Flamefire
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3075006799
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Add cache for loaded bitmaps (reduces amount of duplicate textures)
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2014-09-13 18:11:08 +02:00 |
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Flamefire
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37aa8e5219
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Remove textures with no references
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2014-09-13 17:58:59 +02:00 |
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Flamefire
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7f8e974fe1
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Rename CTexture to CTextureRef to reflect it is only a reference
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2014-09-13 17:51:55 +02:00 |
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Flamefire
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3fe8cdf05c
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Workaround for OGL bug
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2014-09-13 17:49:21 +02:00 |
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Flamefire
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76ededf9f3
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Unify as much of D3D and OpenGL as possible
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2014-09-11 21:58:30 +02:00 |
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Flamefire
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ad18bec52c
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Improve CTexture and Drawing stuff related to that
(Don't use an ID queue, store DataSizes of texture data)
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2014-09-10 20:58:35 +02:00 |
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Flamefire
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370964ee99
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Fix file headers and indentations
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2013-09-20 18:09:32 +02:00 |
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Flamefire
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11398dbb2f
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Cleanups after merge
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2013-05-19 18:38:50 +02:00 |
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Flamefire
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cdad90a93d
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Renamed texture members to more appropriate ones
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2013-05-13 18:56:13 +02:00 |
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Flamefire
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a2c1ee67ad
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Improved Texture update handling
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2013-05-10 13:37:55 +02:00 |
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Flamefire
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dd96b61cae
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Improved CTexture creation
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2013-05-06 23:35:18 +02:00 |
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Flamefire
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e43f5e7b0a
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Changed usage of CTexture.Index: You only need to check for null as of last commit
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2013-05-06 20:18:17 +02:00 |
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Flamefire
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142a690cc6
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Using null instead of CTexture(-1) for "no texture"
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2013-05-05 20:02:28 +02:00 |
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Flamefire
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f370693dde
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Convert STexture to class CTexture
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2013-05-04 15:14:02 +02:00 |
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