798 Commits
Author SHA1 Message Date
McSchneidar cf2fa796e2 .NET10 Migration (#946)
Runtime and build
- Move all projects to .NET 10 with SDK-style project files and a shared
  Directory.Build.props (WIN/LINUX, x86/x64 defines)
- Load managed and unmanaged dependencies from libs/managed and
  libs/unmanaged through assembly and native library resolvers
- Compile party modes with Roslyn instead of CodeDom
- Update AppVeyor to the .NET 10 SDK and dotnet test
- Download the FFmpeg and gstreamer runtimes from the dependencies
  repository during the build
- Remove the VC++ 2015-2022 runtime check, no dependency needs it anymore

Graphics and windowing
- Replace the Direct3D 9 renderer with Direct3D 11 (Vortice)
- Pace Direct3D 11 frames with a frame latency waitable swap chain
- Move window, input and message boxes to SDL3
- Replace System.Drawing with SkiaSharp and WinForms with SDL3 and a
  software renderer

Video and audio
- Replace Acinerella with FFmpeg 8.1.3 (FFmpeg.AutoGen)
- Add hardware accelerated video decoding (D3D11VA, DXVA2, VideoToolbox,
  VAAPI, VDPAU) with software fallback
- Convert YUV video frames to RGB on the GPU in Direct3D 11 and OpenGL
- Add the video options HardwareDecoding, GpuColorConversion,
  DecoderThreads and VideoDownscaleResolution
- Update OpenAL to OpenTK 4 and NAudio recording to WasapiRecorder

Fixes
- Fix the song preview start and shorten the reporter buttons
- Fix a crash when opening the highscore without a selected song
- Use the options slide highlight in the party mode screens to avoid
  brightness flicker on VRR displays
- Disable GameInput in the x86 build, SDL3 crashes in GameInputCreate
  on 32-bit systems with the GameInput runtime installed
- Fix a truncation warning in PitchTracker
2026-11-02 08:11:20 +01:00
McSchneidarandFlorian Ostertag 4ee6689ff4 Seamless audio loops and own credits music (#945)
Loops
- Looping is now done by the playback backends instead of restarting
  the stream with Stop/Play. Loop can be toggled at runtime (SetLoop in
  ISound/IPlayback/IAudioStream), so the repeat button keeps working.
- GStreamer: gapless loops via playbin's about-to-finish signal.
- PortAudio/OpenAL: the decoder is reopened at the end of the file
  (Acinerella's seek does not reset FFmpeg after EOF) while the buffered
  data keeps playing, so the loop has no gap. The reported position wraps
  correctly.

Credits screen
- New event music player in CBackgroundMusic that replaces the current
  background music and resumes it afterwards.
- The credits screen loops Sounds/CreditsMusic.mp3
  ("Atmosphere Calm Background" by lvymusic, Pixabay Content License).
- As the credits screen was touched anyway, its content was updated as
  well.

Fixes for PortAudio/OpenAL playback found on the way
- Acinerella delivers 32 bit float samples for mp3, so every file was
  rejected with "Unsupported BitDepth". Float samples are converted to
  16 bit now.
- Acinerella reports a missing frame (EAGAIN) like the end of the file,
  so decoding is retried a few times before treating it as the end.
- OpenAL stopped after half a second because the decoder thread was
  never woken up to refill its buffer. A source that ran out of data is
  restarted as well.

Part of #677

Co-authored-by: Florian Ostertag <flokuep@users.noreply.github.com>
2026-10-27 09:43:02 +01:00
McSchneidarandFlorian Ostertag 336d08040e New Webserver and WebApp (#942)
* Replace the WCF webserver with an ASP.NET Core webserver (VocaluxeWeb)

- New project VocaluxeWeb: ASP.NET Core 2.3 (Kestrel) on .NET Framework 4.8.1, HTTP or HTTPS
  with a self-signed certificate, REST API (/api/v1) with Swagger, live events (Server-Sent Events)
- Access to the game only through IVocaluxeRemote; requests run on the main thread once per frame
- Sessions with roles (guest, player, admin) and configurable permissions, PINs hashed with PBKDF2
- Queue as a playlist with requesters and singers, fair order (one song per person and round)
- Admin: settings, server status, logged-in devices, activate/deactivate and delete profiles
- Profile pictures: own photo or one of the Vocaluxe avatars
- Game: WebApp queue screen (song options, playlist group) to start the next song with the chosen
  singers, return to it after singing, warning when the webserver is off, remote keyboard
- Old WCF server, WebserverInitalConfig and URL reservations removed; libraries moved to libs/managed
- Unit tests for PIN hashing, settings and permissions, queue order and device names
- AppVeyor: Visual Studio 2022 image and Node.js 24 (the build compiles the WebApp)
- Documentation in VocaluxeWeb/README.md

* New WebApp (Vue 3, TypeScript, Vite) replacing the old jQuery Mobile website

- Login with profile and PIN, create profiles
- Songs with search, filters, sorting and 30 second previews
- Queue: add songs with game mode, audio and singers, edit, reorder, start in the game
- Playlists: create, edit, add to the queue
- Now playing with live updates, remote control and keyboard
- Players: own profile with picture (photo or Vocaluxe avatar), roles for admins
- Admin settings: permissions, server status, devices, profiles
- Help page, responsive layout for phones, tablets and desktops, light and dark mode
- Texts in WebApp/src/locales/en.json, translated with Transifex
- Old website and PhoneGap config removed

---------

Co-authored-by: Florian Ostertag <flokuep@users.noreply.github.com>
2026-10-26 05:40:11 +01:00
McSchneidar 73a24ad930 Vortice (#940) 2026-10-22 19:41:30 +02:00
McSchneidarandFlorian Ostertag 2cdd30c6fc Small improvements for 3 screens (#934)
* Improve profile and player selection screens

- Ask before deleting a profile, Delete only removes a character while editing the name
- Ask to save or discard unsaved profile changes when leaving the profile screen
- Restore the previous name with Escape and prevent empty profile names
- Stop the webcam when leaving the profile screen and discard snapshots on avatar change
- Show inactive profiles dimmed in the profile screen
- Play the missing mic/profile warning each time the player selection is shown
- Fix crash when clicking a profile after removing a player with Delete in fast selection
- Keep the duet part selection when profiles are reloaded
- Only save the player number when it has changed

* Use party mode selection look in statistics screens

- Tiles and selection use the ButtonTile skin like the party mode selection, the selected tile uses the selection color of the skin
- The detail list uses the CoverTextBackground skin, inner cards and row stripes the ButtonTile skin
- More space between the title and the columns of the best list
- Show the date in the recently sung list left aligned inside the list

* Changelog

* Improve sing screen and redesign pause menu

- Fix jumping to the old pause position after restarting or skipping a song in vocals mode
- Keep name and avatar hidden for players without a valid profile
- Show the placeholder avatar for profiles without avatar image
- Hide player information and rating popups during the start countdown
- Fix pause select slides not being shown or hidden
- Show "no more songs" only when Ctrl+S is pressed
- Select "Continue" when opening the pause menu with Escape
- Darken the game behind the pause menu
- Pause buttons as vertical list with icons, hidden buttons leave no gaps (visible buttons are placed in the slots of all pause buttons)
- New PauseButton skin with rounded corners for wide buttons, used for the pause buttons and the vocals volume selection
- Larger pause title centered above the pause panels
- Info panel with cover, title, artist, song progress and player scores
- Vocals volume selection with icon and centered caption in the full width of the info panel, showing five values
- Pause panels and icons are animated together with the pause buttons

---------

Co-authored-by: Florian Ostertag <flokuep@users.noreply.github.com>
2026-10-21 12:05:18 +02:00
McSchneidarandFlorian Ostertag 74653ab977 Improve song selection screen (#932)
* Redesign song selection screen

* Fix SonarCloud issues

* Add TileCaption to SConfig test file

---------

Co-authored-by: Florian Ostertag <flokuep@users.noreply.github.com>
2026-10-21 10:25:40 +02:00
McSchneidarandFlorian Ostertag 6601f41aac Redesign option screens (#931)
* Redesign and improve option screens

- Open the options directly from the main menu with the focus on the navigation, all option screens share a navigation with all categories, song folders and credits
- Navigation and settings use rounded backgrounds like the party mode selection, the current category and setting are highlighted with the selection color of the skin
- Categories can be clicked or switched with Tab, Escape moves the focus to the navigation and leaves the options from there, choosing a category moves the focus to its first setting
- Place the action buttons (delay test, adjust screen, server address, add folder) and the webcam preview inside the settings background
- Center the restart and microphone warnings below the settings background
- Move song folder management to its own screen with a list of all folders, add and remove buttons, a scrollbar and a restart warning
- Add the tile caption option to the game options (only selectable when the song menu is set to tiles)
- Remove the old options selection screen (ScreenOptions)
- Fix configured song folders being ignored when the first entry of the config is empty
- Show the folder dialog in front of the game window
- Fix background music source being overwritten by the karaoke effect setting
- Keep the webcam configuration when no webcam is connected
- Warn when several players are assigned to the same record channel
- Show a warning when no microphone is found
- Remove cover sizes 32 and 64 and keep unknown cover sizes until changed
- Play warning sounds again each time an option screen is shown
- Ignore key pressed events in graphics and server options
- Keep the background music volume in sync in the sound options

* Fix SonarCloud issues

---------

Co-authored-by: Florian Ostertag <flokuep@users.noreply.github.com>
2026-10-21 09:12:04 +02:00
McSchneidar 522003a25f Add Jukebox Mode (#930)
* Add jukebox mode

Songs can now be played without singing, e.g. as a break filler at parties.

- New Jukebox button in the main menu next to Sing and Party, locked without a profile like both of them
- Choose all songs, a category or a playlist, random or in order, and optionally only a part of each song (medley part, 30, 60 or 90 seconds)
- Video in full screen, lyrics without notes and a short song info whenever a new song starts
- Control bar with previous, pause, next, skip intro, audio mode (normal or instrumental), shuffle, repeat, lyrics on/off, queue and "Sing now"
- Queue with search: Enter puts a song next, Enter again plays it right away, songs can also be removed and reordered
- The queue adapts its size to the free space above the lyrics or the control bar
- Control bar and queue fade out after a few seconds without input and come back with the next key press or mouse move
- Works with keyboard, mouse and gamepad
- Smooth transition between songs, the next song is loaded in advance
- "Sing now" starts the current song with the player selection and returns to the jukebox afterwards
- The logo in the main menu is now centered
- New LyricsIcon and QueueRow textures in all Vocaluxe 2024 skins

* Fix SonarCloud issues
2026-10-21 08:49:50 +02:00
McSchneidarandFlorian Ostertag 944022f30b Add knockout tournament party mode (#913)
A new party mode for 3 to 16 players who sing against each other in one-on-one duels. Whoever scores more points moves on, the loser is out, until only the champion is left.

- The bracket is shown mirrored: both halves lead towards the final in the center, where the champion is crowned
- Players are drawn randomly; if the number of players doesn't fill the bracket, some players get a bye in the first round
- Songs are picked randomly from all songs, a category or a playlist, sung as normal, short or medley version, and no song is played twice
- Each player has up to 3 jokers for the whole tournament to skip a song they don't like
- On a tie, the duel is sung again
- The winner of each duel visibly moves on to the next round, and the champion is celebrated at the end

Also fixes "Select random" in the player selection of party modes, which only filled half of the slots.

Co-authored-by: Florian Ostertag <flokuep@users.noreply.github.com>
2026-10-18 10:36:19 +02:00
McSchneidar e665e31f4a Improved animations (#907)
* Smoother countdown and new menu and in-game animations

- Countdown digits pop in and fade out each second, with a ring of dots showing the remaining part of the second
- Medley countdown uses a smoothed timer and no longer stutters
- Rating popups scale in from below and drift upwards while fading out
- Player scores pulse briefly at the end of a line
- Pause menu fades and scales in and out
- Buttons and select slides pulse briefly when they get selected
- Shared easing functions and a draw transform for animations

* Retrigger CI
2026-10-17 12:39:18 +02:00
McSchneidarandFlorian Ostertag 602417e773 Add statistics screens (#910)
* Add statistics screens

- New statistics dashboard with four tiles: overview, recently sung, best list per difficulty and players
- Each tile opens a detail screen with longer lists, filters (left/right) and scrolling
- Detail lists show ranks for places 1-3, avatars, bars and alternating row backgrounds
- Players can be ranked by most songs or by best average
- Overview details: most sung songs, genres, languages and songs never sung
- Navigation help at the bottom of both screens
- New Statistics button in the main menu
- English and German texts

* Address code analysis findings in statistics screens

* Retrigger CI

---------

Co-authored-by: Florian Ostertag <flokuep@users.noreply.github.com>
2026-10-17 05:17:36 +02:00
McSchneidarandFlorian Ostertag d03224f29b Audio mode for each playlist entry (#909)
- Playlist entries get a second select slide for the audio mode (normal, instrumental, vocals, karaoke)
- The slide is only shown if the song has an instrumental file, otherwise normal is used
- The audio mode is saved in the playlist file and used for each round
- Sing, score and highscore screens use the audio mode of the current round
- Song options select the audio mode by mode instead of position
- ScreenSong theme version 15

Co-authored-by: Florian Ostertag <flokuep@users.noreply.github.com>
2026-10-17 04:46:28 +02:00
McSchneidarandFlorian Ostertag 611591be1d Fix overlapping EHeaderFlags values (#902)
Instrumental (5) and Vocals (6) overlapped with Title|MP3 and
Artist|MP3 in the [Flags] enum. A song file with #INSTRUMENTAL or
#VOCALS therefore passed the mandatory-tag checks even when #TITLE,
#ARTIST or #MP3 were missing, leaving Audio empty.

Give each flag its own bit (Instrumental = 64, Vocals = 128).

Co-authored-by: Florian Ostertag <flokuep@users.noreply.github.com>
2026-10-16 07:33:40 +02:00
McSchneidarandFlorian Ostertag df412b6d33 Two small fixes (#904)
* Fix index check in CSelectSlide.RenameValue

The check used && instead of ||. An index cannot be negative and out
of range at the same time, so the check never returned early and an
invalid index caused an ArgumentOutOfRangeException.

* Allow textures to be disposed more than once

CTextureBase.Dispose threw ObjectDisposedException on a second call.
Dispose must be safe to call multiple times, otherwise freeing a
texture twice crashes the game.

Return early instead. CD3DTexture and COGLTexture also check
IsDisposed first, so a second call does not free the GPU texture
again. This matters for OpenGL, where the texture name may already
belong to another texture.

---------

Co-authored-by: Florian Ostertag <flokuep@users.noreply.github.com>
2026-10-16 05:53:10 +02:00
McSchneidar d48426b04d Fixes for progress bar and applause sounds (#906)
* Control score sounds from UpdateGame instead of the thread pool

_PlayProgressBarSound started a Task that waited for the progress bar
duration and then closed whatever stream was stored in
_ProgressBarSoundStream. When switching rounds on the score screen
before that time had passed, an old task closed the progress bar
sound of the new round too early and played the applause of the
previous round, while the applause of the new round never played.

Remember when the progress bar sound was started and check it in
UpdateGame on the main thread instead. Starting a new progress bar
sound and leaving the screen now also stop a running applause.

* Sync progress bar sound with the score bar animation

The sound duration was computed from the points (10,000 points =
5 seconds), while the bar animation duration depends on the bar size
in the theme and only starts when the bar is first drawn. Both only
matched approximately and drifted apart with other themes.

Add CProgressBar.AnimatesMovement and CProgressBar.IsAnimating. The
score screen now stops the progress bar sound and starts the applause
as soon as no visible score bar is animating anymore. If the theme
has no movement animation, the previous duration is used.

* Make stream id allocation in CPlaybackBase thread-safe

Load assigned stream ids with _NextId++ outside of the lock. Load is
also called from other threads, so two streams could get the same id
and a later Close or Play could hit the wrong stream.

Use Interlocked.Increment instead. Ids still start at 0.

* Do not play the progress bar sound for 0 points

With 0 points the score bars do not move, so the progress bar sound
started and stopped again right away, which could be heard as a short
click. Do not start it at all if the highest score is 0.
2026-10-16 05:21:34 +02:00
McSchneidar e7fc959def Fix possible crashes and glitches when playing song previews (#898)
* Add AutoplayPending

* Add locks

* Add Base Update

* Add Base Update

* Add locks
2026-10-06 05:20:14 +02:00
Quentin Bray 1bba340cf8 Better handle multiple tags respecting US format (#878)
* Better handle multiple tags respecting US format

Based on unversioned, V1 & V2 of US formats : https://github.com/UltraStar-Deluxe/format
Should address #623
Creator now takes multiple values
Maintain backward compatibility

* Update file path properties to match US formats
2026-06-23 21:04:59 +02:00
Quentin Bray cae67eb4ab Remove ReloadSongMethod (#879)
Seems to not be usefull since song is cloned is others game mode
Improve performance by stop reloading TXT file
Didn't see any difference with and without instead of just song load perfs imrpovement
Maybe that I miss a point ?
2026-06-22 20:41:53 +02:00
Quentin Bray 6ffa63b923 Apply R# clean-up for reliability (#877)
* Apply R# clean-up for reliability

- Migrate to NUnit4 Assert.That
- Update dependencise versions
- Fix LangVersion to 9.0 (until net core migration)
- Reformat code
- Apply 'var' style (easier for refactoring)
- Remove redundant parentheses
- Add braces on every condition blocks (1 line)
- Uses new null checking patterns
- Uses AutoProperties when possible
- Uses string scalar type instead of class
- Clean usings
- Add .orig files in git ignore
- Rename some properties to respect defined conventions and US format definition
	- ID -> Id
	- BPM -> Bpm
	- Finish -> End

* Update R# settings according to the clean-up made
2026-06-22 19:52:06 +02:00
Edi316 718f284c82 Small improvement to List View (#873)
* Improve ListView

* Improve ListView
2026-05-07 19:32:01 +02:00
Edi316 5af73e8c00 Expand Options Screen (#856)
* Remove Graphics Options (new screen)

* Remove Graphics Options (new screen)

* Remove Graphics Options (new screen)

* Remove Graphics Options (new screen)

* Screen Version 4

* Screen Version 1

* Create Screen

* Create Screen

* Create Screen

* Add Graphics Screen

* Add Graphics

* Add Graphics

* Add Graphics

* Add Graphics

* Remove Graphics Options (new screen)

* Remove Graphics Options (new screen)

* Remove Graphics Options (new screen)

* Create Screen

* Add Graphics

* Add OptionsGraphics Screen

* Remove Graphics Options (new screen)

* Add OptionsServer

* Add creenOptionsServer

* Add ScreenOptionsServer

* Create Screen

* Add Server options

* Add Server options

* Add Screen

* Version 1

* Add Server Options

* Add Server Options

* Add Server Options

* Add Screen

* Add Screen

* Add Screen

* Add Server Options

* Add Screen

* Remove Graphics Options (new screen)

* Add Screen

* Add Screen

* Add Server Options

* Add Screen

* Add Screen

* Add Screen

* Add Screen

* Add Screen

* Add Screen

* Add Screen

* Add Screen

* Add Screen

* Add Screen

* Add Screen

* Add Screen

* Add Server options

* Add SongFolder

* Add Song Folder

* Update Options

* Add Song Folder

* Remove Song Folder & Server Buttons

* Remove Song Folder & Server Buttons

* Version 6

* Remove Song Folder & Server Buttons

* Add Song Folder

* Add Song Folder

* Add Song Folder

* Add Song Folder

* Add Song Folder

* Add Song Folder

* Add Song Folder

* Version 4

* Remove Song Folder & Server Buttons

* Add Song Folder

* Add Song Folder

* Create Screen

* Create Screen

* Create Screen
2026-04-26 20:50:43 +02:00
Edi316 76d26239bd Grid overview for profile screen (#858)
* Add Profile Grid

* Add Profile Grid

* Add Profile Grid

* Add Profile Grid

* Version 4

* Add Profile Grid

* Add Profile Grid

* Add Profile Grid

* Fix Out of Bounds Index & Player Selector Cursor

* Add Profile Grid

* Fix Out of Bounds Index & Player Selector Cursor
2026-04-26 20:50:15 +02:00
Edi316 038c5165e1 Fix missing player profiles in Challenge Mode (#865)
* Fix Missing Profiles

* Fix Missing Profiles
2026-04-26 20:49:00 +02:00
Edi316 6deb5acbc8 Remember selected position for each folder/tab (#859)
* Remember Last Tab Position

* Remember Last Tab Position

* Remember Last Tab Position

* Remember Last Tab Position

* Remember Last Tab Position
2026-04-02 10:26:23 +02:00
McSchneidar a46c7d5f09 Fix x64 build creation (#845)
* Update Serilog Version

* Update Serilog Version
2026-03-16 20:16:24 +01:00
Edi316 ff26565143 Update to .NET Framework 4.8.1 (#834)
* Update to .NET Framework 4.8.1

* Update to .NET Framework 4.8.1

* Update to .NET Framework 4.8.1

* Update to .NET Framework 4.8.1

* Update to .NET Framework 4.8.1

* Update to .NET Framework 4.8.1

* Update to .NET Framework 4.8.1

* Update to .NET Framework 4.8.1

* Update to .NET Framework 4.8.1

* Revert change
2026-01-27 21:23:56 +01:00
Edi316 12d06d8111 Instrumental & Vocals Icons (#833)
* Add Instrumental & Vocals Icon

* Add Instrumental & Vocals Icon

* Add Instrumental & Vocals Icon

* Add Instrumental & Vocals Icon

* Add Instrumental & Vocals Icon

* Add Instrumental & Vocals Icon

* Add Instrumental & Vocals Icon

* Add Instrumental & Vocals Icon

* Add Instrumental & Vocals Icon

* Add Instrumental & Vocals Icon

* Add Instrumental & Vocals Icons

* Screen Version 14

* Screen Version 14

* Add Instrumental & Vocals Icon

* Add Instrumental & Vocals Icon

* Add Instrumental & Vocals Icon

* Add Instrumental & Vocals Icon

* Add Instrumental & Vocals Icon
2026-01-26 14:53:59 +01:00
MSchneidar 4c984d9f7c Two small fixes (#832)
* Fix for CNameSelection

* Fix for CPlaybackBase
2026-01-25 07:03:58 +01:00
Metin Celik 9fbcc077ff Modernize NuGet dependencies and migrate to PackageReference (#823)
* Add .vscode to .gitignore

* Update copyright year

* Update Newtonsoft.Json package to version 13.0.4

* Migrate NuGet to PackageReference

* Replace vocaluxe.dependencies.sqlite with Microsoft.Data.Sqlite

* Update Serilog package references to latest versions

* Fix typo
2025-12-29 14:09:03 +01:00
Jeff Dolan 1e19e2928c Adding a regex based solution for enumerating files looking for multiple extensions at same time (#811)
* Adding a regex based solution for enumerating files looking for multiple extensions at same time. This should give better performance than enumerating over the same files multiple times looking for different patterns

* Adding a timeout value for regex per security recommendation

* Store the regex directly so we don't have to keep constructing it, also adding some logging and handling for exceptions when enumerating files
2025-11-03 17:11:31 +01:00
Edi316 53e82284ac Gameplay support for #VOCALS (#788)
* Add Vocals Volume

* ScreenVersion 13

* Add AudioMode Vocals

* Add AudioMode Vocals

* Add HasVocals

* Add AudioMode Vocals

* Add AudioMode Vocals

* Add AudioMode Vocals

* Add AudioMode Vocals

* Add AudioMode Vocals

* Add AudioMode Vocals

* Add AudioMode Vocals

* Headers for Song Options

* Add AudioMode Vocals

* Screen Version 13

* Headers for Song Options

* Headers for Song Options

* Add AudioMode Vocals

* Add AudioMode Vocals

* Add AudioMode Vocals

* Add AudioMode Vocals

* Add Audio Mode Vocals
2025-05-09 06:46:58 +02:00
Edi316andFlorian Ostertag f6e56f70b9 Elevating sound for Progress Bar on Score screen (#772)
* Speed Fix

* Add Elevating Sound

* Add Elevating Sound

* Add Elevating Sound

* Add Elevating Sound

* Add Elevating Sound

* Add Elevating Sound

* Add Elevating Sound

* Update Applause Sound

* Update Applause Sound

* Update Applause Sound

* Update Applause Sound

* Add Elevating Sound

* Add Elevating Sound

* Add Elevating Sound

* Speed Fix

* Add Elevating Sound

---------

Co-authored-by: Florian Ostertag <flokuep@users.noreply.github.com>
2025-04-21 07:54:29 +02:00
Edi316 b971e3ba7e Default tone for Rap notes (#771) 2025-04-21 07:36:31 +02:00
360c6ae2fa Feature/rating pop up (#760)
* WIP

* WIP

* Add text

* Cleanup

* More Cleanup

* Update Changelog

* Fix layout

---------

Co-authored-by: Florian Schulze <flori.schulze@yahoo.de>
Co-authored-by: Florian Ostertag <flokuep@users.noreply.github.com>
2025-03-25 06:26:37 +01:00
Edi316 480cdd9864 Option to skip Player Selection Screen (#762)
* Add Player Select Option

* Add Player Select Option

* Add Player Select Option

* Add Player Select Option

* Theme System Version 9

* Theme System Version 9

* Theme System Version 9

* Add Player Select Option

* Add Player Select Option

* Theme System Version 9

* Theme System Version 9

* Theme System Version 9

* Add Player Select Option
2025-03-24 20:26:45 +01:00
Edi316andFlorian Ostertag 18d6dba40e Audio Mode for Instrumental & Karaoke (#749)
* Add AudioMode

* Update Theme System Version

* Update Theme System Version

* Version 11

* Version 8

* Update Theme System Version

* Add AudioMode

* Update Theme System Version

* Add AudioMode

* Add AudioMode

* Add AudioMode

* Add AudioMode

* Add AudioMode

* No effect for Instrumental

* Instrumental Check

* Add HasInstrumental Check

---------

Co-authored-by: Florian Ostertag <flokuep@users.noreply.github.com>
2025-01-09 06:10:07 +01:00
Jiiniasu 68129ec451 Fix tone helper drawn on wrong octave (#746)
* Add GetCurrentBeat()

* Clamp tone helper to the octave of target note

Prevent tone helper from being off by an octave
2025-01-06 06:38:38 +01:00
Rap-Voca 8dde27426c Preparations for Song Format 1.1.0 (#734)
* Add missing Song Format 1.1.0 Tags

* Add Instrumental & Vocals

* Add Instrumental & Vocals
2024-11-24 07:14:23 +01:00
Florian Ostertag 4fd752c3cc fix: wrong size for bg video (#729) 2024-11-19 08:28:56 +01:00
GRaff844 4b253c2c8d Reset Animation (#726) 2024-11-14 20:54:53 +01:00
GRaff844 160fbac07c Fix Animation for Progress Bar (#725) 2024-11-13 06:01:21 +01:00
Rap-VocaandFlorian Ostertag 451b97acbf Basic Rap Note Support (#708)
* Differentiate between Rap and Freestyle Notes

* Render Rap Notes

* Treat Rap notes as own notes

* Update CLyric.cs

---------

Co-authored-by: Florian Ostertag <flokuep@users.noreply.github.com>
2024-10-11 19:42:36 +02:00
Rap-Voca 958121a252 Support for #AUDIO (#709) 2024-10-11 15:35:31 +02:00
Jiiniasu 8023b61a41 Fix delayed perfect line effect (#704)
* Fix delayed perfect line effect

* Address Sonarcloud issues for CNoteBars.cs

* Fix out of range bug caused by removing last()
2024-08-18 14:53:25 +02:00
Florian Ostertag d3a49bc69e Merge branch 'develop' into feature/642-read-tags 2024-01-01 12:09:06 +01:00
Florian Ostertag ec74136a78 Merge branch 'develop' into rap 2023-12-31 11:14:10 +01:00
Florian Ostertagandtransifex-integration[bot] 990707d678 Transifex integration (#655)
* Add: Transifex file and renamed lang files

* Translate Vocaluxe/Website/locales/en.json in tr

100% translated source file: 'Vocaluxe/Website/locales/en.json'
on 'tr'.

* Translate Vocaluxe/Website/locales/en.json in es

100% translated source file: 'Vocaluxe/Website/locales/en.json'
on 'es'.

* Rename all language files to match transifex.

* Manual sync of translations

* Another manual sync of translations

* Adjust pr branch name

* Translate Output/Languages/en.xml in pt

97% of minimum 90% translated source file: 'Output/Languages/en.xml'
on 'pt'.

Sync of partially translated files: 
untranslated content is included with an empty translation 
or source language content depending on file format

* Translate Output/Languages/en.xml in cs

96% of minimum 90% translated source file: 'Output/Languages/en.xml'
on 'cs'.

Sync of partially translated files: 
untranslated content is included with an empty translation 
or source language content depending on file format

* Translate Output/Languages/en.xml in it

100% translated source file: 'Output/Languages/en.xml'
on 'it'.

* Translate Output/Languages/en.xml in ru

100% translated source file: 'Output/Languages/en.xml'
on 'ru'.

* Translate Output/Languages/en.xml in sv

100% translated source file: 'Output/Languages/en.xml'
on 'sv'.

* Translate Output/Languages/en.xml in de

100% translated source file: 'Output/Languages/en.xml'
on 'de'.

* Translate Output/Languages/en.xml in fr

100% translated source file: 'Output/Languages/en.xml'
on 'fr'.

* Translate Vocaluxe/Website/locales/en.json in hu

100% translated source file: 'Vocaluxe/Website/locales/en.json'
on 'hu'.

* Translate Vocaluxe/Website/locales/en.json in ru

100% translated source file: 'Vocaluxe/Website/locales/en.json'
on 'ru'.

* Fix: Unescape String during xml reading

* Translate Output/Languages/en.xml in ru

100% translated source file: 'Output/Languages/en.xml'
on 'ru'.

* Translate Output/Languages/en.xml in ru

100% translated source file: 'Output/Languages/en.xml'
on 'ru'.

* Translate Output/Languages/en.xml in ru

100% translated source file: 'Output/Languages/en.xml'
on 'ru'.

* Translate Output/Languages/en.xml in ru

100% translated source file: 'Output/Languages/en.xml'
on 'ru'.

* Fix: Seperate handling of unescaping

* Fix: Typo

* Fix: Typo

---------

Co-authored-by: transifex-integration[bot] <43880903+transifex-integration[bot]@users.noreply.github.com>
2023-12-28 20:58:13 +01:00
Florian Ostertag ebba72af1e #642: Fix merge conflict 2023-11-23 14:22:35 +01:00
Florian Ostertag db55aa0eb4 Merge branch 'feature/642-tags' into feature/642-read-tags 2023-11-23 14:18:54 +01:00
Florian Ostertag 90a0d77586 #642: Implemented reading of tags 2023-11-23 14:06:08 +01:00