* Replace the WCF webserver with an ASP.NET Core webserver (VocaluxeWeb) - New project VocaluxeWeb: ASP.NET Core 2.3 (Kestrel) on .NET Framework 4.8.1, HTTP or HTTPS with a self-signed certificate, REST API (/api/v1) with Swagger, live events (Server-Sent Events) - Access to the game only through IVocaluxeRemote; requests run on the main thread once per frame - Sessions with roles (guest, player, admin) and configurable permissions, PINs hashed with PBKDF2 - Queue as a playlist with requesters and singers, fair order (one song per person and round) - Admin: settings, server status, logged-in devices, activate/deactivate and delete profiles - Profile pictures: own photo or one of the Vocaluxe avatars - Game: WebApp queue screen (song options, playlist group) to start the next song with the chosen singers, return to it after singing, warning when the webserver is off, remote keyboard - Old WCF server, WebserverInitalConfig and URL reservations removed; libraries moved to libs/managed - Unit tests for PIN hashing, settings and permissions, queue order and device names - AppVeyor: Visual Studio 2022 image and Node.js 24 (the build compiles the WebApp) - Documentation in VocaluxeWeb/README.md * New WebApp (Vue 3, TypeScript, Vite) replacing the old jQuery Mobile website - Login with profile and PIN, create profiles - Songs with search, filters, sorting and 30 second previews - Queue: add songs with game mode, audio and singers, edit, reorder, start in the game - Playlists: create, edit, add to the queue - Now playing with live updates, remote control and keyboard - Players: own profile with picture (photo or Vocaluxe avatar), roles for admins - Admin settings: permissions, server status, devices, profiles - Help page, responsive layout for phones, tablets and desktops, light and dark mode - Texts in WebApp/src/locales/en.json, translated with Transifex - Old website and PhoneGap config removed --------- Co-authored-by: Florian Ostertag <flokuep@users.noreply.github.com>
48 lines
1.6 KiB
C#
48 lines
1.6 KiB
C#
#region license
|
|
// This file is part of Vocaluxe.
|
|
//
|
|
// Vocaluxe is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// Vocaluxe is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
|
|
#endregion
|
|
|
|
using System;
|
|
|
|
namespace VocaluxeWeb.Hosting
|
|
{
|
|
public sealed class CWebServerOptions
|
|
{
|
|
public int Port = 3000;
|
|
|
|
/// Serve HTTPS with a self-signed certificate instead of plain HTTP.
|
|
public bool UseHttps;
|
|
|
|
/// Folder with the built WebApp (index.html, assets).
|
|
public string WebRoot;
|
|
|
|
/// Where the self-signed certificate is stored (only used with HTTPS).
|
|
public string CertificatePath;
|
|
|
|
/// JSON file with the webserver settings (permissions, join token, ...).
|
|
public string SettingsPath;
|
|
|
|
/// Folder for scaled covers and avatars.
|
|
public string CachePath;
|
|
|
|
/// How long a request waits for the game's main thread.
|
|
public TimeSpan MainThreadTimeout = TimeSpan.FromSeconds(5);
|
|
|
|
/// Called for unhandled exceptions while processing a request.
|
|
public Action<Exception> OnError;
|
|
}
|
|
}
|