* Apply R# clean-up for reliability - Migrate to NUnit4 Assert.That - Update dependencise versions - Fix LangVersion to 9.0 (until net core migration) - Reformat code - Apply 'var' style (easier for refactoring) - Remove redundant parentheses - Add braces on every condition blocks (1 line) - Uses new null checking patterns - Uses AutoProperties when possible - Uses string scalar type instead of class - Clean usings - Add .orig files in git ignore - Rename some properties to respect defined conventions and US format definition - ID -> Id - BPM -> Bpm - Finish -> End * Update R# settings according to the clean-up made
258 lines
6.5 KiB
C#
258 lines
6.5 KiB
C#
#region license
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// This file is part of Vocaluxe.
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//
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// Vocaluxe is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Vocaluxe is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
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#endregion
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using System.Diagnostics;
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using System.Xml.Serialization;
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namespace VocaluxeLib.Menu
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{
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public enum EEqualizerStyle
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{
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Columns
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}
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[XmlType("Equalizer")]
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public struct SThemeEqualizer
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{
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[XmlAttribute(AttributeName = "Name")]
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public string Name;
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public string Skin;
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public SRectF Rect;
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public int NumBars;
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public float Space;
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public EEqualizerStyle Style;
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public EOffOn DrawNegative;
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public SThemeColor Color;
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public SThemeColor MaxColor;
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public SReflection? Reflection;
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}
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public class CEqualizer : CMenuElementBase, IMenuElement, IThemeable
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{
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private readonly int _PartyModeId;
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private SThemeEqualizer _Theme;
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public SColorF Color;
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public SColorF MaxColor;
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public float Space;
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public bool Reflection;
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public float ReflectionSpace;
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public float ReflectionHeight;
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public string GetThemeName()
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{
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return _Theme.Name;
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}
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public bool ThemeLoaded { get; private set; }
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private float[] _Bars;
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private int _MaxBar;
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private float _MaxVolume;
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public bool Selectable
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{
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get { return false; }
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}
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public CEqualizer(int partyModeId)
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{
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_PartyModeId = partyModeId;
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_Theme = new SThemeEqualizer();
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ThemeLoaded = false;
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Color = new SColorF();
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MaxColor = new SColorF();
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Reflection = false;
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ReflectionSpace = 0f;
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ReflectionHeight = 0f;
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}
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public CEqualizer(SThemeEqualizer theme, int partyModeId)
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{
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_PartyModeId = partyModeId;
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_Theme = theme;
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ThemeLoaded = true;
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}
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public void Update(float[] weights, float volume)
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{
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if (weights == null || weights.Length == 0 || _Bars == null)
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{
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return;
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}
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if (volume < 0.001)
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{
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for (var i = 0; i < _Bars.Length; i++)
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{
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_Bars[i] = 0f;
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}
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return;
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}
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if (volume > _MaxVolume)
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{
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_MaxVolume = volume;
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}
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_MaxBar = 0;
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var maxVal = -99f;
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for (var i = 0; i < _Bars.Length; i++)
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{
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if (i < weights.Length)
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{
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if (_Theme.DrawNegative == EOffOn.TR_CONFIG_OFF && weights[i] < 0)
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{
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_Bars[i] = 0f;
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}
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else
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{
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_Bars[i] = weights[i] * volume / _MaxVolume;
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if (_Bars[i] > maxVal)
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{
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maxVal = _Bars[i];
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_MaxBar = i;
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}
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}
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}
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else
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{
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_Bars[i] = 0f;
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}
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}
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}
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public void Reset()
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{
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if (_Bars == null || _Bars.Length == 0)
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{
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return;
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}
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for (var i = 0; i < _Bars.Length; i++)
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{
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_Bars[i] = 0f;
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}
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_MaxBar = 0;
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_MaxVolume = 0f;
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}
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public void Draw()
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{
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if (_Bars == null || _Theme.Style != EEqualizerStyle.Columns)
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{
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return;
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}
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var dx = Rect.W / _Bars.Length;
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var scaleVal = _Bars[_MaxBar] < 0.00001f ? 0f : 1 / _Bars[_MaxBar];
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for (var i = 0; i < _Bars.Length; i++)
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{
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var value = _Bars[i] * scaleVal;
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var bar = new SRectF(Rect.X + dx * i, Rect.Y + Rect.H - value * Rect.H, dx - Space, value * Rect.H, Rect.Z);
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var color = Color;
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if (i == _MaxBar)
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{
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color = MaxColor;
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}
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CBase.Drawing.DrawRect(color, bar);
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if (Reflection)
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{
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CBase.Drawing.DrawRectReflection(color, bar, ReflectionSpace, ReflectionHeight);
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}
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}
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}
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public void UnloadSkin() { }
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public void LoadSkin()
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{
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_Theme.Color.Get(_PartyModeId, out Color);
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_Theme.MaxColor.Get(_PartyModeId, out MaxColor);
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MaxRect = _Theme.Rect;
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Space = _Theme.Space;
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Reflection = _Theme.Reflection.HasValue;
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if (Reflection)
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{
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Debug.Assert(_Theme.Reflection != null);
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ReflectionHeight = _Theme.Reflection.Value.Height;
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ReflectionSpace = _Theme.Reflection.Value.Space;
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}
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_Bars = new float[_Theme.NumBars];
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for (var i = 0; i < _Bars.Length; i++)
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{
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_Bars[i] = 0f;
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}
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}
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public void ReloadSkin()
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{
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UnloadSkin();
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LoadSkin();
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}
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public object GetTheme()
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{
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return _Theme;
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}
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#region ThemeEdit
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public void MoveElement(int stepX, int stepY)
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{
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X += stepX;
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Y += stepY;
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_Theme.Rect.X += stepX;
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_Theme.Rect.Y += stepY;
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}
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public void ResizeElement(int stepW, int stepH)
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{
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W += stepW;
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if (W <= 0)
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{
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W = 1;
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}
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_Theme.Rect.W = Rect.W;
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H += stepH;
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if (H <= 0)
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{
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H = 1;
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}
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_Theme.Rect.H = Rect.H;
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}
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#endregion ThemeEdit
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}
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} |