Files
Flamefire e3f744677e Better handling of Points (Preparation for future changes)
Fix some warnings of unused results (show errors on failure!)
2013-09-26 13:47:19 +02:00

94 lines
3.6 KiB
C#

#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System;
namespace VocaluxeLib.Game
{
public class CPoints
{
private readonly SPlayer[,] _Rounds;
public CPoints(int numRounds, SPlayer[] players)
{
_Rounds = new SPlayer[numRounds,players.Length];
for (int round = 0; round < numRounds; round++)
{
for (int player = 0; player < players.Length; player++)
{
_Rounds[round, player].ProfileID = players[player].ProfileID;
_Rounds[round, player].Points = 0f;
_Rounds[round, player].PointsGoldenNotes = 0f;
_Rounds[round, player].PointsLineBonus = 0f;
_Rounds[round, player].GameMode = EGameMode.TR_GAMEMODE_NORMAL;
_Rounds[round, player].SongFinished = false;
}
}
}
public void SetPoints(int round, int songID, SPlayer[] players, EGameMode gameMode)
{
long dateTicks = DateTime.Now.Ticks;
for (int player = 0; player < players.Length; player++)
{
_Rounds[round, player].SongID = songID;
_Rounds[round, player].VoiceNr = players[player].VoiceNr;
_Rounds[round, player].Points = players[player].Points;
_Rounds[round, player].PointsGoldenNotes = players[player].PointsGoldenNotes;
_Rounds[round, player].PointsLineBonus = players[player].PointsLineBonus;
_Rounds[round, player].GameMode = gameMode;
_Rounds[round, player].DateTicks = dateTicks;
_Rounds[round, player].SongFinished = players[player].SongFinished;
}
}
public int NumRounds
{
get { return _Rounds.GetLength(0); }
}
public int NumPlayer
{
get { return _Rounds.GetLength(1); }
}
public SPlayer[] GetPlayer(int round, int numPlayer)
{
if (NumPlayer == 0)
return new SPlayer[1];
if (round >= NumRounds)
return new SPlayer[1];
var players = new SPlayer[numPlayer];
for (int p = 0; p < players.Length; p++)
{
players[p].Points = _Rounds[round, p].Points;
players[p].PointsGoldenNotes = _Rounds[round, p].PointsGoldenNotes;
players[p].PointsLineBonus = _Rounds[round, p].PointsLineBonus;
players[p].SongID = _Rounds[round, p].SongID;
players[p].VoiceNr = _Rounds[round, p].VoiceNr;
players[p].GameMode = _Rounds[round, p].GameMode;
players[p].DateTicks = _Rounds[round, p].DateTicks;
players[p].SongFinished = _Rounds[round, p].SongFinished;
players[p].ProfileID = _Rounds[round, p].ProfileID;
}
return players;
}
}
}