some code reconstructions (no code changes)

This commit is contained in:
Alexander Eckart committed 2013-04-07 13:52:07 +02:00
1 parent 07646b0953
commit 125a624c92
5 files changed
+669 -638

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using System;
using System.Collections.Generic;
using System.Text;
namespace VocaluxeLib.Menu
{
public class CPoints
{
private readonly SPlayer[,] _Rounds;
public CPoints(int NumRounds, SPlayer[] Player)
{
_Rounds = new SPlayer[NumRounds, Player.Length];
for (int round = 0; round < NumRounds; round++)
{
for (int player = 0; player < Player.Length; player++)
{
_Rounds[round, player].ProfileID = Player[player].ProfileID;
_Rounds[round, player].Name = Player[player].Name;
_Rounds[round, player].Difficulty = Player[player].Difficulty;
_Rounds[round, player].Points = 0f;
_Rounds[round, player].PointsGoldenNotes = 0f;
_Rounds[round, player].PointsLineBonus = 0f;
_Rounds[round, player].Medley = false;
_Rounds[round, player].Duet = false;
_Rounds[round, player].ShortSong = false;
_Rounds[round, player].SongFinished = false;
}
}
}
public void SetPoints(int Round, int SongID, SPlayer[] Player, bool Medley, bool Duet, bool ShortSong)
{
long DateTicks = DateTime.Now.Ticks;
for (int player = 0; player < Player.Length; player++)
{
_Rounds[Round, player].SongID = SongID;
_Rounds[Round, player].LineNr = Player[player].LineNr;
_Rounds[Round, player].Points = Player[player].Points;
_Rounds[Round, player].PointsGoldenNotes = Player[player].PointsGoldenNotes;
_Rounds[Round, player].PointsLineBonus = Player[player].PointsLineBonus;
_Rounds[Round, player].Medley = Medley;
_Rounds[Round, player].Duet = Duet;
_Rounds[Round, player].ShortSong = ShortSong;
_Rounds[Round, player].DateTicks = DateTicks;
_Rounds[Round, player].SongFinished = Player[player].SongFinished;
}
}
public int NumRounds
{
get { return _Rounds.GetLength(0); }
}
public int NumPlayer
{
get { return _Rounds.GetLength(1); }
}
public SPlayer[] GetPlayer(int Round, int numPlayer)
{
if (NumPlayer == 0)
return new SPlayer[1];
if (Round >= NumRounds)
return new SPlayer[1];
SPlayer[] player = new SPlayer[numPlayer];
for (int p = 0; p < player.Length; p++)
{
player[p].Name = _Rounds[Round, p].Name;
player[p].Points = _Rounds[Round, p].Points;
player[p].PointsGoldenNotes = _Rounds[Round, p].PointsGoldenNotes;
player[p].PointsLineBonus = _Rounds[Round, p].PointsLineBonus;
player[p].SongID = _Rounds[Round, p].SongID;
player[p].LineNr = _Rounds[Round, p].LineNr;
player[p].Difficulty = _Rounds[Round, p].Difficulty;
player[p].Medley = _Rounds[Round, p].Medley;
player[p].Duet = _Rounds[Round, p].Duet;
player[p].ShortSong = _Rounds[Round, p].ShortSong;
player[p].DateTicks = _Rounds[Round, p].DateTicks;
player[p].SongFinished = _Rounds[Round, p].SongFinished;
player[p].ProfileID = _Rounds[Round, p].ProfileID;
}
return player;
}
}
}
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using System;
namespace VocaluxeLib.Menu
{
#region Inputs
[Flags]
public enum EModifier
{
None = 0,
Shift = 1,
Alt = 2,
Ctrl = 4
}
public enum ESender
{
Mouse,
Keyboard,
WiiMote,
Gamepad
}
#endregion Inputs
#region Fonts
public enum EAspect
{
Crop,
LetterBox,
Stretch
}
public enum EAlignment
{
Left,
Center,
Right
}
public enum EHAlignment
{
Top,
Center,
Bottom
}
public enum EStyle
{
Normal,
Italic,
Bold,
BoldItalic
}
#endregion Fonts
#region Config
public enum ERenderer
{
#if WIN
TR_CONFIG_DIRECT3D,
#endif
TR_CONFIG_OPENGL,
TR_CONFIG_SOFTWARE
}
public enum EAntiAliasingModes
{
x0 = 0,
x2 = 2,
x4 = 4,
x8 = 8,
x16 = 16,
x32 = 32
}
public enum EColorDeep
{
Bit8 = 8,
Bit16 = 16,
Bit24 = 24,
Bit32 = 32
}
public enum ETextureQuality
{
TR_CONFIG_TEXTURE_LOWEST,
TR_CONFIG_TEXTURE_LOW,
TR_CONFIG_TEXTURE_MEDIUM,
TR_CONFIG_TEXTURE_HIGH,
TR_CONFIG_TEXTURE_HIGHEST
}
public enum EOffOn
{
TR_CONFIG_OFF,
TR_CONFIG_ON
}
public enum EDebugLevel
{
// don't change the order!
TR_CONFIG_OFF, //no debug infos
TR_CONFIG_ONLY_FPS,
TR_CONFIG_LEVEL1,
TR_CONFIG_LEVEL2,
TR_CONFIG_LEVEL3,
TR_CONFIG_LEVEL_MAX //all debug infos
}
public enum EBufferSize
{
b0 = 0,
b512 = 512,
b1024 = 1024,
b1536 = 1536,
b2048 = 2048,
b2560 = 2560,
b3072 = 3072,
b3584 = 3584,
b4096 = 4096
}
public enum EPlaybackLib
{
PortAudio,
OpenAL,
Gstreamer
}
public enum EWebcamLib
{
OpenCV,
AForgeNet
}
public enum ERecordLib
{
#if WIN
DirectSound,
#endif
PortAudio
}
public enum EVideoDecoder
{
FFmpeg,
Gstreamer
}
public enum ESongMenu
{
//TR_CONFIG_LIST, //a simple list
//TR_CONFIG_DREIDEL, //as in ultrastar deluxe
TR_CONFIG_TILE_BOARD, //chessboard like
//TR_CONFIG_BOOK //for playlists
}
public enum EDuetOptions
{
All,
Duets,
NoDuets
}
public enum ESongSorting
{
TR_CONFIG_NONE,
//TR_CONFIG_RANDOM,
TR_CONFIG_FOLDER,
TR_CONFIG_ARTIST,
TR_CONFIG_ARTIST_LETTER,
TR_CONFIG_TITLE_LETTER,
TR_CONFIG_EDITION,
TR_CONFIG_GENRE,
TR_CONFIG_LANGUAGE,
TR_CONFIG_YEAR,
TR_CONFIG_DECADE
}
public enum ECoverLoading
{
TR_CONFIG_COVERLOADING_ONDEMAND,
TR_CONFIG_COVERLOADING_ATSTART,
TR_CONFIG_COVERLOADING_DYNAMIC
}
public enum EGameDifficulty
{
TR_CONFIG_EASY,
TR_CONFIG_NORMAL,
TR_CONFIG_HARD
}
public enum ETimerMode
{
TR_CONFIG_TIMERMODE_CURRENT,
TR_CONFIG_TIMERMODE_REMAINING,
TR_CONFIG_TIMERMODE_TOTAL
}
public enum ETimerLook
{
TR_CONFIG_TIMERLOOK_NORMAL,
TR_CONFIG_TIMERLOOK_EXPANDED
}
public enum EBackgroundMusicSource
{
TR_CONFIG_NO_OWN_MUSIC,
TR_CONFIG_OWN_MUSIC,
TR_CONFIG_ONLY_OWN_MUSIC
}
public enum EPlayerInfo
{
TR_CONFIG_PLAYERINFO_BOTH,
TR_CONFIG_PLAYERINFO_NAME,
TR_CONFIG_PLAYERINFO_AVATAR,
TR_CONFIG_PLAYERINFO_OFF
}
public enum EFadePlayerInfo
{
TR_CONFIG_FADEPLAYERINFO_ALL,
TR_CONFIG_FADEPLAYERINFO_INFO,
TR_CONFIG_FADEPLAYERINFO_OFF
}
public enum ELyricStyle
{
Fill,
Jump,
Slide,
Zoom
}
#endregion Config
public enum EGameState
{
Start,
Normal,
EditTheme
}
public enum EGameMode
{
TR_GAMEMODE_NORMAL,
TR_GAMEMODE_MEDLEY,
TR_GAMEMODE_DUET,
TR_GAMEMODE_SHORTSONG
}
public enum ENoteType
{
Normal,
Golden,
Freestyle
}
public enum EScreens
{
ScreenTest = 0,
ScreenLoad = 1,
ScreenMain = 2,
ScreenSong = 3,
ScreenOptions = 4,
ScreenSing = 5,
ScreenProfiles = 6,
ScreenScore = 7,
ScreenHighscore = 8,
ScreenOptionsGame = 9,
ScreenOptionsSound = 10,
ScreenOptionsRecord = 11,
ScreenOptionsVideo = 12,
ScreenOptionsLyrics = 13,
ScreenOptionsTheme = 14,
ScreenNames = 15,
ScreenCredits = 16,
ScreenParty = 17,
ScreenPartyDummy = 18,
ScreenNull = -1
}
}
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int GetPlaylistSongCount(int PlaylistID);
CPlaylistSong GetPlaylistSong(int PlaylistID, int SongIndex);
}
[Flags]
public enum EModifier
{
None = 0,
Shift = 1,
Alt = 2,
Ctrl = 4
}
public enum ESender
{
Mouse,
Keyboard,
WiiMote,
Gamepad
}
public struct KeyEvent
{
public ESender Sender;
public bool ModALT;
public bool ModSHIFT;
public bool ModCTRL;
public bool KeyPressed;
public bool Handled;
public Keys Key;
public Char Unicode;
public EModifier Mod;
public KeyEvent(ESender sender, bool alt, bool shift, bool ctrl, bool pressed, char unicode, Keys key)
{
Sender = sender;
ModALT = alt;
ModSHIFT = shift;
ModCTRL = ctrl;
KeyPressed = pressed;
Unicode = unicode;
Key = key;
Handled = false;
Mod = EModifier.None;
if (alt)
Mod |= EModifier.Alt;
if (shift)
Mod |= EModifier.Shift;
if (ctrl)
Mod |= EModifier.Ctrl;
}
}
public struct MouseEvent
{
public ESender Sender;
public bool Handled;
public int X;
public int Y;
public bool LB; //left button click
public bool LD; //left button double click
public bool RB; //right button click
public bool MB; //middle button click
public bool LBH; //left button hold (when moving)
public bool RBH; //right button hold (when moving)
public bool MBH; //middle button hold (when moving)
public bool ModALT;
public bool ModSHIFT;
public bool ModCTRL;
public EModifier Mod;
public int Wheel;
public MouseEvent(ESender sender, bool alt, bool shift, bool ctrl, int x, int y, bool lb, bool ld, bool rb, int wheel, bool lbh, bool rbh, bool mb, bool mbh)
{
Sender = sender;
Handled = false;
X = x;
Y = y;
LB = lb;
LD = ld;
RB = rb;
MB = mb;
LBH = lbh;
RBH = rbh;
MBH = mbh;
ModALT = alt;
ModSHIFT = shift;
ModCTRL = ctrl;
EModifier mALT = EModifier.None;
EModifier mSHIFT = EModifier.None;
EModifier mCTRL = EModifier.None;
if (alt)
mALT = EModifier.Alt;
if (shift)
mSHIFT = EModifier.Shift;
if (ctrl)
mCTRL = EModifier.Ctrl;
if (!alt && !shift && !ctrl)
Mod = EModifier.None;
else
Mod = mALT | mSHIFT | mCTRL;
Wheel = wheel;
}
}
public enum EGameState
{
Start,
Normal,
EditTheme
}
public enum EAspect
{
Crop,
LetterBox,
Stretch
}
#region Structs
public struct SColorF
{
public float R;
public float G;
public float B;
public float A;
public SColorF(float r, float g, float b, float a)
{
R = r;
G = g;
B = b;
A = a;
}
public SColorF(SColorF Color)
{
R = Color.R;
G = Color.G;
B = Color.B;
A = Color.A;
}
}
public struct SRectF
{
public float X;
public float Y;
public float W;
public float H;
public float Z;
public float Rotation; //0..360°
public SRectF(float x, float y, float w, float h, float z)
{
X = x;
Y = y;
W = w;
H = h;
Z = z;
Rotation = 0f;
}
public SRectF(SRectF rect)
{
X = rect.X;
Y = rect.Y;
W = rect.W;
H = rect.H;
Z = rect.Z;
Rotation = 0f;
}
}
public struct SPoint3f
{
public float X;
public float Y;
public float Z;
}
public struct SPoint3
{
public int X;
public int Y;
public int Z;
}
public struct STexture
{
public int index;
public int PBO;
public int ID;
public string TexturePath;
public float width;
public float height;
public SRectF rect;
public float w2; //power of 2 width
public float h2; //power of 2 height
public float width_ratio;
public float height_ratio;
public SColorF color;
public STexture(int Index)
{
index = Index;
PBO = 0;
ID = -1;
TexturePath = String.Empty;
width = 1f;
height = 1f;
rect = new SRectF(0f, 0f, 1f, 1f, 0f);
w2 = 2f;
h2 = 2f;
width_ratio = 0.5f;
height_ratio = 0.5f;
color = new SColorF(1f, 1f, 1f, 1f);
}
}
#endregion Structs
#region EnumsConfig
public enum ERenderer
{
#if WIN
TR_CONFIG_DIRECT3D,
#endif
TR_CONFIG_OPENGL,
TR_CONFIG_SOFTWARE
}
public enum EAntiAliasingModes
{
x0 = 0,
x2 = 2,
x4 = 4,
x8 = 8,
x16 = 16,
x32 = 32
}
public enum EColorDeep
{
Bit8 = 8,
Bit16 = 16,
Bit24 = 24,
Bit32 = 32
}
public enum ETextureQuality
{
TR_CONFIG_TEXTURE_LOWEST,
TR_CONFIG_TEXTURE_LOW,
TR_CONFIG_TEXTURE_MEDIUM,
TR_CONFIG_TEXTURE_HIGH,
TR_CONFIG_TEXTURE_HIGHEST
}
public enum EOffOn
{
TR_CONFIG_OFF,
TR_CONFIG_ON
}
public enum EDebugLevel
{
// don't change the order!
TR_CONFIG_OFF, //no debug infos
TR_CONFIG_ONLY_FPS,
TR_CONFIG_LEVEL1,
TR_CONFIG_LEVEL2,
TR_CONFIG_LEVEL3,
TR_CONFIG_LEVEL_MAX //all debug infos
}
public enum EBufferSize
{
b0 = 0,
b512 = 512,
b1024 = 1024,
b1536 = 1536,
b2048 = 2048,
b2560 = 2560,
b3072 = 3072,
b3584 = 3584,
b4096 = 4096
}
public enum EPlaybackLib
{
PortAudio,
OpenAL,
Gstreamer
}
public enum EWebcamLib
{
OpenCV,
AForgeNet
}
public enum ERecordLib
{
#if WIN
DirectSound,
#endif
PortAudio
}
public enum EVideoDecoder
{
FFmpeg,
Gstreamer
}
public enum ESongMenu
{
//TR_CONFIG_LIST, //a simple list
//TR_CONFIG_DREIDEL, //as in ultrastar deluxe
TR_CONFIG_TILE_BOARD, //chessboard like
//TR_CONFIG_BOOK //for playlists
}
public enum EDuetOptions
{
All,
Duets,
NoDuets
}
public enum ESongSorting
{
TR_CONFIG_NONE,
//TR_CONFIG_RANDOM,
TR_CONFIG_FOLDER,
TR_CONFIG_ARTIST,
TR_CONFIG_ARTIST_LETTER,
TR_CONFIG_TITLE_LETTER,
TR_CONFIG_EDITION,
TR_CONFIG_GENRE,
TR_CONFIG_LANGUAGE,
TR_CONFIG_YEAR,
TR_CONFIG_DECADE
}
public enum ECoverLoading
{
TR_CONFIG_COVERLOADING_ONDEMAND,
TR_CONFIG_COVERLOADING_ATSTART,
TR_CONFIG_COVERLOADING_DYNAMIC
}
public enum EGameDifficulty
{
TR_CONFIG_EASY,
TR_CONFIG_NORMAL,
TR_CONFIG_HARD
}
public enum ETimerMode
{
TR_CONFIG_TIMERMODE_CURRENT,
TR_CONFIG_TIMERMODE_REMAINING,
TR_CONFIG_TIMERMODE_TOTAL
}
public enum ETimerLook
{
TR_CONFIG_TIMERLOOK_NORMAL,
TR_CONFIG_TIMERLOOK_EXPANDED
}
public enum EBackgroundMusicSource
{
TR_CONFIG_NO_OWN_MUSIC,
TR_CONFIG_OWN_MUSIC,
TR_CONFIG_ONLY_OWN_MUSIC
}
public enum EPlayerInfo
{
TR_CONFIG_PLAYERINFO_BOTH,
TR_CONFIG_PLAYERINFO_NAME,
TR_CONFIG_PLAYERINFO_AVATAR,
TR_CONFIG_PLAYERINFO_OFF
}
public enum EFadePlayerInfo
{
TR_CONFIG_FADEPLAYERINFO_ALL,
TR_CONFIG_FADEPLAYERINFO_INFO,
TR_CONFIG_FADEPLAYERINFO_OFF
}
public enum ELyricStyle
{
Fill,
Jump,
Slide,
Zoom
}
#endregion EnumsConfig
public enum EAlignment
{
Left,
Center,
Right
}
public enum EHAlignment
{
Top,
Center,
Bottom
}
public enum EStyle
{
Normal,
Italic,
Bold,
BoldItalic
}
public enum ENoteType
{
Normal,
Golden,
Freestyle
}
public struct SProfile
{
public string PlayerName;
public string ProfileFile;
public EGameDifficulty Difficulty;
public SAvatar Avatar;
public EOffOn GuestProfile;
public EOffOn Active;
}
public struct SAvatar
{
public string FileName;
public STexture Texture;
public SAvatar(int dummy)
{
FileName = String.Empty;
Texture = new STexture(-1);
}
}
public struct SPlayer
{
public int ProfileID;
public string Name;
public EGameDifficulty Difficulty;
public double Points;
public double PointsLineBonus;
public double PointsGoldenNotes;
public int NoteDiff;
public int LineNr;
public List<CLine> SingLine;
public int CurrentLine;
public int CurrentNote;
public int SongID;
public bool Medley;
public bool Duet;
public bool ShortSong;
public long DateTicks;
public bool SongFinished;
}
public class CPoints
{
private readonly SPlayer[,] _Rounds;
public CPoints(int NumRounds, SPlayer[] Player)
{
_Rounds = new SPlayer[NumRounds,Player.Length];
for (int round = 0; round < NumRounds; round++)
{
for (int player = 0; player < Player.Length; player++)
{
_Rounds[round, player].ProfileID = Player[player].ProfileID;
_Rounds[round, player].Name = Player[player].Name;
_Rounds[round, player].Difficulty = Player[player].Difficulty;
_Rounds[round, player].Points = 0f;
_Rounds[round, player].PointsGoldenNotes = 0f;
_Rounds[round, player].PointsLineBonus = 0f;
_Rounds[round, player].Medley = false;
_Rounds[round, player].Duet = false;
_Rounds[round, player].ShortSong = false;
_Rounds[round, player].SongFinished = false;
}
}
}
public void SetPoints(int Round, int SongID, SPlayer[] Player, bool Medley, bool Duet, bool ShortSong)
{
long DateTicks = DateTime.Now.Ticks;
for (int player = 0; player < Player.Length; player++)
{
_Rounds[Round, player].SongID = SongID;
_Rounds[Round, player].LineNr = Player[player].LineNr;
_Rounds[Round, player].Points = Player[player].Points;
_Rounds[Round, player].PointsGoldenNotes = Player[player].PointsGoldenNotes;
_Rounds[Round, player].PointsLineBonus = Player[player].PointsLineBonus;
_Rounds[Round, player].Medley = Medley;
_Rounds[Round, player].Duet = Duet;
_Rounds[Round, player].ShortSong = ShortSong;
_Rounds[Round, player].DateTicks = DateTicks;
_Rounds[Round, player].SongFinished = Player[player].SongFinished;
}
}
public int NumRounds
{
get { return _Rounds.GetLength(0); }
}
public int NumPlayer
{
get { return _Rounds.GetLength(1); }
}
public SPlayer[] GetPlayer(int Round, int numPlayer)
{
if (NumPlayer == 0)
return new SPlayer[1];
if (Round >= NumRounds)
return new SPlayer[1];
SPlayer[] player = new SPlayer[numPlayer];
for (int p = 0; p < player.Length; p++)
{
player[p].Name = _Rounds[Round, p].Name;
player[p].Points = _Rounds[Round, p].Points;
player[p].PointsGoldenNotes = _Rounds[Round, p].PointsGoldenNotes;
player[p].PointsLineBonus = _Rounds[Round, p].PointsLineBonus;
player[p].SongID = _Rounds[Round, p].SongID;
player[p].LineNr = _Rounds[Round, p].LineNr;
player[p].Difficulty = _Rounds[Round, p].Difficulty;
player[p].Medley = _Rounds[Round, p].Medley;
player[p].Duet = _Rounds[Round, p].Duet;
player[p].ShortSong = _Rounds[Round, p].ShortSong;
player[p].DateTicks = _Rounds[Round, p].DateTicks;
player[p].SongFinished = _Rounds[Round, p].SongFinished;
player[p].ProfileID = _Rounds[Round, p].ProfileID;
}
return player;
}
}
public struct SScores
{
public string Name;
public int Score;
public string Date;
public EGameDifficulty Difficulty;
public int LineNr;
public int ID;
}
public enum EGameMode
{
TR_GAMEMODE_NORMAL,
TR_GAMEMODE_MEDLEY,
TR_GAMEMODE_DUET,
TR_GAMEMODE_SHORTSONG
}
public struct SPartyModeInfos
{
public int PartyModeID;
public string Name;
public string Description;
public string TargetAudience;
public int MaxPlayers;
public int MinPlayers;
public int MaxTeams;
public int MinTeams;
public string Author;
public bool Playable;
public int VersionMajor;
public int VersionMinor;
}
public enum EScreens
{
ScreenTest = 0,
ScreenLoad = 1,
ScreenMain = 2,
ScreenSong = 3,
ScreenOptions = 4,
ScreenSing = 5,
ScreenProfiles = 6,
ScreenScore = 7,
ScreenHighscore = 8,
ScreenOptionsGame = 9,
ScreenOptionsSound = 10,
ScreenOptionsRecord = 11,
ScreenOptionsVideo = 12,
ScreenOptionsLyrics = 13,
ScreenOptionsTheme = 14,
ScreenNames = 15,
ScreenCredits = 16,
ScreenParty = 17,
ScreenPartyDummy = 18,
ScreenNull = -1
}
}
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using System;
using System.Collections.Generic;
using System.Windows.Forms;
using VocaluxeLib.Menu.SingNotes;
namespace VocaluxeLib.Menu
{
#region Drawing
public struct SColorF
{
public float R;
public float G;
public float B;
public float A;
public SColorF(float r, float g, float b, float a)
{
R = r;
G = g;
B = b;
A = a;
}
public SColorF(SColorF Color)
{
R = Color.R;
G = Color.G;
B = Color.B;
A = Color.A;
}
}
public struct SRectF
{
public float X;
public float Y;
public float W;
public float H;
public float Z;
public float Rotation; //0..360°
public SRectF(float x, float y, float w, float h, float z)
{
X = x;
Y = y;
W = w;
H = h;
Z = z;
Rotation = 0f;
}
public SRectF(SRectF rect)
{
X = rect.X;
Y = rect.Y;
W = rect.W;
H = rect.H;
Z = rect.Z;
Rotation = 0f;
}
}
public struct SPoint3f
{
public float X;
public float Y;
public float Z;
}
public struct SPoint3
{
public int X;
public int Y;
public int Z;
}
public struct STexture
{
public int index;
public int PBO;
public int ID;
public string TexturePath;
public float width;
public float height;
public SRectF rect;
public float w2; //power of 2 width
public float h2; //power of 2 height
public float width_ratio;
public float height_ratio;
public SColorF color;
public STexture(int Index)
{
index = Index;
PBO = 0;
ID = -1;
TexturePath = String.Empty;
width = 1f;
height = 1f;
rect = new SRectF(0f, 0f, 1f, 1f, 0f);
w2 = 2f;
h2 = 2f;
width_ratio = 0.5f;
height_ratio = 0.5f;
color = new SColorF(1f, 1f, 1f, 1f);
}
}
#endregion Drawing
#region Inputs
public struct KeyEvent
{
public ESender Sender;
public bool ModALT;
public bool ModSHIFT;
public bool ModCTRL;
public bool KeyPressed;
public bool Handled;
public Keys Key;
public Char Unicode;
public EModifier Mod;
public KeyEvent(ESender sender, bool alt, bool shift, bool ctrl, bool pressed, char unicode, Keys key)
{
Sender = sender;
ModALT = alt;
ModSHIFT = shift;
ModCTRL = ctrl;
KeyPressed = pressed;
Unicode = unicode;
Key = key;
Handled = false;
Mod = EModifier.None;
if (alt)
Mod |= EModifier.Alt;
if (shift)
Mod |= EModifier.Shift;
if (ctrl)
Mod |= EModifier.Ctrl;
}
}
public struct MouseEvent
{
public ESender Sender;
public bool Handled;
public int X;
public int Y;
public bool LB; //left button click
public bool LD; //left button double click
public bool RB; //right button click
public bool MB; //middle button click
public bool LBH; //left button hold (when moving)
public bool RBH; //right button hold (when moving)
public bool MBH; //middle button hold (when moving)
public bool ModALT;
public bool ModSHIFT;
public bool ModCTRL;
public EModifier Mod;
public int Wheel;
public MouseEvent(ESender sender, bool alt, bool shift, bool ctrl, int x, int y, bool lb, bool ld, bool rb, int wheel, bool lbh, bool rbh, bool mb, bool mbh)
{
Sender = sender;
Handled = false;
X = x;
Y = y;
LB = lb;
LD = ld;
RB = rb;
MB = mb;
LBH = lbh;
RBH = rbh;
MBH = mbh;
ModALT = alt;
ModSHIFT = shift;
ModCTRL = ctrl;
EModifier mALT = EModifier.None;
EModifier mSHIFT = EModifier.None;
EModifier mCTRL = EModifier.None;
if (alt)
mALT = EModifier.Alt;
if (shift)
mSHIFT = EModifier.Shift;
if (ctrl)
mCTRL = EModifier.Ctrl;
if (!alt && !shift && !ctrl)
Mod = EModifier.None;
else
Mod = mALT | mSHIFT | mCTRL;
Wheel = wheel;
}
}
#endregion Inputs
#region Profiles
public struct SProfile
{
public string PlayerName;
public string ProfileFile;
public EGameDifficulty Difficulty;
public SAvatar Avatar;
public EOffOn GuestProfile;
public EOffOn Active;
}
public struct SAvatar
{
public string FileName;
public STexture Texture;
public SAvatar(int dummy)
{
FileName = String.Empty;
Texture = new STexture(-1);
}
}
#endregion Profiles
#region Game
public struct SPlayer
{
public int ProfileID;
public string Name;
public EGameDifficulty Difficulty;
public double Points;
public double PointsLineBonus;
public double PointsGoldenNotes;
public int NoteDiff;
public int LineNr;
public List<CLine> SingLine;
public int CurrentLine;
public int CurrentNote;
public int SongID;
public bool Medley;
public bool Duet;
public bool ShortSong;
public long DateTicks;
public bool SongFinished;
}
public struct SScores
{
public string Name;
public int Score;
public string Date;
public EGameDifficulty Difficulty;
public int LineNr;
public int ID;
}
public struct SPartyModeInfos
{
public int PartyModeID;
public string Name;
public string Description;
public string TargetAudience;
public int MaxPlayers;
public int MinPlayers;
public int MaxTeams;
public int MinTeams;
public string Author;
public bool Playable;
public int VersionMajor;
public int VersionMinor;
}
#endregion Game
}
+3
View File
@@ -126,11 +126,13 @@
<Compile Include="Menu\COrderedDictionaryLite.cs" />
<Compile Include="Menu\CParticle.cs" />
<Compile Include="Menu\CPlaylist.cs" />
<Compile Include="Menu\CPoints.cs" />
<Compile Include="Menu\CSelectSlide.cs" />
<Compile Include="Menu\CStatic.cs" />
<Compile Include="Menu\CText.cs" />
<Compile Include="Menu\CScreenSetting.cs" />
<Compile Include="Menu\CXMLReader.cs" />
<Compile Include="Menu\Enums.cs" />
<Compile Include="Menu\IMenu.cs" />
<Compile Include="Menu\IMenuElement.cs" />
<Compile Include="Menu\SingNotes\CNotes.cs" />
@@ -145,6 +147,7 @@
<Compile Include="Menu\SongMenu\CSongMenuList.cs" />
<Compile Include="Menu\SongMenu\CSongMenuTileBoard.cs" />
<Compile Include="Menu\SongMenu\ISongMenu.cs" />
<Compile Include="Menu\Structs.cs" />
<Compile Include="PartyModes\CPartyMode.cs" />
<Compile Include="PartyModes\CPartyModeNone.cs" />
<Compile Include="PartyModes\CScreenPartyDummy.cs" />