Runtime and build - Move all projects to .NET 10 with SDK-style project files and a shared Directory.Build.props (WIN/LINUX, x86/x64 defines) - Load managed and unmanaged dependencies from libs/managed and libs/unmanaged through assembly and native library resolvers - Compile party modes with Roslyn instead of CodeDom - Update AppVeyor to the .NET 10 SDK and dotnet test - Download the FFmpeg and gstreamer runtimes from the dependencies repository during the build - Remove the VC++ 2015-2022 runtime check, no dependency needs it anymore Graphics and windowing - Replace the Direct3D 9 renderer with Direct3D 11 (Vortice) - Pace Direct3D 11 frames with a frame latency waitable swap chain - Move window, input and message boxes to SDL3 - Replace System.Drawing with SkiaSharp and WinForms with SDL3 and a software renderer Video and audio - Replace Acinerella with FFmpeg 8.1.3 (FFmpeg.AutoGen) - Add hardware accelerated video decoding (D3D11VA, DXVA2, VideoToolbox, VAAPI, VDPAU) with software fallback - Convert YUV video frames to RGB on the GPU in Direct3D 11 and OpenGL - Add the video options HardwareDecoding, GpuColorConversion, DecoderThreads and VideoDownscaleResolution - Update OpenAL to OpenTK 4 and NAudio recording to WasapiRecorder Fixes - Fix the song preview start and shorten the reporter buttons - Fix a crash when opening the highscore without a selected song - Use the options slide highlight in the party mode screens to avoid brightness flicker on VRR displays - Disable GameInput in the x86 build, SDL3 crashes in GameInputCreate on 32-bit systems with the GameInput runtime installed - Fix a truncation warning in PitchTracker
16 lines
692 B
XML
16 lines
692 B
XML
<Project>
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<Target Name="CopyPartyModeCode" AfterTargets="Build">
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<ReadLinesFromFile File="$(MSBuildThisFileDirectory)Excludes.txt">
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<Output TaskParameter="Lines" ItemName="PartyModeCodeExclude" />
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</ReadLinesFromFile>
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<PropertyGroup>
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<PartyModeCodeDir>$(MSBuildThisFileDirectory)..\Output\PartyModes\$(TargetName)\Code\</PartyModeCodeDir>
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</PropertyGroup>
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<ItemGroup>
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<PartyModeCode Include="$(ProjectDir)*.cs" Exclude="@(PartyModeCodeExclude->'$(ProjectDir)%(Identity)')" />
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</ItemGroup>
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<RemoveDir Directories="$(PartyModeCodeDir)" />
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<Copy SourceFiles="@(PartyModeCode)" DestinationFolder="$(PartyModeCodeDir)" />
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</Target>
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</Project>
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