Files
Vocaluxe/Directory.Build.props
McSchneidar cf2fa796e2 .NET10 Migration (#946)
Runtime and build
- Move all projects to .NET 10 with SDK-style project files and a shared
  Directory.Build.props (WIN/LINUX, x86/x64 defines)
- Load managed and unmanaged dependencies from libs/managed and
  libs/unmanaged through assembly and native library resolvers
- Compile party modes with Roslyn instead of CodeDom
- Update AppVeyor to the .NET 10 SDK and dotnet test
- Download the FFmpeg and gstreamer runtimes from the dependencies
  repository during the build
- Remove the VC++ 2015-2022 runtime check, no dependency needs it anymore

Graphics and windowing
- Replace the Direct3D 9 renderer with Direct3D 11 (Vortice)
- Pace Direct3D 11 frames with a frame latency waitable swap chain
- Move window, input and message boxes to SDL3
- Replace System.Drawing with SkiaSharp and WinForms with SDL3 and a
  software renderer

Video and audio
- Replace Acinerella with FFmpeg 8.1.3 (FFmpeg.AutoGen)
- Add hardware accelerated video decoding (D3D11VA, DXVA2, VideoToolbox,
  VAAPI, VDPAU) with software fallback
- Convert YUV video frames to RGB on the GPU in Direct3D 11 and OpenGL
- Add the video options HardwareDecoding, GpuColorConversion,
  DecoderThreads and VideoDownscaleResolution
- Update OpenAL to OpenTK 4 and NAudio recording to WasapiRecorder

Fixes
- Fix the song preview start and shorten the reporter buttons
- Fix a crash when opening the highscore without a selected song
- Use the options slide highlight in the party mode screens to avoid
  brightness flicker on VRR displays
- Disable GameInput in the x86 build, SDL3 crashes in GameInputCreate
  on 32-bit systems with the GameInput runtime installed
- Fix a truncation warning in PitchTracker
2026-11-02 08:11:20 +01:00

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2.8 KiB
XML

<Project>
<PropertyGroup>
<TargetFramework>net10.0</TargetFramework>
<Configurations>DebugWin;ReleaseWin;InstallerWin;DebugLinux;ReleaseLinux</Configurations>
<Platforms>AnyCPU;x86;x64</Platforms>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
<SatelliteResourceLanguages>en</SatelliteResourceLanguages>
<Prefer32Bit>false</Prefer32Bit>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DebugType>portable</DebugType>
<DebugSymbols>true</DebugSymbols>
<CodeAnalysisRuleSet>$(MSBuildThisFileDirectory)CheckingRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition="Exists('$(MSBuildProjectDirectory)\Properties\AssemblyInfo.cs')">
<GenerateAssemblyCompanyAttribute>false</GenerateAssemblyCompanyAttribute>
<GenerateAssemblyConfigurationAttribute>false</GenerateAssemblyConfigurationAttribute>
<GenerateAssemblyCopyrightAttribute>false</GenerateAssemblyCopyrightAttribute>
<GenerateAssemblyDescriptionAttribute>false</GenerateAssemblyDescriptionAttribute>
<GenerateAssemblyFileVersionAttribute>false</GenerateAssemblyFileVersionAttribute>
<GenerateAssemblyInformationalVersionAttribute>false</GenerateAssemblyInformationalVersionAttribute>
<GenerateAssemblyProductAttribute>false</GenerateAssemblyProductAttribute>
<GenerateAssemblyTitleAttribute>false</GenerateAssemblyTitleAttribute>
<GenerateAssemblyVersionAttribute>false</GenerateAssemblyVersionAttribute>
<GenerateNeutralResourcesLanguageAttribute>false</GenerateNeutralResourcesLanguageAttribute>
</PropertyGroup>
<PropertyGroup Condition="$(Configuration.StartsWith('Debug'))">
<Optimize>false</Optimize>
<DefineConstants>$(DefineConstants);TRACE;DEBUG</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="!$(Configuration.StartsWith('Debug'))">
<Optimize>true</Optimize>
</PropertyGroup>
<PropertyGroup Condition="$(Configuration.EndsWith('Win'))">
<DefineConstants>$(DefineConstants);WIN</DefineConstants>
<NoWarn>$(NoWarn);CA1416</NoWarn>
</PropertyGroup>
<PropertyGroup Condition="$(Configuration.EndsWith('Linux'))">
<DefineConstants>$(DefineConstants);LINUX</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)' == 'InstallerWin'">
<DefineConstants>$(DefineConstants);INSTALLER</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="'$(Platform)' == 'x86'">
<PlatformTarget>x86</PlatformTarget>
<DefineConstants>$(DefineConstants);ARCH_X86</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="'$(Platform)' == 'x64'">
<PlatformTarget>x64</PlatformTarget>
<DefineConstants>$(DefineConstants);ARCH_X64</DefineConstants>
</PropertyGroup>
</Project>