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804 lines
28 KiB
C#

#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Drawing;
using System.Xml.Serialization;
using VocaluxeLib.Draw;
using VocaluxeLib.Xml;
namespace VocaluxeLib.Menu
{
[XmlType("SelectSlide")]
public struct SThemeSelectSlide
{
[XmlAttribute(AttributeName = "Name")] public string Name;
public string Skin;
public string SkinArrowLeft;
public string SkinArrowRight;
public string SkinSelected;
public string SkinArrowLeftSelected;
public string SkinArrowRightSelected;
public SRectF Rect;
public SRectF RectArrowLeft;
public SRectF RectArrowRight;
public SThemeColor Color;
public SThemeColor SelColor;
public SThemeColor ArrowColor;
public SThemeColor ArrowSelColor;
public SThemeColor TextColor;
public SThemeColor TextSelColor;
public float TextH;
[DefaultValue(0.0f)] public float TextRelativeX;
[DefaultValue(0.0f)] public float TextRelativeY;
public float TextMaxW;
public string TextFont;
public EStyle TextStyle;
public int NumVisible;
}
public sealed class CSelectSlide : CMenuElementBase, IMenuElement, IThemeable
{
private struct SValue
{
public string Text;
public int TranslationId;
public int Tag;
public CTextureRef Texture;
}
private class CElement
{
public CText Text;
public CStatic Img;
public SRectF Bounds;
}
private readonly int _PartyModeID;
private SThemeSelectSlide _Theme;
public string GetThemeName()
{
return _Theme.Name;
}
public bool ThemeLoaded { get; private set; }
public SRectF RectArrowLeft;
public SRectF RectArrowRight;
private SColorF _Color;
private SColorF _SelColor;
private SColorF _ColorArrow;
private SColorF _SelColorArrow;
private SColorF _TextColor;
private SColorF _SelTextColor;
private float _TextRelativeX;
private float _TextRelativeY;
private float _TextH;
private float _MaxW;
public bool Selectable
{
get { return Visible; }
}
public override float X
{
set
{
float delta = value - X;
RectArrowLeft.X += delta;
RectArrowRight.X += delta;
base.X = value;
}
}
public override float Y
{
set
{
float delta = value - Y;
RectArrowLeft.Y += delta;
RectArrowRight.Y += delta;
base.Y = value;
}
}
public override float Z
{
set
{
float delta = value - Z;
RectArrowLeft.Z += delta;
RectArrowRight.Z += delta;
base.Z = value;
}
}
public override bool Selected
{
set
{
base.Selected = value;
if (!value)
{
_ArrowLeftSelected = false;
_ArrowRightSelected = false;
}
}
}
public bool IsValueSelected
{
get { return Selected && !_ArrowLeftSelected && !_ArrowRightSelected; }
}
private bool _ArrowLeftSelected;
private bool _ArrowRightSelected;
public bool SelectByHovering;
public bool DrawTextures;
private int _Selection = -1;
public int Selection
{
get { return _Selection; }
set
{
value = value.Clamp(0, _Values.Count - 1, false);
if (value == _Selection)
return;
_Selection = value;
_Invalidate();
}
}
public string SelectedValue
{
get { return _Selection >= 0 ? _Values[_Selection].Text : null; }
set { Selection = _Values.FindIndex(val => val.Text == value); }
}
public int SelectedTag
{
get { return _Selection >= 0 ? _Values[_Selection].Tag : -1; }
set { Selection = _Values.FindIndex(val => val.Tag == value); }
}
public int NumValues
{
get { return _Values.Count; }
}
private readonly List<SValue> _Values = new List<SValue>();
private readonly List<CElement> _VisibleElements = new List<CElement>();
private bool _NeedsRevalidate = true;
private int _NumVisible = -1;
private CTextureRef _Texture;
private CTextureRef _TextureArrowLeft;
private CTextureRef _TextureArrowRight;
private CTextureRef _SelTexture;
private CTextureRef _SelTextureArrowLeft;
private CTextureRef _SelTextureArrowRight;
public int NumVisible
{
get { return _NumVisible; }
set
{
if (value <= 0 || value == _NumVisible)
return;
_NumVisible = value;
_Invalidate();
}
}
public CSelectSlide(int partyModeID)
{
_PartyModeID = partyModeID;
ThemeLoaded = false;
_TextH = 1f;
_MaxW = 0f;
}
public CSelectSlide(CSelectSlide slide)
{
_PartyModeID = slide._PartyModeID;
_Theme = slide._Theme;
ThemeLoaded = false;
MaxRect = slide.MaxRect;
RectArrowLeft = slide.RectArrowLeft;
RectArrowRight = slide.RectArrowRight;
_Color = slide._Color;
_SelColor = slide._SelColor;
_ColorArrow = slide._ColorArrow;
_SelColorArrow = slide._SelColorArrow;
_TextColor = slide._TextColor;
_SelTextColor = slide._SelTextColor;
_TextH = slide._TextH;
_TextRelativeX = slide._TextRelativeX;
_TextRelativeY = slide._TextRelativeY;
_MaxW = slide._MaxW;
_Values.AddRange(slide._Values);
_Selection = slide._Selection;
_NumVisible = slide._NumVisible;
DrawTextures = slide.DrawTextures;
Visible = slide.Visible;
}
public CSelectSlide(SThemeSelectSlide theme, int partyModeID)
{
_PartyModeID = partyModeID;
_Theme = theme;
ThemeLoaded = true;
}
public bool LoadTheme(string xmlPath, string elementName, CXmlReader xmlReader)
{
string item = xmlPath + "/" + elementName;
ThemeLoaded = true;
ThemeLoaded &= xmlReader.GetValue(item + "/Skin", out _Theme.Skin, String.Empty);
ThemeLoaded &= xmlReader.GetValue(item + "/SkinArrowLeft", out _Theme.SkinArrowLeft, String.Empty);
ThemeLoaded &= xmlReader.GetValue(item + "/SkinArrowRight", out _Theme.SkinArrowRight, String.Empty);
ThemeLoaded &= xmlReader.GetValue(item + "/SkinSelected", out _Theme.SkinSelected, String.Empty);
ThemeLoaded &= xmlReader.GetValue(item + "/SkinArrowLeftSelected", out _Theme.SkinArrowLeftSelected, String.Empty);
ThemeLoaded &= xmlReader.GetValue(item + "/SkinArrowRightSelected", out _Theme.SkinArrowRightSelected, String.Empty);
ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/X", ref _Theme.Rect.X);
ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/Y", ref _Theme.Rect.Y);
ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/Z", ref _Theme.Rect.Z);
ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/W", ref _Theme.Rect.W);
ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/H", ref _Theme.Rect.H);
if (xmlReader.GetValue(item + "/Color", out _Theme.Color.Name, String.Empty))
ThemeLoaded &= _Theme.Color.Get(_PartyModeID, out _Color);
else
{
ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/R", ref _Color.R);
ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/G", ref _Color.G);
ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/B", ref _Color.B);
ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/A", ref _Color.A);
}
if (xmlReader.GetValue(item + "/SColor", out _Theme.SelColor.Name, String.Empty))
ThemeLoaded &= _Theme.SelColor.Get(_PartyModeID, out _SelColor);
else
{
ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/SR", ref _SelColor.R);
ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/SG", ref _SelColor.G);
ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/SB", ref _SelColor.B);
ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/SA", ref _SelColor.A);
}
ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/ArrowLeftX", ref RectArrowLeft.X);
ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/ArrowLeftY", ref RectArrowLeft.Y);
ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/ArrowLeftZ", ref RectArrowLeft.Z);
ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/ArrowLeftW", ref RectArrowLeft.W);
ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/ArrowLeftH", ref RectArrowLeft.H);
ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/ArrowRightX", ref RectArrowRight.X);
ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/ArrowRightY", ref RectArrowRight.Y);
ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/ArrowRightZ", ref RectArrowRight.Z);
ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/ArrowRightW", ref RectArrowRight.W);
ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/ArrowRightH", ref RectArrowRight.H);
if (xmlReader.GetValue(item + "/ArrowColor", out _Theme.ArrowColor.Name, String.Empty))
ThemeLoaded &= _Theme.ArrowColor.Get(_PartyModeID, out _ColorArrow);
else
{
ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/ArrowR", ref _ColorArrow.R);
ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/ArrowG", ref _ColorArrow.G);
ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/ArrowB", ref _ColorArrow.B);
ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/ArrowA", ref _ColorArrow.A);
}
if (xmlReader.GetValue(item + "/ArrowSColor", out _Theme.ArrowSelColor.Name, String.Empty))
ThemeLoaded &= _Theme.ArrowSelColor.Get(_PartyModeID, out _SelColorArrow);
else
{
ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/ArrowSR", ref _SelColorArrow.R);
ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/ArrowSG", ref _SelColorArrow.G);
ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/ArrowSB", ref _SelColorArrow.B);
ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/ArrowSA", ref _SelColorArrow.A);
}
if (xmlReader.GetValue(item + "/TextColor", out _Theme.TextColor.Name, String.Empty))
ThemeLoaded &= _Theme.TextColor.Get(_PartyModeID, out _TextColor);
else
{
ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/TextR", ref _TextColor.R);
ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/TextG", ref _TextColor.G);
ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/TextB", ref _TextColor.B);
ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/TextA", ref _TextColor.A);
}
if (xmlReader.GetValue(item + "/TextSColor", out _Theme.TextSelColor.Name, String.Empty))
ThemeLoaded &= _Theme.TextSelColor.Get(_PartyModeID, out _SelTextColor);
else
{
ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/TextSR", ref _SelTextColor.R);
ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/TextSG", ref _SelTextColor.G);
ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/TextSB", ref _SelTextColor.B);
ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/TextSA", ref _SelTextColor.A);
}
ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/TextH", ref _Theme.TextH);
xmlReader.TryGetFloatValue(item + "/TextRelativeX", ref _Theme.TextRelativeX);
xmlReader.TryGetFloatValue(item + "/TextRelativeY", ref _Theme.TextRelativeY);
ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/TextMaxW", ref _Theme.TextMaxW);
ThemeLoaded &= xmlReader.GetValue(item + "/TextFont", out _Theme.TextFont, "Normal");
ThemeLoaded &= xmlReader.TryGetEnumValue(item + "/TextStyle", ref _Theme.TextStyle);
ThemeLoaded &= xmlReader.TryGetIntValue(item + "/NumVisible", ref _Theme.NumVisible);
if (ThemeLoaded)
{
_Theme.Name = elementName;
_Theme.ArrowColor.Color = _ColorArrow;
_Theme.ArrowSelColor.Color = _SelColorArrow;
_Theme.Color.Color = _Color;
_Theme.RectArrowLeft = RectArrowLeft;
_Theme.RectArrowRight = RectArrowRight;
_Theme.SelColor.Color = _SelColor;
_Theme.TextColor.Color = _TextColor;
_Theme.TextSelColor.Color = _SelTextColor;
LoadSkin();
}
return ThemeLoaded;
}
private void _Invalidate()
{
_NeedsRevalidate = true;
}
/// <summary>
/// Adds an integer to the slide setting its tag to the value and its text to the text representation of the tag
/// </summary>
/// <param name="tag">Value to add</param>
public void AddValue(int tag)
{
AddValue(tag.ToString(), null, tag);
}
/// <summary>
/// Adds an entry to the slide.
/// </summary>
/// <param name="text">Label to show</param>
/// <param name="texture">Texture to show</param>
/// <param name="tag">User value (e.g. id of entry)</param>
public void AddValue(string text, CTextureRef texture = null, int tag = 0)
{
AddValue(text, _PartyModeID, texture, tag);
}
/// <summary>
/// Adds an entry to the slide.
/// </summary>
/// <param name="text">Label to show</param>
/// <param name="translationId">Translation id to use for the text</param>
/// <param name="texture">Texture to show</param>
/// <param name="tag">User value (e.g. id of entry)</param>
public void AddValue(string text, int translationId, CTextureRef texture = null, int tag = 0)
{
SValue value = new SValue {Text = text, TranslationId = translationId, Tag = tag, Texture = texture};
_Values.Add(value);
if (Selection < 0)
Selection = 0;
_Invalidate();
}
public void AddValues(IEnumerable<string> values)
{
foreach (string value in values)
AddValue(value);
}
public void AddValues(IEnumerable<string> values, IEnumerable<int> tags)
{
using (var e1 = values.GetEnumerator())
using (var e2 = tags.GetEnumerator())
{
while (e1.MoveNext() && e2.MoveNext())
{
AddValue(e1.Current, tag: e2.Current);
}
if (e1.MoveNext() || e2.MoveNext())
{
throw new ArgumentException("the lists must have the same length");
}
}
}
public void AddValues(string[] values, CTextureRef[] textures)
{
Debug.Assert(values.Length == textures.Length);
for (int i = 0; i < values.Length; i++)
AddValue(values[i], textures[i]);
}
public void RemoveValue(string text)
{
int idx = _Values.FindIndex(val => val.Text == text);
if (idx < 0)
return;
_Values.RemoveAt(idx);
if (Selection >= idx)
Selection--;
_Invalidate();
}
public void SetValues<T>(int selection)
{
AddValues(Enum.GetNames(typeof(T)));
Selection = selection;
}
public void RenameValue(string newName)
{
RenameValue(Selection, newName);
}
public void RenameValue(int index, string newName, CTextureRef newTexture = null)
{
if (index < 0 && index >= _Values.Count)
return;
SValue value = _Values[index];
value.Text = newName;
value.Texture = newTexture;
_Values[index] = value;
}
public bool SelectNextValue()
{
if (Selection < _Values.Count - 1)
{
Selection++;
return true;
}
return false;
}
public bool SelectPrevValue()
{
if (Selection > 0)
{
Selection--;
return true;
}
return false;
}
public void SelectFirstValue()
{
if (_Values.Count > 0)
Selection = 0;
}
public void SelectLastValue()
{
if (_Values.Count > 0)
Selection = _Values.Count - 1;
}
public void Clear()
{
_Values.Clear();
_Selection = -1;
_Invalidate();
}
private int _GetCurOffset()
{
int offset = _Selection - _NumVisible / 2;
return offset.Clamp(0, _Values.Count - _NumVisible, true);
}
private void _SelectAtPos(int x, int y)
{
if (_NeedsRevalidate)
_Revalidate();
int index = _VisibleElements.FindIndex(el => CHelper.IsInBounds(el.Bounds, x, y));
if (index < 0)
return;
Selection = index + _GetCurOffset();
}
public void ProcessMouseMove(int x, int y)
{
_ArrowLeftSelected = CHelper.IsInBounds(RectArrowLeft, x, y) && _Selection > 0;
_ArrowRightSelected = CHelper.IsInBounds(RectArrowRight, x, y) && _Selection < _Values.Count - 1;
if (SelectByHovering)
_SelectAtPos(x, y);
}
public void ProcessMouseLBClick(int x, int y)
{
ProcessMouseMove(x, y);
if (_ArrowLeftSelected)
SelectPrevValue();
if (_ArrowRightSelected)
SelectNextValue();
_SelectAtPos(x, y);
}
private void _Revalidate()
{
if (!_NeedsRevalidate)
return;
_NeedsRevalidate = false;
int numvis = Math.Min(_NumVisible, _Values.Count);
if (numvis != _VisibleElements.Count)
{
_VisibleElements.Clear();
for (int i = 0; i < numvis; i++)
{
var el = new CElement
{
Text = new CText(0, 0, 0, _TextH, _MaxW, EAlignment.Center, _Theme.TextStyle, _Theme.TextFont, _TextColor, "T", _PartyModeID),
Img = new CStatic(_PartyModeID)
};
el.Img.Aspect = EAspect.Crop;
_VisibleElements.Add(el);
}
}
if (numvis == 0)
return;
float elWidth = (Rect.W - _TextRelativeX * 2) / numvis;
//Center point of the first entry
float xStart = Rect.X + _TextRelativeX + elWidth / 2f;
int offset = _GetCurOffset();
for (int i = 0; i < numvis; i++)
{
CText text = _VisibleElements[i].Text;
RectangleF textBounds;
float curX = xStart + elWidth * i;
if (String.IsNullOrEmpty(_Values[i + offset].Text))
{
text.Visible = false;
textBounds = new RectangleF();
}
else
{
text.Visible = true;
text.Text = _Values[i + offset].Text;
text.TranslationID = _Values[i + offset].TranslationId;
text.Color = (i + offset == Selection) ? _SelTextColor : _TextColor;
textBounds = CBase.Fonts.GetTextBounds(text);
text.X = curX;
text.Z = Rect.Z;
}
CStatic img = _VisibleElements[i].Img;
if (!DrawTextures || _Values[i + offset].Texture == null)
{
if (text.Visible)
text.Y = Rect.Y + (Rect.H - textBounds.Height) / 2 - _TextRelativeY;
img.Visible = false;
_VisibleElements[i].Bounds = new SRectF(text.X - textBounds.Width / 2f, text.Y, textBounds.Width, textBounds.Height, Rect.Z);
}
else
{
text.Y = (int)(Rect.Y + Rect.H - textBounds.Height - _TextRelativeY);
img.Texture = _Values[i + offset].Texture;
float alpha = (i + offset == _Selection) ? 1f : 0.35f;
img.Color = new SColorF(1f, 1f, 1f, alpha);
float size = Rect.H - textBounds.Height - 2 * _TextRelativeY;
if (size > elWidth)
size = elWidth;
var imgRect = new SRectF(curX - size / 2, Rect.Y + _TextRelativeY, size, size, Rect.Z);
img.MaxRect = imgRect;
_VisibleElements[i].Bounds = imgRect;
}
}
}
public void Draw()
{
if (!Visible && CBase.Settings.GetProgramState() != EProgramState.EditTheme)
return;
if (Selected)
CBase.Drawing.DrawTexture(_SelTexture, Rect, _SelColor);
else
CBase.Drawing.DrawTexture(_Texture, Rect, _Color);
if (_Selection > 0 || CBase.Settings.GetProgramState() == EProgramState.EditTheme)
{
if (_ArrowLeftSelected)
CBase.Drawing.DrawTexture(_SelTextureArrowLeft, RectArrowLeft, _SelColorArrow);
else
CBase.Drawing.DrawTexture(_TextureArrowLeft, RectArrowLeft, _ColorArrow);
}
if (_Selection < _Values.Count - 1 || CBase.Settings.GetProgramState() == EProgramState.EditTheme)
{
if (_ArrowRightSelected)
CBase.Drawing.DrawTexture(_SelTextureArrowRight, RectArrowRight, _SelColorArrow);
else
CBase.Drawing.DrawTexture(_TextureArrowRight, RectArrowRight, _ColorArrow);
}
if (_NeedsRevalidate)
_Revalidate();
foreach (CElement element in _VisibleElements)
{
element.Text.Draw();
element.Img.Draw();
}
}
public object GetTheme()
{
return _Theme;
}
public void UnloadSkin() {}
public void LoadSkin()
{
_Theme.Color.Get(_PartyModeID, out _Color);
_Theme.SelColor.Get(_PartyModeID, out _SelColor);
_Theme.ArrowColor.Get(_PartyModeID, out _ColorArrow);
_Theme.ArrowSelColor.Get(_PartyModeID, out _SelColorArrow);
_Theme.TextColor.Get(_PartyModeID, out _TextColor);
_Theme.TextSelColor.Get(_PartyModeID, out _SelTextColor);
MaxRect = _Theme.Rect;
RectArrowLeft = _Theme.RectArrowLeft;
RectArrowRight = _Theme.RectArrowRight;
NumVisible = _Theme.NumVisible;
_TextH = _Theme.TextH;
_TextRelativeX = _Theme.TextRelativeX;
_TextRelativeY = _Theme.TextRelativeY;
_MaxW = _Theme.TextMaxW;
_Texture = CBase.Themes.GetSkinTexture(_Theme.Skin, _PartyModeID);
_TextureArrowLeft = CBase.Themes.GetSkinTexture(_Theme.SkinArrowLeft, _PartyModeID);
_TextureArrowRight = CBase.Themes.GetSkinTexture(_Theme.SkinArrowRight, _PartyModeID);
_SelTexture = CBase.Themes.GetSkinTexture(_Theme.SkinSelected, _PartyModeID);
_SelTextureArrowLeft = CBase.Themes.GetSkinTexture(_Theme.SkinArrowLeftSelected, _PartyModeID);
_SelTextureArrowRight = CBase.Themes.GetSkinTexture(_Theme.SkinArrowRightSelected, _PartyModeID);
_Invalidate();
}
public void ReloadSkin()
{
UnloadSkin();
LoadSkin();
}
#region ThemeEdit
public void MoveElement(int stepX, int stepY)
{
if (_ArrowLeftSelected)
{
RectArrowLeft.X += stepX;
RectArrowLeft.Y += stepY;
_Theme.RectArrowLeft.X += stepX;
_Theme.RectArrowLeft.Y += stepY;
}
else if (_ArrowRightSelected)
{
RectArrowRight.X += stepX;
RectArrowRight.Y += stepY;
_Theme.RectArrowRight.X += stepX;
_Theme.RectArrowRight.Y += stepY;
}
else
{
X += stepX;
Y += stepY;
_Theme.Rect.X += stepX;
_Theme.Rect.Y += stepY;
_Theme.RectArrowLeft.X += stepX;
_Theme.RectArrowLeft.Y += stepY;
_Theme.RectArrowRight.X += stepX;
_Theme.RectArrowRight.Y += stepY;
}
}
public void ResizeElement(int stepW, int stepH)
{
if (!_ArrowLeftSelected && !_ArrowRightSelected)
{
W += stepW;
if (W <= 0)
W = 1;
H += stepH;
if (H <= 0)
H = 1;
_Theme.Rect.W = Rect.W;
_Theme.Rect.H = Rect.H;
}
if (_ArrowLeftSelected)
{
RectArrowLeft.W += stepW;
if (RectArrowLeft.W <= 0)
RectArrowLeft.W = 1;
RectArrowLeft.H += stepH;
if (RectArrowLeft.H <= 0)
RectArrowLeft.H = 1;
_Theme.RectArrowLeft.W = RectArrowLeft.W;
_Theme.RectArrowLeft.H = RectArrowLeft.H;
}
if (_ArrowRightSelected)
{
RectArrowRight.W += stepW;
if (RectArrowRight.W <= 0)
RectArrowRight.W = 1;
RectArrowRight.H += stepH;
if (RectArrowRight.H <= 0)
RectArrowRight.H = 1;
_Theme.RectArrowRight.W = RectArrowRight.W;
_Theme.RectArrowRight.H = RectArrowRight.H;
}
}
#endregion ThemeEdit
}
}