
public enum ETimerLook
|
||||
{
|
||||
TR_CONFIG_TIMERLOOK_NORMAL,
|
||||
TR_CONFIG_TIMERLOOK_EXPANDED
|
||||
}
|
||||
|
||||
public enum EBackgroundMusicSource
|
||||
{
|
||||
TR_CONFIG_NO_OWN_MUSIC,
|
||||
TR_CONFIG_OWN_MUSIC,
|
||||
TR_CONFIG_ONLY_OWN_MUSIC
|
||||
}
|
||||
|
||||
public enum EPlayerInfo
|
||||
{
|
||||
TR_CONFIG_PLAYERINFO_BOTH,
|
||||
TR_CONFIG_PLAYERINFO_NAME,
|
||||
TR_CONFIG_PLAYERINFO_AVATAR,
|
||||
TR_CONFIG_PLAYERINFO_OFF
|
||||
}
|
||||
|
||||
public enum EFadePlayerInfo
|
||||
{
|
||||
TR_CONFIG_FADEPLAYERINFO_ALL,
|
||||
TR_CONFIG_FADEPLAYERINFO_INFO,
|
||||
TR_CONFIG_FADEPLAYERINFO_OFF
|
||||
}
|
||||
|
||||
public enum ELyricStyle
|
||||
{
|
||||
Fill,
|
||||
Jump,
|
||||
Slide,
|
||||
Zoom
|
||||
}
|
||||
#endregion EnumsConfig
|
||||
|
||||
public enum EAlignment
|
||||
{
|
||||
Left,
|
||||
Center,
|
||||
Right
|
||||
}
|
||||
|
||||
public enum EHAlignment
|
||||
{
|
||||
Top,
|
||||
Center,
|
||||
Bottom
|
||||
}
|
||||
|
||||
public enum EStyle
|
||||
{
|
||||
Normal,
|
||||
Italic,
|
||||
Bold,
|
||||
BoldItalic
|
||||
}
|
||||
|
||||
public enum ENoteType
|
||||
{
|
||||
Normal,
|
||||
Golden,
|
||||
Freestyle
|
||||
}
|
||||
|
||||
public struct SProfile
|
||||
{
|
||||
public string PlayerName;
|
||||
public string ProfileFile;
|
||||
|
||||
public EGameDifficulty Difficulty;
|
||||
public SAvatar Avatar;
|
||||
public EOffOn GuestProfile;
|
||||
public EOffOn Active;
|
||||
}
|
||||
|
||||
public struct SAvatar
|
||||
{
|
||||
public string FileName;
|
||||
public STexture Texture;
|
||||
|
||||
public SAvatar(int dummy)
|
||||
{
|
||||
FileName = String.Empty;
|
||||
Texture = new STexture(-1);
|
||||
}
|
||||
}
|
||||
|
||||
public struct SPlayer
|
||||
{
|
||||
public int ProfileID;
|
||||
public string Name;
|
||||
public EGameDifficulty Difficulty;
|
||||
public double Points;
|
||||
public double PointsLineBonus;
|
||||
public double PointsGoldenNotes;
|
||||
public int NoteDiff;
|
||||
public int LineNr;
|
||||
public List<CLine> SingLine;
|
||||
public int CurrentLine;
|
||||
public int CurrentNote;
|
||||
|
||||
public int SongID;
|
||||
public bool Medley;
|
||||
public bool Duet;
|
||||
public bool ShortSong;
|
||||
public long DateTicks;
|
||||
public bool SongFinished;
|
||||
}
|
||||
|
||||
public class CPoints
|
||||
{
|
||||
private readonly SPlayer[,] _Rounds;
|
||||
|
||||
public CPoints(int NumRounds, SPlayer[] Player)
|
||||
{
|
||||
_Rounds = new SPlayer[NumRounds,Player.Length];
|
||||
|
||||
for (int round = 0; round < NumRounds; round++)
|
||||
{
|
||||
for (int player = 0; player < Player.Length; player++)
|
||||
{
|
||||
_Rounds[round, player].ProfileID = Player[player].ProfileID;
|
||||
_Rounds[round, player].Name = Player[player].Name;
|
||||
_Rounds[round, player].Difficulty = Player[player].Difficulty;
|
||||
_Rounds[round, player].Points = 0f;
|
||||
_Rounds[round, player].PointsGoldenNotes = 0f;
|
||||
_Rounds[round, player].PointsLineBonus = 0f;
|
||||
_Rounds[round, player].Medley = false;
|
||||
_Rounds[round, player].Duet = false;
|
||||
_Rounds[round, player].ShortSong = false;
|
||||
_Rounds[round, player].SongFinished = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SetPoints(int Round, int SongID, SPlayer[] Player, bool Medley, bool Duet, bool ShortSong)
|
||||
{
|
||||
long DateTicks = DateTime.Now.Ticks;
|
||||
for (int player = 0; player < Player.Length; player++)
|
||||
{
|
||||
_Rounds[Round, player].SongID = SongID;
|
||||
_Rounds[Round, player].LineNr = Player[player].LineNr;
|
||||
_Rounds[Round, player].Points = Player[player].Points;
|
||||
_Rounds[Round, player].PointsGoldenNotes = Player[player].PointsGoldenNotes;
|
||||
_Rounds[Round, player].PointsLineBonus = Player[player].PointsLineBonus;
|
||||
_Rounds[Round, player].Medley = Medley;
|
||||
_Rounds[Round, player].Duet = Duet;
|
||||
_Rounds[Round, player].ShortSong = ShortSong;
|
||||
_Rounds[Round, player].DateTicks = DateTicks;
|
||||
_Rounds[Round, player].SongFinished = Player[player].SongFinished;
|
||||
}
|
||||
}
|
||||
|
||||
public int NumRounds
|
||||
{
|
||||
get { return _Rounds.GetLength(0); }
|
||||
}
|
||||
|
||||
public int NumPlayer
|
||||
{
|
||||
get { return _Rounds.GetLength(1); }
|
||||
}
|
||||
|
||||
public SPlayer[] GetPlayer(int Round, int numPlayer)
|
||||
{
|
||||
if (NumPlayer == 0)
|
||||
return new SPlayer[1];
|
||||
if (Round >= NumRounds)
|
||||
return new SPlayer[1];
|
||||
|
||||
SPlayer[] player = new SPlayer[numPlayer];
|
||||
|
||||
for (int p = 0; p < player.Length; p++)
|
||||
{
|
||||
player[p].Name = _Rounds[Round, p].Name;
|
||||
player[p].Points = _Rounds[Round, p].Points;
|
||||
player[p].PointsGoldenNotes = _Rounds[Round, p].PointsGoldenNotes;
|
||||
player[p].PointsLineBonus = _Rounds[Round, p].PointsLineBonus;
|
||||
player[p].SongID = _Rounds[Round, p].SongID;
|
||||
player[p].LineNr = _Rounds[Round, p].LineNr;
|
||||
player[p].Difficulty = _Rounds[Round, p].Difficulty;
|
||||
player[p].Medley = _Rounds[Round, p].Medley;
|
||||
player[p].Duet = _Rounds[Round, p].Duet;
|
||||
player[p].ShortSong = _Rounds[Round, p].ShortSong;
|
||||
player[p].DateTicks = _Rounds[Round, p].DateTicks;
|
||||
player[p].SongFinished = _Rounds[Round, p].SongFinished;
|
||||
player[p].ProfileID = _Rounds[Round, p].ProfileID;
|
||||
}
|
||||
return player;
|
||||
}
|
||||
}
|
||||
|
||||
public struct SScores
|
||||
{
|
||||
public string Name;
|
||||
public int Score;
|
||||
public string Date;
|
||||
public EGameDifficulty Difficulty;
|
||||
public int LineNr;
|
||||
public int ID;
|
||||
}
|
||||
|
||||
public enum EGameMode
|
||||
{
|
||||
TR_GAMEMODE_NORMAL,
|
||||
TR_GAMEMODE_MEDLEY,
|
||||
TR_GAMEMODE_DUET,
|
||||
TR_GAMEMODE_SHORTSONG
|
||||
}
|
||||
|
||||
public struct SPartyModeInfos
|
||||
{
|
||||
public int PartyModeID;
|
||||
public string Name;
|
||||
public string Description;
|
||||
public string TargetAudience;
|
||||
public int MaxPlayers;
|
||||
public int MinPlayers;
|
||||
public int MaxTeams;
|
||||
public int MinTeams;
|
||||
|
||||
public string Author;
|
||||
public bool Playable;
|
||||
public int VersionMajor;
|
||||
public int VersionMinor;
|
||||
}
|
||||
|
||||
public enum EScreens
|
||||
{
|
||||
ScreenTest = 0,
|
||||
ScreenLoad = 1,
|
||||
ScreenMain = 2,
|
||||
ScreenSong = 3,
|
||||
ScreenOptions = 4,
|
||||
ScreenSing = 5,
|
||||
ScreenProfiles = 6,
|
||||
ScreenScore = 7,
|
||||
ScreenHighscore = 8,
|
||||
|
||||
ScreenOptionsGame = 9,
|
||||
ScreenOptionsSound = 10,
|
||||
ScreenOptionsRecord = 11,
|
||||
ScreenOptionsVideo = 12,
|
||||
ScreenOptionsLyrics = 13,
|
||||
ScreenOptionsTheme = 14,
|
||||
|
||||
ScreenNames = 15,
|
||||
ScreenCredits = 16,
|
||||
ScreenParty = 17,
|
||||
ScreenPartyDummy = 18,
|
||||
|
||||
ScreenNull = -1
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,292 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Windows.Forms;
|
||||
|
||||
using VocaluxeLib.Menu.SingNotes;
|
||||
|
||||
namespace VocaluxeLib.Menu
|
||||
{
|
||||
#region Drawing
|
||||
public struct SColorF
|
||||
{
|
||||
public float R;
|
||||
public float G;
|
||||
public float B;
|
||||
public float A;
|
||||
|
||||
public SColorF(float r, float g, float b, float a)
|
||||
{
|
||||
R = r;
|
||||
G = g;
|
||||
B = b;
|
||||
A = a;
|
||||
}
|
||||
|
||||
public SColorF(SColorF Color)
|
||||
{
|
||||
R = Color.R;
|
||||
G = Color.G;
|
||||
B = Color.B;
|
||||
A = Color.A;
|
||||
}
|
||||
}
|
||||
|
||||
public struct SRectF
|
||||
{
|
||||
public float X;
|
||||
public float Y;
|
||||
public float W;
|
||||
public float H;
|
||||
public float Z;
|
||||
public float Rotation; //0..360°
|
||||
|
||||
public SRectF(float x, float y, float w, float h, float z)
|
||||
{
|
||||
X = x;
|
||||
Y = y;
|
||||
W = w;
|
||||
H = h;
|
||||
Z = z;
|
||||
Rotation = 0f;
|
||||
}
|
||||
|
||||
public SRectF(SRectF rect)
|
||||
{
|
||||
X = rect.X;
|
||||
Y = rect.Y;
|
||||
W = rect.W;
|
||||
H = rect.H;
|
||||
Z = rect.Z;
|
||||
Rotation = 0f;
|
||||
}
|
||||
}
|
||||
|
||||
public struct SPoint3f
|
||||
{
|
||||
public float X;
|
||||
public float Y;
|
||||
public float Z;
|
||||
}
|
||||
|
||||
public struct SPoint3
|
||||
{
|
||||
public int X;
|
||||
public int Y;
|
||||
public int Z;
|
||||
}
|
||||
|
||||
public struct STexture
|
||||
{
|
||||
public int index;
|
||||
public int PBO;
|
||||
public int ID;
|
||||
|
||||
public string TexturePath;
|
||||
|
||||
public float width;
|
||||
public float height;
|
||||
public SRectF rect;
|
||||
|
||||
public float w2; //power of 2 width
|
||||
public float h2; //power of 2 height
|
||||
public float width_ratio;
|
||||
public float height_ratio;
|
||||
|
||||
public SColorF color;
|
||||
|
||||
public STexture(int Index)
|
||||
{
|
||||
index = Index;
|
||||
PBO = 0;
|
||||
ID = -1;
|
||||
TexturePath = String.Empty;
|
||||
|
||||
width = 1f;
|
||||
height = 1f;
|
||||
rect = new SRectF(0f, 0f, 1f, 1f, 0f);
|
||||
|
||||
w2 = 2f;
|
||||
h2 = 2f;
|
||||
width_ratio = 0.5f;
|
||||
height_ratio = 0.5f;
|
||||
|
||||
color = new SColorF(1f, 1f, 1f, 1f);
|
||||
}
|
||||
}
|
||||
#endregion Drawing
|
||||
|
||||
#region Inputs
|
||||
public struct KeyEvent
|
||||
{
|
||||
public ESender Sender;
|
||||
public bool ModALT;
|
||||
public bool ModSHIFT;
|
||||
public bool ModCTRL;
|
||||
public bool KeyPressed;
|
||||
public bool Handled;
|
||||
public Keys Key;
|
||||
public Char Unicode;
|
||||
public EModifier Mod;
|
||||
|
||||
public KeyEvent(ESender sender, bool alt, bool shift, bool ctrl, bool pressed, char unicode, Keys key)
|
||||
{
|
||||
Sender = sender;
|
||||
ModALT = alt;
|
||||
ModSHIFT = shift;
|
||||
ModCTRL = ctrl;
|
||||
KeyPressed = pressed;
|
||||
Unicode = unicode;
|
||||
Key = key;
|
||||
Handled = false;
|
||||
|
||||
Mod = EModifier.None;
|
||||
|
||||
if (alt)
|
||||
Mod |= EModifier.Alt;
|
||||
if (shift)
|
||||
Mod |= EModifier.Shift;
|
||||
if (ctrl)
|
||||
Mod |= EModifier.Ctrl;
|
||||
}
|
||||
}
|
||||
|
||||
public struct MouseEvent
|
||||
{
|
||||
public ESender Sender;
|
||||
public bool Handled;
|
||||
public int X;
|
||||
public int Y;
|
||||
public bool LB; //left button click
|
||||
public bool LD; //left button double click
|
||||
public bool RB; //right button click
|
||||
public bool MB; //middle button click
|
||||
|
||||
public bool LBH; //left button hold (when moving)
|
||||
public bool RBH; //right button hold (when moving)
|
||||
public bool MBH; //middle button hold (when moving)
|
||||
|
||||
public bool ModALT;
|
||||
public bool ModSHIFT;
|
||||
public bool ModCTRL;
|
||||
|
||||
public EModifier Mod;
|
||||
public int Wheel;
|
||||
|
||||
public MouseEvent(ESender sender, bool alt, bool shift, bool ctrl, int x, int y, bool lb, bool ld, bool rb, int wheel, bool lbh, bool rbh, bool mb, bool mbh)
|
||||
{
|
||||
Sender = sender;
|
||||
Handled = false;
|
||||
X = x;
|
||||
Y = y;
|
||||
LB = lb;
|
||||
LD = ld;
|
||||
RB = rb;
|
||||
MB = mb;
|
||||
|
||||
LBH = lbh;
|
||||
RBH = rbh;
|
||||
MBH = mbh;
|
||||
|
||||
ModALT = alt;
|
||||
ModSHIFT = shift;
|
||||
ModCTRL = ctrl;
|
||||
|
||||
EModifier mALT = EModifier.None;
|
||||
EModifier mSHIFT = EModifier.None;
|
||||
EModifier mCTRL = EModifier.None;
|
||||
|
||||
if (alt)
|
||||
mALT = EModifier.Alt;
|
||||
|
||||
if (shift)
|
||||
mSHIFT = EModifier.Shift;
|
||||
|
||||
if (ctrl)
|
||||
mCTRL = EModifier.Ctrl;
|
||||
|
||||
if (!alt && !shift && !ctrl)
|
||||
Mod = EModifier.None;
|
||||
else
|
||||
Mod = mALT | mSHIFT | mCTRL;
|
||||
|
||||
Wheel = wheel;
|
||||
}
|
||||
}
|
||||
#endregion Inputs
|
||||
|
||||
#region Profiles
|
||||
public struct SProfile
|
||||
{
|
||||
public string PlayerName;
|
||||
public string ProfileFile;
|
||||
|
||||
public EGameDifficulty Difficulty;
|
||||
public SAvatar Avatar;
|
||||
public EOffOn GuestProfile;
|
||||
public EOffOn Active;
|
||||
}
|
||||
|
||||
public struct SAvatar
|
||||
{
|
||||
public string FileName;
|
||||
public STexture Texture;
|
||||
|
||||
public SAvatar(int dummy)
|
||||
{
|
||||
FileName = String.Empty;
|
||||
Texture = new STexture(-1);
|
||||
}
|
||||
}
|
||||
#endregion Profiles
|
||||
|
||||
#region Game
|
||||
public struct SPlayer
|
||||
{
|
||||
public int ProfileID;
|
||||
public string Name;
|
||||
public EGameDifficulty Difficulty;
|
||||
public double Points;
|
||||
public double PointsLineBonus;
|
||||
public double PointsGoldenNotes;
|
||||
public int NoteDiff;
|
||||
public int LineNr;
|
||||
public List<CLine> SingLine;
|
||||
public int CurrentLine;
|
||||
public int CurrentNote;
|
||||
|
||||
public int SongID;
|
||||
public bool Medley;
|
||||
public bool Duet;
|
||||
public bool ShortSong;
|
||||
public long DateTicks;
|
||||
public bool SongFinished;
|
||||
}
|
||||
|
||||
public struct SScores
|
||||
{
|
||||
public string Name;
|
||||
public int Score;
|
||||
public string Date;
|
||||
public EGameDifficulty Difficulty;
|
||||
public int LineNr;
|
||||
public int ID;
|
||||
}
|
||||
|
||||
public struct SPartyModeInfos
|
||||
{
|
||||
public int PartyModeID;
|
||||
public string Name;
|
||||
public string Description;
|
||||
public string TargetAudience;
|
||||
public int MaxPlayers;
|
||||
public int MinPlayers;
|
||||
public int MaxTeams;
|
||||
public int MinTeams;
|
||||
|
||||
public string Author;
|
||||
public bool Playable;
|
||||
public int VersionMajor;
|
||||
public int VersionMinor;
|
||||
}
|
||||
#endregion Game
|
||||
}
|
||||
@@ -126,11 +126,13 @@
|
||||
<Compile Include="Menu\COrderedDictionaryLite.cs" />
|
||||
<Compile Include="Menu\CParticle.cs" />
|
||||
<Compile Include="Menu\CPlaylist.cs" />
|
||||
<Compile Include="Menu\CPoints.cs" />
|
||||
<Compile Include="Menu\CSelectSlide.cs" />
|
||||
<Compile Include="Menu\CStatic.cs" />
|
||||
<Compile Include="Menu\CText.cs" />
|
||||
<Compile Include="Menu\CScreenSetting.cs" />
|
||||
<Compile Include="Menu\CXMLReader.cs" />
|
||||
<Compile Include="Menu\Enums.cs" />
|
||||
<Compile Include="Menu\IMenu.cs" />
|
||||
<Compile Include="Menu\IMenuElement.cs" />
|
||||
<Compile Include="Menu\SingNotes\CNotes.cs" />
|
||||
@@ -145,6 +147,7 @@
|
||||
<Compile Include="Menu\SongMenu\CSongMenuList.cs" />
|
||||
<Compile Include="Menu\SongMenu\CSongMenuTileBoard.cs" />
|
||||
<Compile Include="Menu\SongMenu\ISongMenu.cs" />
|
||||
<Compile Include="Menu\Structs.cs" />
|
||||
<Compile Include="PartyModes\CPartyMode.cs" />
|
||||
<Compile Include="PartyModes\CPartyModeNone.cs" />
|
||||
<Compile Include="PartyModes\CScreenPartyDummy.cs" />
|
||||
|
||||
Reference in new issue
Block a user